Rioter Comments
: The cap is pretty much 5-6 since they are 12 seconds long and this occurs only if you can 100% maximum the uptime the final Voidling does not live for long; but I like his damage being shifted to Voidling spam make him sustain damage based on top of ripping apart tanks. Somethings may just be give time to adjust playing against a change plus on LIVE things that may seem broken on PBE may be very balanced or even underpowered on LIVE so focus on how does he feel to play and try to notice any bugs to him rather than trying to figure out balancing on PBE since Riot fixed a lot of bad gameplay health with removal of flat damage on his ultimate (now only deals the pool damage) and toned back his E damage by A LOT which makes him more a tank busting hyper mage with his sustain damage rather than a squishy killer. **** And Malzahar was ALWAYS strong at pushing towers cause of Voidlings and taking objectives because of Voidlings, especially since the Voidlings tank for him rather than himself, even stronger with spell vamp (Gunblade the last of the spell vamp items; a must buy for Malzahar now).
An AP Malz in the live server could take down a tower to 50% health within 10 seconds with 3 incomplete items. PBE AP Malz can do shit to a tower within 15 seconds with 4 complete items. The old AP Malz can clear a whole wave of minions in 10 seconds with 1 spell with 3 completed items. PBE AP Malz cannot even clear half a wave of the minions within 10 seconds with 2 spells with 5 complete items. > And Malzahar was ALWAYS strong at pushing towers cause of Voidlings and taking objectives because of Voidlings, especially since the Voidlings tank for him rather than himself, even stronger with spell vamp (Gunblade the last of the spell vamp items; a must buy for Malzahar now). I am Malz main and have played for 5 seasons and I am telling you these: the new rework Malz is not working well as a pusher with his old AP build; the new Malz will never be as strong as his old self at pushing towers EVEN WITH the AD build. The voidling is 1-hitters for towers and summoning them against a tower now is completely useless (Summon one to hit tower does not make it split). I can summon at least 3 voidlings in the old live version and push the tower down fast (you can see the damage to the tower in 5 seconds; AD Malz in old version, you don't see the tower in 15 seconds if you do it correctly). Now, even with AD Malz, I can stand there for 20 seconds and never get the tower down as fast as I could. > I went all AD and at full build had 520 AD > each Voidling does 260(AD) + 26(Magic) at attack speed 1.33 and I think still gets Armor Pen from Black Cleaver. > > I could kill Elder Dragon in about 8-10s solo And guys, 13 seconds for Elder Dragon is possible even for AP Malz with 4 items. If you are telling me you need that full AD item build for soloing dragon, it's ridiculously stupid even for an AD Malz player. What I can see from the current patch: Malz is no longer a laner but a better jungler. He no longer has the pushing power and wave clearing ability as he used to have. His DOT spells are neutered to null. The Voidlings are weak for AP Malz. He can be a tanky mage that goes in for a 1 for 1 kill in melee range with full combo (does not apply to tanky health regenerating targets as well as any targets with 1 MR item). The Gate does not suit any of his new role. Verdict: Delete the champion and refund all RP and IP for people who own Malz. Release a totally different champion instead. And you guys can dislike and disagree with my opinion, the last time I wrote on this board about rework and new champion release, Riot has to follow up with a new patch after its release. I told them the fucking number is broken and they have to fix it after the release, my comment got downrated and disagreed the whole time until the patch fixing the broken number. I don't have 20/20 hindsight, I have seen it coming before it hits you. If it wasn't that Riot is making a change to my main, I don't even fucking bother to write on this board ever again. BTW, notice how the number of viewers and active players are dropping, I knew it will be happening 2 seasons ago. Well, that did happen. I wish League will be falling even harder with the hard-headed Rioters not seeing what shit they have done to this game. I am done with this bullshit of giving Riot a helping hand. When was the last time they actually take note from those people who made the right call at the beginning? Not ever. (No reply and not replying, you can throw me with whatever you have in mind, I am not even bother reading this shit again; just hit the down-rate button, it will do the trick)
: I have only played a single custom game with bots and one blind pick: * Really like the satisfaction of landing a Q. * W feels like it is on too short a cooldown (might have been because of the people I was playing against, who would always focus my ally and never me) * I think I agree with the people who say that E feels out of place, perhaps a bigger AoE without the root would be nice, Soraka has never been a CC focused support and adding the slow on Q already feels like its pushing it. If the E were to be kept, then I think a small transition animation on the snare would make it feel more impactfull. * I also agree that Q needs a slightly bigger AoE or a lower ratio on missile speed as it moves away. 1) Her laning is really fun, both as and against, not too oppressive or too hard on soraka. 2) Her mid game skirmish phase is AWESOME, for Soraka at least, I can see it being frustrating for her opponents though. 3) I haven't had a game that lasted more than +- 30 minutes with her, so I cant really say much about her late-game. All in all I love the new 'raka, she is like a Nami without CC. {{champion:16}}
.......You could delete this comment if you didn't really put some efforts in doing some research........ Personally, they should stop you from helping out in the PBE. This is clearly a spam.
