Rioter Comments
: You can't try all of them because they don't need testing. PBE tries to be as similar to live, also in terms of store. When these skins need testing (e.g. because the champion had a VGU), Riot will make the skins available.
Can limited skins come by loot?
: Sorry, this looks like the wrong log. Looks like this is from 4/28 (2 days ago) do you have a newer log?
000000.000| ALWAYS| Logging started at 2019-04-30T20:13:47.802 000000.112| ALWAYS| Begin command line toggles... 000000.114| ALWAYS| End command line toggles. 000000.674| ALWAYS| CFG| Crashpad Enabled 000001.243| ALWAYS| Command line: 104.160.129.228 5207 P8ZCR1ucxfwpGLqh+3IvCQ== 2184598333 -PlayerID=2184598333 -GameID=4306989321 -GameBaseDir=C:/Riot Games/PBE -Locale=en_US -SkipRads -SkipBuild -EnableCrashpad=2 -EnableLNP -UseNewX3D=1 -UseNewX3DFramebuffers=1 -RiotClientPort=51207 -RiotClientAuthToken=jvMTYOBC8Ofy6f8m1UMqQg 000001.245| ALWAYS| Parent process: C:\Riot Games\PBE\LeagueClient.exe 000001.951| ALWAYS| CFG| Command Line: "104.160.129.228 5207 P8ZCR1ucxfwpGLqh+3IvCQ== 2184598333" "-PlayerID=2184598333" "-GameID=4306989321" "-SkipRads" "-SkipBuild" "-EnableCrashpad=2" "-EnableLNP" "-UseNewX3D=1" "-UseNewX3DFramebuffers=1" "-RiotClientPort=51207" "-RiotClientAuthToken=jvMTYOBC8Ofy6f8m1UMqQg" 000001.955| ALWAYS| GameStartData::GameID=4306989321 000002.113| ALWAYS| Build Version: Version 9.10.272.6802 (Apr 29 2019/19:21:08) [PUBLIC] <__MAIN__> ChangeList: 2726802 000002.146| ALWAYS| Live Profiling enabled. Will overwrite old RPD. 000002.423| ALWAYS| LCURemotingClient: Initializing on port 51207 000002.732| ALWAYS| LCURemotingClient: Connected to app process. 000002.778| ALWAYS| CONN| Connecting to address (104.160.129.228) port (5207) 000002.825| ALWAYS| Waiting for response from server... 000006.472| ALWAYS| InitRenderer() enter 000006.481| ALWAYS| r3dRenderLayer::Init(0x000F036A) enter 000006.482| ALWAYS| r3dRenderLayer::Init() exit successfully 000008.577| ALWAYS| Loaded locale en_us via fontconfig 000008.937| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1440, YRes = 900, BPP = 32) enter 000008.937| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device 000009.054| ALWAYS| Detected Adapter 'NVIDIA GeForce GTX 1050' 000010.569| ALWAYS| r3dRenderLayer::RecreateOwnedResources 000010.709| ALWAYS| r3dRenderLayer::InitResources exit successfully 000010.846| ALWAYS| Waiting for client ID 000011.557| ALWAYS| CONN| ALE-19B55FCA 000011.559| ALWAYS| CONN| {"messageType":"riot__game_client__connection_info","message_body":"Hard Connect"} 000011.590| ALWAYS| ROST| CONNECTION READY | TeamOrder 0) Markus Tynai **LOCAL** - Champion(Braum) SkinID(0) TeamBuilderRole() PUUID(61dccd8a-363f-5c67-aae2-f3b3aa35ddad) ConnectionState(Connected) 000011.599| ALWAYS| Server Connection Established. 000011.600| ALWAYS| Set focus to app 000011.646| ALWAYS| Waiting for server response... 000012.171| ALWAYS| CFG| OS Version: 10 Home Single Language, x64 CPU: AMD FX(tm)-6300 Six-Core Processor , 3514Mhz (3 cores) Instruction Set Level 7Physical memory: 8589934592Display info: NVIDIA GeForce GTX 1050 2147483648 25.21.14.1771 Driver: 25.21.14.1771 000012.172| ALWAYS| PlayGame Started 000012.303| ALWAYS| LCUChatClientAsync: Worker thread created. 000012.305| ALWAYS| CreateAudioManager: Create audio manager Wwise. 000012.305| ALWAYS| LCURemotingClient: Initializing on port 51207 000012.305| ALWAYS| LCUChatClientAsync: Worker thread connecting. 000012.316| ALWAYS| LCURemotingClient: Connected to app process. 