: Warwick Update Feedback Thread
Just an idea, could we add a buff icon (ya know, like any time you get a buff or debuff of some kind an icon shows up above your abilities) for when Warwick gets the attack speed/movement speed buffs? That would add tons of clarity
: Warwick Update Feedback Thread
Most champions have a sprint animation when they come out of the fountain after 20 minutes, but Warwick kinda just does his regular walk but faster. Maybe give him a sprint animation somewhere between his regular walk and his bloodhunt run.
: Loving the rework so far, people seem to be covering a lot of stuff and I concur. I've got an opinion regarding Firefang Warwick, I loved the old fiery FX on him and kinda miss it on the new model. The torch on his back is ok but overall I think the skin could be made to look a little more fiery and vibrant; as much as game clarity can handle.
Along the same line, a couple other of his skins could use something to make them different than the base animations (I'm thinking Tundra Hunter and Hyena specifically).
: Warwick Pupdate Bug Thread!
I just played a game and at one point in the game the enemy Alistar was definitely below 50% hp (I clicked on him to double-check) and I would get the attack speed buff when i attacked him like normal, but I couldn't get the movement speed buff
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: Sound engine is not working
I can confirm this. Certain sets of sounds still do not work
: I agree that the nerfs to khazix's q were devastating to his jungling ability but i think i have a pretty decent idea on how to fix the problem while still having somewhat of a nerf. The change i would suggest to his q would be to up the base damage while lowering the ad ratio the same or even more than already lowered in the pbe and then make his isolated damage % significantly higher so it makes it possible to get through the jungle but also forces you to catch someone out to do the same amount as you previously could. Making khazix even more of a high skill cap champ due to the fact that you must choose your targets wisely or risk doing far less damage.
They're actually tweaking him little on the PBE soon. They are shifting the base dmg on his Q to be about the same at earlier levels, but still end up lower at max rank than live values. The AD ratio is staying the same. They are also increased isolation dmg from his Q from 45% to 50%
: From what scaricard once said was, that they want to keep his best-case scenario (means isolated dmg is still the same) but probably shift the power from his non isolated but evovled Q to somewhere else. Since they already nerfed the base, ad ratio and evolution % damage, why not increase the Isolation damage? That would make his damage against non isolated targets less while still keeping his best-case-scenario up?
I actually like that idea of yours. I feel like each of his evolutions needs to have something make it a unique choice over one of the others. With this nerf, why even evolve Q? The slow and aoe from W, the mobility from E, and the new great mobility/damage reduction from his ult all outcompete his evolved Q. But if they increased the isolation damage, it would be more useful than it currently is. Thank you!
: Here is my personal opinion on what they SHOULD have done with {{champion:121}} . Q:Reduce the % damage of the evolved Q from 8% to 6%. Leave the rest (he needs the high base damage for his jungling and needs the scaling as without it he has no decent late game). E: Reduce AD scaling from 0.8 to 0.6 and reduce the cooldown of it from 22/20/18/16/14 seconds to 20/18/16/14/12 seconds. R: Active: Now increases Kha'Zix's Movement Speed by 50%, Active: Kha'Zix ignores unit collision while stealthed, Evolved Active Camouflage: Kha'Zix now takes 60% reduced damage. What this does is it reduces the massive damage spike you get from that execution Q while maintaining his ability to lane early/mid game and jungle. Since we are reducing the scaling of the Leap(E) we need to keep the base damage on Q the same as it will be his only decent form of trading in the early game. Having the reduced cooldown on Leap(E) I feel is to make players less cautious about using it. Then the changes to R are to simply make it more of a viable choice.
I agree. Kha'Zix in the jungle now is incredibly weak (I did a match as jungle kha. I don't care as much about the damage reduction on his E because that's mainly for mobility. Thank you for your insights!
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PBE Mormonmaster

Level 30 (PBE)
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