: As a person who played soraka a significant amount in season 3 and early season 4 this rework is literally killing me. I loved the spammy feel of old soraka's q and you killed the only reason she was ever picked as a support. She was supposed to be a tanky heal and mana battery. By removing the armor bonus from her w you made her heal near insignificant and the fact that it costs health makes you much less inclined to heal people while you are tanking damage in a fight. Her E also now feels very inconsistent based on the fact that the 50% slow on her q is barely enough to allow her to land the root unless she has some other cc spam champ on her team. Please for the love all that is soraka do not push these changes to live or if you do they need some major tweaks. Possible tweaks: --Make her q fall at the same speed no matter the cast distance as when trying to help chase it is near impossible to land the slow on moving targets --Move the slow from her q to her e and increase it slightly --Give her q the magic resist debuff back --If you are going to make her heal cost health and mana decrease the amount of mana and give her the armor buff back --AND PLEASE ABOVE ALL ELSE INCREASE HER BASE MOVE SPEED! I know I am just another angry player when it comes to this, but seriously for once listen to the players that actually care about the champion as she is. This change will hurt raka more than help her in the long run and she will see significantly less play across the board.
I can only agree with the falling speed of Q and her movement speed issue. If you build Soraka tank in the current ARAM, you will see why they have removed the armor buff and the magic resistance debuff. I can actually go in 1v5 and deal a significant amount of damage while causing disruption at the same time as a supporting champion. Yet, in Summoners' Rift, she can't really do much in her current kit, that's why they have to make some new changes that shift her back to a Sustain Support.
: I can't quite put my finger on why, but new Soraka just isn't fun to play. All of her abilities definitely feel rewarding, but she just doesn't feel fun. Maybe it's the new Starcall. Having the time to impact change based on how far the ability is cast in relation to yourself is adds a steep learning curve for a champ that use to be easy to pick up and play. Personally, I would prefer for a normalized impact time in exchange for reduced values on the ability. Also, if Soraka is calling down stars from the heavens, why does her position in relation to the target affects impact time? Touch of the Cosmos feels weak and not being able to reliably heal myself makes Soraka feel really squishy. I want to be close to my allies and in the fray to use my abilities effectively, but even if I land a Starcall, I'm so squishy that the heal is made negligible near instantly. Again, Touch of the Cosmos does little to help even if you do build a bit tanky. And to be honest, she's not going to have the gold to get tanky AP items even if she wanted to as a support. Most supports that have to do their job in melee range get free defensive stats in some form(Taric, Braum, Leona, Threst, etc). I think it would better to give her a version of Wukong's passive. Let her gain bonus armor and magic resist based on the number of ally champions nearby. Also, Soraka's heals are at their best on allies with low health. However, Morellonomicon automatically makes your abilities apply Grievous Wounds to champs below 40% health. It's a common purchased item on many popular mids and absolutely hard counters Soraka. I dunno. Overall, if I want to play a healing support, I would rather play Sona as her heals are just as good in terms of practically and usability, and she brings more to the table than Soraka. And of course, Sona is now easier to use than Soraka.
