: I think Morgana's new tail (?) is a bit confusing lore-wise. Why is it there? Why doesn't Kayle have one if they are sisters? It makes her look like a snake, so she looks like Cassiopeia's sister instead of Kayle's. Also my eyes keep getting drawn to her tail whenever she moves so it's a bit distracting. I also think her "loves me, loves me not" line is a bit confusing. Maybe I'm missing something but it doesn't seem like Morgana. Blackthorn: Beautiful skin but it needs the autumn leaves on her wings and particles again. Her dress would be lovely a bit wider (like the older version) with the roots again. The tail is REALLY distracting on this one. It makes her look like a snake instead of a tree. Blademistress: looks AMAZING Sinful Succulence: really like this one too except the tail is really distracting again. it moves around so much and draws the eye away from everything else. I feel like she shouldn't have a tail. Ghost bride: The older corset looks more elegant, her older wings look cooler, her new hair color looks too busy and I recommend making it one solid color again. Tail again sticks out like a sore thumb, her longer ears were cuter, her old necklace was more elegant, the older tatters were more visible. Revert a bit? Please? Bewitching: definitely needs the Halloween particles and bats again. Otherwise looks much better!
It's her bottom set of wings, they are essentially pinned or tied down, or just folded down and sort of blend in with her dress. Although yes it looks so much like a tail, especially on Blackthorn skin, she looks almost like a dragon. Not a fan of the way it looks.
: Morgana Gameplay Feedback
Rework Gameplay opinion: Kayle has some really cool mechanics and moments added to her kit, yet feels so much like OG Kayle, great job there. I don't quite understand other than the pride that her kit "has held up through time" that Morgana didn't receive any creative changes. Her gameplay feels as lackluster as always, Q, W under, E, then R. The movement speed buff to her ult is so uneventful and unnecessary outside of a chase where you can't even pop your R to catch up if they are barely out of range of it, I don't see the need for MS over adding a slow/ground to her W? The worst thing is you kept the nerfed passive in favor of just tinkering with numbers of the old one, or even coming up with some badass counterpart to kayles passive. So incredibly lame she gets the short end of the stick after 10 years. Ghost Bride Morgana opinion: Please consider changing the lower wings she has attached to her dress, in the Ghost Bride skin to a pale grey or white. The black is just hideous.. looks so out of place for a skin where she is wearing a wedding dress. The veil already seems removed, disappointingly so, and the upper wings that look like a collar are black, which again isn't very good looking with the skin. But the biggest offender is the black lowest wings, they look like a skunks tail... I understand the desire to have her 3 wings be the same color, but if they aren't the same pattern/shape ( the middle pair being the reapers ) then color shouldn't matter and the top and bottom pairs should be a lighter color like white. Please give it a consideration.
: Lissandra had the turn-tech added to her hair long ago, why is it not included in this skin? I'd like to see that added. I've also noticed you can see Lissandra through her self-cast ult, it's especially noticeable while using her chromas. You can see her model through the ult and even see her slightly moving so it looks odd.
Please address the hair turn-tech and head piece clipping during her ult!
: Hiya!! We've added some withering flowers to her ULT! Will attach some media next Monday for ya'll as it's still processing. You guys will also be able to see it on Monday's PBE build! Cheers guys.
But none added to her W? her W is just pretty bland in comparison and it would fit there just as much it does to her ult!
: Yeah all of the chromas are fantastic other than the pink Lissandra chroma. It's by far the fugliest. Her cleavage area, the shade of pink makes her look like she's got a sunburn. I'd prefer it to be more open like the others, or at least work with a different shade of pink. And I have to agree with what most say that the green isn't a great fit. It could look better if it was a different less vibrant chartreuse shade and more of a basic green or a jade green, and if you worked more of that shade into the overall chroma to make it less random? As it is, pink is cute because it's pink and she's blonde so you immediately think Barbie, but then the really odd shades of pink in the bust area and the green just make it looks less impressive than the others.
Forgot to add this question.. would there be any way to try black or a blue-tinted black (similar to the hair color for Sacred Sword Janna's base hair) for the pink chroma? I think it'd be a lot prettier! Especially if the green is tweaked to a more jade shade of green!
: Thanks for your feedback! I can certainly see that green as jarring in this case, green has worked alongside pink, I think it has to do with the shade of green or perhaps the amount of green there is. I'll talk with the artist and see what his opinion is and see if there's anything we can do to improve it!
