: [CLOSED] PBE Bugs & Feedback Thread: Lancer Zero Hecarim!
After ngaining to q stacks the lance glows, as it should, however, when it is re cast after that the glow disappears
: I too thought 1.0 was safe. Our more skilled balance testers felt differently. Unlike Live Warwick, the new Q's healing scales with the damage dealt. Runic Echoes + Lichbane (combined with R's excellent base damage) was a dramatic midgame spike.
> [{quoted}](name=CertainlyT,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=rpetZmtK,comment-id=00570000,timestamp=2017-01-19T00:56:18.646+0000) > > I too thought 1.0 was safe. Our more skilled balance testers felt differently. Unlike Live Warwick, the new Q's healing scales with the damage dealt. Runic Echoes + Lichbane (combined with R's excellent base damage) was a dramatic midgame spike. Uh, Live warwicks heal ALWAYS heals for 80% of the damage dealt, which is more than new warwick, new warwick also has a lower base AD so he actually scales worse with his new kit and those items than what he used to do. Not only that but is ult also does LESS base damage while having a LOWER AD ratio and applying LESS on-hit I'm starting to get the feeling that you didn't actually fully understand the champion in the first place I'm not saying your playtesters are wrong, but skill disparity is exposed clearly when using a mechanically simple champion. If you aren't going to change it back in time for 7.2, then you should atleast look at this for a future buff if needed or a compensation change alongside any nerf you're going to do. (ult range/E damage reduction/Q AD ratio)
: Warwick Update Feedback Thread
Explanation behind the Q nerf? Since warwick only has one skill that scales with magic damage, and its heavily mana gated 100% ratio to match the old Q seems fine, nobody is really going to do a full AP warwick unless its part of a meme.
: Practice Tool now live on PBE for initial testing.
DPS seems to just climb and climb and climb even when I'm not doing anything extra (this might be something to do with bloodrazer) Not being able to set the health of the enemy makes use of all % max hp items useless Towers don't register as DPS, not sure if intentional or not No way to force the spawn/ respawn of Baron or rift herald I have a bunch of things that are missing in terms of features that really are needed for the tool to be useful, should I add them here? As a side note, I'm unable to buy cdr per level glyphs
: Warwick Update Feedback Thread
Warwick ult is a little confusing, it only applies on hit affects 3 times, but with the amount of swipe he does it looks like they should be applied far more. Also I feel like he should change into his blood hunter state when he ults, it looks a little weird when at his most crazy attacking state he's got his normal model, and similarly I feel there should be some visual representation on the warwick model if he's attacking someone at 50%/25% hp to match the attack speed he's gaining Sounds don't seem to sync up the recall making the whole thing seem really weird. Also, I need some clarification with the W, if you activate it, then attack someone are you meant to keep the movement speed you just gained or not? It might just be me playing at 160+ ping but the movement speed doesn't seem to stay. The loss of the attack speed as you switch targets is jarring too. Shouldn't tundra hunter warwick have blue effects on autos and his Q? the green looks a little weird on him Overall, as a warwick main I'm very happy with the direction he's been changed, it very much captures what made old warwick what he was, with the mobility and stalking low prey and the grinding people down when you all in into a much better package.
: [Closed] PBE Bugs & Feedback Thread: Heartseeker Quinn!
So now that she's been changed, Quinn has this out of place heart and red streak halfway up her leg, which looks terrible and makes the change from what the skin used to look like compared to what it is now look like a very lazy one. If the red streak and the heart could be better incorporated (through some kind of pattern) into the tights it'd look far better
: PBE Bugs & Feedback Thread: SKT T1 Skins!
During Ryze's recall he holds his laptop upside down
: New "Nexus Siege" game mode coming soon to PBE for the RGM queue.
