: Totally agree we can do better, and we're starting with this post to build a better partnership with y'all on PBE. We hope that structuring feedback better will allow a lot of the shitposts to be minimized, and instead be replaced with meaningful feedback. This makes it much smoother for us to gather information, parse it and get it back to the teams. I noted in another post earlier this year that we'd be commenting less than before -- this to get feedback to devs sooner, meaning more time for discussion and potential changes. Can I ask where you're putting the bug reports? In the thread or in the Report A Bug portion? I want to make sure we understand where the hotspot is for reporting currently. I will caveat with, we may see a bug and log it, but if it's a lower priority it may not be addressed the same patch it ships. It really depends on severity and the other content we have in progress. We've also been working on getting more 'early eyes' on content behind the scenes via things like player labs, where we have players physically come in and try out new content, or see a brief on a new thematic and give their feedback. We do it for a lot of content, but the Papercraft thematic and PROJECT: Pyke come to mind. There are many others, but to give you examples on the types of content we're talking about.
> We hope that structuring feedback better will allow a lot of the shitposts to be minimized, and instead be replaced with meaningful feedback. suggesting you don't already get a mountain of legitimate, actionable feedback on the forums is disingenuous > I noted in another post earlier this year that we'd be commenting less than before the riot forums MO is already to hang around for a few hours in the afternoon before abandoning the feedback thread forever, so scaling back the interaction even further is very disconcerting and only furthers the (very legitimate) belief that using our precious free time to help riot is completely and utterly wasted > an I ask where you're putting the bug reports? In the thread or in the Report A Bug portion? both. Always ignored until a reddit post makes riot look bad enough to take it seriously. I've stopped making bug reports because it's a waste of my time. I'd rather be doing literally anything else than riot's QA work. This is doubly true when said bug reports are obviously not a priority for your teams. > We've also been working on getting more 'early eyes' on content behind the scenes via things like player labs, where we have players physically come in and try out new content, or see a brief on a new thematic and give their feedback. Actions speak louder than words, and debacles like the PF thresh skins speak louder than anything riot has done in the last few years. You hype up awful content to get people to spend a bunch of money on passes and bunch of time on grinding. All with the routinely-failed promise that we're going to be able to pick up skins that are worth the absurd grind on top of the cost of entry. Then riot releases stuff that clearly didn't get enough eyes during development. If they did, stuff like that would never release in the shape it does. What's worse, riot then throws their hands in the air, feigns interest in feedback while actually ignoring all of it, and starts the process over again with more skins. Players are not responsible for riot biting off more than they can chew. One great skin is better than 10 half-baked and poorly-designed skins. I get it, you're one person and this isn't your fault. But riot has huge systemic issues in this arena, and posts like OP are incredibly insulting and tone deaf, imo.
: How to Give PBE Feedback: Skins Edition
copying and pasting part of a comment from the genuinely awful pf thresh skins late last year. tl;dr we aren't using the PBE incorrectly, riot is "But you need to understand that shipping out deeply flawed/poorly designed content like this with no intention to iterate, improve, or incorporate feedback meaningfully is somewhat insulting. It also makes the PBE utterly pointless. At this point the only purpose the PBE serves is to provide free marketing for your new content. The last few bug reports I made were all ignored and made it to live. When did one of them finally get addressed? When someone made a reddit thread with enough upvotes. The feedback you should pass along to the powers that be is that Riot needs to go into 2020 with a desire to do better in this regard. Ship content for testing that can actually be tested and improved or reworked. Actually read bug reports and work on fixes before they hit live."
: PBE Bugs & Feedback Thread: DragonSlayer Trundle (since Riot won't let us give feedback)
spoiler: by the time skins are on pbe, they won't get any major updates unless someone gets a reddit thread with 10k+ upvotes. If you want them to ever make any changes to a skin, your best bet is to save your energy and just make a reddit post and hope it goes viral. Riot has no intention of listening to feedback on these forums. completely forgoing making a feedback thread at least makes riot marginally honest in this regard
: PBE Bugs & Feedback Thread: Pulsefire Thresh Prestige Edition!
