: Get ready for ARURF+: coming to patch 9.2
comment from 70+ games this is more enjoyable than last urf, great change on dragon champion reroll and design few suggestion on that: 1. cannon range and actual placement is off when u use mini map to navigate. most of time if u try to jump across the river it will be sent back. wish we could have an indicator on the actual position if its out of range. 2. elder is way too powerful, those drake buff worth so much that most of the time if u get elder u win. come back is really hard if they have drake buff on the other hand herald need a buff since we already kill tower super fast and most champ can just delete herald its somewhat pointless to have herald. 3. still dominated by op champs in game. usually the situation is we end up with 3 or 4 super op champ on both team and they rest just die all the time. the problem is early surrender need all 5 but those got op champ dont surrender so its like only 4/10 people are enjoying the game and the rest are just dying. also we need a clear champion rate cuz they are def not the same.{{sticker:slayer-jinx-unamused}}
: All champions are enabled in ARURF.
but if the rate is same it doesnt make sense i havnt seen one in 10*80 choice and no one dodge sona
: Outplay potential in URF has been reduced to 0. It's literally just a champion select casino.
tbh it always end up with 3/4 super fed champ in match and rest surviving to not get one shot btw nunu op{{champion:20}} {{sticker:zombie-brand-facepalm}}
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