: A lot of this your post contradicts its self, and your only suggestions were "undo rework" and "replace with Ball-O-Stats" abilities. Ill try to explain where i disagree. before i get started though i do want to say that i DO agree that the rework still needs some work. > [{quoted}](name=Mecar,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=96uXJey9,comment-id=,timestamp=2015-11-26T20:52:18.467+0000) > > I feel like Poppy should be more offensive oriented, and her current "Devastating Blow" fits her identity better than "Hammer Shock" (Especially now that she got a frigging 2H hammer) I completely disagree, no part of me see's Poppy double tapping some one with that giant hammer with any amount of force. She would need to be Sions size to be able to double tap with a hammer that freaking gigantic. Take into account that the Hammer is magical and the resonating ground damage also makes much more sense. The New Q needs some work i agree, but the old Q with mixed with the new Hammer would end up looking more ridiculous than a Saturday morning cartoon. > Her Q is a large part of her live damage, and it should stay as it is to make sure she is a late game oriented champion. Disagree again, why does rework Poppy have to be a late game only champ? I am personally kind of sick of the garbage early game she has. > The insane burst, the magic damage (even when AD), the aa reset, these are all necessary things for Poppy's identity Why? her identity is a relentless resolute yordle that crushes people with a hammer. The new kits and model both capture this better than the original Poppy. I think what you are actually asking for is to have Poppy removed from the yordle race so she can have the hateful angry side of her personality back. I personally don't see how her emotional state was more iconic than her race and heritage. > - Change back E to magic damage an add the AP ratio back. Why ? putting more power into the E means you have to take it away from something else (mixed damage is power) > > Hybrid and AP poppy need some love. Also, magic damage has always been an iconic part of Poppy what ? lol how is this iconic? if you want magic damage on the new kit you can get an on hit item like Rage Blade or Lich Bane and boom she is iconic again ! not really... i was just highlighting how terribly UN-iconic damage sources are since there are only 3 type spread among 100+ champions > > - Remove W's passive and change active into something like this : " Poppy gains bonus movement speed for 5 seconds and generates a barrier around her for the duration, causing all enemies who dash within to be Airborne (can happen once). Deal X (+ X% AP) magic damage over the duration to enemies inside the barrier" > Again disagree, you want to make new Poppy even easier to kill ensuring that the damage build you want is even less useful. At this point your suggestion to add damage here will actually takes damage away. Don't forget old Poppy got to build damage ONLY because she had a broken ult and semi broken passive. This W is the best thing about the new kit and preserves the iconic feel you are striving so hard to keep. Ill explain. Poppy's new W means she can build offensive defense items like Maw and Ice Born. This is the old Poppy in a nutshell !! offensive defense. keep this in mind. Poppys old kit was BAD and crutched on a broken ult and passive. With out those 2 things the live Poppy kit is dead in the water from start to finish. If this were not true Poppy would not need a Sion level rework. > Gives her a small farming tool, + better duelling power and reward you for keeping enemies inside. you mean the new Poppy Passive and Q? This description fits them to a T > > - Ultimate need to be reworked into something else. The new ult is super powerful, but do you have something else in mind? > Poppy's role has never been to peel for others, especially not now that she's wielding a friggin 2H hammer... Peeling isn't a role, its something players that want to win team fights do > She need something to make her more surviable, whilst scaling with items (Like {{champion:24}}'s ultimate ? Idk yet) you mean the new W you want to remove survivability from? > Idea : Valiant Fighter > "PASSIVE : Poppy's total armor and magic resistance are increased by 5/10/15%. This bonus increased the lower Poppy health % is, up to 30/60/90% bonus at 99% missing health. > ACTIVE : Poppy focuses on a target, increasing the damage dealt to that target by 20/30/40%. Whilst near X range of this target, Poppy gains %Tenacity and movement speed" (numbers can be changed) Ball - O - Stats ability's have been largely discussed and considered bad for game health, and TERRIBLY boring to play.