I thought with this thread not getting posted you guys took the hint and actually worked on some changes. But now it's pretty obvious that this thread going up a couple of days late is just an indication you couldn't care less about feedback
: I have been waiting with so much anticipation for this skin, and I feel like crying after seeing it. I love the VFX and the pulsating effects he has onside his body and the blue strip on the backstide of the trenchcoat. but the likes end there. I have been saving up PP like crazy to be able to get the prestige skin for Thresh... Why.. why in the mods name did you guys remove the futuristic pulsing from the trenchcoat? It is just a plate of gold now, from the 'ribbons' and removed all that was good about this skin? Please I beg you to look at it again, the 'chains' look like udon noodles without texture, and his 3 strands of head 'ribbons' has even less texture than on the non prestige skin?! The lantern is awesome, except for that the center looks like an eggyolk. I beg you, the PP is going to expire and there is no other prestige skinned champion I play... Atleast make it LOOK like an futuristic pulsefire skin.. not a cooking skin with gold.. {{sticker:sg-soraka}} If this should be an terminator-ish inspired skin. please take a look at how it could have been done: https://www.reddit.com/r/ThreshMains/comments/dsv7dt/people_who_suggested_a_terminator_head_i_gave_it/ And if that is too big of a change, then this subtle small change already makes a HUGE difference: https://www.reddit.com/r/ThreshMains/comments/dsrojj/i_tried_to_paint_over_pulsefire_threshs_head/ Please it makes no sense that Thresh has a birds skull for a head..
> [{quoted}](name=Khisyra,realm=PBE,application-id=AYQh7p7O,discussion-id=RBJKZLQ4,comment-id=001c,timestamp=2019-11-07T13:28:00.029+0000) > > If this should be an terminator-ish inspired skin. please take a look at how it could have been done: https://www.reddit.com/r/ThreshMains/comments/dsv7dt/people_who_suggested_a_terminator_head_i_gave_it/ It's a masterpiece this + completely removing the hair (I don't think there's any real way to fix how awful the hair is) would salvage the skin
: > Thresh is here to spread chaos and death! He is supposed to be a reference to Terminator, but this skin is not scary at all. He looks more like a street sweeper from the future than a deathbringer. It's laughable at best.
What should have inspired PF Thresh's face: https://www.trzcacak.rs/myfile/detail/24-243944_terminator-skull-terminator-robot-face-png.png What actually inspired PF Thresh's face: https://images-na.ssl-images-amazon.com/images/I/71BIK9fsOJL._UY550_.jpg
: > [{quoted}](name=NotSoEvilDead,realm=PBE,application-id=AYQh7p7O,discussion-id=RBJKZLQ4,comment-id=0009,timestamp=2019-11-06T02:55:35.406+0000) > > So let's assume you're going to push this through to live with only the bare minimum of changes. Here's what those changes need to be if you want to salvage what you can from this skin: > > 1) The lantern: This is one of the most iconic things about thresh, and the PF lantern looks like you accidentally shipped the blocked out first pass with no textures or iteration on the model. This is pure chonk right now and does not fit PF or thresh at all > 2) The head: doesn't read as robot, doesn't read as PF, doesn't read as thresh. I honestly have no idea what you're going for but you should look at PF ez or cait's gun for inspiration because this is a huge miss > 3) The torso/overcoat: makes no sense in the context of PF, is incredibly underwhelming, and is a thematically poor fit for thresh. Again, where is the future tech? Where is the sleek design? Why does he look like an anthropomorphic tin can dressed up as a hobo? > 4) The hair: It's gross. I can't even come up with a suggested way to improve it because all I can really come back to is "gross" Hi NotSoEvilDead! Thank you for the feedback. The specifics are super useful to the team and I will pass things along. Cheers!
Hey mate, I don't know who you are and for all I know you're a perfectly lovely dude. Part of me feels bad you drew the short straw and got stuck with this thread. But you need to understand that shipping out deeply flawed/poorly designed content like this with no intention to iterate, improve, or incorporate feedback meaningfully is somewhat insulting. It also makes the PBE utterly pointless. At this point the only purpose the PBE serves is to provide free marketing for your new content. The last few bug reports I made were all ignored and made it to live. When did one of them finally get addressed? When someone made a reddit thread with enough upvotes. The feedback you *should* pass along to the powers that be is that Riot needs to go into 2020 with a desire to do better in this regard. Ship content for testing that can actually be tested and improved or reworked. Actually read bug reports and work on fixes before they hit live.