Yeah all of the chromas are fantastic other than the pink Lissandra chroma. It's by far the fugliest. Her cleavage area, the shade of pink makes her look like she's got a sunburn. I'd prefer it to be more open like the others, or at least work with a different shade of pink. And I have to agree with what most say that the green isn't a great fit. It could look better if it was a different less vibrant chartreuse shade and more of a basic green or a jade green, and if you worked more of that shade into the overall chroma to make it less random? As it is, pink is cute because it's pink and she's blonde so you immediately think Barbie, but then the really odd shades of pink in the bust area and the green just make it looks less impressive than the others.
: PBE Bugs & Feedback Thread: Coven Lissandra
Lissandra had the turn-tech added to her hair long ago, why is it not included in this skin? I'd like to see that added. I've also noticed you can see Lissandra through her self-cast ult, it's especially noticeable while using her chromas. You can see her model through the ult and even see her slightly moving so it looks odd.
: PBE Bugs & Feedback Thread: Solar Eclipse Leona!
Everything is so wonderful in this skin, and it's lunar equivalent, but might I suggest that you add some of the solar sparkles or some sort of solar lighting coming down onto Leona while she is dancing. The music and dance are so wonderful I just wish that there were a little bit more ambience added into it. Also, I don't know if it's a bug or not, but in this skin she is still using her base laughter. You can hear her swing her sword and everything and it doesn't exactly matchup with the visuals with this skin. Thank you! Wonderful skins this patch!
: PBE Bugs & Feedback Thread: Lunar Eclipse Leona!
Everything is so wonderful in this skin, and it's solar equivalent, but might I suggest that you add some of the lunar sparkles or some sort of lunar lighting coming down onto Leona while she is dancing. The music and dance are so wonderful I just wish that there were a little bit more ambience added into it. Also, I don't know if it's a bug or not, but in this skin she is still using her base laughter. You can hear her swing her sword and everything and it doesn't exactly matchup with the visuals with this skin. Thank you! Wonderful skins this patch!
: PBE Bugs & Feedback Thread: Coven Lissandra
Gorgeous. Best skin created hands down. Cannot wait to see the chromas for this skin, any idea when they'll be on the PBE? Or any sneak peeks we could get ;p
: PBE Bugs & Feedback Thread: Program Nami!
Katey I've seen you explain why Nami and LeBlanc received these skins, as it's a fantasy that hasn't been used or delved with their characters. Skins are an alternate fantasy that anything can go obviously! And neither have had much OUTRAGEOUS changes from their norm. Where is that philosophy/thinking when it comes to Ahri? She's had Cute after Cute, after Sexy, after Elegant, after Fun and Pretty themed skins since her release, and as a VERY popular champion who receives a LOT of skins when is she going to get a Jurassic/Prehistoric skin? A mecha skin? Same with Lux or Miss Fortune, both are very popular champions in regards to getting skins, so how come they consistently get the fun, cute, cool, and elegant skin lines? What's the reasoning behind Nami and LeBlanc, who don't often get skins, Nami having last received a team skin, then before that an unpopular Dark/Evil-y skin (which was already out of Norm, she's a fish, EVERY skin you make for her is going to be a fish skin so that excuse is stupid it's like saying LeBlanc received too many Human skins and was due a Robot skin, wait a minute.... her last skin was a fae inspired skin... hm) getting Robot skins? Lissandra is not human, her body is made of inorganic material, robot fits. Camille is part machine already, was kind of an easy fit. Soraka isn't human, her abilities are cosmic and I can see a line drawn between cosmos and technology. But LeBlanc is a dark arts sorceress who has not received a skin in a good while, as her players have been begging for a skin and the revert, it's pretty ludicrous and not to mention harebrained to make her debut skin in almost 3 years be something that LITERALLY no one asked for, wanted, or likes. She doesn't fit the theme, she doesn't appeal to the mass majority of her players, or players all around. Same can be said for Nami, you are a Nami player, you get to work at Riot the company that creates the content for this character that you love so dearly, imagine us, the players who aren't being paid to play this game, to talk about it who put their lives and souls into loving these characters, type furiously in upset or anger because we don't know when we're going to see another chance to express ourselves with content for this character we so dearly love! It can sound as juvenile or spoiled bratty as it does, it doesn't change the fact that we're on the outside, we're not gifted the ability to see what's going on with our champion that we feel so connected to behind the scenes, we don't get insight unless you share it with us, which is rare that we ever hear about future skins/content. So to not understand why everyone is flaming you "it's hideous" "delete it" or "whyyyy!!!!!" and saying it's not helpful feedback is the wrong way to respond. I feel like an "I totally can understand where all the upset is coming from, we will do better next time, we can make sure that we aren't taking years to shell out something for you guys that the mass majority can appreciate!" would be a better response to calm everyone down. You (Riot) already have hurt the LB mains specifically for a long period of time with that wretched rework that left her 2 skins with actual VFX and SFX worthless, then after finally FINALLY getting the Revert those 2 skins are still a fraction of what they originally were, not to mention her base VFX and SFX, so I hope you can understand why we were so excited and anticipating a new skin with today's vfx/sfx standards in quality. Can't wait for Mecha Lux, Prehistoric Ahri, and Void Miss Fortune to come out as their next skins in 3 years. :p
: PBE Bugs & Feedback Thread: Orianna, Nami, LeBlanc, Graves, and Fiddlesticks Chromas!