> [{quoted}](name=DuskTester,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=96uXJey9,comment-id=0002,timestamp=2015-11-27T16:58:02.366+0000) > > A lot of this your post contradicts its self, and your only suggestions were "undo rework" and "replace with Ball-O-Stats" abilities. Ill try to explain where i disagree. before i get started though i do want to say that i DO agree that the rework still needs some work. Yeah I know this more of an "undo-rework" thread... I simply suggested "Ball-O-stats" abilities because they are the only I can think about right now. Of course, other ideas are possible, but anything is better than this disgusting rework they've thrown at us. > > I completely disagree, no part of me see's Poppy double tapping some one with that giant hammer with any amount of force. She would need to be Sions size to be able to double tap with a hammer that freaking gigantic. Take into account that the Hammer is magical and the resonating ground damage also makes much more sense. > you said yourself that this Hammer is magical, and I see it better fitting with the current Q, a massive blow that deals magic damage. > The New Q needs some work i agree, but the old Q with mixed with the new Hammer would end up looking more ridiculous than a Saturday morning cartoon. > Do you really think anything can be more ridiculous and cartoony than her new ult ? her personality ?? Her I-jump-every-freaking-autoattack-or-skill animations ? > Disagree again, why does rework Poppy have to be a late game only champ? I am personally kind of sick of the garbage early game she has. > Because that's how she ALWAYS has been ? You don't need a garbage early game to have an adequate early, just look at Jax/Irelia/Nasus : That's what the rework SHOULD have turned into. > Why? her identity is a relentless resolute yordle that crushes people with a hammer. The new kits and model both capture this better than the original Poppy. The original poppy is of a relentless warrior that assassinate people by smashing them with her hammer, not press W and stand near the ADC. She always seemed AND was played like a lategame tanky damage-dealer, not a pure early-game CC tank. > I think what you are actually asking for is to have Poppy removed from the yordle race so she can have the hateful angry side of her personality back. I personally don't see how her emotional state was more iconic than her race and heritage. > I wasn't even talking about her personality or lore (which actually sucks too btw ^^ ) but her INGAME identity, which was completely butchered. > Why ? putting more power into the E means you have to take it away from something else (mixed damage is power) > Hmmm.... No ? The pbe poppy is extremely weak anyway and have been heavily nerfed (not having the old passive and ult is HUGE) so adding this small power to her will not even make her on the strong side. Also the AP ratio won't affect AD or tank poppy at all, but opens up a more AP-centric buildpath for her if the player wants to. > what ? lol how is this iconic? if you want magic damage on the new kit you can get an on hit item like Rage Blade or Lich Bane and boom she is iconic again ! > not really... i was just highlighting how terribly UN-iconic damage sources are since there are only 3 type spread among 100+ champions > damage source are actually to Poppy iconic because she is the only AD champion who can build critically strike for pure magical damage. (Atleast before Corki was changed). This mixed damage helps her scale insanely to late-game (which is actually the point of all these "suggestions" ) > Again disagree, you want to make new Poppy even easier to kill ensuring that the damage build you want is even less useful. At this point your suggestion to add damage here will actually takes damage away. Don't forget old Poppy got to build damage ONLY because she had a broken ult and semi broken passive. This W is the best thing about the new kit and preserves the iconic feel you are striving so hard to keep. Ill explain. > Poppy's new W means she can build offensive defense items like Maw and Ice Born. This is the old Poppy in a nutshell !! offensive defense. > > keep this in mind. Poppys old kit was BAD and crutched on a broken ult and passive. With out those 2 things the live Poppy kit is dead in the water from start to finish. If this were not true Poppy would not need a Sion level rework. > Actually no, live Poppy builds IE Trinity, not Maw and Iceborn. And I didn't remove the passive, I simply reworked it to fit her old theme a bit more and put it into the ultimate, but it's possible to keep it on the W passive anyway, I just think my W idea is already good enough. > you mean the new Poppy Passive and Q? This description fits them to a T > Except I want to change the new Q into the old Q ? The W will then be waveclear spell, and can help in extended trades, instead of only doing conditionnal damage that depends on your opponent. > The new ult is super powerful, but do you have something else in mind? > My Idea is just to try and capture the "I'm going to kill you" feel of her old ult. > Peeling isn't a role, its something players that want to win team fights do > IT IS a role, you don't pick a Braum, Tahm Kench or Janna when you want to engage. And I'm kind of afraid this much focus on a "disengage" W and ultimate will put Poppy in the Support / Tank category, which isn't the category Poppy should be in. > you mean the new W you want to remove survivability from? > As I said, the Passive just switched place and was slightly reworked to be stronger the lower Poppy's health is. > Ball - O - Stats ability's have been largely discussed and considered bad for game health, and TERRIBLY boring to play. Are they ? Jax, Nasus, Singed, Tryndamere, Rammus, Riven, Zed are some example of champions that have a lot of stats-buffing abilities. Hell, even the new poppy's W passive is a stat buffing ability. But as I said, and I'll repeat it again, it's just a suggestion I thought of (compared to Riot taking 9 months to release this absolutely garbage rework). I just want this disgusting ultimate to be removed and give her something that scales her lategame as a fighter like Jax/Nasus
: > [{quoted}](name=Mecar,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=BEZ7NEoL,comment-id=00000000,timestamp=2015-11-25T22:10:13.357+0000) > > I really wish they reworked her into an assassin instead and kept her oneshot Q :( her Q has a pretty high scaling. you can still one shot with it assuming you weave in an empowered shield auto. the problem, is that with out the immune to everything ult you will most likely die before getting to your target.