: PBE Bugs & Feedback Thread: Pulsefire Thresh
So let's assume you're going to push this through to live with only the bare minimum of changes. Here's what those changes need to be if you want to salvage what you can from this skin: 1) The lantern: This is one of the most iconic things about thresh, and the PF lantern looks like you accidentally shipped the blocked out first pass with no textures or iteration on the model. This is pure chonk right now and does not fit PF or thresh at all 2) The head: doesn't read as robot, doesn't read as PF, doesn't read as thresh. I honestly have no idea what you're going for but you should look at PF ez or cait's gun for inspiration because this is a huge miss 3) The torso/overcoat: makes no sense in the context of PF, is incredibly underwhelming, and is a thematically poor fit for thresh. Again, where is the future tech? Where is the sleek design? Why does he look like an anthropomorphic tin can dressed up as a hobo? 4) The hair: It's gross. I can't even come up with a suggested way to improve it because all I can really come back to is "gross"
: I'd prefer my grind to be wasted than get this skin.
I'd prefer the prestige skins not exist at all, but here we are
: The VFX and the sounds are good. The rest of this skin is incredibly underwhelming and dissapointing. I try to find the positives in the skins you make, and tbh, this might be the first time I cant find one. Pulsefire is such an amazing skinline, and this underwhelms it completely. It seems like a season 1 skin, all blocks. It's not sleek, the head is completely wrong. I can't see prestige salvaging this... This needs to be redesigned, or given the sewn chaos blitz/amumu treatment and shelved (like some people in these posts have already called for).
> This needs to be redesigned, or given the sewn chaos blitz/amumu treatment and shelved (like some people in these posts have already called for). The problem is they've backed themself into a corner by promising a prestige thresh skin in 2019 that people have been grinding/saving PP for
: I agree. The VFX are amazing but the rest of the skin is severely underwhelming. Seems like the general consensus (based off of replies to the Surrender @ 20 post and comments on the SkinSpotlights video) is this skin model is lacking.
yeah, the vfx are really good... the hands and hook models are also really good the head and torso are REALLY bad
: PBE Bugs & Feedback Thread: Pulsefire Thresh
his face looks so weird... it looks like a possum
: Hi, Beardilocks here to answer your question about uncorrupted variants of these skins. First let me start off by saying I love how passionate about Xayah and Rakan Star Guardians everyone has been! I can see that you guys love both their light and dark forms, and we have definitely heard your feedback that this is a feature that you would like. However, I'm afraid that it isn't quite as simple as it initially seems, as there are quite a few things to consider. Please bear with me and read the whole context of why we won't be able to provide these. When we set about designing the Star Guardians for this year, we knew we wanted to evolve the thematic and expand the storyline. Until now, there had not been any definite antagonist for the Star Guardians to fight against - just some slightly generic monsters invading the city. We chose to do this by establishing Zoe as a villain in the universe, and having Xayah and Rakan as fallen Guardians, whom she had corrupted with her evil. When we go about creating a new skin for a character we create 3 "Pillars": Core concepts about the identity of the skin that are like guiding principals that we always try to work in to every aspect of their character. For Star Guardian Xayah, these pillars were: - Corrupted former star guardian with **internal struggle** - Dark star guardian beauty/ beauty with an edge - Fierce warrior spirit As such, when we were making creative decisions about the design, animations, sound, visual effects and voice recording, we tried to make sure that we were representing at least one of these pillars. You can see that I have highlighted the **internal struggle** part of her first pillar, as this is the most important defining feature of this skin. In pretty much every ability, animation and recall, we were trying to play up the struggle between dark and light, between good and bad. You can see this in her spells - her W is her reveling in her dark power, using it to damage enemies. Her R is supposed to be the most exciting moment, and highlight of her gameplay, and so is the point where we create the most contrast, expelling out the darkness and returning her to her original light form. All her voice acting also reinforces this - her voice lines are a contrast to her normal ones, where she is a badass anime villain, especially taunting the _loser _Star Guardians of her former team. We also wanted to play up the dynamic between Xayah and Rakan in this struggle between good and evil. In both their solo and duo recalls we see Rakan trying to save Xayah from the darkness by taking it into himself, trying to sacrifice himself to save her, becoming even more dark and corrupted in the process. This all ties into the story of Star Guardian this year (more story details to come soon!), though I don't want to spoil anything more in that area. **If we were to simply put a light version chroma out of this skin it would remove the central pillar of this skin, the internal struggle between light and dark, and the thing that makes this skin a legendary.