: [CLOSED] PBE Bugs & Feedback Thread: PROJECT: Jhin!
Please make these Project Skins have a Loading Border. Otherwise nothing more to add that wasn't already pointed out by the testers. P.S. For the Red color you could try to go with something along the lines of a #b7001e color code it works wonders with grey and black.
: Evelynn Update - Questions, concerns and overall comments!
I noticed that Evelynn's splash art on PBE is different, is she getting censored ? https://i.imgur.com/Y98iMVh.jpg
: Playing a lot of Evelynn in the Practice Tool right now, trying to get a feel for her relative to other champions: Passive: * I'm actually okay with her passive coming online mostly at level 6. However, I wish that it were more useful in jungle: the way that it's designed now, it feels like it's far more useful for lane Eve than jungle Eve. * My recommendation here would be to add a caveat to the passive: Killing a monster immediately activates the Passive. This increases her ability to use Empowered E and allows her to heal between camps easier. * ~~Also, she needs her HP regen ungutted. If the healing portion here is the reason for that, it almost doesn't feel like a fair trade, since Evelynn is guaranteed to always be low health.~~ Q: * The way in which the damage is split between the projectile and the next three attacks against the target of the projectile is needlessly complicated. My recommendation for Hate Spike is to remove the extra damage portion, and add it onto the projectile burst damage. It makes it stronger poke, but I don't think that's a bad thing for her current balance state. * Evelynn's mana pool isn't going far enough without Blue buff for regen, really hurting her pathing options and her laning ability. Q is the main way she's using her mana, so I recommend lowering the cost early in the game. * new stats would look like: > Mana cost (35/45/55/65/75) Lasher Damage: (55/90/125/160/195) (+60%AP) Hate Spike Damage: (25/30/35/40/45) (+45%AP) > **Edit** After playing quite a few more games on Eve, I'm not feeling those numbers anymore. Right now, she has incredible late-game burst on whoever she lands the Lasher on, and I think that's eating more of her power than it should. To make room for the other changes suggested, I'd recommend Mana cost (35/45/55/65/75) Lasher Damage: (55/90/125/160/195) (+55%AP) Hate Spike Damage: (25/30/35/40/45) (+40%AP) W: * I'm really missing the movement speed on old Evelynn. It feels bad to mark an enemy and have them run away from me, especially before I can start using my stealth. And Evelynn's ganks feel pretty weak right now. My recommendation for all of this is to add Movement Speed toward the Marked target to W. E: * Evelynn does not have the power to engage, at all. She's slow, she's kitable, she has no mobility, and she's fragile and melee. In lane, this combination won't work out at all. She needs to be able to get onto people if they don't respect her W and stick around for a fight. * My recommendation is to grant Empowered a larger range, equal to her detection radius. R: * I'm actually okay with the way that the teleport works. It makes R more risky and therefore have more room for power. * The one thing I'd really like to see is **the teleport should place Evelynn in stealth**. Visually, she's already going into demon form when she ults, and gameplay wise, it would make R a better escape tool and give Evelynn a chance to go back in if combined with the extra range on Empowered E. Overall, I think that **Eve is under delivering in the current build**. I haven't gotten to test her damage versus champions or in teamfights much, so I can't speak to her later-game balance, but that's what I'm seeing so far. Implementing all of these changes would: Make her jungle clear more healthy (better use of her passive). Make her jungle clear faster (more damage on Hate Spike, more uses of Empowered E). Make her ganks more powerful, especially before 6 (movement speed and range on Empowered E so that she can get to the target). Give Evelynn more capability in lane, both in farming/waveclearing with Q and with engaging with Empowered E. Make her more slippery in teamfights (restealth after R, range on Empowered E). **Edit** Reduce her late-game damage to give her more power budget to *reach* that late game.
Thanks, you took on her main issues better than I did.
: I have to disagree with the 'worse than' (insert champion here) Having a hard CC is something very spicy and crippling to enemies. She doesn't have to have stealth to make a gank happen. Yes, her ganks are much different than her current skill set on live but that is something we wanted to avoid. There isn't much people can do about it. I also do not know what you mean by lack of usability. All of her stuff is usable. Can you please reword that, I do want to understand :)
I think he had champions like Aurelion Sol in mind, yes you can use their spells, if you even lock the champ to begin with. Evelynn with the rework as she currently is will die like a wildfire in my opinion because she doesn't bring anything other junglers can't do better, save for one thing, the nudity scale. But I'm probably totally mistaken and if that's the case, please teach us senpai.
: Runes Reforged PBE Bugs & Feedback Thread
Isn't 3.10 attack speed on Master Yi with Bloodrazor + AS Boots a bit too much with the Lethal Tempo ? Even Kog reaches only 3.70 full build Considering how much you have to do in the current game to reach 2.50 attack speed on any champ I find it slightly broken as it currently is. Also activating the Predator boots movement speed on Eve cancels her Stealth, unsure if it's intended or not. Edit - I'm also not sure if the Debt Rune is working atm either, tried a game on Singed with it and I couldn't seem to buy anything without the regular amount of golds for it. Edit² - Seems like anyone can also buy some kind of mini Zhonya watch in store, unless it got patched since.
: Why is ranked perma gone on PBE?
Because of people banning new champions in Draft modes, ranked included.
: Im talking here about a time not Ping ;/ when EU is playing NA is sleeping but not always And not Warschau... Warsaw is in EUNE... And thats why i think most in EU Have to wait over 120 mins in q
Except that's not the case, just PBE during new champs releases on it and you'll get 5min queues at any time. The location of PBE servers is irrelevant to the waiting time since it hosts players from the whole world.
: i am in 76:43 minute queue ... is it a big fat bug ?
It's not, already experienced a 6h queue, that's what happens when nobody else is on PBE or almost. Edit - I think a PBE access should be granted to Honor lvl 5 people.
: About Championship Ashe Golden Chroma and the 2017 Golden Championship Ward
We do need more exclusive content that isn't coming back every years, so props to that. But a chroma ? It just feels a bit lacking to me, there's basically nothing to show off since people probably won't notice the difference compared to it's original color pattern, wards are invisible most of the time aaaaaaand there's already an animated avatar planned for Ashe so the ward one is like "Why should I bother". Verdict - Nice idea but poorly executed, at least it's free for players commited to the game so props to that too. - Unless you have to buy the skin first before unlocking it's chroma, eh, it's still ok. I really miss the old times with UFO Corki, Urf WW and all these early on rare skins with neat marketing designs behind them.

Nasthesy

Level 30 (PBE)
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