: NEW RYZE , NEW OPINION
Wait, wich Ryze are you talking about? the current one on PBE is very similar to the Live one, he has the same combos.
: Mordekaiser Magic Penetration Bug
the actual M.Pen is 1-(1-0.25)*(1-0.35)=0.5125 51.25%
: He had no shield, but instead 25% Spell Vamp with Ult and 80 Movement Speed and 50% AoE Damage and W was a 1.4s root and E used to reduces MR by 24. New Ryze has a 140(+40%AP)(+3.5%MP) shield, no Move Speed Bonus, no Spell Vamp and each rotation has 3 times Q damage as AoE (2 Empoered Qs) [600(+120%AP)(10.5%MP)] with 1.5s root on empowered W. For comparision old ryze had 50% AoE on spells so around 498(+143%AP)(+14%MP) AoE damage each rotation. I haven't counted the fact that E bounces 5 times so the target damage and AoE is a little more than that.
Basically this is S4 Ryze but he lost some sustain to gain a teleport. How's that new definition?
: 1st Rework Ryze used to reduce Cooldowns by 1.5s but the abilities couldn't reduces it's own cooldown. the Cooldowns where: Q=3.5s W=14 E=14 With 40%CDR: Q=2.1 W=8.4 E=8.4 the combo used to be: QEQWQ wait 2.1s QEQWQ wait 2.1s QEQWQ etc... each rotation used to cause 995(+285%AP)(+27%MP) With around 2.2 seconds of casting and 2.1 seconds of waiting between rotations, that means around 231(+66%AP)(+6%MP) per second on avarage. the new one being: EQEWEQE wait 1.4s EQEWEQE wait 1.4s EQEWEQE etc... With current PBE numbers each rotation causes 1340(+320%AP)(+28%MP) With around 3 seconds of casting and 1.4 seconds of waiting between rotations, that means around 305(+73%AP)(+6%MP) per second on avarage I had never done those calculations before, I see now, maybe he's overpowered. Oops
He had no shield, but instead 25% Spell Vamp with Ult and 80 Movement Speed and 50% AoE Damage and W was a 1.4s root and E used to reduces MR by 24. New Ryze has a 140(+40%AP)(+3.5%MP) shield, no Move Speed Bonus, no Spell Vamp and each rotation has 3 times Q damage as AoE (2 Empoered Qs) [600(+120%AP)(10.5%MP)] with 1.5s root on empowered W. For comparision old ryze had 50% AoE on spells so around 498(+143%AP)(+14%MP) AoE damage each rotation. I haven't counted the fact that E bounces 5 times so the target damage and AoE is a little more than that.
: Yeah you can Look The new passive reduces all cooldowns by 1s And it's specially weird because it actually reduces the casted spell as well. I mean, when E has 4s cooldown and you cast it it actually get's reduced to 3s by itself. that may not look like much but in reality that makes it way more powerful. with 40% CDR the cooldown on E is 2.4s that actually means 1.4s it's super spammable. With 40% CDR the cooldowns are: Q=6 W=9.6 E=2.4 If I do: EQ it reduces E to 0.4s but there's also the animation times so if you count that when you finish the Q animation E is already ready. That means EQ completely resets E so you can E again and then W reseting E again togheter with Q (notice there's a E**Q**EWE**Q** with 3 spells between Qs it's reducing it's cooldown from 6s to 2s if you consider the animations as well it's actually a non stop casting until now. Then you finish with E and it's over. on other words: EQEWEQE can be cast non stop. after that you will be with all your spells on cooldown. but 1.4 seconds later your E will be ready again and casting it will reset Q and so on. So you do EQEWEQE again. wait 1.4s EQEWEQE wait 1.4s EQEWEQE If you have the opportunity to test it on PBE test it by yourself. it's just WOW! This combo means no Snare, but it's AoE (Since E aways spreads) I'm super excited because of this one. with 45% CDR it just gets better.
1st Rework Ryze used to reduce Cooldowns by 1.5s but the abilities couldn't reduces it's own cooldown. the Cooldowns where: Q=3.5s W=14 E=14 With 40%CDR: Q=2.1 W=8.4 E=8.4 the combo used to be: QEQWQ wait 2.1s QEQWQ wait 2.1s QEQWQ etc... each rotation used to cause 995(+285%AP)(+27%MP) With around 2.2 seconds of casting and 2.1 seconds of waiting between rotations, that means around 231(+66%AP)(+6%MP) per second on avarage. the new one being: EQEWEQE wait 1.4s EQEWEQE wait 1.4s EQEWEQE etc... With current PBE numbers each rotation causes 1340(+320%AP)(+28%MP) With around 3 seconds of casting and 1.4 seconds of waiting between rotations, that means around 305(+73%AP)(+6%MP) per second on avarage I had never done those calculations before, I see now, maybe he's overpowered. Oops
: Glad we've come to an understanding. Personally I feel like the current combos are fine but I didn't realize that there are still people out there that recognize that this is using code from one of the original ryze designs. It just looks a little lackluster, though I haven't really played it yet so I can't say too much about that. It just looks like it doesn't refund enough to get out multiple spell rotations quickly; if they were able to flesh out combos that can be performed at most times with this new rework, I would be fine with it. I do like the set in stone combos. And trust me when I say this, I miss 2nd rework ryze as well. I liked how he could turn around a 1v1 instantly with his ult if you do the right combos and you know your CDR for the most efficient stuff. He was a monster and it looked like they ruined him with the 3rd rework. I left it alone for a while, though I picked up the 3rd rework and it grew on me. Maybe that's why I'm afraid that they're gonna gut the character, that it'll make him completely different, or even bad.
