: PBE Bugs & Feedback Thread: Firecracker Vayne!
the crescent should be at more of an angle or perhaps further to the sides, both in game and on splash
: PBE Bugs & Feedback Thread: Coin Emperor Tahm Kench!
i think the hat would be better if it was like this https://www.google.com/search?q=Chinese+God+of+Wealth&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiRxcW9neHfAhWBOY8KHWiZCEkQ_AUIDigB&biw=1536&bih=723 and perhaps a more defined snout? was imagining it more like a walking piggybank
: Pyke's Blood moon skin need purple accentd
the fur changed to like Jhin's would be fantastic
: PBE Bugs & Feedback Thread: Blood Moon Aatrox!
can the mark on the ground in his recall be extended/glow during it?
: I think it's heavily due to the angle. Obsidian is typically black for us, but then the secondary color we try to leave up in the air depending on what looks best for the skin, and I think from the angle we see here the secondary colors stand out quite a lot (their weapons essentially)
dont get me wrong I still like them but its weird that both are Obsidian but doesnt really match, unlike Omega Squad chromas for example
: Hey hey, I absolutely LOVE this skin! everything is great just as it is, however just one thing I'd like to adres. I'm not sure if you also handle cromas, if so, please hear me out: I was really happy to find out there were cromas. Especially a purple version (I'm going to guess its Amethyst but I'm not sure for this one) because I mainly ALWAYS love purple ones and this absolutely perfect with it imo. Anywho, the only thing that I feel is bothering is that the mask is not white or just *too* blue. **The blue hue kind of ruins the skull-aspect from the whole Blood Moon theme.** Since every other croma is either white or an even slighter color hue to them (Which is almost unnoticeable but still keeps **white** base as main color) they still look really great. Why treat this one different? If decisions are to still keep it blue either way, then perhaps make it a bit of a less 'bright' blue? I made an example [Here](https://i.imgur.com/567OlDh.png)
yeh its weird that its the only one that was changed
: PBE Bugs & Feedback Thread: Blood Moon Chromas!
they look really nice, I'm more curious to the names/color choices as Obsidian Pyke this time looks more like Amethyst and Obsidian Sivir looks more like Peridot
: Hey, Appreciate the feedback! ^^ I was also surprised to see a Pyke skin, but I'm pretty excited for the thematic on him, aaand I don't even play him. :P Glad you're digging him, I'll pass along the kind words regarding his SFX and VFX to the team. I can totally bring up the texture suggestions to our team this week when we go over feedback! I didn't personally work on Cosmic Queen Ashe or Blood Moon Jhin, so I don't have too much insight on those. We did things a bit differently back when we made Jhin - our 'approval' proccess from gameplay/competitive is much more streamline now and we have more clear guidelines to follow. As with a lot of content, we evolve and push things, and reconsider things. A good example is with Braum - when we made Braum skins early, we were told in development that there was no way we could change his decals. After a few chats with gameplay, they reconsidered and gave us some guidelines to work with - a happy medium, basically.