I agree with that varying speed. That really doesn't make any sense at all. However, **Touch of Cosmos** isn't that weak if you think about the late game scaling. Of course, since she is support mainly, there is no reason to give her an insane amount of AP boost, right? You have to consider the aim of the rework and why they are making that change. And of course, if the healing passive from **Astral Infusion** is so significant, she will be the same annoying Soraka that can heal everyone up without any loss. I agree that she should get a defensive bonus as a passive, but it doesn't suit her theme as the Starchild. Why does a Starchild get bonus defensive stats when there are allies around? Mid laners can hard counter Soraka with Morellonomicon? .......That happens in teamfight or when mid roams to the bottom, but would normally a mid laner build an item to counter only the support of the other team? I mean Soraka doesn't have damage and probably not really a possible and easy-to-get-to target unless she mispositions herself badly or takes the wrong path. Sona does bring more tools for her team, but in term of healing power alone, Soraka is much better. And Soraka's Equinox is more powerful then Sona's ultimate since it has a lower cooldown with a longer duration for overall CC. I can't argue that Sona is easier to use than Soraka, but like the current Soraka, it can counter certain champions whereas Sona might not be as effective. in terms of their practical usability, they are not really that far apart, though Sona still has more to offer.
: To begin with, I was a Soraka support back in Season 2, not really that good but eventually knowing how to play her well as a support. By the time Season 3 began, she is one of those supports that no longer favors her team because of the meta and many other reasons. People were starting to play her mid/top. By Season 4, I rarely see a Soraka in my bottom lane nor the enemies' one. Frankly, only when the pick favors her into the game, she has nothing to offer except the silence and heal. Now, base on all the new changes and the possible situations I can foresee in matches, furthermore with past experience and over 2000 matches as a support, I will analyse each of the new abilities and suggest modification according to what the designers are aiming to do. First of all, the aim of the rework is to empower Soraka and also change her current passive play style into a more rewarding one and proactive support. Using the aim as the primary reference, here are the comments I have for her new stats and abilities: **Stats changes:** I understand that the change makes her into a late-game scaling champion, but most Soraka players are having the problem of getting levels for the late game. As a support, I have adapted to Leona, Braum, Thresh long ago and I can easily make good initiation against a Soraka, making sure she doesn't live to see tomorrow. I am not sure why the movement speed should be reduced in the first place. Even with her new Equinox, I am sure many of us can dodge that and Flash chase afterwards. Her new passive Salvation is a mean to get to a dying ally much faster, but how is that going to help in a 2v2 bottom lane fight at all? It doesn't even really make a difference. At least, keep her movement speed as it is since she still has no promising escaping mechanism. I am not sure how cruel can others be as an aggressive support, but I have to say I am brutally merciless when I see a Soraka. All my CC will be on her mainly and my ADC will kill her. And if that didn't kill her, all her new abilities will be punishing me hard. I see her a hope in her, so at least, please, as an enemy of Soraka, I am begging you, KEEP HER MOVEMENT SPEED unchanged. For justice and world peace. New Passive - **Salvation and Touch of Cosmos** **Touch of Cosmos** is a great passive as it goes along well with her into the late game, I have nothing to say for **Touch of Cosmos**. As for **Salvation**, this passive is not really useful in all stages of the game unless this support Soraka uses Teleport. The only sitaution where the Soraka is too far away and she needs to heal her allies apart from using **Wish**, the remaining option leaves to Teleport. Honestly, I have seen a Challenger smurf playing as a Soraka with her lv27 account, she took Flash too instead of Teleport. So what sanity is there for making such ridiculous and useless passive on a healing base support that heavily replies on sticking to her ADC/team all the time? She should never be that far from her allies and if she has gone far enough, how is that 70% movement buff helps me getting to my ally fast enough? You might as well give her a 3-seconds-cooldown Blinking ability like the Stalker in Starcraft 2 then. I bet US$100 that 3-seconds-cooldown Blinking ability brings you faster than a 70% movement speed buff within 2500 range. Suggestion for **Salvation**? I do agree making her into a late-game champion, so if there is one more thing a Soraka needs for late-game, I would have to say her mana pool. So how about a 0.20 mana regen per 10 seconds aura that scales into a maximum of 0.50 mana regen per 10 seconds aura? It's very little to be honest but that little bit of mana regen could just keep her a little bit longer in teamfights and in the long run. She also provides that tiny bit of mana regen for her team. It does cover a little for her mana issue and also for her team. A better supporting passive then a lame 70% movement speed that does really nothing. Imagine ADC and support are focusing a Soraka instead of the ADC, (To be continued)