Yeah you can Look The new passive reduces all cooldowns by 1s And it's specially weird because it actually reduces the casted spell as well. I mean, when E has 4s cooldown and you cast it it actually get's reduced to 3s by itself. that may not look like much but in reality that makes it way more powerful. with 40% CDR the cooldown on E is 2.4s that actually means 1.4s it's super spammable. With 40% CDR the cooldowns are: Q=6 W=9.6 E=2.4 If I do: EQ it reduces E to 0.4s but there's also the animation times so if you count that when you finish the Q animation E is already ready. That means EQ completely resets E so you can E again and then W reseting E again togheter with Q (notice there's a E**Q**EWE**Q** with 3 spells between Qs it's reducing it's cooldown from 6s to 2s if you consider the animations as well it's actually a non stop casting until now. Then you finish with E and it's over. on other words: EQEWEQE can be cast non stop. after that you will be with all your spells on cooldown. but 1.4 seconds later your E will be ready again and casting it will reset Q and so on. So you do EQEWEQE again. wait 1.4s EQEWEQE wait 1.4s EQEWEQE If you have the opportunity to test it on PBE test it by yourself. it's just WOW! This combo means no Snare, but it's AoE (Since E aways spreads) I'm super excited because of this one. with 45% CDR it just gets better.
: The machinegun aspect of him is fine and I like that. I agree that he's pretty bad right now. Just looks like they're removing the wackjob combos that you're able to do live now and putting him into a specific combo with only two directions to take, cc or damage. It's kind of how he used to be, which is do the same spell rotation for maximum efficiency on the spell cooldown refund. Looks like a burst in one combo as well. Haven't seen too much of it but I'll have to keep looking for more stuff about it, though I dislike it as of currently
Yeah, I agree with that. with everything but i think it's enjoyable to do a combo with maximum efficiency on the spell cooldown refund. In S5 Ryze i used to use a combo that I haven't ever seen anyone else usying. it was "The Surprize Combo" Get 1 Passive Stack then: QWERQEQWQE When they nerfed the passive to only reset the cooldown 5 times this was the greatest combo possible With the QWE you would reach the 4 stacks Then R would activate the passive and reset Q then you would proceed with QEQW then after the passive has ended you finish with QE 10 skill in 2 seconds or something. Not even a tank could survive that and since it started with 1 stack only it was just too unpredictable because all player used to engage with 4 stacks. Another good thing about old Ryze was that his R used to give 50% AoE on all spells. It's a good thing with the PBE one now becuase since the E aways spreads you can proc Q on every hero all the time, it's almost like the old Ryze, just without the high movement speed and spell lifesteal. still i think that's a great aproach. The current Ryze may be the most complex one in history with the different combos. But I think they are all disappointing. I want Ryze to be the exact Damage Monster he used to be. I sincerely don't what these fancy combo variations, they are boring. I miss my old Ryze. Maybe they could please to everyone if they release a new champion to fill both gaps. I know that the current Ryze is a great concept with changing combos depending on the situation but i miss the Monster too much.
: Ryze changes
I see it as a buff, he'll do much more damage after this.
: Ryze changes completely destroys his identity
Ryze is the machinegun more than ever with the new passive reducing cooldowns by 1s and the E cooldown being 4s (2.4 with 40% CDR) he can spam E like crazy. I've tested him on PBE and could do the combo EQEWEQE without any coodlwon at all with CDR his passive transforms him into a monster
: Ryze changes
Ryze is the machinegun where you just punch the keyboard and get's a penta, that's his concept since the beggining, I main S5 Ryze before this shitty rework he's in live now, he used to be much more fun to play. I love the new changes, i hope they go live.
: Role selection is unusable
I'm having the same problem. https://youtu.be/80yRbKDCfYI
: > and consequently my win rate. .....on pbe? > Why wasn't this fixed yet? is this a serious question?
> .....on pbe? This bug is also on live. > is this a serious question? For sure.
Rioter Comments
: 242MB update?
Taking Precision+Inspiration was giving only 10% Atk Spd, they've fixed to 18%.
: IDEIA - Runas Reforjadas (Pré-temporada) / IDEIA - Reinforced Runes (Pre-season)
Cara, a ideia da Riot é q cada pessoa tenha seu próprio estilo de jogo, que você mesmo possa decidir, por isso eles tiraram as runas antigas e colocaram essas novas que têm efeitos muito mais intuitivos e bem explicados, além disso eles colocaram varias informações sobre os efeitos das runas como por exemplo quanto dano extra essa runa te proporcionou, ou quanta cura, etc. O que a Riot não quer é que esse tipo de coisa como "Build Core" ou "Melhor Build" exista, eles querem que cada pessoa possa decidir o que ela acha melhor por experiência própria e ela disponibilizou vários meios pra isso.