was this regarding the passive indicator? really glad you guys changed the dragon slayer one
: Hi! I'm a big fan of the visuals of Pyke and I've loved him since his announcement. This skin is really beautiful but is held back by some design issues. **POSITIVE:** The particles and armor on this skin are gorgeous! I was worried they would interfere with pyke's sort of understated aesthetic but in motion he looks really nice :) I love the shape of his new dagger too. It's a shame that some of the color issues on him currently are drawing so much attention away from it and his darker aesthetic. **BIG ISSUE THOUGH**: His horns. Right now they're so bright that they are the focal point of him when you look from nearly any angle. Why is that the case? The focal points should be his dagger and his evil eye. Even on his chromas, the horns are so bright that they almost glow and it looks silly (the only exception being his emerald, bundle-exclusive chroma). They would be a lot nicer if you made them a darker shade of red that matched his inky particles, or one that just didn't feel so much brighter than the rest of his outfit. The second issue I have with the horns is one that is more labor intensive to fix. They cover his eyes entirely when viewed from every angle you've shown here and generally don't have a very appealing shape. He seems like an imp rather than a shadow stalking guy. Changing the shape so they don't fully obscure his face and mask from nearly every angle would let the skin shine a bit more and make it feel more "blood moon" (the white masks are pretty crucial). Alternatively, go even harder with the horns. Have you experimented with having them extend slightly further back behind him (kinda like how the horns on Loki's helmet are?) It could give him a more streamlined, efficient look rather than seeming kinda frivolous. **SECONDARY ISSUES**: His mask does not contrast with his fur collar enough in the default skin. It makes the lower part of his head difficult to distinguish from his shoulders. This is combining with his horns obscuring his head in a way that makes him not very pleasant to look at and makes the details of his head difficult to distinguish. Additionally, the white of his collar and of the cloth binding his gauntlets draws the eye due to their brightness. Making it more grey would be great. **NON-MAJOR THINGS**: Gold markings down his arms! The exposed skin on his chest and head look really nice (shame those markings don't change shape with the chromas), but his arms are bare and it would just be cool to see. The shading on the muscles on his upper arms makes them look deformed and lumpy. I know pyke is muscular, but this seems like trying to make his relatively slim arms (for a league character) look Terminator Arnie jacked without actually changing the shape of them and it feels strange. I think you guys do great work, and I don't want to seem nitpicky. But I see so much of the beauty of this skin being impeded by just a handful of things. I hope you take my comments into consideration, ESPECIALLY with regards to the horn color if nothing else.
agreed on the horns and my immediate thought was Loki's helmet as well
: PBE Bugs & Feedback Thread: Blood Moon Pyke!
**P** Not plain black would be nice, needs some red and purple here and the calligraphed runes would be neat here **Q** Dagger should glow red as he charges Q up instead of staying black, (+projectile itself is red). His other skins has his dagger glow during this chargeup so it would be weird to not have it here The stab could have some ink effect following it, right now it feels really solid, the tail on the brush strokes could feel more liquidy Hook projectile should not be entirely red, gradient of red into purple or red into black would be much better and matches with the ink effect that follows it Too loud, both visual and sound. The bright red stands out too much compared to his other skins, a darker shade/more purple as suggested above would help (almost feel like P2L) (not sure if its my delay to the PBE server or the skin itself) the 'bling' sound que is played when the chargeup reaches max range on his other skins, where as it plays earlier when it goes from stab to hook on this skin. **W** Entering/exiting has red ink effects but during stealth, the model is leaning towards more black or a dark purple ink but its kinda too dark this time and his model becomes a blob, + his other skins have a translucent kind of thing going on so that might help W detection range and the circle around you should be the same distance, the black outline is way more noticeable and makes you think that its the real range when they can already spot you Not sure if the indicator being a mask is a good idea as its too different to his other skins, but the ink swirling around underneath needs some red and purple (maybe only if they are below execute HP) **E** Phantom is unusually bright compared to other elements (exchange/rebalance with W?) **R** Love the chaotic vibe here on the ink splash as he jumps down, but this calligraphy stuff floating about when a reset is available should be on Passive instead The glow after when a reset is available is kinda meh, looks like a really pale and weak flame it could feel more menacing with more black/purple and higher opacity like an evil aura Possible to have the pattern on indicator (especially the mark itself) be 2 colors? red and black would be really good here to accentuate the blood moon mark TLDR: reds too bright, purples too dark (if its black it should be a dark shade of purple instead) , just need some rebalancing of colors in between, and swapping existing elements around **Splashart/Model:** Horns from the splash doesnt match the in game model, in-game it comes straight up whereas in the splashart and also on Aatrox are extended out a bit and matches with their splash, either is good doesnt which design but they just have to match Darker shade of red in clothing? Maybe some abilities could be tuned down too Patterns on head and/or one of his eyes could glow in the splash? Bloodmoon mark on forehead in splash looks a bit off (lighting?), a glowing effect might fix this as well On splash art have one eye glow red? (like Jhin's) This applies to all 4 splashes, actual blood moon? a slight tinge of purple/red to the moon itself and the lighting would be fantastic Ink cape idea form splash art is really clever, sad to not see it in game, wouldve been so fking good Ponytail in splash but not in game? Not convinced about the white floof especially next to the white mask, maybe make it more similar to Jhin's purple one? or have a black mask, they just need some kind of contrast
: Any chance you could change the cleavers Mr. Mundoverse throws? the cleavers don't fit him being a gym fitness leader.
