: Garen's E not giving energize stacks.
Item energizes on attacks done and movement. The charge is not an on-hit effect, you can try building a guinsoo and see that the phantom hit doesn't charge the effect
Rioter Comments
: Shadow Prince Malzahar VFX
520rp skin, so no vfx for you. i liked the skin back in time, but i skipped the skin because of the fx
: Aurelion Sol W Change: Turn it Into Toggle At Rank 5 Like Urgot W
That's a great suggesion, in the late game this continuous activate-deactivate, for damaging enemies or gain the bonus mov speed feels like a crap gameplay
: He's not a battlemage. A Battlemage is AP Maokai. The fact that he now has a burst combo, doesn't not suddenly make him Veigar.
Everything in this meta needs a burst combo to succeed
: Aurelion Sol Changes
The difference bewteen Urgot W and Aurelion W sustained damage is that Urgot can shield himself, deal burst damage with passive and heal a lot with lifesteal items and conqueror. Aurelion can't do any of these things, so he can't live enough to do the same thing
Rioter Comments
: YO wat the **** it was perfect why do u take criticism on the dumbest things CHANGE IT BACK
: About Jayce In TS
He transform into full metal jayce, with skins they can do everything that fits
: The W change feels like a damage nerf, but I can't directly compare it to the old one because one is a damage over time and the other is within a 3 second window. I feel like Asol's passive is a gimmick at this point. I would do more damage just auto attacking the enemy champions. His passive needs a higher base damage, especially since they took HP away from Sol a few patches ago and he isn't exactly the tankiest front liner. Realistically, when am I ever going to use the passive? You float up to a mage mid lane and you are just asking to get hit by their skills.
They could update him to a tanky mage, he's a damn space dragons that needs to play melee without W to do something, there's no reason he could be that squishy
: Feedback on PBE Asol (Aurelion sol) changes
Hi! come here, there's another Asol post https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/Wtfoci0j-feedback-on-aurelion-sol-changes
: You know what feels worse? Dragging yourself through early game hell just to be one upped by someone saying “fuck you, I’m Rammus.” Because how dare a tank buster bust tanks. Kayle is weak for the entire game, and games typically end long before Kayle hits her final form anyway. Due to the fact that you have all game to shut her down, if you fail to do so, you deserve whatever comes your way.
There is MRPen and Armor pen for this. That's not how the game is supposed to be. Kayle has a very weak early and a very powerful late. With these changes they made her a little stronger early and a little weaker late. I played her before rework and after, but stopped cause this early/late discrepancy feels weird. Now you can reach your late evolution cause you managed to do it, and not because your team protected the minion you are 'till level 11
: Feedback on Aurelion sol changes
Hi! i also played {{champion:136}} a lot, but stopped playing him when this one-shot meta came out. Damage overtime no longer is a thing, deathfire touch removed, damage overtime mages got build changes to work (_malzahar electrocute and luden, brand passive DoT reduction and 3 stack burst, swain rework_), and with the mobility each champion now has, it's hard and frustrating trying to play around enemies with your W. They can just jump on you, or dodge the slow stars with their fast mobility skills. I think this is the right direction to push {{champion:136}} into the game again, if your notice every skill is now faster. Q + E now can really scare out the shit from the enemies, 800 mov speed with Q aligning to that speed it's really strong, and also the minimum range from E. W maybe last too few seconds, i would rather take 2 bonus seconds of duration for 2 seconds of CD added. The mov speed after W ends it's a good idea, he must gain mov speed in someways, but i think that's not the right way. Having to activate and deactivate continuosly W to gain speed feels like Aatrox spamming Q on nothing to reduce passive cooldown, it just feels weird. To end, i like the direction they are taking with him, but there's still a lot to change
: Feedback on Kayle changes
The removal of the true damage at 16 is legit. There is way too much true damage in the game, and this might be the right direction. Feels bad to play a tank, kayle reaches lvl 16 and you are like, well, auto-win. This overempower at 16 made the game lost if kayle reaches lvl 16, a game it's fun when you win if you play well and outplay the enemies, but with kayle in-game it's a "just throw until 16 and it's won", played with or against
Rioter Comments
: They don’t have to reply on EVERY comment on the boards buddy. Also, news flash, a niche subreddit (and reddit in general) is NOT representative of the ENTIRE LEAGUE PLAYERBASE. Downvote me all you want, because its completely true and you know it.
