Rioter Comments
: This looks pretty cool. Some questions: 1. Does the RR clone spawn in obviously bad locations or relatively near enemy champions? For example, does it spawn in the enemy fountain/under indestructible turrets? 2. Does the RR clone come from fog of war out of enemy vision, or just instantly appear anywhere on the map including in vision? 3. Is the functionality of R similar to Karma's current R (Mantra)? 4. What is Leblanc's Q if Sigil of Malice was moved to passive? 5. When R copies a spell, does it cast at the same target as the original? i.e. does RW have the clone W to exactly where Leblanc W'd? Does RE have the clone chain where Leblanc chained? Is 2 chainz still possible? 6. What happens if you W, then RW, then W back? Does the clone keep going somewhere? 7. Is the clone created from R still controllable? 8. Does the Sigil of Malice created from R-enhanced spells deal more damage than the regular Sigil of Malice? 9. Does the clone created from R apply or proc Sigil of Malice on targets it hits? Thanks.
> [{quoted}](name=wheresDaMuffin,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=x4tgmm0s,comment-id=0005,timestamp=2016-10-18T20:51:23.085+0000) > > This looks pretty cool. Some questions: > 1. Does the RR clone spawn in obviously bad locations or relatively near enemy champions? For example, does it spawn in the enemy fountain/under indestructible turrets? > 2. Does the RR clone come from fog of war out of enemy vision, or just instantly appear anywhere on the map including in vision? > 3. Is the functionality of R similar to Karma's current R (Mantra)? > 4. What is Leblanc's Q if Sigil of Malice was moved to passive? > 5. When R copies a spell, does it cast at the same target as the original? i.e. does RW have the clone W to exactly where Leblanc W'd? Does RE have the clone chain where Leblanc chained? Is 2 chainz still possible? > 6. What happens if you W, then RW, then W back? Does the clone keep going somewhere? > 7. Is the clone created from R still controllable? > 8. Does the Sigil of Malice created from R-enhanced spells deal more damage than the regular Sigil of Malice? > 9. Does the clone created from R apply or proc Sigil of Malice on targets it hits? > Thanks. 1. You pick the spawn location! 2. It appears where you place your cursor and searches for the nearest enemy champion. 3. It's a toggle, but does not go on Cooldown if you don't use an ability. So, the R use of any mimic'd spell is used first and a clone uses it with you at the same time, then you go back to your regular spells. 4. It's a Scatter Orb. Think of if Ryze got his e on a whole minion wave, then q's it. Perhaps even think of it as the mark half of her Sigil of Malice was put on the passive and the orb half was left as is, but has a spread option. 5. The clone isn't 100% hit rate with W or E if you mimic it, she can miss. 6. The clone is active for 1 second to cast the spell where you mark it to land. 7. The clone is active for 1 second and is to be controlled. 8. Mimic'd spells do deal more damage if you combo correctly! 9. Don't hold me to this one, but I believe not. Hope that was somewhat helpful!
: [Assassins] Artistic Feedback Thread
If anything I had to offer, possibly consider switching the colors on LeBlanc's Passive? Currently it charges the 1.5 duration in gold and changes to purple when ready. I personally have associated the color change to mean purple/red as not ready and green/blues as ready, if that makes sense. The 5 second cooldown is also a slightly difficult to see purple in certain areas of the map, such as the top side around Baron's pit. Thanks!
: HEY HEY now don't blow me up like that. I got excited.
> [{quoted}](name=Riot Stashu,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=AZZhU1PU,comment-id=000100000000,timestamp=2016-10-18T20:16:33.840+0000) > > HEY HEY now don't blow me up like that. > > I got excited. HE PARKOURS OVER WALLS
: PBE Bugs & Feedback Thread: Infernal Diana!
> Looks like Galetta did have her team discuss your initial feedback. It's Thursday, which means additional changes won't be made and the skin is in the process of getting ready to be shipped. A response from KateyKhaos regarding the feedback given on the skin on my original forum post and that response was 4/14, or Thursday like it says. Although disappointed no changes were made the skin, I still do appreciate a new skin for Diana.