Are you just posting this ahead of time? Or are they actually going to be on the PBE now?
: PBE Bugs & Feedback Thread: Program LeBlanc!
@Fairy Flan I do have a suggestion that's less filled with hate and anger this time. What do you think about along with overall model tweaks they change her head to a normal non holographic head (has a neck and all) but keeps her hair to be a hologram, still a part of the recall and all and includes a Ctrl+5 toggle for hair? That way this eliminates the terrible floating head aspect but keeps the overall idea of what they were going for and any of our color issues we have can be solved by (yes sis I know it's more money, I do get it) using a chroma or 2. I just want us to be able to use this skin if at all possible, if it ships as is, yeah no fking way, but I feel like if the head issues I've noted are changed we will all be happier. Just want to reiterate we HATE the floating head that would be the largest issue that you guys can fix.
: ***
What's the point of apologizing for other players? I highly doubt Fairy Flan takes any comments personally? Unless they are the one who created the concept, did all the work for the skin them-self? Smh
: PBE Bugs & Feedback Thread: Program LeBlanc!
I have to agree with a lot of what Bess has said about the skin, but would really like to emphasize the large dislike of her hologram head. From the LeBlancMains reddit sub to even SkinSpotlights youtube comments everyone is stating how weird her head is. Not near enough detail, I get that it's meant to be a hologram, but sometimes even " cool " or " unique & creative™ " ideas just don't pan out well, and in this case, this is one of the ones that don't. Her head looks like a bulb, like a green light bulb, a worm coming out of the models' suit, or the start of a bean sprout, either way it doesn't look good. I would suggest adding somewhere, where you can, the dark polished metal obsidian looking tone that you have on Program: Camille's head somewhere in on the model, preferably as the hair color. I'd like to point out something that has to do with her model/outfit that while yes others are mentioning as "bland" or "fucking ugly" (reddit comments/youtube comments) her model looks very similar to that of Super Galaxy Kindred, another incredibly heinous skin. The torso down looks so similar that it's even more frustrating to see getting THIS skin after these years waiting, and it looking like one of the ugliest skins created. I sound rude, but I'm just being forward, I'm neither blaming you personally or saying you need to fix everything I'm saying, but rather am giving my feedback as constructively as possible, which goes to show just how BAD this skin is... But yeah the particles on the abilities are alright, SFX is good for a Program skin... Green and Gold couldn't be more boring of the choice when you also get to choose from the palette of Program Soraka, or make a new palette altogether for the abilities.. That is unless the chromas will change the VFX as well (doubtful). Thank you for any response Fairy Flan :)
: Prestige Kai'Sa
This would be better suited as a comment on the K/DA Prestige Kai'Sa Feedback forum. https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/xEUQgZj4-pbe-bugs-feedback-thread-kda-kaisa-prestige-edition?comment=00010001 Granted none of us are getting any feedback or responses other than one general response. So Idk {{sticker:sona-playing}}
: I can see Ruby and base being sort of similar, but I think Citrine stands out pretty well on its own, being very orange'y and Fall colored, we'll see if there are any tweaks we can make to make them stand apart more
I have a question that maybe you can answer for me, are you only "working on" (can't think of how to ask this/word it) the chromas in this patch? Or are you able to respond, and give feedback on all the skins on this patch? Because most of us haven't heard from Riot KiwiKid on the other content/skins for this PBE patch. I just worry since the deadlines and all... or are the deadlines different from the Harrowing content to the K/DA content? Thank you for being very attentive on the boards though I like seeing people getting acknowledged! {{sticker:sg-soraka}}
: Thanks for the writeup Mossy Lungs. I'll send the feedback of her Boosters being dull compared to K/DA and see how the team feels.
