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: There actually is a very nice build cheat sheet made by Scarra that I have been using as of late. Tells you everything you need to know about all combos [https://i.imgur.com/kL0sOoB.jpg](https://i.imgur.com/kL0sOoB.jpg) And if your looking for what each type of class dose [https://i.imgur.com/u2o7hTv.jpg](https://i.imgur.com/u2o7hTv.jpg) shout out to Scarra for doing an amazing job
I have a cheat sheet for building items as well but the problem isn't knowing what the classes do so much as knowing which individual champions can utilize which items. Like, what items do you want on a Kassadin vs a Morgana. They're both sorcerers but you can't build the same items on them because Kass doesn't use mana, so putting say a spear of shojin on him does nothing at all. The other thing is when is spell damage useful? Some casters cast frequently like Ahri or Asol, so it's obvious, but are spell damage items useful on champions like Lulu? She casts frequently but is she doing any magic damage? It's very unclear. Basically I want to know what items are dead items on what champions, it's easy to make trap items that do nothing and items are so important in this game that it's very easy to lose just by building inefficient items, (assuming you get any to drop to begin with.)
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Rioter Comments
: TFT Bug&Feedback megathread
I had a strange bug in one game where the new item that does damage on spell-cast was activating from an enemy player's benched Lucian. I don't know if this was a graphical glitch or what but the item was clearly casting thunderbolts from the bench, not a champion on the board. Feedback wise I think we need way more information given to players via tooltip (potentially with a toggle so it isn't overwhelming if some people don't care). Odds especially would be nice. I really like the idea of a countdown timer for the carosel so you know when your avatar is ready to go. I'd also greatly appreciate the ability to move the camera around on the board, I've had it get stuck in places where I couldn't see the enemy HP bars which is not great and had no way of fixing it other than waiting for the next teleport-load. My last feedback is that item RNG is extremely off right now. Way too many games I'm ending up seeing one player have two completed items before the second carosel and everyone else with half an item or one item. RNG over which items people get is fine but being extremely behind on the item curve really sucks. Also the item that downgrades a unit's rank seems flat broken and should probably be removed. I've seen that thing proc three times in a round and it feels very auto-lossy.
: Janna changes are a direct nerf. Is this intended?
Yeah this poster is exactly correct. Shield is always the last skill we use because you took away pre-shielding by giving it decay. These changes do not make any sense for the current state of Janna. I'd be happier if they were simply pulled and she was left as is.
: [YUUMI FEEDBACK] D1 Enchanter support main
I agree her lane phase is just really poor and it feels like you're making your ADC 1v2 when you play her. She's most similar to Sona except all of her buttons are worse and she has 50 less AA range. If she ships like this I'm just going to play neeko and get to plat off all the poor suckers playing Yuumi, which makes me really sad because I love everything about her aesthetically and her W has so much potential to make her a cool champion. I really love the idea to give her a stronger CC while detatched for some gank protection in lane and to give her incentive to detach later. She should have moments of vulnerability and skill expression and I don't see either of them right now.
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Mistiya

Level 34 (PBE)
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