Rioter Comments
Rioter Comments
: the E passive is not balanced at all guys plz try to make it balance is much is you can thx
at least cut the time in half or make it so the tentacles don't attack unless you W. Edit: honestly you should replace her E and make it so it only slows if you leave or you let the ghost take damage. second remove the spawn tentacle thing, that should be moved to your ultimate if you want to keep it. Third make is so you have a way of removing your sprite I.E. you have to touch it or something. If I throw a thresh hook you can't auto, Blitz pulls the enemy champ to you wrong pull and you can cost your team a fight, nautilus meets champs half way leaving openings to attack him. all PULL abilities have some sort of draw back where you leave yourself vulnerable in some way or there's a counter in the situation it is used. THIS NEEDS to be created with Illaoi's E. Edit 2: this is just an overall kit thing, all of her abilities involve using tentacles and smashing, so where and why are you pulling out their soul. I get it it's a cool mechanic but it really doesn't make sense with this champions kit. It would make sense on thresh just not this champ. honestly the E feels like an after thought which it shouldn't since it should be what the kit is designed around. But the passive/W is what it's designed around. Honestly consider Removing her E and giving it to a champ that is centered around that ability.
: PBE Bugs & Feedback Thread: Dragon Trainer Tristana!
I'm having to hit Ctrl+1 (joke), Ctrl+2(taunt), and B(recall) if she is in the middle of motion animation if I want her to do the intended animation. As for Laugh and Dance no issue.
: PBE Bugs & Feedback Thread: Void Bringer Illaoi!
PLEASE CHANGE THE COLOR OF TENTACLES PER TEAM. give them a red or green out line DO SOMETHING a health bar should not be the only indicator if it's an enemy tentacle. also please fix her E 60 seconds is insane.
: I agree and there are alot of reliable people in this thread alone that you can contact to get the other people you need and/or want to get that custom, and there are no limitations if you have the will to test, or as some person put it "just do it!" or something to that effect, so go forth be proud tester and eventualy test the world!!!! anyway thx for reading
wow the correct way to test is presented and you guys get down voted, thats just sad.
: but have you found any bugs, any glitches, any strange interactions? Its not about testing balance...in fact it is about the opposite, how does he function how does he break the game. If you jump in tahm while you are reloading does it force you to reload for the remainder of the game? have you tried it? If you still think solely on the importance of his balance you're doing it wrong.
yeah he goes invisible, turns into a diving board, and glides. whats your point.
: a lot of players are just seeing how the changes affect the off meta picks and not trying to be toxic btw toxic DOES NOT MEAN BAD
No I posted this after getting out of a game that had a guy spamming profanity to the point I though he had keyboard tourettes. And yes their are a LOT of bad players but I really don't care I'm testing items to see that they work right, but i don't enjoy chat looking like a sewer.
: > [{quoted}](name=SlayerS Death,realm=PBE,application-id=AYQh7p7O,discussion-id=Jb2i8Zqp,comment-id=000c,timestamp=2015-11-06T06:21:44.567+0000) > > Or you could just get a person to 1v1 you and test it that way or better yet get skilled people to help you test instead of crying about it. People want to have fun not to have 1 champ carry the game. PBE isn't about fun. Testing comes first, and to claim that being denied the ability to test and then complaining about it is "crying" shows that you don't have a very good grip on what PBE is here for. {{sticker:zombie-brand-facepalm}} (just noticed that these exist right now. Seems appropriate for this certain situation)
stop using tests as an excuse for wanting to play a champ. If you really want to test the champ take it to the a custom game like ALL THE OTHER TESTERS DO. I spent 2 hours in a custom game looking over Ashe, if you want to test do the same.
: Stop banning the champions that got updated/changed
or maybe you should go into custom games and test them properly . . .
: Or you could just get a person to 1v1 you and test it that way or better yet get skilled people to help you test instead of crying about it. People want to have fun not to have 1 champ carry the game.
Rioter Comments
: Caitlyn doesn't have an auto attack animation.
I have it to I will post the video after this game :D http://www.twitch.tv/musicax79/v/23902965
: is server online ??
Same getting server is busy message as well
: Junglers just seem useless
Finally someone who noticed this issue. another thing to note is the health consumables cost to much and provide to little.
: Ashe Feedback thread
Okay did some digging and found out why Ashe is driving me up a wall couple of things 1. Furry is gone and has been replaced with Warlord's Bloodlust, which I assume is the reason you removed the always criting after 1st hit if you had the following applied from masteries: Critical strikes heal for 15% of the damage dealt and grant you 20% attack speed for 4 seconds (2 second cooldown). I get it but without furry her attack speed is super slow now. 2. Her slow is now up to RNG one shot applies a 5% slow the next 20% and then back to 5% the fact is with the high mobile champs that this meta has now if you want to create and have a champ that is all about kiting through slows you can not have her slow be up to RNG. CHANGE IT BACK 3. The lose of Youmuu's Ghostblade's Crit what was great about this item was it gave you crit, armor pen, and attack speed. It was a great item to get after IE and your major Attack Speed item the reason was it allowed you to increase you movement speed in team fights allowing you to position your self faster and escape as well. The Crit is now gone and has in essence been removed from all ADCs build as a result. As a result of these issues Ashe now feels slower than before her rework, I understand why you had to changer her otherwise she would be broken but you have totally made her a late game only champ.
: Smaller 5.22 Marksmen Changes PBE Feedback Thread
Okay did some digging and found out why Ashe is driving me up a wall couple of things 1. Furry is gone and has been replaced with Warlord's Bloodlust, which I assume is the reason you removed the always criting after 1st hit if you had the following applied from masteries: Critical strikes heal for 15% of the damage dealt and grant you 20% attack speed for 4 seconds (2 second cooldown). I get it but without furry her attack speed is super slow now. 2. Her slow is now up to RNG one shot applies a 5% slow the next 20% and then back to 5% the fact is with the high mobile champs that this meta has now if you want to create and have a champ that is all about kiting through slows you can not have her slow be up to RNG. CHANGE IT BACK 3. The lose of Youmuu's Ghostblade's Crit what was great about this item was it gave you crit, armor pen, and attack speed. It was a great item to get after IE and your major Attack Speed item the reason was it allowed you to increase you movement speed in team fights allowing you to position your self faster and escape as well. The Crit is now gone and has in essence been removed from all ADCs build as a result. As a result of these issues Ashe now feels slower than before her rework, I understand why you had to changer her otherwise she would be broken but you have totally made her a late game only champ. Please review her again and adjust accordingly Thank you.
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Musica

Level 30 (PBE)
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