000012.317| ALWAYS| LCUChatClientAsync: Waiting for active chat session. 000012.344| ALWAYS| AudioManager: Wwise Version v2018.1.1 initialized. 000012.347| ALWAYS| LCURemotingClient: Initializing on port 51207 000012.359| ALWAYS| LCURemotingClient: Connected to app process. 000012.365| ALWAYS| LCUVoiceChatClient: Disabling voice, channel not available at startup 000012.521| ALWAYS| LCUChatClientAsync: Chat session is "loaded". 000012.621| ALWAYS| LCUChatClientAsync: Performing post-connect init. 000012.623| ALWAYS| LCUChatClientAsync: Setup the subscriptions. 000012.624| ALWAYS| LCUChatClientAsync: Initiated retrieval of my friends list. 000012.624| ALWAYS| LCUChatClientAsync: Initiated retrieval of my blocked-players list. 000012.624| ALWAYS| LCUChatClientAsync: Post-connect init complete. 000012.928| ALWAYS| LCUChatClientAsync: Retrieved my friends list. 000013.029| ALWAYS| LCUChatClientAsync: Retrieved my blocked-players list. 000013.798| ALWAYS| Begin Async Loading 000013.888| ALWAYS| Parallel Particle Simulation Enabled. Using 5 threads. 000024.742| ALWAYS| LOAD| LOADING: Begin Game Object Update 000024.811| ALWAYS| LOAD| LOADING: End Game Object Update 000029.321| ALWAYS| r3dRenderLayer::RecreateOwnedResources 000030.661| ERROR| Unable to load character data for 'slime_riftherald_mercenary' and skinID '0' 000030.667| ERROR| Unable to load character data for 'slime_riftherald_mercenary' and skinID '0' 000031.404| ALWAYS| PreloadGlobalEffects 000031.710| ALWAYS| PreloadGlobalEffects Finished 000031.809| WARN| Duplicate key/value pair ([OnKilledUnitOnKillingSpreeTripleKill_YOffset3, 8] in DATA/CFG/defaults/Announcements_CLASSIC.ini 000031.810| WARN| Duplicate key/value pair ([OnKilledUnitOnKillingSpreeUnrealKill_YOffset3, 8] in DATA/CFG/defaults/Announcements_CLASSIC.ini 000031.845| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to GAMESTATE_PREGAME for reason Initialization Complete 000036.625| ALWAYS| Start Main Loop 000036.635| ALWAYS| Waiting for all players to connect end 000036.865| ALWAYS| ALE-P6S77E01: (1)(0.122)(0.000)(34.836)(234.109)(199.395)(1)(10000000)(10000000) 000036.866| ALWAYS| FLOW| Switching Game State from GAMESTATE_PREGAME to GAMESTATE_SPAWN for reason Received StartSpawn packet. 000036.873| ALWAYS| SPN| Spawn Champion Request Braum [Markus Tynai] SkinID(0) NetID(1073741854) 000037.035| ALWAYS| Player Markus Tynai AddPerk = SummonAery (8214) 000037.310| ALWAYS| Player Markus Tynai AddPerk = NullifyingOrb (8224) 000037.325| ALWAYS| Player Markus Tynai AddPerk = Transcendence (8210) 000037.336| ALWAYS| Player Markus Tynai AddPerk = GatheringStorm (8236) 000037.357| ALWAYS| Player Markus Tynai AddPerk = Conditioning (8429) 000037.366| ALWAYS| Player Markus Tynai AddPerk = Revitalize (8453) 000037.366| ALWAYS| Player Markus Tynai AddPerk = Adaptive (5008) 000037.366| ALWAYS| Player Markus Tynai AddPerk = Armor (5002) 000037.367| ALWAYS| Player Markus Tynai AddPerk = Armor (5002) 000037.367| ALWAYS| Player Markus Tynai PerkStyle = Sorcery (8200) 000037.367| ALWAYS| Player Markus Tynai perkSubStyle = Resolve (8400) 000037.367| ALWAYS| Player Markus Tynai BonusPerk = SorResSetBonus (8208) 000037.367| ALWAYS| BannerUserComponent Init 000037.386| ERROR| Animation failed to load: DATA/Characters/JammerDevice/Skins/Base/Animations/JammerDevice_Base_Active.PreseasonControlWard.anm 000039.119| ALWAYS| FLOW| SEJ-74A6B1FA. 000039.122| ALWAYS| FLOW| SEJ-BC89AC41 000039.122| ALWAYS| CFG| MultiplayerSettings Encryption=true Compression=true Logging=false Wireless=false Redundancy=true Threshold=0.003 Resends=20 000039.123| ALWAYS| FLOW| SEJ-6671BCAD 000039.580| ALWAYS| ALE-P6S77E01: (0)(0.122)(0.000)(37.515)(236.619)(199.395)(0)(10000000)(10000000) 000039.582| ALWAYS| FLOW| Switching Game State from GAMESTATE_SPAWN to GAMESTATE_GAMELOOP for reason Received Game Start Packet. 