: PBE Bugs & Feedback Thread: VFX and SFX Updates for Mundo, Teemo, Anivia, Gragas and Renekton
any chance Anivia ult could be slowed down? It swirls way too fast imo Mundo Mundo on attack sounds should be plastic/balloon like his Q Renektoy R could have lego bricks swirling around also a Gragas question, Santa Gragas Q has been historically smaller than other skins, has this been/will it be changed?
: PBE Bugs & Feedback Thread: VFX and SFX Updates for Mundo, Teemo, Anivia, Gragas and Renekton
Just some Teemo feedback Love the W on Cottontail! It looks really nice and fits the theme too Panda Teemo Q looks really odd, could be changed into a bamboo shoot Panda Teemo W could have bamboo leaves falling behind Happy Elf recolor to icy theme? R - Wrapped presents/ just a ribbon around shrooms?
: The skin is awesome but look, it definitely lack something at the center of the circle when she finishes her W compared to Solar Eclipse : https://i.imgur.com/AUdgMqx.jpg http://imgur.com/gallery/mcjKfWY
mine are bugged, they dont even show for me
: PBE Bugs & Feedback Thread: Lunar Eclipse Leona!
really like the new spotlight on dance but could be improved upon, add a smaller circle thats 'negative', and have them both move around on its own (doesnt always have to be centred on her) the negative light can block out the main light source to create an eclipse effect. also colors wise, it should be different to the solar one, make it a blue-ish white with aurora/sparkles of those colors theres something weird going on with colorblind mode on both skins ultis, where theres another blue layer underneath? and the pattern on W explosion on the ground doesnt always show skin overall could use more purple, right now its a really bright white, splash art could be dimmed a bit as well.
: I do not know if you're being ironic, but rather, when her passive is ready, there's a blue stone on her chest and back, if she's ever used the passive, there'll be a black hole in the middle, seen from behind or from the front. That's precisely why she has short hair, at least on her back.
no Im not being sarcastic, and I know what you're talking about, I didnt notice until I played on her skin yesterday and compared it with the base, but I dont think anyone actively tries to keep track of whether is ready or not based on that tiny particle on the model
: Putting bigger hair on it will hide the passive.
WTF is that what it means, I've played tons of games on her and never knew its linked to her passive. That said I dont think anyone actually check her chest/back before they fight her
: PBE Bugs & Feedback Thread: Coven Lissandra
passive VFX on the ground should move with the ghost? a bit too busy as well change the passive detonation particle on enemy to purple as well? https://i.gyazo.com/b8f6b215394b6d250cc9f78a283c8e1c.png maybe withering petals would work too W on cast VFX looks too bright, would be better if it was closer to the base skin, a bright purple ring expanding and the center darker instead of the whole area glowing at once W and enemy ult the stunned/rooted VFX should match her own ice/thorns colors too https://i.gyazo.com/65ca3ad2ce8c41e371a3cbd78f59824e.png
: Is there a way to add some of the red flowers from her recall to the particles of her ult or something? I think that would look very pretty
: PBE Bugs & Feedback Thread: Coven Camille
hair is clipping? or is it supposed to look like that, would be nicer if it was a bit longer and not flat top half is too bright and gold while the bottom half is too dark (darker horns and/or shoulder pad colors?) E cables could be less subtle (feels pay2lose now) E withering flowers VFX should be when she recasts and shows under her as she walldives not when the initial hookshot projectile is shot out birds from recall as she walldives would be neat too blinking heart effect is kinda too bright, have it glow purple rather than white (or to the appropriate color for each chroma) instead? EDIT Recall should be 4 hits instead, matching her AA Q ... AA Q combo timing, and the thing on the floor has 8 parts so it would match that better as well
: PBE Bugs & Feedback Thread: Solar Eclipse Leona!
for both skins actually, the laugh audio is kinda weird cause its using the base one but she doesnt swing her sword around on these skins
: The skin is awesome but look, it definitely lack something at the center of the circle when she finishes her W compared to Solar Eclipse : https://i.imgur.com/AUdgMqx.jpg http://imgur.com/gallery/mcjKfWY
maybe something similar to targon patterns/ constellation effects from the Cosmic skins
: PBE Bugs & Feedback Thread: Lunar Eclipse Leona!