: Infernal Diana Loading Slice suggestion.
I do like yours, however it does show less of her body, which I think was their initial goal with that loading splash slice. If there were a way to incorporate more of her body while simultaneously having it look similar to your edit I think it would be fantastic. Thanks for taking your time to do that edit!
: Yo Lunar Avatar! Thanks for the feedback! I'll be sure to pass on the skin/hair blending issue and the issue of the sword being too simple.
> [{quoted}](name=Galetta,realm=PBE,application-id=cMKtzQHY,discussion-id=2Wgf1zxK,comment-id=00040001,timestamp=2016-04-05T20:44:35.066+0000) > > Yo Lunar Avatar! > > Thanks for the feedback! I'll be sure to pass on the skin/hair blending issue and the issue of the sword being too simple. Thanks so much, Galetta! I really appreciate the clarity the ultimate makes if you refresh it, subtle but still really a nice touch!{{champion:131}}
: PBE Bugs & Feedback Thread: Infernal Diana!
Looks great! I do have some personal things I'd like to suggest changes for, if you're open to the suggestions of course! **Physical features** **Hair**: blends too much with her face which can make it look a little too much like a yellow/orange dot. Possibly soften the face or do something more animated with the hair to give it some life away from sitting there(She is a being of fire of course!). I recommend HIGHLY considering doing to her hair with what DJ Sona has on her's. It would create a more natural looking fire on her as well as not having it rest on her back while she runs, which would defy some physics (I may be incorrect) of fire. **Body**: I have seen some comments stating the body armor doesn't seem right, however I personally enjoy it, perhaps trim the hind leg plates down a bit to allow her body to breathe better. The spell effects look fantastic, wonderful job with all of them, but I do have some notes on each. Edit: After testing the skin in around 10 games, I've come to the conclusion of the following spells: **Spell effects** **Passive - Moonsilver Blade**: Her passive starts off great, the first two attacks look fantastic, however the third attack (as well as visual for it being ready) are unclear and cover her body in an unpleasant way, becoming a figure of orange, yellow, and some red. **Q - Cresent Strike**: The spell feels and looks fantastic, I would consider adding a little flare in the middle of the two arcs the bounces between even. **W - Pale Cascade**: Much like the spell above, looks and feels fantastic, I would personally say you could make them less like a sphere of fire and more into a fire dancing around her, like but not exactly similar to FoxFire Ahri's Fox Fire. **E - Moon Fall**: This ability has a great spell effect, color, everything except please consider changing the way it works to have the fire pulse from Diana herself outward, but quick enough to not create gameplay issues. **R - Lunar Rush**: This ability, I really love the different sound effect it has for when you refresh it compared to the consumed ultimate instead (yes all skins have a different noise like this, but this is the most notable) Much like the Q, I would consider a small cosmetic adjustment to make it look more like this being of infernal flame is coming at you with all her power. **The sword** personally reminds me of the Molten Rammus skin, color gradient not much else going on. ~~I'm not sure what her passive 3rd proc looks like, but if like all the other spells, I'm sure it's also fantastic.~~ This sword does have a small smoke effect when you strike someone, but other than that, the sword is just a retexture of any current sword she possess, with minor adjustments. Perhaps change the hilt to a flame, and even consider giving the sword the same texture of similar to a Malzahar W, where it changes in appearance depending on where you look at it. _I would do a TL;DR on this, but unfortunately I feel all of it at this point in the pbe cycle needs to be read, very sorry!_ Thanks so much for the skin regardless if you change anything on it or not, I appreciate a new Diana skin!! Edit: I feel as if I might need to clarify my opinion of this skin slightly more. After seeing little to no changes on it, I am disappointed with the lack of communication on this skin. I refuse to call the skin "trash, bad, or disgusting" because frankly it's not any or all of those things. It's looking more and more like there's very little to no grouping on this project and possibly trying to be rushed out and done with. I really hate being negative about such things, I realllllllllllly do but please do try to change at least one thing on this skin. As it stands, it's 1350 RP and yes it's still worth that price based off the work it has in it. Would many people pay 1350 for it? Of course! it's a great skin concept with a great start, but that's exactly what it is and has been left as currently... A start. I do implore you to please please please have another look at it. It's not a bad skin, it's really not, but just because it's not bad doesn't mean it's what I know and many others know you're capable of as artists. I've given my opinion on what I felt needed fixed and I edited above more clearly and concise with how I feel it could even be better improved on a more precise level. I really do thank you if you take the time to read over and even consider changing something on Infernal Diana, because frankly I wouldn't be making this post and editing it so clearly (from my standpoint) and passionately if I didn't truly care about the current state and future state of this skin. Thanks so much for creating the skin at the very least and I hope we're not disappoint in the end, but even if we are... You did your best and that's all I can ask from you. Thanks!