000039.640| ERROR| >>> BuffHashMap::HashToName - Match not found for hash 0aa32391 000039.830| ALWAYS| FLOW| SEJ-8711AB1A 0.122206 000040.445| ALWAYS| GAMESTATE_GAMELOOP Begin 000040.445| ALWAYS| FLOW| SEJ-9651ACAB 000040.455| ALWAYS| FLOW| SEJ-B2890C00 000040.481| ALWAYS| FLOW| SEJ-564AAA32 000040.484| ALWAYS| GAMESTATE_GAMELOOP UpdateVis 000040.632| ALWAYS| GAMESTATE_GAMELOOP AudioUpdate 000040.632| ALWAYS| GAMESTATE_GAMELOOP EndRender & EndFrame 000040.632| ALWAYS| FLOW| SEJ-C00BA518 000040.637| ALWAYS| FLOW| SEJ-891ACC45 000040.637| ALWAYS| PRFW| Detected very long frame: 1.100s 000047.502| ALWAYS| Scaleform handling game exit request. 000047.518| ALWAYS| Scaleform quit game dialog opened. 000048.152| ALWAYS| Scaleform handling game exit confirmation. 000048.152| ALWAYS| FLOW| Switching Game State from GAMESTATE_GAMELOOP to GAMESTATE_PRE_EXIT for reason OptionsFoundaryCallback: Quit Game Confirmed. 000048.152| ALWAYS| Scaleform quit game dialog closed. 000048.165| ALWAYS| AudioManagerWwise::Finit 000048.250| ALWAYS| CONN| Requesting disconnect (20) 000048.250| ALWAYS| FLOW| Switching Game State from GAMESTATE_PRE_EXIT to GAMESTATE_EXIT for reason PreExit Game State is Complete. 000048.250| ALWAYS| Finished Main Loop 000048.251| ALWAYS| FPS Average = 606.012634 000048.251| ALWAYS| FPS Average Minimum = 41.456680 000048.251| ALWAYS| FPS Average Maximum = 32832.847656 000048.251| ALWAYS| FPS Variance = 1075.615112 000048.251| ALWAYS| FPS Slow Count = 3 000048.251| ALWAYS| Total Frame Count = 582 000048.253| ALWAYS| NumFrames = 431 000048.253| ALWAYS| game.frameCount=431.000000 000048.253| ALWAYS| game.frame.ave=17.663528 000048.253| ALWAYS| game.frame.stddev=12.326887 000048.253| ALWAYS| game.frame.spikes=3.000000 000048.253| ALWAYS| game.GPU.ave=8.871355 000048.253| ALWAYS| game.GPU.stddev=31.939434 000048.253| ALWAYS| game.GPU.spikes=6.000000 000048.253| ALWAYS| game.Net.ave=0.030590 000048.254| ALWAYS| game.Net.stddev=0.428154 000048.254| ALWAYS| game.Net.spikes=0.000000 000048.254| ALWAYS| game.StallGPU.ave=12.502189 000048.254| ALWAYS| game.StallGPU.stddev=2.061085 000048.254| ALWAYS| game.StallGPU.spikes=0.000000 000048.254| ALWAYS| game.Inp.ave=0.119967 000048.254| ALWAYS| game.Inp.stddev=0.088167 000048.254| ALWAYS| game.Inp.spikes=0.000000 000048.254| ALWAYS| game.rUI.ave=0.467986 000048.254| ALWAYS| game.rUI.stddev=0.433530 000048.254| ALWAYS| game.rUI.spikes=0.000000 000048.254| ALWAYS| game.rAll.ave=0.998819 000048.255| ALWAYS| game.rAll.stddev=11.280833 000048.255| ALWAYS| game.rAll.spikes=1.000000 000048.255| ALWAYS| game.PSim.ave=0.326574 000048.255| ALWAYS| game.PSim.stddev=0.136324 000048.255| ALWAYS| game.PSim.spikes=0.000000 000048.255| ALWAYS| game.PStart.ave=0.330147 000048.255| ALWAYS| game.PStart.stddev=3.700584 000048.255| ALWAYS| game.PStart.spikes=1.000000 000048.255| ALWAYS| game.GW.ave=0.950884 000048.255| ALWAYS| game.GW.stddev=0.127632 000048.255| ALWAYS| game.GW.spikes=0.000000 000048.255| ALWAYS| game.FOW.ave=0.584112 000048.256| ALWAYS| game.FOW.stddev=1.029292 000048.256| ALWAYS| game.FOW.spikes=1.000000 000048.256| ALWAYS| game.rHUD.ave=1.335186 000048.256| ALWAYS| game.rHUD.stddev

Markus Tynai

Level 46 (PBE)
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