: Heyo, first of all Love the skin hello?!? Though there are some points i’d like to address that I feel like would seal the deal and/or is simply missing. Q1-Q2 blade glow: both in her base and program skin while she’s charging up her Q when it’s charged it emits a small glow across her blade legs, currently it’s missing here. Would be nice if it was looked into. E2 “walldive”: I feel like it’s really lackluster and could leave some cool trail of purple glow or something behind while she’s dashing. Yes both base camille and Program don’t have that but the general consensus ever since the release was the fact that walldive was looking bland. Given this is her first skin it would be nice for something to be added, and I mean ANYTHING just because of how awkward it is to be the only non flashy ability followed by this amazing purple hookshot. Last but not least actually something worth noting is the hookshot/walldive attack speed steroid. Both in base and program camille the legs glow up vividly once the steroid is up. With coven it’s instead this dark brown/black smoke trail you’ll see as she moves which is nice but I still feel like something more special needs to happen. I mean Camille’s identity is based off her bladelegs yet the bladelegs themselves received no attention whatsoever. Would be nice to have her blade legs glow up in the purple used across in the other skills once the steriod is active ALONG with the black smoke trail. This is my feedback, Hope it’s somewhat useful and thanks again.
leaving a trail of those birds from her recall or withering petals would be really nice
: I feel like her hair is too evenly cut across the back. It makes it look flat and artificial. Giving it a slight downwards curve in the way it's styled would give it a more natural shape, as the hair naturally curves outwards (towards the camera) to conform to the round head shape.
yes pls! and maybe longer hair would be cool too
: PBE Bugs & Feedback Thread: Program Nami!
Love the VFX!! the hair is kinda weird, maybe change the reds to blue/cyan/teal? the staff could use some more work too, maybe swap the greens and whites around or replace the centre with an orb and separate the upper part, its looking too solid right now
: PBE Bugs & Feedback Thread: Victorious Orianna!
make the gold colors shinier and less yellow/dull spikes on ball smaller and more leaf-life? like the laurel wreath under (which looks like corn now)? needs individual leaves? https://imgur.com/BJodkiz W could be more, could enlarge/reuse the laurel wreath from the ball or even just golden outlines will do
: PBE Bugs & Feedback Thread: Bewitching Janna, Count Kledula, and Trick or Treat Ekko Chromas!
Really liked the striped stockings on the base skin, but sad to not see them on her chromas. Would look really well especially on the pink one (Rose Quartz), have it poor paint job but https://imgur.com/SBGMVOQ
: PBE Bugs & Feedback Thread: Count Kledula!
Can you guys add thunder after ulti theme? and change the remounted sound to minor key I think the Q wouldve been funnier if it was fake teeth on a rope instead, maybe a pair with fangs?
Rioter Comments
: (Pulsfire) Ezreal Visual Feedback (mostly about his Hair)
your edit looks similar to the Ace of Spades one
: PBE Bugs & Feedback Thread: Dragon Trainer Heimerdinger!
> [{quoted}](name=FlX THE RP BUG,realm=PBE,application-id=AYQh7p7O,discussion-id=EbiEpZbN,comment-id=0000,timestamp=2018-09-26T09:12:56.243+0000) > > https://i.imgur.com/JCNZKAE.png > is heimerdinger's taunt supposed to be like this when he's ulting? love the skin tho
: Good job on all the chromas. They look really good, especially the Lulu ones. Can Dragon Sorceress Zyra get some love too? I bet the chromas for that skin would look amazing. :)
: https://i.imgur.com/JCNZKAE.png is heimerdinger's taunt supposed to be like this when he's ulting? love the skin tho
lol your name and yeh thats not supposed to happen eh? but the skin thread is https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/UHzYsj0o-pbe-bugs-feedback-thread-dragon-trainer-heimerdinger this is for chromas only
: Also this is just an opinion more or less but I feel like the ultimate would look cooler more like an eruption(you get what I mean or do you think its more the same)of amumu's sorrow and despair rather than the explosion it resembles now. With that it could just cough up a plume of smoke if he misses it much like how party amumu's ult has a frown if you miss.
