: > [{quoted}](name=Invzh,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=yq44PRuO,comment-id=00010000,timestamp=2017-10-19T11:31:46.640+0000) > > Yeah, why Inspiration has this and the others dont? I suspect it has something to do with creating more distinction between taking a path as a primary and a secondary. (That is to say, their should be more distinction between Sorcery/Resolve, and Resolve/Sorcery. Inspiration is kinda the Rule bending tree to begin with. It's regular bonus (20% increased consumable duration) isn't something that potent to begin with either. So I think it makes some sense that it would be the exception.
But someone who picks Sorcery/Resolve would get more offensive but a bit of defensive stats, while Resolve/Sorcery would be the other way around
: I think we should get stats from Both Primary and Secondary Paths
Yeah, why Inspiration has this and the others dont?
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: PBE Bugs & Feedback Thread: Blood Moon Twisted Fate
He looks like Amon from Legend of Korra, but I agree with SleepyDragon the Q needs something to stand out or add some variance
: Too op on late game champions like {{champion:96}} {{champion:23}},(And many more) and anyway, what is a mage suposed to do with critical chance? That's kinda unfair towoards casters...
Late game mages can get the Blue Elixir, I get your point but why not put movement speed on green pot, is a stat that benefits everyone
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: PBE Bugs & Feedback: Jungle Timers!
I think like tower range indicator's it should only be available in coop.vs AI
: I think it should affect him after his ult, in the same way that Vi's ult does.
It would be a bit too overpowered because you hit 3-4 ults then escape too easyly
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O Zuka

Level 30 (PBE)
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