: (Dec 9th) New Champ Select is Up Again -- COMPLETE
http://imgur.com/KEyfBsP I hit play and I get this when I hit the launch for the teambuilder. :/
: PBE Bugs & Feedback Thread: PROJECT: Fiora!
I really really dig it. Lovely work. :)
: Serious question: Why does a specialist at duelling heal allies ?
> [{quoted}](name=Gelban der Reihe,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=lTz9kOZA,comment-id=0003,timestamp=2015-07-22T23:20:38.419+0000) > > Serious question: > Why does a specialst at duelling heal allies ? It's been said that it's considered the Grand Challenge, which if victorious, she's basking in the victory and the crest below her can signify she brought honor back upon her name. More of less, she's so proud that she's radiating her pride in a form of healing "aura" around herself.
: Fiora Feedback Thread
After playing her several times: The Q occasionally will make her turn around to the last attacked target prior to using lunge. W needs a tooltip update to show it doesn't block turret shots or damage and pretty sure E shouldn't be critting towers/giving the attack speed buff on inhibitors. http://imgur.com/IpJCwSv
: Champion Update: Fiora is awesome!
I'd agree with the Q prioritizing champions over minions needs a tiny fix, but as for the passive it's a 15 second window that you can choose to go in on or not, it has to be fair to some extent and make it harder for Fiora to land (I mean, it would be great if they all appeared in front facing Fiora) just for balance and counter play reasons. I do agree it's not fun if you're looking to continuously pressure someone, but there's pros and cons to every scenario. :)
: tooltip updating for fiora
The Vital does last 15 seconds each way and switches typically from each side and front to back, not in that order of course. As far as I know it's random. Turret shots can **NOT** be blocked with Riposte. Neither as far (as far as I can tell) baron. All other champions abilities and basic attacks however, stay, "One step ahead!" -{{champion:114}}
: From One Artist to Another
I'm no artist, but that's something I could agree with. I'm pretty excited about the Grand Duelist finally being about to duel more realistically. {{champion:114}}
: Fiora is No More.
Let's start with her Q. If you land Q on a target, the cooldown is reduced by 60% which at max rank can effectively take it to a 4 second cooldown. It also auto prioritizes the passive mark if you lunge to that position. Her W now can block all spells and basic attacks (ALL!) and it can do several at once, meaning you can , if timed properly block a Karthus ult and Caitlyn ult, or even a Lee Sin ult and some auto attacks, while reflecting a stun back at whoever is closest. The E's first attack is a slow and the second attack is a 100% critical strike chance, which would give you enough room to move to the Vital, or weak point to activate the true damage which in turn gives a small burst of speed and healing to Fiora. Her Ultimate prior to this ChampUP had very little counter play and was borderline toxic. Fiora being known as a champion to just press R isn't an identity, that's a problem. Her new R applies the max health % true damage PER VITAL. That is a massive amount of damage, which you can honestly pair together with q and e if you were to engage with a W and get at least 3 points down fairly easily. A passive that allows almost constant power to go in and deal a chunk of damage and escape quickly is a fairly strong option to have, her having to commit more to a fight is what she's about, a high risk high reward duelist. Just because you now have to work for damage instead of pressing all her buttons at once doesn't mean it's a bad rework. It means it adds depth to a champion who needed a kit that was more fun to play with and against. I suggest learning more about her kit and the items to build with her as they're not the same anymore before trying to just jump in a game and expect to win because it's Fiora. Hopefully that helps show what she's about a little better. As for the running 360 around something, that's what her old ult basically did, it's more involved and it holds true to a duelist.... She is after, the Grandest of them all.{{champion:114}}
: Fiora does a lot of true damage; too much?