I'd also like to add a few discrepancies that I noticed between her splash, in game model, and vfx. 1. This is minor, but it's still an overall vfx flaw. The effect when Kai'Sa uses her E, that I will describe as a sort of dust-like hologram trail effect, improperly displays Kai'Sa's model as the K/DA original skin model ie: her buns, her side pieces of hair, and her boosters. Video showing the VFX: https://youtu.be/F98YQfqXlUw?t=230 Image detailing the VFX: https://imgur.com/1o3RuUi 2. The splash art for Prestige K/DA Kai'Sa has a flaw in that it shows the gem of her booster to have a very faceted or cut gem look, when in game the gem has a more sanded off flat top. Splash art showing the gem with a facet: https://imgur.com/pBiMiqX In-game model showing flat surface on gem (example taken from this post and edited, can provide personal in game picture if needed, but can guarantee, they look the same): https://imgur.com/DVMYQU3 A lot of us that have either spent a decent amount of real money, and or time on the game in order to obtain the skin would like these kinks to be ironed-out of course, but I can understand what's small is small. Still a flaw is a flaw! ;) Hopefully we hear some feedback from you on this board, hopeful we will of course! Thanks again! --I'm also going to add that the sfx when she uses her E, right before the buff wears off you hear a sound/sfx that sounds identical to Nami's W as if Nami is healing you, it really can throw you off and I see being a bit on the effective side towards gameplay! Listen for yourself, sounds like they used the sfx straight from Nami!
: Hi. Not sure if anyone else noticed this. I noticed something off about the splash art. I noticed that it's very difficult to tell apart from the color of the pants and her skin tone, specifically the skin tone below the pants (both ankles). It seems the color palette used makes the pants and the ankles practically the same color. The upper body is fine, i.e arms, hands, but the skin tone of the ankles looks exactly the same as the pants. Shouldn't the ankles skin tone area look more similar in color (a bit brighter) as the upper body arms/hands?
Lol cannot unsee! She legit looks like she's LITERALLY butt naked.
: PBE Bugs & Feedback Thread: Bewitching Janna!
Love the skin, well done! AMAZING! Can the bats/birds sound effects in her ult be turned up a bit, it's the best part of the ult but is too quiet imo.
: PBE Bugs & Feedback Thread: K/DA Kai'Sa Prestige Edition
For right now, I only have a few comments, as I haven't gotten my hands on the skin yet (Not on the PBE yet) **EDIT: I have officially used the skin multiple times and my sentiments are the same. First off I will say that on my main account I am currently grinding out the tokens to be able to purchase her, along with the other content I'd like as well, I've already spent $150 in orb bundles for the extra tokens, to assure that not only will I be able to get this skin, but other fun content as well. So not to sound entitled, because that's stupid and I don't want to come across that way, I just want to share my thoughts and opinions in hopes that they may be helpful and affect the outcome of this super great skin! 1. The difference in detail on her wing (thingies?) compared to the K/DA version is strange. The prestige version is very simple and plain looking in comparison. K/DA has the ivory overlaying piece that looks great with her coloring and really pops, and the actual shape and form of the wing things looks much more detailed than the Prestige version, ie: the cutout, overall shape and layers of material, the jewel looks more massive and you can see it's shape/facets, while in prestige it looks like it was sanded off. I would just like some more detail on her wing things, the color/shape is too one dimensional. 2. This next comment is completely due to a combination of the wing problem from above, and her model it'self being very 2-tone white/gold. She looks a lot less interesting color-wise than K/DA Kai'Sa since her hair is blonde (aka gold) and she has gold in her outfit, and white as well. The only color you get out of her model that pops are the gems in her wings, although as mentioned above they look a lot less gem-y than K/DA version. My suggestions would be to add in some more structure or form to her wing things to make them not look so blah, and perhaps purple-ify the gem a bit to distinguish it more from the K/DA version, because as it looks now it is a slightly blander K/DA version. The skin should be great vfx/sfx aside, the actual skin/model should be PRESTIGE. Thank you for your great work! I've also added some mockups I've created from my very very expensive program called Micrösoft Paínt: Better wings: https://imgur.com/Zpyjhd7 Better wings touch of purple-ify: https://imgur.com/iXIfkJf
: [CLOSED] PBE Bugs & Feedback Thread: Death Sworn Katarina!
https://www.reddit.com/r/leagueoflegends/comments/75l125/a_look_at_past_harrowing_events_and_why_the/
: [CLOSED] PBE Bugs & Feedback Thread: Death Sworn Katarina!