** It would mean that a lot of their spells would not make any sense. A light Star Guardian Xayah would turn dark when she uses W (which would be a big contrast), but she would not change at all when she did her Ult (which would feel less impactful than her W at that point). Rakan would fire darkness out of him when he did his W (which wouldn't make sense), and when he ulted he'd turn super dark and grow big evil wings. Their recalls would not make any sense either, as the whole aspect of corrupting darkness would be out of place, and there would be no emotional impact to Rakan trying to take the darkness from Xayah. Further more, none of the VO of them being evil would make sense either. Some players have suggested that they would be fine with stuff not making sense and I understand that, but I don't think everyone would feel that way. I welcome anyone who thinks _all_ players would let a "small" detail like most of their spells not making sense to go to read some of the responses of other players on the boards and twitter about minor details they don't like :( If we did commit to fixing all of these things so that they made sense for a light variant, we'd need to do entirely new visual and sound effects, new animations, new voiceover and new recalls. At that point, we would basically have to charge the price of a whole new skin, or to add these as a toggle they'd basically need to become ultimates, because it would take the same amount of development time as a whole new skin would. Deciding to do this would be something we would have to do at the start of development, not after they are revealed on PBE. Additionally, they would be alternate skins that don't really fit into the story that we're trying to tell this year, which might even potentially confuse players. I know you're super passionate about this, and it's something I think would have been awesome to see too, but if it was something we chose to do, I would definitely want to do it properly to do it justice. Instead we chose to focus on delivering dark, corrupted Star Guardians, which I think we did successfully, but I'm sorry if you're disappointed.
don't call them star guardians if they aren't star guardians I don't even like the star guardian line, but this is just preposterously lazy to jump the shark and try to shoehorn in this nonsense in a way that will clearly disappoint the vast majority of the people that like the star guardian line how did a team of people at riot go "yeah, this is what people want from the star guardian theme" it boggles the mind moreover, you should consider that if you even need to make a long post like this to defend your choices that your choices were probably ill-considered
: Pentakill Mordekaiser NEEDS more „Metal“ in his Skin!
can't believe they didn't give him the axe in his splash art and just gave a generic looking reskin of the mace so disappointing
: Re: Dunkmaster Ivern Player Feedback and Skin Changes
you can polish a turd all you want, but it'll still be a nonsensically uninspired turd
: PBE Bugs & Feedback Thread: DUNKMASTER IVERN
: RP on PBE, it’s back!
and here I was thinking that the point of the PBE was to test new content and report bugs clearly it's to farm dailies can you do me a favor and not pretend that a change made to cover your own ass so you can't ship 1BE stuff to live is done for my benefit? Thanks
: Introducing Variants: Pajama Guardians & Solar and Lunar Eclipse Leona
these new skin "variants" are the laziest, greediest implementation you could have possibly gone with. These are premium chromas being repackaged as "new" skins. Anything more than 500 RP is robbery
Rioter Comments
: Hey! We're still working on fixing a few culprits systems that still try to give him max HP, like Overgrowth,Cinderhulk, Jaurim's fist. It'll be reviewed and fixed hopefully before the end of the PBE cycle
again, overgrowth increases base HP on all champions. What is there to fix, exactly?
: Overgrowth increases Pyke's max health. As in, it doesn't get converted into AD. If that's intentional, that's cool too. Just pointing it out since set bonuses, chrysalis, and grasp don't increase his max health. I would sometimes notice the health bar's numbers would bug out and display his non-reduced health as the maximum. The current health was still at the correct maximum at the time, and the bar was full, so it's just a text issue. It broke after I died mid ult, and fixed once I entered combat. Reminds me of a similar bug Kled had. It'd be neat if bots properly used their cuts.
overgrowth increases both bonus HP and base HP... no idea what it does to the bonus HP-->AD on pyke (a total in the passive tootlip would be nice), but what you're seeing is the base HP increase
: Changes to Support Items (Removing Bandit for 8.6)
These are terrible changes to support items. First reducing agency by getting rid of the good support active items and now heavily penalizing them for having to protect towers? You really don't want to encourage people to play support apparently.
