: Can't even join queue now when attempting to retry, so it seems to be getting worse for me at least.
> [{quoted}](name=Miásmà,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=KbJTpP3c,comment-id=0009,timestamp=2019-09-12T02:04:33.159+0000) > > Can't even join queue now when attempting to retry, so it seems to be getting worse for me at least. Relog, if you are seeing this. It seems to fix that issue.
: Lol chill out nerd, the IFS was just an example I wrote in order to enhance the following: They don't want to invest money into fixing it. The heads are too busy ordering and giving money in order to create skins which for once they made something good and not something pedoskins. If they wanted to they would have. Live server client is much much more complicated than PBE's client and with way more players. I only see two people here defending them and not actually try to argue with me. Good job, if you don't have to add something to argue with and just spread thin air, don't reply at all. No I won't waste my time opening any thread here just for it to remain un-replied by the apathetic staff of PBE, thanks but no sorry.
> [{quoted}](name=Cowseption,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=xJRd4hRu,comment-id=00050000000000000000,timestamp=2019-09-11T13:18:18.877+0000) > > Lol chill out nerd, the IFS was just an example I wrote in order to enhance the following: They don't want to invest money into fixing it. The heads are too busy ordering and giving money in order to create skins which for once they made something good and not something pedoskins. > If they wanted to they would have. > Live server client is much much more complicated than PBE's client and with way more players. > I only see two people here defending them and not actually try to argue with me. Good job, if you don't have to add something to argue with and just spread thin air, don't reply at all. > No I won't waste my time opening any thread here just for it to remain un-replied by the apathetic staff of PBE, thanks but no sorry. Sick burn, it was a good one. {{sticker:slayer-jinx-unamused}} Maybe you should take that chill pill yourself. The PBE client is (more than likely, almost certainly) the exact same *code* as what goes into live in the next patch. Otherwise, what would be the point of even having the PBE client? The live client is not "much more complicated", as you say. You say no one has argued with you? You made a baseless claim. I refuted it with a logical argument. Your move.
: IS URF GONE?
: BRING URF BACK :(
It's Back!
: It is just poorly developed. If they wanted to invest money to make it more stable they would. We are talking about a multi-dollar company not just some second rate studio. I have no problem facing bugs inside the game, its just natural. I have problem facing them in the client and not always getting them fixed, moreover the apathy of the guys who are supposed to keep an eye on the reports, they just left their half ass report system which most probably is outdated do all the " work ". They say the reports count but I've been keeping an eye in many guys who flame hard in my games and only has been banned on February only because he spammed the word " k*s " 10 times in the all chat.
Ok, you are speaking of a specific subsystem (the IFS, which handles reports). That is an entirely different conversation. Since that is a significantly different topic than this thread, feel free to open your own thread about this. Your original comment said: > I'm talking about it's " construction ". Which is a broad stroke of the game in general, which one could interpret as you saying "this issue in the thread is just another example about the problems with PBE". This is further supported by your comment: > ... can't make the PBE stable! PBE stability has **nothing** to do with the effectiveness (or ineffectiveness) of one particular system. The IFS not being effective to your liking does not support the argument that PBE is not stable. That aside, PBE being not stable is literally the point of having PBE in the first place, as I stated in my previous reply.
: For gods sake please do something about the _**Battle Boost**_. People press it the last second and change everybody's skin. It's hilarious lmao but still.
> [{quoted}](name=TaricBestGirl,realm=PBE,application-id=AYQh7p7O,discussion-id=mA4Lz9ER,comment-id=0011,timestamp=2019-08-29T17:23:45.957+0000) > > For gods sake please do something about the _**Battle Boost**_. People press it the last second and change everybody's skin. It's hilarious lmao but still. I could see this: * If **in this game lobby** you have not selected a skin, do not have any skins, or have not changed your skin selection, the battle boost jumps to the new skin. * If you have changed your skin selection or if you own all skins for that champion, it unlocks the new skin (if applicable) but does not change to that skin. IIRC, the "if you own all skins already part" seems to be happening already.