when is that passive EVER going to help her then? Abilities - **Starcall** As a science student, I don't understand **WHY** there is a difference in the speed of the **FALLING STAR** when it falls further away from Soraka. Seriously, things falls at a terminal velocity on Earth if you start dropping the same item at a certain height. So why does it fall faster when it lands closer to Soraka and slower when it lands further from Soraka. It's already punishing enough that she is fragile and weak in the beginning with no escaping mechanism and no real form of CC, and with this varying speed in the landing star, damn, she can't chase enemies but can only disengage better. I understand why she should not be made to chase her enemies, but making that speed variation is just too harsh. And this skillshot might not be used for chase but to disengage beforehand. That speed nerf for a further location doesn't help her much in disengaging nor engaging at all. The slow percentage isn't that high to make it a perfect tool, so for humanity, please keep her **Starfall** landing speed the same. Unless you are changing the name of this ability to "Soraka's Beam" or something, I don't see why you should keep punishing her further if you are sincerely making a rework to rescue a dying champion. **Astral Infusion** One sentence: **I love you guys, Riot.** While the old Soraka is hell of an annoying naughty kitten throwing her claws at random and running around with a never-ending medkit that can magically restore health to both her and her mate, this new Soraka is **REALLY** sacrificing herself for her partner. Well, all good supports should be doing that. This is a new punishment for the Soraka player, in return, the passive of **Astral Infusion** offers reward for good performance by landing skillshots. Of course, the price is paid for more and the return is usually less. It's obvious how this would affect her health in the early game but less significant as it goes into the late game. Even the mana cost is reasonable since this will keep her mana pool low even if she only uses **Astral Infusion** for healing purpose. This is by-far the best rework ability that fits the aim and also fits the champion itself. Now this is what I would say: Perfect! **Equinox** I love this new ability. It offers a great zone of control for zoning and other purposes and it doesn't hurt our ADC's precious little minions. Too bad it doesn't save our ADC from getting killed by minions though, but it doesn't offer many things that the old Soraka couldn't offer. The rooted duration is also rewarding enough to discourage Soraka players from using it for poking purposes. The cooldown seems a bit too long for early game as it is the primarily tool for disengaging and initiation which still makes her playstyle a bit......passive........like poor old Nautilus having a too-damn long cooldown for his shield in the old days. I think the team should deserve some merits for creating such wonderful ability. **Wish** Thank you! The cooldown is a bit too long, but it also means that any Soraka players will have to pay attention that whether the activation of **Wish** for one ally is still worthy as it was before. Activating at the wrong time means a heavy price will be paid in the next 160 seconds. Apart from that, the new boost also encourages Soraka players to use **Wish** near the end of the teamfight as its game-changing mechanism kicks in. This is also a demonstration of how a good rework should be. Keeping its core intact while bringing in new elements to achieve the new aims. Overall, I love the new rework of Soraka. Though I am a bit worrying for how these new changes are affecting those who use Soraka as top/mid. Hopefully, please, spare that movement speed nerf and change **Salvation** to something else. For love and peace or whatever, just let her have some little speed and give her a better passive.
: Soraka Rework Feedback Thread
To begin with, I was a Soraka support back in Season 2, not really that good but eventually knowing how to play her well as a support. By the time Season 3 began, she is one of those supports that no longer favors her team because of the meta and many other reasons. People were starting to play her mid/top. By Season 4, I rarely see a Soraka in my bottom lane nor the enemies' one. Frankly, only when the pick favors her into the game, she has nothing to offer except the silence and heal. Now, base on all the new changes and the possible situations I can foresee in matches, furthermore with past experience and over 2000 matches as a support, I will analyse each of the new abilities and suggest modification according to what the designers are aiming to do. First of all, the aim of the rework is to empower Soraka and also change her current passive play style into a more rewarding one and proactive support. Using the aim as the primary reference, here are the comments I have for her new stats and abilities: **Stats changes:** I understand that the change makes her into a late-game scaling champion, but most Soraka players are having the problem of getting levels for the late game. As a support, I have adapted to Leona, Braum, Thresh long ago and I can easily make good initiation against a Soraka, making sure she doesn't live to see tomorrow. I am not sure why the movement speed should be reduced in the first place. Even with her new Equinox, I am sure many of us can dodge that and Flash chase afterwards. Her new passive Salvation is a mean to get to a dying ally much faster, but how is that going to help in a 2v2 bottom lane fight at all? It doesn't even really make a difference. At least, keep her movement speed as it is since she still has no promising escaping mechanism. I am not sure how cruel can others be as an aggressive support, but I have to say I am brutally merciless when I see a Soraka. All my CC will be on her mainly and my ADC will kill her. And if that didn't kill her, all her new abilities will be punishing me hard. I see her a hope in her, so at least, please, as an enemy of Soraka, I am begging you, KEEP HER MOVEMENT SPEED unchanged. For justice and world peace. New