Rioter Comments
: Kayn E bug
and of course, this bug made it to live. It's great to know riot doesn't pay any attention to bug reports on the PBE boards.
Rioter Comments
: Seems to be random then, I watched a replay from a week ago and didn't get that at all. Sorry in advance.
It's not random. It happens 100% of the time. I've confirmed it with 3 other people, and it's still present in the pbe build at the time of this post. I'm not sure why you're continuing to speculate instead of just confirming it yourself in less time than it took you to write your first reply. I'll assume you just didn't understand my first post. So if you need a simple, trivially easy example to reproduce, here you go: 1) go into a practice game with 1 bot, immediately rank E 2) before minions spawn and the bot leaves base, activate E, walk into terrain (gaining extended duration) 3) leave terrain 4) do literally anything, while watching the buff tick down 5) E will end after 1-2s (probably 1.5s, I have no way to check) no matter what you do despite additional time remaining on the buff. Just don't walk into another wall and it happens 100% of the time. It is literally impossible to be in combat at this point of the game, as there are no minions or monsters spawned.
: Sorry for the late reply; It's because you are either in combat, or you are engaging in combat (by doing abilities/basic attacks). It's stated on the bottom of the tooltip (in light grayish text, which can be hard to read for me sometimes). When I played him a week ago it seemed to be any form of combat (minions, monsters etc.) even though it's stated that its with enemy champions only (I don't know if they changed it by now). And I didn't get the problem you had ingame (I made sure I wasn't in combat) and could move trough multiple walls without problems. Edit: If I'm completely wrong please add a video of the problem you're having (thanks :D).
You're completely wrong, it ends even when you aren't in combat, as already discussed.
: It's listed in the tooltip just in case u missed it. Here's an example; https://1.bp.blogspot.com/-llf0n3uZzCs/WVLxeCwSwrI/AAAAAAABEOI/u85MS8ZsAZwXLpdBfjGIntoZWVE6wRHvwCEwYBhgL/s1600/kayne.jpg
What do you think that tooltip explains, exactly? Nowhere does it say "effect ends 1-2 seconds after leaving a wall"
: The problem is that at 500 AD he deals 120% of maximum hp with Q+R alone. No W, no auto attacks. And then he heals for 80% of that amount. Not to mention Q has a 3 second cooldown with CDR. The max hp scaling is definitely too high right now for the darkin version.
He isn't at 500 AD, he's at 400 (approximately +300 BONUS AD), which is a Q+R ~ 83% max hp. With that build, he has all of ~15 armor pen against a full build tank. You won't do anything close to 83% maximum hp damage to them. Even if you bring a bunch of pen in your runes/masteries they're looking at ~70% mitigation. That brings Q+R closer to 25% maximum HP damage. If the target is squishier, any full AD build is going to destroy them in a rotation regardless. Is it a bit overtuned? Probably. Is it completely out of line? Doesn't seem like it to me.
: > [{quoted}](name=NotSoEvilDead,realm=PBE,application-id=cMKtzQHY,discussion-id=Os2hs1jE,comment-id=0010,timestamp=2017-06-29T15:04:29.669+0000) > > The Shadow Assassin form looks entirely inconsistent with the other two forms Hmm, is that because the Base and Darkin form both incorporate some green/teal into the model and VFX? While the Shadow Assassin form goes with red?
It's both the colors and the model change. For the original kayn, there's a clear progression from base kayn --> shadow assassin, even though his coloring changes. In this skin, you start with something very similar to the normal kayn (minus a few color differences and different scythe/hair) and end up with something that looks like a completely different champion. It feels completely out of place aesthetically. Frankly, rather disappointing since the darkin form of the skin is very, very good.
: Darkin Kayn feels overloaded
You built all damage and did a bunch of damage, that hardly means the kit is overloaded. It could probably stand to lose a few % in the spell vamp passive, but otherwise it only looks overpowered because the assassin form doesn't give him enough tools to assassinate that well compared to riven/yasuo/etc
: [CLOSED] PBE Bugs & Feedback Thread: Soulhunter Kayn!