So what's the point of the Feature Feedback Thread?
: Why do we not ban rage quitters on pbe
Dunno, it's pretty sad. I saw a lot of flamers while playing ARURF on PBE, hard flaming everything, mothers, diseases, humans etc. no one got banned
: Hey TricolorStar! Thanks for the breakdown of the feedback. I've been collecting feedback to give to the team and will be sure to pass this along to them! It might be difficult for us to address the sports-themed champion interactions, but that would be a very cool idea! Keep on being awesome! {{sticker:slayer-pantheon-thumbs}} -Riot GrumboJr
Riot, that attitude is ruining your reputation. Ignoring everyone complaining and commenting only positive feedback Whats the point on feedback so?
: Runes won't change
Runes will be default set by riot
: Visual and Sound Effect updates to Jarvan, Lee Sin, Veigar and Vi
Tested Veigar: AA: I like it, maybe the shot should go more straight and less zig-zag Q: Very big and impactful VFX, and the SFX is great too. It should have a little sfx when it hit something W: The VFX is GREAT. Perfect. But the SFX in the other hand, in my opinion is too much soft. I don't like that electrical sfx, it could fit better a more deep and cosmic sound, considering that it is antimatter. E: Perfect, VFX and SFX R: The idea of a black hole is great, but as W, the electrical sound doesnt fit the damage and theme. Also, it would be great to have a bigger effect on hit, like the original or arcade skin
: how to improve reworked aatrox! - make CDR reduce the cast time of his Q abilities. - [reasoning] is because aatrox is too floaty during each Q given how immobile he is even with his E - make W damage, go through minions or small monsters in a line and if it damages a champion, large or epic monster - and they leave the radius while active, they are slowed instead, if they remain inside the AOE leave the pull/stun. - [reasoning] the concept is cool but the ability feels extremely weak and have no interactions with minions or small monsters - [reasoning] rewards landing a skillshot with low damage, maxed last with a slim hitbox vs. being stuffed by a minion or small monster. - let the E have 3 charges (possibly scaling with level). - [reasoning] adds depth to each Q making him more a duelist vs. being a lackluster dash steroid - let his R time duration increase per enemy champion(s) killed. - [reasoning] 12secs on ability that's secondary function is to prevent him from dying feels too low and makes playing with his ult like a "one off ability" and doesn't add to his identity as a world ender. a copy/pasta from another one of my posts but i'd like to hear if anyone agrees?? {{sticker:zombie-brand-clap}}
Disagree almost all, But I agree on the W, stopping on minions and small monsters for a long cooldown is just bad. Jungle Aatrox is crying. Yes, an ult duration with kills (like Yi) could be awesome, but it would be a problem cause in a fight with 1-2 kills he would be totally unkillable, and we return to the before-rework problem
: https://cdn.discordapp.com/attachments/324564323118743552/456538890182983701/U7EBe8R0tvlawjRxDCFsZpF6wP6DI00iHu9nuScWbLqnBDAyy8wgmRLYjyvkwAAAABJRU5ErkJggg.png How to use great swords 101 Better slap it against the tower What i think would be best for aatrox is an overhead vertical strike
He think he is playing baseball, let him dream :P
Rioter Comments
: Great skin overall , but could use some improvements: - Q could use some improvement , the spike materialization effect doesn't look too good yet , the rift on the ground should be bigger to match the area perhaps - E could use more details too , maybe spikes - R feels underwhelming , he bites only once , lacks his traditional savagery , where you can see him bite mutiple times , like chewing his prey , taking chunks off , if you want to keep the single bite then add more impact to it , maybe his head should grow bigger just like Trundle's Chomp , the animation should be more savage , more impactful , the sound too - His autoattacks are underwhelming too , they don't pack a punch , feels like he is just gently slapping them , perhaps a clawing attack animation , a more savage one would be better - His new voice is lower than his default one , new voice effect doesn't sound too good too , could use some improvement , perhaps a deeper voice Bugs: - [FIXED] When he has enough feast stacks , his model has some clipping issues with those pebbles orbiting his black hole - Near the end of his recall , after he enters the rift , around 0.1 seconds , he is seem falling , I suppose this falling animation should only play when he has already recalled , currently he is playing this falling animation for 0.1 seconds on his recall place , after he has entered the rift , which looks really weird - When he devours someone their "essence" doesn't enter his black hole , they seem to enter his body , I believe it was intended for these particles to enter the black hole - [FIXED] His Ult's Visual Execution Indicator below his targets is white , I believe this is a placeholder effect , or perhaps it is bugged (By they way you should add a visual indication on the enemy healthbar just like Pyke's ult when the target is going to be executed by it) It is nice to see Riot supporting charity , this one here will probably join my Championship Ashe on the fields , good job.