Passive - **Salvation and Touch of Cosmos** **Touch of Cosmos** is a great passive as it goes along well with her into the late game, I have nothing to say for **Touch of Cosmos**. As for **Salvation**, this passive is not really useful in all stages of the game unless this support Soraka uses Teleport. The only sitaution where the Soraka is too far away and she needs to heal her allies apart from using **Wish**, the remaining option leaves to Teleport. Honestly, I have seen a Challenger smurf playing as a Soraka with her lv27 account, she took Flash too instead of Teleport. So what sanity is there for making such ridiculous and useless passive on a healing base support that heavily replies on sticking to her ADC/team all the time? She should never be that far from her allies and if she has gone far enough, how is that 70% movement buff helps me getting to my ally fast enough? You might as well give her a 3-seconds-cooldown Blinking ability like the Stalker in Starcraft 2 then. I bet US$100 that 3-seconds-cooldown Blinking ability brings you faster than a 70% movement speed buff within 2500 range. Suggestion for **Salvation**? I do agree making her into a late-game champion, so if there is one more thing a Soraka needs for late-game, I would have to say her mana pool. So how about a 0.20 mana regen per 10 seconds aura that scales into a maximum of 0.50 mana regen per 10 seconds aura? It's very little to be honest but that little bit of mana regen could just keep her a little bit longer in teamfights and in the long run. She also provides that tiny bit of mana regen for her team. It does cover a little for her mana issue and also for her team. A better supporting passive then a lame 70% movement speed that does really nothing. Imagine ADC and support are focusing a Soraka instead of the ADC, (To be continued)
: Played a game with her. For some quick background, I'm a Cass main and primarily a Dominion player. These are my initial impressions/feedback. * **Bigger emphasis on Strengths/Weaknesses.** I feel by balancing more of her power into her E, you're heavily punishing players that can't reliably land her Q. I felt her old kit was punishing enough which kept most players away. * **Free CDR.** I know everyone is jumping for joy with this, but if you were a Cass main, you'd already know that CDR is basically useless on her. Her Q cooldown is at a low enough value that CDR doesn't really do much for it. Her ult is up basically every teamfight with or without CDR. The only thing it really helps is her W and hey, it was nerfed too. * **Nerfed Q** Now that you gutted her Q, Twin Fangs is now her ~~main~~ only source of DPS. One thing I really liked about Cass was that she was sort of LoL's DoT (Damage over Time) class. It felt good to watch your poison slowly whittle your targets down and being able to go in for the kill with Twin Fangs. Now, your poison basically does nothing and essentially serves just as a setup for your Twin Fangs. Q is also noticeably harder to land now. More than ever, Cassiopeia is now a glorified AP mage version of Urgot in terms of DPS setup. * **More power. Same problems** This kind of ties into what I said earlier. You made her damage potential stronger and her weaknesses greater. Sure, you probably think you offset it a bit by buffing the speed bonus on her Q and the slow on her W, but that means very little. Cass's problem has always been once an enemy gets on top of her, she's essentially dead. Once a Yasuo, Ahri, Kha'Zix, etc. gets in your face you can only do one thing: Try to kill them before they kill you. Movespeed is useless when everyone has some type of slow that cripples you and your own slow is best used pre-preemptively, not when the enemy is already on top of you. This isn't even factoring in the threat of gap closers. Obviously, she shouldn't have a guaranteed escape in these type of situations as her damage potential is too high for that. However, I feel Cass's kit is far too interesting to be relegated towards "Protect the Kog" style comps. It would be great if she could occupy a middle ground. Not as team reliant as say a Kog Maw or Vel'Koz, but she shouldn't be able to fend for herself as well as a Zed, Ziggs, or Orianna. Maybe, she already occupies that space. I don't know, I'll have to test more. In one dominion bot game, I was able to get about 170 stacks in 12mins. I'm not sure if it will need to be adjusted for live or not as there are not enough Dominion players on the PBE to test with, but I think it will be very hard to reach 375 stacks in a Dominion game against actual human players. I still need to do a lot more testing on her mana usage and testing in general but I'm assuming I'm still going to be building an Athene's every game for the mana regen and the MR to help against enemy mages. How effective E is over her old passive for mana sustainability will heavily influence her itemization paths. I feel pre-rework Cass was more fun to play because: * **Her power was distributed throughout all her abilities.** E was her main source of damage and Q was needed for the setup, but landing all her abilities in general felt more rewarding. I didn't feel like I absolutely had to land and time all her E's perfectly to kill a target like I have to do now. * **Being a lane bully is fun.** It is. * **Thematically, it felt great to whittle your targets down with your poison abilities.** I'm not saying that's not possible anymore, but the emphasis has definitely been placed on Twin Fang burst. In summary, I may sound harsh and probably exaggerated a bit because **I'm just nitpicking.** She seems to play pretty much the same, if only a bit harder to use because of the increased delay on her Q. I assume this is one of the trade-offs for giving her more power. The free CDR should ease the pain a bit. This was my **one game Dominion** impressions/feedback.