The Shadow Assassin form looks entirely inconsistent with the other two forms
: Kayn Bug Reports
Didn't see this thread until I made a post, but here's a kayn E bug: "If Kayn uses his E, enters terrain (giving him the extended duration), and then leaves the wall, the effect will end after 1-2 seconds regardless of remaining duration. This happens consistently, so it seems intentional. But I don't see it listed on any of the tooltips or accompanying champion information. This seems like an unnecessary limit since attacking or entering combat already cancel the wall walk." While we're on the E, it would be much more natural/readable/organic if you were quickly displaced out of the wall when the effect ended. At present, you're teleported out of the wall and it's incredibly jarring. https://boards.pbe.leagueoflegends.com/en/c/bugs/AoEJ1lZ4-kayn-e-bug
: Blue Kayn Needs Something More
This is a great idea for a buff. That form just isn't good enough at present.
Rioter Comments
: PBE Bugs & Feedback Thread: Pulsefire Caitlyn!
The Pulsefire version of Caitlyn isn't making a whole lot of sense to me. The futuristic/mega man aesthetic of PFE is very, very cool thematically. In comparison, PFC seems very confused thematically. Futuristic gun/energy particles contrasting against a decidedly un-scifi character model. While the particles seem quite good, the whole skin seems very dissonant. Can you guys elaborate on what you think the Pulsefire line is? Because it seems like Headhunter fills out essentially the same thematic for Caitlyn (and does a much better job doing so)
: Fizz's Passive was quite the conundrum. I agree that it's pretty stale, but it's a big factor in how he's able to function in mid lane vs. ranged opponents. We tried a variety of alternatives but it was constantly noticeable how easy it was to bully Fizz out of lane without the basic attack damage reduction. A couple of iterations were certainly interesting, however to make them actually noticeable power would have to be pulled out of the rest of the kit to justify it's addition. For example one iteration played up his ghosting effect further, giving him a boost of movement speed when he passed through units (thematically he was kicking off of them). It was fun to weave around minions to get to the target, but giving him too much Movement Speed would require further lengthening of his Q and E cooldowns (something no Fizz player wants). Basically it came down to prioritizing the aspects of the kit that Fizz players already enjoy. A more powerful passive would pull something from his other abilities. In a bigger rework such a change would be easier to support, but in these smaller updates we prefer not to move too far away from what player's enjoy about the live version of a character.
"Basically it came down to prioritizing the aspects of the kit that Fizz players already enjoy." What exactly do you think Fizz players like about a more micro-intense W and a worse version of the ult? Genuinely confused, because the changes do exactly the opposite of what you describe.
: [Assassins] - Mini Updates Discussion
That twitch Q change seems debilitating and pretty terrible. Not large enough of a buff on his W to make him worth playing when you've gutted his escape (which could already be easily countered by pink wards or good prediction). Really, REALLY bad change
: They couldn't give him exposed brains/bones and other decay because of China. So they compensated by giving him new spell effects. It's a fair compromise IMO.
Those concerns have already been discussed by other users at length in this thread http://boards.na.leagueoflegends.com/en/c/story-art/MpTmhLiB-zombie-ryze-is-awful But even if they hadn't, he isn't a zombie in any way. He looks like a soulstealer skin. Changing the entire identity/aesthetic of a skin is completely unacceptable unless they're going to offer refunds that don't rely on refund tokens.
: Speaking of SKT Skins... it's time for an update!
If only you took the feedback about Zombie Ryze this seriously....
: What was changed on him? Or link so I can see what you're referring too, as I haven't see anything of him in the past patch for pbe. EDIT: Never mind, yeah that's a huge nerf cutting his bonus damage output by half; while cutting his shield's effectiveness by half too. Side note, tired of seeing sona gutted while soraka hasn't been changed for ages; seriously who thought soraka wasn't annoying enough to deal with, before her rework.