I sure hope you guys also look into Reddit posts and concerns about this skin. I haven't seen nearly any positive feedback about this skin, or the other two. I personally think the only people pleased with this skin are the ones who want another katarina skin and don't want to lose the opportunity for her to get a new skin, when the problem isn't her getting a skin it's the quality:value of the skin. It's not a 1350 skin imo. I also don't believe it's remotely good. I like katarina, I'd be cool with a new Kat skin, but I don't believe it's worth the price point and I don't believe it's right to say it's great just because you want to please the people who worked on it or Rioters. It's Sewn Chaos Blitzcrank and Amumu to me. Lacks creativity and effort. And the thing is if it did take a lot of effort and sweat and tears it does not show. But I'm not giving a flowery sweet "I love everything you guys do!!!" Type of response so I am prepared for the downvotes into oblivion.
: Skarner PBE Changelist and Feedback Thread
As much as I absolutely detest his new passive "Crystal Altar Spikes?" I can at least TRY, nay, get used to them. But I ask ONE THING. Please clean the placement up on them, they look God-awful where they are currently placed. If you could incorporate them into the Rift to whereas they looked as if they belonged rather than wonkily placed I would be "OK" with them.
: Im just gonna say it.. These changes go through, Im not playing him anymore... -Im only a jungler now. -Other junglers will still kill me, even if Im next to my special rock. -Im worthless when not next to my special rock if my ult is down. -Even next to my special rock, Im not all that powerful, or interesting. If I was, who would fight me near my special rock?? Oh wait, they can just capture it and take it away from me. My new passive is now SUPER limited by capture and location... What a passive... And to compensate? nothing, a MS reduction, HP reduction, Shield reduction (unless you are full tank skarner, wth?), no more bonus MS/AS (unless near captured special rock) If skarner is supposed to be a teir 1 objective controller, then he should have clear speeds like Shyvana, be able to solo Dragon at level 3 and solo baron at full build. Since I bet he cant do that, even with his special rock bonus, why do I even bother?
Oh man I died at "special rock" HAHA!
: The crystal thing is stupid as hell lol.
Haha Yeah I agree, I feel like it's just more clutter to the rift, Imagine having a Bard, a Rek'Sai, and a Skarner, the jungle let a lone will be full of random tunnels Spires and chimes taking away from the actual beauty of the map.
: > Skarner's intended strategic niche is best-in-class neutral objective control. Maybe I've been playing Skarner wrong (honestly, I might have been) but since when has this been the reason I pick him? I always felt his purpose was best-in-class single target lock down with ult, aided by multiple speed boosts, flash and Righteous Glory, if bought. Surely, if I want a neutral objective control jungler, I'd pick Nunu, or an early pressure jungler like Lee Sin or Elise, who also have the benefit of being able to kill dragon/Baron substantially faster than Skarner. I'd much rather this rework focused on improving his teamfighting aspects (lock down via ult and passive, tons of MS) (admittedly, you are improving his sustained damage in teamfights, but I don't feel it's the damage that makes Skarner be Skarner) rather than improving his neutral objective control, which seems completely out of the blue.
I've never felt that Skarner was useful at "neutral objective control". He is far more useful in other ways, I agree with ElderNapthtol, choosing Skarner over someone like Nunu or Elise for neutral objective control is just a bad pick. Skarner is Mr. Speedy "Imma get you!" Tanky Bug-man. Well that is at least how I imagine the majority of the players have enjoyed playing him.