wow this is really cool, I forgot Surprise Party had that I think W could be molten lava if his ult is becoming an eruption
: Hey, Idk if this thread is only about the stuff you posted here or just pbe in general but i'll just try to get myself heard as much as possible. I REALLY like explorer ezreal, it's the first skin i ever bought and one of my most used skins. I own pulsefire but still use explorer instead. The reworked one is dissapointing for 2 reasons: 1 He doesn't feel like an explorer. The younger wilder indiana jones feel i got from it is gone. The sleeveless shirt combined with the rope and suspenders make him look like a miner instead. Now don't get me wrong the helmet also plays a part in that but it's an important part of the skin. I think this would largely be fixed if he was given his jacket back. Personally i'd love to atleast have the option to equip the glasses but i understand that might be a bit much for a 750 skin. 2 Every other skin aside from the recolors was updated but largely kept it's shape/style. Except for explorer. When i look at all the others it's really just updated models and textures, this one completely changed for no reason. As it's my favourite ezreal skin it kinda felt bad. I'd also just like to plug this thread as i think it's got some answers if you're willing to listen to us. https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/T92WUtwr-regarding-explorer-ezreal
Just made a post since there wasnt one, feel free to add to it! (or hate on my suggestions) https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/qwB03EHE-reworked-ezrealskins-vfxsfx-unofficial-feedback-megathread
: [FEEDBACK] Star Guardian Ezreal Ult Animation.
wait SG doesnt have this? I thought this is THE skin the makes most sense with the animation
: Hey, Idk if this thread is only about the stuff you posted here or just pbe in general but i'll just try to get myself heard as much as possible. I REALLY like explorer ezreal, it's the first skin i ever bought and one of my most used skins. I own pulsefire but still use explorer instead. The reworked one is dissapointing for 2 reasons: 1 He doesn't feel like an explorer. The younger wilder indiana jones feel i got from it is gone. The sleeveless shirt combined with the rope and suspenders make him look like a miner instead. Now don't get me wrong the helmet also plays a part in that but it's an important part of the skin. I think this would largely be fixed if he was given his jacket back. Personally i'd love to atleast have the option to equip the glasses but i understand that might be a bit much for a 750 skin. 2 Every other skin aside from the recolors was updated but largely kept it's shape/style. Except for explorer. When i look at all the others it's really just updated models and textures, this one completely changed for no reason. As it's my favourite ezreal skin it kinda felt bad. I'd also just like to plug this thread as i think it's got some answers if you're willing to listen to us. https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/T92WUtwr-regarding-explorer-ezreal
I dont think this is the right place for it but I cant find an Ezreal rework feedback post so just try your luck here but same I would love it to have the leather jacket back because he does look like a miner rn
: Regarding Explorer Ezreal
I'm not sure whyd they remove the leather jacket but thats what I loved most about him (base and this skin) AND his bandana should be changed back into the 'teapot' helmet OR if they are gonna change it, make it a cowboy hat to further fulfill that Indiana Jones fantasy.
: The voice over should sound demonic. Hearing cute little amumu in a flaming skin doesn't exactly fit. This is just a personal thing but the cape looks slightly out of place, maybe a different design would be better. i really don't know
yeh the same thing on Little Devil Teemo and why I dont use that skin that often (now Beemo exists anyways)
: PBE Bugs & Feedback Thread: Infernal Amumu!