: [We’re going to be enabling ARURF on the PBE for testing, starting very shortly. Up front: ARURF is not coming back in 9.18. We are planning to bring it back later in the year, though, and since we're in a calmer testing window to ensure things are stable for Worlds, figured now would be a great time to get well ahead of any possible issues.](https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/mA4Lz9ER-arurf-available-for-testing)
> [{quoted}](name=Amy Sery,realm=PBE,application-id=AYQh7p7O,discussion-id=zA5Z8yQU,comment-id=0002000000010000,timestamp=2019-09-10T14:41:26.397+0000) > > [We’re going to be enabling ARURF on the PBE for testing, starting very shortly. Up front: ARURF is not coming back in 9.18. We are planning to bring it back later in the year, though, and since we're in a calmer testing window to ensure things are stable for Worlds, figured now would be a great time to get well ahead of any possible issues.](https://boards.pbe.leagueoflegends.com/en/c/client-new-features-feedback/mA4Lz9ER-arurf-available-for-testing) Thanks for the info! TBH, I didn't read the thread before you linked it, I just read "ARURF Enabled" and jumped in to play :-D
: They've got so much money and they still after all those years can't make the PBE stable! And I'm not talking about the connection, I'm talking about it's " construction ".
> [{quoted}](name=Cowseption,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=xJRd4hRu,comment-id=0005,timestamp=2019-09-06T12:19:35.718+0000) > > They've got so much money and they still after all those years can't make the PBE stable! And I'm not talking about the connection, I'm talking about it's " construction ". You do realize that the point of the PBE is to TEST things? I am a software developer. On my projects, our non-production environments (dev, test, etc... aka what PBE is) often have critical issues affecting major functionality. The point is to catch those before they get to production. Yes, ideally, all bugs would be caught by the engineering team (developers, system admins, etc), but we don't live in that ideal world, and people make mistakes. The fact that it was caught on PBE before it got to live is exceptional, and makes the case for having this environment in the first place! Remember, the "B" in PBE, stands for "Beta". By playing here, you get the **privilege** to see the bleeding edge changes AND you get to play with new content for **free**. The trade off, is you also play on an unstable environment that is prone to hiccups & problems.
: IS URF GONE?
Sorry to say, but it looks like it is gone for now. Based on the fact that Patch 9.17 was 12 days ago, it looks like they may be gearing up to bring ARURF back to live in the coming week. They still have the option to bring it back later than that, though. Hopefully they do bring it to live with the next patch for all its urfy goodness.
: URF ballance suggestions
For #2: my tank Mundo begs to differ...
Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: [ Nexus Blitz ] Role selection bug
It also says it is **Draft** and not **Blind**, which may be related.
: Nexus Blitz PBE - Patch Notes and Feedback
Push the cart feels like a giant letdown if you push it all the way to a low turret, then the turret is downed with the cart within inches of hitting it. If you can push the cart all the way to a turret, and that turret dies, it should count as a cart win. Even, if the cart is within 50% of it's push range indicator, and the turret die, then count it as a push the cart win. It feels bad to kill the enemy team, only to lose the event because you had to push the cart to another turret, and in the process you died.
: no, and why do you care at all? it clearly will be closed down at some point. same happend with the "all for one" mode few weeks back. they disabled the queue on pbe around a week later.
: Game did not start
Had another one, this time not immediately after the maintenance. Still trying to connect, but it is failing.
Rioter Comments
: Can A Rioter Update Us On RP Status ?
https://boards.pbe.leagueoflegends.com/en/c/bugs/vbzBF5IF-bug-rp-explanation
: Thank you for posting the pic. The attempted fix is in today for this.
I have also seen many, many instances of "an ally has been slain" but the kill notification on the screen shows the enemy champ killing...themselves.
: New ARUrf is a step in the right direction.
I have been on the winning end vs these champs and the losing end with these champs on my teams. They are not a guaranteed win.
: PBE Arurf Champ Select Bug
Yeah, so you are *technically* still in the lobby. If you are playing aram/arurf (where you are guaranteed to have a champion picked) if you wait it out, you will join the game. Though not a fix, it will help for some times when it happens. Just wait it out, and live with the champion you were given,
: Riot needs to not have queue dodge timer on PBE
I can see conditionally turning it off during times when the PBE client is experiencing problems (aka, now) but not as a general rule. Leaving it off would just make all of the worst shit that is in live come down to PBE in full force
: All of this happened to me as well, so frustrating having to close client after every single game, and relog taking so long to get to play games, plus long queue timers. I also have gotten 2 leaver busters in the last 2 days, I was so angry having to wait 10 minutes, and then 2nd time had to wait like 15 minutes. We need some fixes for these bugs. So far, I have yet to even see a Rioter make any comments acknowledging any of these bugs. Read the full pbe patch notes for todays update, in hopes there would be some fix in there, but not a mention.