Firstly, if the mode is about seiging surely both health and mana regeneration should be turned up? That would mean champions with poor regeneration can understand be used plus it'd allow the seize to continue for far longer for both teams. Secondly 'flash zone' is not a good idea, it forces ghost users and people who don't even use flash at a disadvantage, maybe it should make ghost permeability to all who took it in the zone otherwise it makes it completely useless in the game mode
: PBE Bugs & Feedback Thread: Dark Star Thresh!
You can see the normal lantern texture, underneath the new lantern texture.
: Hextech Crafting Bug Report Thread
You cannot currently access hextech crafting, the button you press to get there is missing
: Mid Season Mages Bug thread!
Hextech crafting is gone, the button you pressed to get to it is gone and there is now no way to access it at all
: Mid Season Mages Bug thread!
Surprise party fiddlesticks E icon didn't change, however his R icon did. I hope you plan on updating the way these look Rageblade currently says 'Melee attacks grant 1 stacks' This is grammatically incorrect and is useless information
: ​ ​PBE Bugs (heh.. bug.. Kha'Zix) & Feedback Thread: Death Blossom Kha'Zix​
The recall is broken, but I don't really need to tell you that. W's hit effect is very small, either that it the effect is over so fast it hardly looks like its there, the trail is cool and all, but it looks real unsatisfy to hit your W If you evolve Q, your claws disappear for a second don't like the way your wings sorta slide out when you evolve jump Evolving R shows off what colour you are before you actually transform
: I highly suggest posting this on the live boards, where you might get a response from a red/a red may read it.
Ha, that's actually a point I made, this is where Rioters should respond the most, since this is their hand picked tester group, and it's also the smallest group of people. But yeah I'll post this on EUW and NA, but honestly I don't expect a response until I post it on NA, if I even get one there
Rioter Comments
: PBE Bugs & Feedback Thread: Snow Day Bard!
During Bards Recall, the mask that the penguin picks up clips through the penguin's head, Bard's hand while pushing the penguin also clips through it. Bard's hand clips through his weapon almost all the time. (He's not even holding onto the handle bit) During his dance, when bards right arm is raised, his hand looks very twisted, and while his left hand is raised, his right leg clips through his jacket. The skating animation looks very awkward. Bards ult turns people gold, rather than a blue that would better suit the skin. The tail of Bard's hat clips through his jacket at the bottom. While 'Flying' the tail of Bard's hat jolts around and lacks any tech similar to Hecarim's new tail tech, making it too look very awkward.
Rioter Comments
: PBE Bugs & Feedback Thread: Elderwood Hecarim!
Skin looks great, animations are nice and clear for what they are, would like to hear that new audio. On a side note, hecarims W E and R cooldown boxes are bugged, they look like they are just about to come off cooldown, and don't fool what the countdown timer says
: PBE Bugs & Feedback Thread: Zombie Nunu!
The slime from wilumps mouth just falls through his face, it looks really bad His passive, visionary, is still ice blue, and looks really out of place
: PBE Bugs & Feedback Thread: Slayer Pantheon!
Pantheons chainspear should rev when he taunts, ie the one where he bangs it against his shield
: PBE Bugs & Feedback Thread: Slayer Jinx!
Jinx's ponytails clip straight through pow pow when its on her back
: PBE Bugs & Feedback Thread: Shadowfire Kindred!
Same with normal Kindred, but after taunting or laughing or whatever, Wolfs model awkwardly spawns inside Lamb, and it looks pretty bad
: PBE Bugs & Feedback Thread: Marauder Alistar & Marauder Olaf!
When Olaf ults he doesn't completely turn red, there is weird spots where his normal model is visible
: PBE Bugs & Feedback Thread: Ironside Malphite!
Well, he's literally not on the store for me, so that seems like a pretty big bug
: Core Defense Items Pass [5.16]
So let me get this straight, you want thornmail to be better with more armor, even though its strong with health, and thats always been its role. And by making it stronger with armor you nerf high health stacking with cinderhulk, while also nerfing amor with its cost and amount you get. This just seems like a double nerf to thornmail, and unnecessary at that

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