Ahem, you're totally wrong on this one. You can't compare a **100% TOTAL** AD + **60%** AP +** 8%** max HP **magic** damage that **reset** autoattack timer can **CRIT **with a **130% BONUS** AD + 12% HP **physical** (easier to itemize vs physical) damage that must hit twice. The damage isn't even close, even if it's AOE... EDIT : Also, the new Q has a 1 sec higher CD
: Any way we can get keep the (extremely satisfying) Q sound effect on Poppy?
Rioter Comments
: Poppy Update Feedback Thread
I think Poppy should keep her current Q, and make E deal magical damage + add back AP Ratios. Hypercarry AD or AP poppy are too large part of the poppy playerbase to be left out...
: Poppy Update Feedback Thread
I think Poppy should keep her current Q, and make E deal magical damage + add back AP Ratios. Hypercarry AD or AP poppy are too large part of the poppy playerbase to be left out...
: I agree with all of this for the most part. Her W is terrible passively, it gives Poppy barely ANY bonuses armor and mr wise. If the scaling was better it could be a decent ability (the active is good(wish the movespeed buff lasted longer like prework poppy)) Also her Q is really weak, it used to 1 shot people, yet now it feels like its not even reliable for damage. I like that her ult is so useful for disengaging and escaping aswell as 1v1s or duels where you can use it as a HUGE knockup, but for the most part it isnt good for teamfights or engaging. If the ability could knock the enemy the same way it hits them (liuke suggested above) then it would be 100% better and it wouldnt be that broken(if at all) {{champion:78}} Another HUGE issue is Poppy's Identity and Character. This has been touched on ALOT by others in the community, but Poppy is not the same Battle hardened, merciless warrior anymore. She is an extremely modest yordle and thats not like her. The only change to her character that Ive liked is that she finally knows some jokes. But she isnt the same Poppy we know and love.