: I don't think Press the Attack has a cooldown. So in terms of extended combat, it should be the one filling that niche you are envisioning. I mean, immediately after the 12% damage increase is done, you get another opportunity to deal **true damage.** That's gotta count for something.
I really think extending the effect would be more didactic, you are not wrong, but, giving 12% increased damage from all sources is way more relevant than that bonus damage after 3 attacks. Do you like Lethal Tempo's design? I think it was way cooler when the uncapped attack speed wasn't attached to the bonus attack speed, I mean, when you could go above 2.5 AS without using the bonus AS effect.
: Why if u can just go grasp and fuck ppl up with it ?
Giving 12% increased damage to my ADC is actually broken in my opinion.
: I think that precision's keystones aren't the issue, in fact, they're my favorite keystones right now. The problem is that all of the secondaries are really, REALLY boring and don't really effect my strategy at all. It's too bad, because tempo is REALLY fun lol.
What I would suggest is to make both Lethal Tempo and Press the Attack last until out of combat, wouldn't that be more fun? Obviously in this case Lethal Tempo would need a nerf in it's numbers.
: Bug no hp do rengar [portugues] / Bug in the life of [Ingles]
Deus e o mundo já ta sabendo desse bug, a riot já falou que vai arrumar.
: Bug no hp do rengar [portugues] / Bug in the life of [Ingles]
: how are you supposed t do sustained damage when u burst someone in .2 seconds?? your right its NOT fulfilling it's role
I think these keystones should last the entire fight, not just it's first moments.
: Its just Press the attack which is kinda bad and skirmishers/bruisers dont have good keystone now
I was trying to use Lethal Tempo on {{champion:44}}, but it didn't went out very well, meanwhile Press the Attack proved to be extremely efficient on him.
: 6 seconds is not a 'burst' of power in league. it's more than enough time for an ADC to wreck someone's shit if they're actually playing around the keystone
I think the time should be enough to last the entire fight, they should last until out of combat. obviously Lethal Tempo would need a nerf if this happens.
: because you get a window of immense power and actually have to use it?
Sustained Damage is supposed to be a Continuous Power, not a Burst of Power.
Rioter Comments
Rioter Comments
: Hextech freezeray should work with azir's soldiers
: I think a Green Camouflage Chroma would be more apropriatated than this Purple one.
The Camouflage theme is missing so much here!! This definitely should be a Chroma for Battlecast Urgot.
: PBE Bugs & Feedback Thread: Battlecast Urgot Chromas!
I think a Green Camouflage Chroma would be more apropriatated than this Purple one.
: Mas cara no dia que eu criei essa conta eu vi escrito que não é obrigatorio você falar inglês eles respondem de qualquer forma durrr
n significa que pode floodar de BR e xingar o gringos, é a coisa que eu mais vejo -.-'
: PBE Bugs & Feedback Thread: Battlecast Urgot Chromas!
Do you Plan to have Chromas for every single Skin in the Future? I would love to be Soulstealer Vlad with Yellow Souls *****--***** Dark Coloured Snow for Snow Day Malz *****--***** Golden Worldbreaker Nasus *****--***** (My Mains) (Malz is more One Trick :D)
Rioter Comments
: Runes Stats
I think we should get stats from Both Primary and Secondary Paths
Rioter Comments
: Damn, are you Brazilian? Your name is such a good pun, I fcking loved it!
KKKKKKKKKKKKKKKKKKKKKKKKKKKK I'm Laughing ou Loud!!!!!
: Funny Taric Bot bug
Damn, are you Brazilian? Your name is such a good pun, I fcking loved it!
: Pra mim eu acho que quem ta no PBE é pra dar feedback, se o cara n fraga ingles ele não dá feedback e acaba sendo inútil, eu acho q qm n fraga ingles nem tinha q ta aqui.
Eu acho que do jeito que as coisas tão indo a gente vai ser banido do PBE vcs só ficam conversando em portugues no chat do jogo e no PBE mano, os desenvolvedor é tudo americano e os cara ta aqui trabalhando vcs ficar dando opnião em portugues não vai ajudar nada pra eles, eu acho q esse pessoal tinha q fazer o seguinte: fala com um amigo que entende ingles pra botar sua opnião e tal, agr ficar floodando com PT BR n dá ne
: Jogadores Brasileiros POST TRADUZIDO O QUE ESTÁ ACONTECENDO COM O PBE ?
Pra mim eu acho que quem ta no PBE é pra dar feedback, se o cara n fraga ingles ele não dá feedback e acaba sendo inútil, eu acho q qm n fraga ingles nem tinha q ta aqui.

Nasus Aperta o Q

Level 33 (PBE)
Lifetime Upvotes
Create a Discussion