Agree all, except on "more bites" for the ult. I really love that is only 1 bite, cause it's a space beast that eats you in a black hole, he doesn't need more privitive bites. But i agree for a more impactful effect on it.
: Please give the option to select your cursor
They did it so everyone can use it, test it and give a reasonable feedback after some time
: PBE Bugs & Feedback Thread: Dark Star Cho'Gath
This skin is exactly what i waited for, and there are bunch of reasons to buy it. I love the model and texture change with R stacks Also the new walking and idle animations are awesome. But there's something in that awesomeness that feels a bit clunky: 1) The crappy base autoattacks doesn't fit really well the new animations, it feels now like he is a giant and monstrous creature that can eat you and your planet, but when he attacks he seems like a toy. 2) Q and recall vfx are pretty approximate, but i think this is still a WIP Also i would like a darker voice processing, but this isn't a problem with english version where the voice feels like a monster and it has a great sfx. Probably only in italian he feels like a human or a joke monster. Thanks for reading! {{champion:31}} -- Edit, now that i test him i heard that there is a light voice processing in italian, nvm! --
Rioter Comments
: blood moon jhin theme
Its cause he is an artist, painting the ART
: PBE Bugs & Feedback Thread: Blood Moon Jhin!
[sorry for my english] First of all, this skin is exactly what i was waiting for my jhin. And i love it. But there are some things that i would consider changing. Auto attacks sound, crit sound and 4th shot sound are a little bit soft and similar to each other, and this is a problem 'cause a non jhin player can't recognise easily what he is shooting. Another thing is that the music of R is a bit confused, i would like to hear more clearly the login screen theme parts, with flute and blood moon instrument in the background. Also, E should have an opera background sound, for making its explosion more epic (that ending "splat" is flat) Hope u answer this! {{champion:202}}
Rioter Comments
: So you have to be untargetable then instead of unkillable? Makes enough sense when you look at the list of stuff that the tower ignores and respects.
Yep, like Tryndamere and Kayle, they will die instantly if inside the fountain even with ult
: PBE Bugs & Feedback Thread: Cosmic Reaver Kassadin!
Kassadin eyes in game not glow like the splash art. I tought that they would glow at level 6 or when E is ready, but they remains dark I hope they will fix it, because blue eyes like the splash art are soooooo beautiful Another thing i can say, that he might have a voice filter like Arclight Vel'Koz!
Rioter Comments
Rioter Comments
: Kindred's "sprinting" animation
I see a lame goblin running
Rioter Comments
Rioter Comments
Rioter Comments
: Ambient Sona Sounds Still There in DJ Sona
I noticed it too, in Summoner's rift, so i think it isn't a map bug
: Karthus Can't Die
[Final Score with bugged Karthus](http://oi62.tinypic.com/x5yrfb.jpg) Happened to me too! we was losing a game, than karthus bugged and gave us a ridicolous amount of gold and exp! {{champion:30}} Here is the video i made for the Bug Report https://www.youtube.com/watch?v=yFkov4clX7w&feature=youtu.be

PBEZemasu

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