I really wish they reworked her into an assassin instead and kept her oneshot Q :(
: > I obviously understand the need to changer her mechanics, and I agree with that. But I'm disgusted by the fact that they switched from a lategame assassin/fighter identity into an early game peel tank. Yeah, I was actually careful to not touch on that because even when play Devil's advocate I cannot justify her becoming a tank. Tank was literally the worst build/playstyle for Poppy, with DPS, Assassin, Bruiser/Fighter all being clearly better than Tank (at least sinec Thornmail was changed). > But Jax, Yasuo, Vayne and any ADC with crit has Burst and sustained damage, that's what made them lategame oriented. Even Karthus and Akali for example had sustained burst with low CD abilities. Vayne, Jax and Karthus don't have burst. Sure, they can chunk you every few minutes, but they won't get you out of a fight with a single rotation or anything like that. Yasuo and Akali are simply weird where they have "elongated bursts". Basically, they are able to dish out absurd DPS for a strict period of time. They also both are problematic (Akali less so but only because she deals less damage). > I don't really think that's true. Poppy's itemization was really weird, but it made even more unique and fun. She's probably the only champion who can build full AD + void staff (Not even corki would do that) and you could always adapt you defensive and offensive options based on your opponents. Building full AD/Crit + Void staff +Sorc was simply the mathematically best AD assassin build. It simply meant that if you were building an AD assassin with physical penetration, you were doing it wrong. That's actually a prime example of why she was too versatile. When your ideal build is so convoluted, it means that nearly everyone's playing her wrong and she will eitehr feel terrible to play and/or be overpowered when played well. > I still don't think this rework will make her more played, save from the fact that she's cuter... Assassin/fighters mains (like myself) will stop playing and she'll probably be tested by support players, but that's pretty much it. I think that you vastly overestimate the community's current perception of Poppy. According to most of them, Poppy's an unplayable mess. Heck, I've actually had her banned in Ranked because I told my team that I would pick her, simply because they didn't want Poppy on their team. My win rate is still way up there and I personally considered she needed a nerf (or preferably a rework), but only people who play her understands that. > But she doesn't have the same playstyle as before. It's hard to switch playing from someone like Jax to Alistair... Poppy is the only reason I'm still enjoying this game. That's why I said I was using "same" in a very lax way. Basically, Poppy has the same *intentions* early and mid game, and she will fight using fairly comparable tools (outside of her ult). I do agree that in term of execution she's vastly different, but if you were to release the 2 champions at the same time, people would complain that they overlap way too much. That's basically what I'm trying to say. Also, I'd say she's closer to Garen/Gangplank or Braum than Alistar.
I understand what you're saying. I'm just salty over the fact that they could have made her more like Jax or Nasus : Lategame bruisers. Instead, they removed her Q (the only ability I think they should have kept) and toned down her scaling extremely hard. She's nowhere near garen or gangplank, both of these champions have way higher ratios and damage than the new Poppy could ever hope for...
: On variety of build i agree but this Poppy has huge damage toomi just tried Yes it was vs a bot but i'm not here to say i win vs bot,i just tested the burst damage The nice things now is that every adc can't escape your first burst while the old Poppy,even if immune to their damage and CC didn't have any tool to fight vs adc with escape. you just wasted too much time to close gap again after their jump. Now they remain where you are Also now,with better (not much but better) farming in lane i can change my masteries/runes and put in something more offensive. Now it's all physical damage but there are good items for her Quintessence ArPen (7.6) Masteries ArPen flat (14 at level 18) Youmuu (20) ..useful for movspeed to catch carries too Maw of malmortius (10) TOTAL 51.6 flat AD If your target is a squishy one you don't need %Pen since now works only on bonus armor. A carry without GA has about0 armor late game and 52 pen is huge! Q is weaker if you don't hit with second instance but she has passive now (190 magic damage) With builds i chose for old and new Poppy ...now she does more damage and it's also easier to do it Of course i mean if old Poppy used her ulti not on the one she targets. With that 40% increased damage the burst was insane. now she has different ulti,more useful in lane,where she struggled.
No, the old Poppy didn't waste much time chasing the ADC because she had good burst. Besides, her new abilities have far worse Ratios than Renek (who's an early game champion)/Riven/Jax/Irelia and it's bonus AD. She also require a wall stun to get the most of her damage otherwise it's halved (and even her full scaling is pathethic) She can't compete anymore on term of damage even though the majority of her players liked her assassin side.