: Skarner PBE Changelist and Feedback Thread
I am not impressed or happy with this update for Skarner. His kit in this update doesn't seem to feel right, let alone "Skarner". I do agree that he did need a bit of a GU, he was a bit lackluster, and contrary to some belief his ult is a bit underwhelming. So overall I was excited! First off the passive "crystal spires" are VERY, how do I put this, stupid. They are only useful when you are farming in the jungle until about level 7 then they aren't that useful, that is if you are even playing the jungler, and even still I didn't notice any distinct changes to my efficiency/sustain. Overall I think the crystal spires locations alone are not very good, and having 2 in the enemy jungle is almost completely useless, let alone a bit detrimental giving them control and receiving an incentive (small or not) for doing something very simple and easy. Skarners new kit just feels like the old kit (lackluster) but now also very clunky. However "cool" these spires are, they are just not enough to be useful. Skarners Q is not the reliable spell it was before, with the current live passive you would max his Q giving you good jungle clearing time, and good 1v1 potential. Now his Q is that spell that you ask yourself "do I even put more points into this? Does it do anything over basic attacking?". His W is ultimately the same spell with a bit of power switched to hp scaling, so whatever not much change. But his E has always been that "meh" spell that if you missed hitting it you would still survive and still possibly catch the enemy, but now it is solely the current live passive set in a one hit stun skillshot spell, which 1. Is not as rewarding as the current live passive is. 2. It is not fulfilling to be one of only 4 spells on a champ 3. Feels like the junk drawer of spells (don't want to get rid of this but don't know where to put it JUNK DRAWER) His R Ultimate is still a very easy miss. Not a hit or a miss, not nearly as 50-50 as it could be, its about 30 hit 70 miss. It's like a less useful Thresh Q. "oh no you ain't getting away" pulls you a couple of Teemos closer to ally team then you just Pounce,Distortion,RelentlessPursuit,Flash (insert mobility spell) away. If there was some sort of other effect added in where you essentially went in and chose the enemy prey and dragged them away leaving an unsettled enemy team for a brief moment, it would be great. But it usually ends up where you are just going in and grabbing them and dragging them for a few second only for them to get away. With so many champions having so much mobility in this game lately, it's under-performing a bit. It doesn't feel like an ultimate, it just feels like a slightly upgraded version of his E on the pbe. None of these things were that GREAT on someone like Skarner, a tankier fighter with naturally slow start that was once made up for it by becoming Mr. Speedy CC Tank. Overall I think he feels even worse than he is on live. I was very upset with just how poorly executed he felt. I know he isn't a big task, or even a big problem, but I thought at least a bit of "excitement or fun" would be brought to his kit, but in doing you've over complicated him and added in unnecessary junk to summoners rift.
: Skarner feedback
I am not impressed or happy with this update for Skarner. His kit in this update doesn't seem to feel right, let alone "Skarner". I do agree that he did need a bit of a GU, he was a bit lackluster, and contrary to some belief his ult is a bit underwhelming. So overall I was excited! First off the passive "crystal spires" are VERY, _how do I put this_, stupid. They are only useful when you are farming in the jungle until about level 7 then they aren't that useful, that is if you are even playing the jungler, and even still I didn't notice any distinct changes to my efficiency/sustain. Overall I think the crystal spires locations alone are not very good, and having 2 in the enemy jungle is almost completely useless, let alone a bit detrimental giving them control and receiving an incentive (small or not) for doing something very simple and easy. Skarners new kit just feels like the old kit (lackluster) but now also very clunky. However "cool" these spires are, they are just not enough to be useful. Skarners Q is not the reliable spell it was before, with the current live passive you would max his Q giving you good jungle clearing time, and good 1v1 potential. Now his Q is that spell that you ask yourself "do I even put more points into this? Does it do anything over basic attacking?". His W is ultimately the same spell with a bit of power switched to hp scaling, so whatever not much change. But his E has always been that "meh" spell that if you missed hitting it you would still survive and still possibly catch the enemy, but now it is solely the current live passive set in a one hit stun skillshot spell, which 1. Is not as rewarding as the current live passive is. 2. It is not fulfilling to be one of only 4 spells on a champ 3. Feels like the junk drawer of spells (don't want to get rid of this but don't know where to put it **JUNK DRAWER**) His R Ultimate is still a very easy miss. Not a hit or a miss, not nearly as 50-50 as it could be, its about 30 hit 70 miss. It's like a less useful Thresh Q. "oh no you ain't getting away" *pulls you a couple of Teemos closer to ally team* then you just Pounce,Distortion,RelentlessPursuit,Flash (insert mobility spell) away. If there was some sort of other effect added in where you essentially went in and chose the enemy prey and dragged them away leaving an unsettled enemy team for a brief moment, it would be great. But it usually ends up where you are just going in and grabbing them and dragging them for a few second only for them to get away. With so many champions having so much mobility in this game lately, it's under-performing a bit. It doesn't feel like an ultimate, it just feels like a slightly upgraded version of his E on the pbe. None of these things were that GREAT on someone like Skarner, a tankier fighter with naturally slow start that was once made up for it by becoming Mr. Speedy CC Tank. Overall I think he feels even worse than he is on live. I was very upset with just how poorly executed he felt. I know he isn't a big task, or even a big problem, but I thought at least a bit of "excitement or fun" would be brought to his kit, but in doing you've over complicated him and added in unnecessary junk to summoners rift.

Mossy Lungs

Level 51 (PBE)
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