Really liked how he looks, like a baby brand (or a baby thresh on green chroma) Needs a blue chroma!!! the recall could be a mallard duck or swapped around with the existing ones if you add more like rooster and duck etc Filter on VO? (had the same problem on Little Devil Teemo) Overall all the VFX could sound deeper E needs to be more bright and opaque, VFX louder and crackling sounds more significant and R needs a deep ignition sound on activation: https://www.youtube.com/watch?v=PC8UOakQuWY Or as Zamilla suggested and my own addition to it, make it lava and eruptions not just fire > [{quoted}](name=Zamilla,realm=PBE,application-id=AYQh7p7O,discussion-id=EbiEpZbN,comment-id=00030000,timestamp=2018-09-26T17:42:40.857+0000) > > Also this is just an opinion more or less but I feel like the ultimate would look cooler more like an eruption(you get what I mean or do you think its more the same)of amumu's sorrow and despair rather than the explosion it resembles now. With that it could just cough up a plume of smoke if he misses it much like how party amumu's ult has a frown if you miss. > [{quoted}](name=PBE ProNoob,realm=PBE,application-id=AYQh7p7O,discussion-id=EbiEpZbN,comment-id=000300000000,timestamp=2018-09-28T18:59:02.218+0000) > > wow this is really cool, I forgot Surprise Party had that > > I think W could be molten lava if his ult is becoming an eruption
: Nexus Blitz PBE V2 - Map Changes and New Events
: Hey EJS, thanks for the comments! Q impact sound- I'm tweaking the levels a bit here to get more of the punch back in over the next couple days - if you get a chance to play him later in the week or over the weekend let me know if you're still feeling this way! Q cast - there is currently a whip sound in there - similarly to the above, I'll tweak the level priorities a bit to have that whip come out more. E - I can look at bumping up the flames a bit here too as well! I did include the spurs sounds to keep some of the windup E reads for him, especially since this one is a knock up, but I see what you mean on it coming across as base when it's the most prominent thing you hear. Thanks again! :)
in addition to Ejs' comment, I feel like it needs a summoning circle inside his ulti (like in recall), its kinda empty now as is. Would be cool if there was flames gushing up when one of the walls are broken too
: PBE Bugs & Feedback Thread: Enduring Sword Talon!
The splashart OMG, props to the artist. Only thing I would like to see added is the sword slightly glowing I think his in game model hair could use a ponytail or a braid of some kind? The white also kind just blends in with his cloak, I think the cloak should just be shades of blue. Why do the blades only glow when they return? for W and R https://i.gyazo.com/b13825e004eb5c09062947073fd96ec0.png https://i.gyazo.com/746596f6f5e72939784b9e945a00a31f.png For E, the VFX could use more yellow, like yellow phantoms but slowly turns back into green for the trail. matching his blades with yellow in front and then green
: PBE Bugs & Feedback Thread: Divine Sword Irelia!
Looooove the dragon vfx but why isnt the one on Q purple? It would match the other abilities and red is kind of odd as there isnt any other traces of red in the rest of the skin. The E indicator could be slightly thinner and use the golden outlines like the ones on ult https://i.gyazo.com/25b7e1e37ad584fbc6ac22807c058619.png The Ult borders would look nicer if both the purple and golden line faced the same way https://i.gyazo.com/c1faef30502acfdfc076a0803ea00719.png
: I like his hatless design, personally. Always wished his new base skin had a hat toggle option.
toggle would be nice, just needs something to differentiate him from Graves
: Im also gonna leave my icon edit here. Its still nowhere near perfect nor does it capture zoe well, but its a change? https://imgur.com/a/FJHmyWs
Much better! Another improvement would be to increase the overall brightness too not just her face
: Pool Party Gangplank
could use a straw hat or a 'dad hat' which is basically a baseball cap
: PBE Bugs & Feedback Thread: Pool Party and Headhunter Akali Chromas!
maybe its a fictional fruit only found in runeterra but pineapples dont have pumpkin stem like that (its normal on his other shirts though) also some more fruits that could be used in the other chromas are dragonfruits, coconuts, durians and maybe papayas
: Pool Party Zoe
really nice skin overall. Some things I would like changed is about her Q, coconuts are Pool Party-esque but waterballoons wouldve been a much better alternative to fit with her childish/playful personality and theme. and the recall right now is probably bugged? Looks like the outer edge of her E trap right now, she should jump into an orange kiddie pool as she exits out of a green one when she 'lands' in base matching how her ult looks too. And why green and orange? Seems really odd because the skin is based around mainly blue. Would be nice if it was blue+green or blue+purple
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PBE ProNoob

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