: Gonna play Devil's advocate here as another Poppy main who was eagerly awaiting the Rework (although I'm also sourly disappointed by it). > I honestly don't think she really needed a rework that much If you truly believe that, you're being delusional. I have yet to see a single person who mains Poppy and doesn't clearly claim that she's broken in multiple ways. Her ultimate simply wasn't a reasonable ability, and her passive might've been the strongest ability in the game, along with her ultimate, Tryn's ultimate, Gangplank's Oranges and Veigar's ultimate. She also had *so many* bugs and outdated visuals and mechanics. She really was an abheration in term of design, but she was so satifying to play as (and arguably with). >Things I liked before : Insane burst One of the problems with her is that she would get quite a lot of burst while building DPS and quite a lot of DPS while building burst. That power pattern simply cannot be healthy because it means that she probably doesn't need to itemize differently to kill carries and tanks. >Things I liked before : Build flexibility Build flexibility is only positive when it's limited. Kayle has a lot of flexibility since she can choose to go for more/less CDR, AS and APs; she can even build ADs. She can really build her offense however he likes, and his playstyle and efficiency will change with it. Poppy's playstyle didn't differ all that much when she altered her build (outside of major alterations like taking Sorc Shoes + Void Staff instead of Shiv + Hydra). This meant that there were like 146 different good builds available to her, but like 140 of them weren't actually good and only looked good. They would've filled the same niche as another build, but not as well. > I believe the rework will actually make even less popular because she got nerfed, The thing is, in most peoples' eyes, old Poppy was complete trash. They would've had to lane against a Poppy for 2-3 games in a row to understand how much the game has evolved since Poppy was labeled as terrible and why she's now good (because she has a high skill floor, she inherently becomes better when LoL's playerbase gets on average better; even pros were utter and complete back in season 1-2... Season 2 TPA likely wouldn't get to worlds and Season 1 Fnatic would get relegated 3-0). As such, Poppy becoming bad would likely be considered a buff in the community's eyes. > most of the poppy mains who used to play her because SHE IS an assassin/fighter will probably stop playing her, and the new "poppy mains" will actually stop playing her after 3 games because she really became boring. That's clearly your feelings/anger speaking here... I main Poppy and I will keep playing her because she's still the "same" (used in a **very** lax fashion) little ball of death. She just plays in a diametrically opposite way.
> [{quoted}](name=Maechen,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=BstdwEn2,comment-id=0001,timestamp=2015-11-25T21:03:53.400+0000) > > Gonna play Devil's advocate here as another Poppy main who was eagerly awaiting the Rework (although I'm also sourly disappointed by it). > > If you truly believe that, you're being delusional. I have yet to see a single person who mains Poppy and doesn't clearly claim that she's broken in multiple ways. Her ultimate simply wasn't a reasonable ability, and her passive might've been the strongest ability in the game, along with her ultimate, Tryn's ultimate, Gangplank's Oranges and Veigar's ultimate. She also had *so many* bugs and outdated visuals and mechanics. She really was an abheration in term of design, but she was so satifying to play as (and arguably with). I obviously understand the need to changer her mechanics, and I agree with that. But I'm disgusted by the fact that they switched from a lategame assassin/fighter identity into an early game peel tank. > > One of the problems with her is that she would get quite a lot of burst while building DPS and quite a lot of DPS while building burst. That power pattern simply cannot be healthy because it means that she probably doesn't need to itemize differently to kill carries and tanks. But Jax, Yasuo, Vayne and any ADC with crit has Burst and sustained damage, that's what made them lategame oriented. Even Karthus and Akali for example had sustained burst with low CD abilities. > > Build flexibility is only positive when it's limited. Kayle has a lot of flexibility since she can choose to go for more/less CDR, AS and APs; she can even build ADs. She can really build her offense however he likes, and his playstyle and efficiency will change with it. Poppy's playstyle didn't differ all that much when she altered her build (outside of major alterations like taking Sorc Shoes + Void Staff instead of Shiv + Hydra). This meant that there were like 146 different good builds available to her, but like 140 of them weren't actually good and only looked good. They would've filled the same niche as another build, but not as well. I don't really think that's true. Poppy's itemization was really weird, but it made even more unique and fun. She's probably the only champion who can build full AD + void staff (Not even corki would do that) and you could always adapt you defensive and offensive options based on your opponents. > > The thing is, in most peoples' eyes, old Poppy was complete trash. They would've had to lane against a Poppy for 2-3 games in a row to understand how much the game has evolved since Poppy was labeled as terrible and why she's now good (because she has a high skill floor, she inherently becomes better when LoL's playerbase gets on average better; even pros were utter and complete back in season 1-2... Season 2 TPA likely wouldn't get to worlds and Season 1 Fnatic would get relegated 3-0). As such, Poppy becoming bad would likely be considered a buff in the community's eyes. I still don't think this rework will make her more played, save from the fact that she's cuter... Assassin/fighters mains (like myself) will stop playing and she'll probably be tested by support players, but that's pretty much it. > > That's clearly your feelings/anger speaking here... I main Poppy and I will keep playing her because she's still the "same" (used in a **very** lax fashion) little ball of death. She just plays in a diametrically opposite way. But she doesn't have the same playstyle as before. It's hard to switch playing from someone like Jax to Alistair... Poppy is the only reason I'm still enjoying this game.