I did have one game, where I just let it ride after one of the bugs...it actually started the game! I was still in the lobby but I couldn't do anything about it. It saved me another leaverbuster :)
: Im out of Rp.. how can i get rp and be agin?
It resets daily, IIRC. You gotta just wait until it is full again.
: Lots of issues with the new client update (June 18, 2018)
Update: the end of game screen happened again.
Rioter Comments
: I think it's gone :(
Until live on Dec. 19, at 8:00am PT
: Migh aswell take them all off and have no ARURF since you aren't skilled to go against them. :/
I actually enjoy arurf more that normal urf. My post above was largely in jest to poke fun at the concept of balancing urf
: Remove or nerf Volibear and Maokai in ARURF
Might as well do {{champion:24}} {{champion:39}} {{champion:42}} {{champion:81}} {{champion:9}} {{champion:105}} {{champion:79}} {{champion:74}} {{champion:43}} {{champion:90}} {{champion:21}} {{champion:20}} {{champion:50}} {{champion:15}} {{champion:35}} {{champion:45}} and {{champion:115}} while you are at it Oh wait, it's urf
: [Client] Client becomes laggy
The lag is definitely related to the friend lists, if not the cause. I have had the client open for many many hours without a problem when all friend lists are collapsed. if any friend list is open for even one game, this can happen causing significant client lag
: Its not like we can read your friends list anyway lmao, this same thing happened 2 me. {{sticker:cass-cry}}
IKR? Every time I have a problem with performance in the client, the friends list looks like this. That doesn't mean this is the cause of the issue, because it could be another symptom of the same underlying issue, but I'm hoping this bug report helps lead to a solution.
: [Client] Client becomes laggy
(apologies in advance for naming (but not shaming) my friend list)
Rioter Comments
Rioter Comments
: Hey there! We have a fix in for this that should be deployed soon (if it hasn't been already)
: Hey there! Thanks for the report :) We're aware of this issue and are looking into a fix.
: but...that's normal. Blitz Q, Fizz Ult, Malzahar Ult etc, she can be hit.
I think this is saying when you ult, after you have warped to the new location, you can be CCed at the **old** location, before you warp back. I think that would make use of the ult pretty pointless, if that's the case (I have only played Zoe once, so I couldn't say for sure).
: where i am ?? idk PROJECT//: Overcharge game mode
If you happen to knocked up by a spell while also being knocked up by a blast cone (or two spells like trist ult + blitz knockup) you can get knocked extremely high.
Rioter Comments
  Rioter Comments
  Rioter Comments
Rioter Comments
: 14 day for non flame amazing...
: Forgot password and account
Have him open a [support ticket](https://support.riotgames.com/hc/en-us/requests/new) and be sure to mention that this is for PBE
: How hard is it to click a button to lock your champion and save everyone time? If you know what champ you're going to play there's no need to sit there for a minute until it auto locks, that's annoying for other players
As discussed in the other thread here, there are two reasons: 1. I primarily play ARAM, which means I do not need to lock in anything, just pick my runes and grab something to drink or get settled to play. It is not in the forefront of my mind to click a button to say "yes, I am ready to play" 2. Others have stated that there is not enough time to select your runes (I think it's 8-10 seconds after the last lock). Like me, they may be fiddling with their runes when it times out, and boots them from the lobby. That happened to me twice before I realized that auto locking was removed.
: Thanks. New here. Next time I will knew.
The rules here are no different from live.
: I understand this perspective, however I have seen a lot of people who afk in these modes as it is. I feel like by not having it auto lock it cuts back on players going afk in these games because they were obviously there in champ select to select the champion they wish to play. I think overall even though it is inconvenient it is for the best that it does not auto lock. However I wouldn't be mad if they were to revert that and implement auto lock. There are pros and cons to both.
Understandable, if you have experienced that, but I rarely see people AFK in the RGM queue on live. Just my observation, possibly far from the norm. Another possibility could be a "ready" button in ARAM to confirm your intent to play the game. At least it would be consistent with the other queues. It could be added to Dark Star as well, since the smaller number of players, the more significant one being AFK is.
Show more

ModiPBE

Level 143 (PBE)
Lifetime Upvotes
Create a Discussion