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: Braum Bug Report Thread
Braum's Q can proc the Relic Shield 'Spoils of War' passive if an ally is within range and it kills the minion (may count as a minion execute). This works on both Classic and DS Braum. Additionally, Braum's passive seems to be triggering the Relic Shield passive if an ally is in range and kills the minion with the fourth hit. I've only seen it happen once, and I haven't been able to test it in-game. Can someone confirm, please?
: > I have to admit that the new audio engine brings some hefty weight to the table; when playing a custom game, I was shocked when I pressed the button to eat a biscuit and heard some of the most incredibly crisp sounds yet, although I had to adjust my audio to compensate for the rather loud sound effects (I'm a stereo headphone user, by the by). Xin Zhao's spear SFX completely freaked me out when he jumped out of a bush on me, and Graves's Collateral Damage actually lets me hear that whistling noise of the bullet while it's traveling, which is a nice touch. Still, while it's nice to have this kind of audio, it's currently drowning out the character quotes by quite a bit (even though that might be because Xerath's quotes are quite frankly *ear-piercing* and require an audio adjustment just for him alone). Braum's recall quotes, though, seem to be completely missing after this patch: while I can press the button as many times as I want, he just doesn't say anything while recalling or when arriving at base. > > I'm glad to see that the game's continuing to evolve, and it's very gratifying to know that even the little things are getting tended to. Thanks, Riot! Thanks for all the great feedback Mr Solemn! It's really great to hear you are enjoying the new audio engine. I'll be sure to take a look into Braum's recall VO missing. You mention some character quotes being drowned out a bit by SFX. Can you elaborate a bit more on this? * Do you (or anyone else) feel this was a problem across any other champs/skins? If so, which ones? * For Xerath, do you feel this was just some specific lines like when moving, attacking or emotes? or all of them in general?
Of course. During a game, depending upon the character you pick (it was just Braum for a bit, but it seems to be fixed now), their character quotes might be drowned out by the sounds of their abilities and items, such as the Biscuit. Until recently, this was the largest problem; eat a biscuit, and have the world silenced to the sounds of crunching and munching. Currently, though, I'm getting a problem with BQ Lissandra's ability SFX: it, too, is getting drowned out. For instance, her ult SFX in a recent PBE patch had a rapid-fire 'rat-a-tat-tat' kind of crunching noise as the damage field spread out on self-cast, which, if I do say so myself, was a very nice touch. Unfortunately, though, I can't hear it very easily any longer, and this goes for her Ring of Frost (W) as well. Additionally, Darius's blade sounds on ability cast are getting muted (Decimate, Crippling Strike, and Noxian Guillotine). His ult is also softening that nice thunderclap sound when he hits someone with it. And, finally, SG Udyr's stance change sounds are loud. *Very* loud. And, in addition, the sound of his switch rings on for about two to three seconds afterwards; changing to bear stance from tiger stance, for instance, is an ear-popper. Kennen's AA grunts of exertion seem to be a lot softer as well, by the by, and Braum's recall quotes seem to be back. Thanks! The new recall SFX actually surprised me when I heard it, but I must say that it gets very loud in the second or two before returning to base, and the explosion is quite startling. In the case of Xerath, I find that his voice - or something in his vocoder - grates on my eardrums. It's mostly in his moving and attack quotes, but there's something in that hoarse rasp makes it very difficult to play him for an extended period without lowering the volume somewhat, regardless of which quote you're hearing. For me, I turn the character sound down about 20-25% whenever I get saddled with him. It's a shame, because I quite enjoy Xerath, but I enjoy my eardrums far more. ^^; There's another character or two that exhibits this kind of grating quality in their voice (possibly Battlecast Vel'Koz?), but I can't think of it right now. Thanks for replying!
: New Audio Engine Activated On PBE - Round 2!
I have to admit that the new audio engine brings some hefty weight to the table; when playing a custom game, I was shocked when I pressed the button to eat a biscuit and heard some of the most incredibly crisp sounds yet, although I had to adjust my audio to compensate for the rather loud sound effects (I'm a stereo headphone user, by the by). Xin Zhao's spear SFX completely freaked me out when he jumped out of a bush on me, and Graves's Collateral Damage actually lets me hear that whistling noise of the bullet while it's traveling, which is a nice touch. Still, while it's nice to have this kind of audio, it's currently drowning out the character quotes by quite a bit (even though that might be because Xerath's quotes are quite frankly *ear-piercing* and require an audio adjustment just for him alone). Braum's recall quotes, though, seem to be completely missing after this patch: while I can press the button as many times as I want, he just doesn't say anything while recalling or when arriving at base. I'm glad to see that the game's continuing to evolve, and it's very gratifying to know that even the little things are getting tended to. Thanks, Riot!
: Braum Bug Report Thread
Classic Braum does not play any voice clips when recalling or when arriving at base. Not sure if this affects DS Braum, but I can't hear anything when recalling, no matter how many times I try it.
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Mr Solemn

Level 30 (PBE)
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