: > [{quoted}](name=Mecar,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=iELz2g6E,comment-id=00100000,timestamp=2015-11-25T15:42:46.511+0000) > > No she's a CC peel tank now, not the old hyper/anti-carry she used to be... So you're saying you don't want Poppy to have the same identity? Isn't that the same as saying screw this champion, we're deleting them and replacing them with another? Edit: You don't pay respect to people who played her before.
Dude, I'm actually extremely mad too... I replied to your "How is the lategame scaling, and does it still feel like Poppy becomes an incredibly strong champ lategame?" by saying "No." because I'm very pissed off at Riot completely fucking up the only champion I'm still playing in this game and turning her into a tank.. I love Poppy too, I main her and she left a lot of fun times and memories for me. She's literally the only reason I'm still playing in this game. I have no idea what I'm supposed to do after her rework since she's a different champion and I probably won't main another champion the way I mained Poppy...
: Poppy's Crit Animation.
Honestly it doesn't matter anymore :/ They killed carry Poppy, nobody is going to build crit anymore on her...
Rioter Comments
: The new Poppy doesn't have her identity anymore.
As someone who reached diamond and got his first lvl5 mastery playing Poppy,I completely agree with you, I think the 1K magic crits with Q are more iconic to Poppy then her E. I really, really miss her old damage and carrying potential. They did a complete 180 flip on her, turning her from a lategame anti-carry like {{champion:24}} {{champion:39}} to a tanky support like {{champion:201}} {{champion:223}} . I guess Riot doesn't like it when their marksmen are getting killed... They'd rather have 1 marksmen and 4 supports protecting it every game... She was a really good champion with unique abilities, mixed damage, build flexibility and carrying potential... and all of that was ruined by turning her into a CC "fighter" (she's more like a tank instead) who has abysmal AD ratios, only physical damage (you can't really count her E damage), and lower damage. She has less damage, less tankyness, less carrying and duelling potential, all of this because Riot is trying to pigeonhole her into a "protect the Kog'maw" champion, whereas now on live her actual role is to demolish that Kog'maw. She lost her high risk high reward playstyle and turned into a {{champion:223}} that just sticks to the true carries to make sure they stay alive. Riot is trying to attract new players to try because she's now moe with anime shit, but they'll soon realize that she's now boring to play with. Sure... throwing someone out of a fight is fun for the first time, but it soon gets boring because you realize how limited she has become. I believe the rework will actually make even less popular because she got nerfed, most of the poppy mains who used to play her because SHE IS an assassin/fighter will probably stop playing her, and the new "poppy mains" will actually stop playing her after 3 games because she really became boring. Maybe it's just that playing tanks/support is not my style, but that WAS exactly the reason I played Poppy : she wasn't a tank... Now her damage is mostly physical and her lategame damage is inexistant... If I want to play something like that, Braum and Alistar already exist. Hell, atleast {{champion:201}} {{champion:223}} are actually alot funnier and have better duelling potential than the new Poppy. You might say it's stupid of me to judge her based on lategame and damage, but that's exactly why I play Poppy. What if Jax or Tryndamere turned into tanks ? That's complete bullshit. I think Riot really need to add to bring back her old Q, changes R into something more carry oriented, up her scalings on her E or give back the old AP ratio... That would atleast turn her back into the lategame fighter/assassin, especially with the new W that could prevent the adc from escaping. And I'm not even going to talk about her new personality... RIP serious, determined warrior {{champion:78}}
: Anyway, about the passive. It feels like the only ability of her's that really stands out oddly is her passive. Everything else for me as a Poppy main I can accept as part of her kit somewhat. I like the idea of giving her an interactive shield, but having bounce like a draven q feels really awkward, and I'd rather she be rewarded for charging in on enemies rather than picking up something. Edit: I'd also like to ask about her lategame scaling. How is the lategame scaling, and does it still feel like Poppy becomes an incredibly strong champ lategame? Edit2: Also, I'm responding for my sanity, not yours ;*( My Poppy is getting reworked and I know I won't like it but I need to make the most of it!
No she's a CC peel tank now, not the old hyper/anti-carry she used to be...