I found the changes on http://www.surrenderat20.net/2016/06/615-pbe-update.html But apparently the real changes are here: https://twitter.com/RiotGypsy/status/743192150343507968 and are slightly different from what surrenderat20 reported. Namely, the s@20 change list omitted that auto attacks apply the new passive, which is less of a nerf than I originally thought. Pre-6 is lightly buffed, post-6 is rather nerfed (huge damage nerf to W via passive change, sizable damage loss through ramping passive).
Rioter Comments
: Thresh main here. I love the concept and the general execution. VO is top notch. The purple/fuscia black hole and hook coloring clashes with the general blue hue of thresh/thresh's face though. Are there any plans to make the skin's colors a bit... more cohesive? Only other concern is the ult looks really wonky and doesn't seem to fit.
Coloring is improved with the newest PBE update, but still lacking. You guys are using too wide a range of colors on this skin, imo. It's also a bit of a let down that the teaser shows such a cool model for Thresh's face, but none of the same colors or model details are seen in game. Seems like a wasted opportunity. I'd buy the skin if it resembled the teaser, but it doesn't match up well at all. Beyond that, the ult is still just really goofy. Completely takes away from the rest of the aesthetic.
: PBE Bugs & Feedback Thread: Dark Star Thresh!
Thresh main here. I love the concept and the general execution. VO is top notch. The purple/fuscia black hole and hook coloring clashes with the general blue hue of thresh/thresh's face though. Are there any plans to make the skin's colors a bit... more cohesive? Only other concern is the ult looks really wonky and doesn't seem to fit.
: PBE Bugs & Feedback Thread: Super Galaxy Fizz!
Really good skin, kudos. Out of the 3 new super galaxy skins, I feel like this is the only one that hits the mark and/or explores the super galaxy theme well. I'm not sure what sort of filter you'd be able to cook up, but as someone else said, a voice filter would go a long way here imo
: I was hoping that if Shyv ever got a metal theme skin, it would be Mecha, Full Metal, or Battlecast. Black Metal Dragon feels so much cooler. Not a fan but I'm getting more of a "Neon Strike" Vibe than Super Galaxy.
You said it better than I could have, probably. Shyv and kindred don't have any of the super galaxy aesthetic. The neon colors just don't make sense for super galaxy skins, imo.
: PBE Bugs & Feedback Thread: Super Galaxy Kindred!
Wolf looks alright. Lamb looks.... how to put this delicately... awful. Not sure where the skins team stands on Super Galaxy skins, but this doesn't fit the bill. It looks like you ripped off neon strike vi and tried to cram lamb into the suit. Which is a shame, because the vfx seem to be pretty nice. Compared to fizz, which I'd say explores the theme pretty well, this skin completely misses the mark.
: Open a crate that you can only get ONCE per season per champion (which also can only be dropped once and a while anyway) and get a champ shard I can pick up in the store now for IP instead. That doesn't sound like a particularly good idea. Who would buy crates with money when there's a good chance you'll get something you could've bought with what I assume will be a reasonably small amount of IP? I'm already mad I have a bunch of champ shards I paid money for when I have a ton of IP laying around due to owning all the champions.
Bingo. This actually makes champ shards worse than they already are. Which is saying a lot, since the value-to-cost ratio of champ shards is so low as to be nearly nonexistent
: Testing Champ Mastery Levels 6 and 7
Here's what I told you last time. Seems to be perfectly applicable to your design decisions months later: This "system" is complete and utter garbage. The fact that no rioter is in here actually discussing the changes doesn't bode well. This suggests to me that the changes will be pushed through regardless of massive negative feedback simply because you want to add a new resource sink into the game. That's pretty gross on it's face, but becomes particularly disheartening when you do so under the pretense of giving players "more features," when really you're tacking on a pointless resource sink onto an otherwise-fine system. If you want players to feel like shards give players a "step towards something players care about," then you should actually do some work to implement things players care about. Not arbitrarily locking certain levels of champion "mastery" behind arbitrary and pointless resource grinding. What a slap in the face. If this is where hextech crafting is going, just don't release it.
: Testing Champ Mastery Levels 6 and 7
As we told you last time, and you chose to ignore: forcing crafting into unlocking mastery is an awful idea. It's no longer a mastery system. It's a hextech crafting system. No one wants this. By all means, keep going the way you're going. But don't be surprised when none of the players on live like it either. Jeez, what an awful system.
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NotSoEvilDead

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