Although that build is capable of doing that amount of damage, keep in mind you'd have to be able to parry the cc thrown at you whilst sprinting around procing the ultimate, to top it off, that build is very lifesteal oriented so if she gets any hard cc successfully landed on her (which isn't hard to do necessarily) she's a goner. However, she probably does need a number tuning... slightly... :P
: Fiora [More %max health true damage in the game?}
This is the first day of testing, all things on the PBE are subject to change, a champion update is no excuse. Without a doubt the number will be tuned down, it's all a base to see where she needs to go to be in a decent spot while still able to hold her ground.
: Yeah! Thanks for bringing this up. The priortization is a little cryptic, but here's the basics: On arriving to her Q's target location, Fiora checks nearby enemies. If a Vital is facing her, she'll hit it, otherwise, if there's a minion within kill range, she'll hit that, and lastly, if neither of those things are true, she'll just hit the closest target, prioritizing champions. Check the image attached. On the left, Fiora will hit the minion because the vital is facing away from her and the minion is about to die. On the right, she will hit the Annie because the Vital is facing her. Hope that makes sense!
> [{quoted}](name=Stashu,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=r467g2ns,comment-id=000e0001,timestamp=2015-07-21T23:09:09.967+0000) > > Yeah! Thanks for bringing this up. The priortization is a little cryptic, but here's the basics: > > On arriving to her Q's target location, Fiora checks nearby enemies. If a Vital is facing her, she'll hit it, otherwise, if there's a minion within kill range, she'll hit that, and lastly, if neither of those things are true, she'll just hit the closest target, prioritizing champions. > > Check the image attached. On the left, Fiora will hit the minion because the vital is facing away from her and the minion is about to die. On the right, she will hit the Annie because the Vital is facing her. > > Hope that makes sense! Would it be possible to program it to always prioritize champions if in range? If you're using your more or less only escape to commit all the way, shouldn't you be given some help, if you've of course remained... {{champion:114}} One step ahead.
: Any Quinn plans?
Isn't it hilariously confusing why some champions have a random ratio that is for some reason almost better than all the others. Honestly if Quinn's abilities just scaled with total ad she'd have a lot less struggles for an identity. That however is easier said than done. If tuned improperly, she could quite possibly be... A problem to say the least. Hopefully we see something in the near future for our, "Behind-Enemy-Lines" duo.
: Any Quinn plans?
According to a few Rioters, Quinn is in a fairly balanced spot, her ratios aren't the best, but her dueling potential is even if not greater than a few other marksmen. I've heard complaints of the ult needing a lower CD to which if I recall correctly it was Phreak who said a Quinn with a lower ult CD who is in a lead can become fairly toxic in a game. I think Quinn needs a few fixes/QoL changes, but other than that if anything her bases/ratios need a slight tuning otherwise she'll remain rarely picked and in the top lane. Just my opinion though. Always room for disagreement. Great character design. {{champion:133}}
: Fiora Feedback Thread
Two things I've noticed so far were that the Q - Lunge if there's a minion nearby (let's say behind) and you flash lunge to a champion in front of you, it sometimes prioritizes the minion since it's closer to dying and it at one point prevented an otherwise clean kill. The second was mentioned prior, but her e on Inhibitor and nexus retains the attack speed until the second half of the charge is either consumed or wears off. One final thing, which may have been my timing was the DoT from for example Brand's W. Although I Parried the initial damage, Brand's passive still went onto me. It did not however happen with his Q, so it might be my timing. Overall, much cleaner and more healthy. Thanks!

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