Rioter Comments
: Riot, please take a closer look at Varus
AP varus : Ult + Q (procs 3 stacks) + 3 autoattacks + E. Oh boy...
: Rageblade on-hit only procs once per auto attack. (Hurricane, Twitch Ult, ETC)
It's similar to Tiamat "Cleave will not trigger if it has triggered on a different target in the last 0.05 seconds. This affects abilities such as Shyvana's Twin Bite (Dragon form). There is no cooldown on triggering the effect on a single target, such as Double Strike or Shyvana's Twin Bite (Human Form)."
: Is it intended that MF can proc Warlord's Bloodlust and Essence Reaver's passive with her Q?
From the LoL wiki, the 2nd part of miss fortune Q shows the crit damage text when you hit an item (but I think it is a bug that it counts as a crit). This the same for anivia when you hit someone who is frozen/slowed, or karthus when you hit 1 target with your Q (warlord bloodlust anivia soudns lulzy tho)
: You have played the same 3 champions on record. Don't you think it is a bit greedy to request this in a testing environment?
I also only played 4 games ? So what of it ? I don't care much about the marksman changes, but the items are somethinng really interessing that I want to try on different champions to see how they are...
Rioter Comments
Rioter Comments
: I haven't played an _assssssassin_ against someone that uses DD yet (does Yasuo count?) so I don't know how much actually unfun it is for the assassin, however I agree with you. Instead of decreasing the % I would rather make the DOT effect lethal (cause now it leaves you at 1 HP) and keep the % the same. In both cases allied heals / regen / lifesteal can save you from burst that would have otherwise killed you instantly, so that weakens burst by definition. No need to make the DOT non-lethal: you got nuked by an assassin/mage? You now have 5 seconds to find a way to survive that burst. You did? Great, you lived. You did not? Great for the assassin/mage. It's not a win-win situation for the user of the item. On the other hand, reducing it to 12% will just make its effect invisible and it will only be picked up on champions that can sustain well but are weak to burst. DD should feel like an item that changes your entire playstyle, not just a small multiplier that makes you trade a biiiiiiiiit less damage for a (non-lethal anyway) DOT. I feel like the DOT being non-lethal is the reason why they make the % lower -- I can see why asking an assassin to overshoot their damage by 20%+ (the target can heal up during the bleed) feels bad. But if the bleed was lethal? Then only heals would save you, which is not too bad since you can already use heal when being bursted, you just have to be fast which is usually impossible. **Death's Dance should DELAY a good part of the burst so you can manage the damage better, it should not NEGATE a small part of it so you can out-stat your opponents easier without actively playing around the item.** Right now, it's the other way around.
Wait... The current DoT is non-lethal ? That's just absurb... Might aswell remove all burst damage from the game then.
Rioter Comments
: Thunderlord's Decree feels awesome to use
The only problem with it is the 30 second cooldown :s I feel like it's too long
: Actually, you *are* confused. The only difference between old Ashe and new ashe is that the subsequent hits don't *count* as crits. Also, she can actually crit to slow the target further (and proc on-crit effects).
Does this mean {{item:3143}} have no effects on her critdamage ?
: Yes, all damage means ALL damage.
The era of {{item:3146}} {{item:3115}} {{item:3124}} {{champion:10}}
Rioter Comments
Rioter Comments
: Ezreal's Q is one of the few on hit abilities that cannot crit at all and it's been that way since release. Also, the issue with his Q criting was that it gets too bursty (Similar to the old runeglaive Ludens AP ez).
"Ezreal's Q is one of the few on hit abilities that cannot crit at all " Ehm. No. More like, Yasuo and Gangplank's Q are the few on-hit abilities that also can crit. MF's Q, eve's E, Fizz's Q, Irelia's Q, Shyv's Q, Warwick's R all applies on-hit effects and DO NOT crit, similar to Ezreal. Not saying that his Q shouldn't crit, I'm just clearing some misconception
: New Items - Sterak's Gage and Titanic Hydra
Why not rework {{item:3124}} into an item similar to Sterak's Gage, with mostly a similar passive effect when under % hp, and basic attacks granting flat armor and magic penetration, it would essentially be a better offtank item for shyvanna, jax and warwick.

Mecar

Level 30 (PBE)
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