Hi, since your post does have similar opinions I have, I have decided to reply to yours instead of commenting on the original post. I used to play Cass support and as mid. After the re-work, it's obvious she will be suffering mana issue much worse than Olaf. Her Q works similarly to Karthus Q which makes it fun to play and the skill cap at the top of the champion list. The Twin Fang is her basic DPS, it's not really necessary for Riot to buff it even more since most Cass players have learnt to use this skill to perfection in close range. However, the visual cue for Twin Fang is really great and it clearly shows which target is currently poisoned. I have nothing to say for her nerfed W if Riot is also nerfing other mid laners with AOE setup similar to Cass. Her W is a great skill for countering minion clearing skills/wave pushing skills. With a reduced damage on her W, her effectiveness in countering those champions sharply drops. I do understand the shift of role and focus for those changes, if that's the case, I would rather have her W like Wukong, where she sprays her poisons at her target and 2 units next to it. Though what I am suggesting would brutally make Cass even weaker, the suggested change would be a step closer to what Riot wants to turn her into. Her Ulti has always been unreliable and unpromising. The cooldown does give her some power, but the new cooldown is still......far less promising when it is compared to most other mid lane champions who have even lower cooldown. Anyway, I don't have any hopes in seeing neither the Riot responding to a detailed and precise comment nor the general community approving my post based on the history. Overall, Cass is less fun to play after the re-work. The 400 stacks cap though, I would say it would be fairly easy to get that in Rift but not for the other game modes. It's nice for you to point out the different. It would be a great reference for Riot to design specific property of her passive in the other game mode. BTW, Argodis, since you are playing in Dominion, it will be fairly easy to land Cass's W and R so I strongly suggest you testing her out in the Rift.
: the more OP the Bots are the more i wish i could play as them instead of against them.
> the more OP the Bots are the more i wish i could play as them instead of against them. BTW, I seriously think that the DoomBots need to be URF. It's still not hard enough for you nor me.
: Doom Bots TOO OP
> I believe doom bots should be nerfed a bit > it is fun but the tibbers is like 3x the size and does too much damage DoomBots are too strong? Well, there are too many teams of Bronze+Silver can defeat the 5bombs already. If you think it's too hard, go back to Intro Bots and the other ones. No one is forcing you to play a difficulty you can't deal with. Just stick to 1bomb and practice hard till you can 1v2 them. Or 1v5 Intermediate Bots in Custom. Practice harder to win them, then go back to DoomBots. And yeah, I have already 1v5 Intermediate Bots, so don't say it's impossible. Riot, time to give us a harder difficulty than Intermediate AIs.
Rioter Comments
: Actually, the deadliest lane I've seen up until now was Aatrox+Swain. I played it in 2bombs vs Wukong-Cho, and we ended lane like 8/3 or 10/3.
Seriously......I can 1v2 top lane and even kill them (double kill) at 5bombs.....You gotta be kidding me when you tell me that you can die twice to them at 2bombs...... Well, that's why my request is valid from my point of view.....They need to be U.R.F. at 5bombs while you can hang on to your 2bombs, I want to see HELL in 5bombs. I sincerely want no living players on Earth to win at 5bombs. BECAUSE IT'S 5BOMBS, if 2bombs is not that hard, they have to make 5bombs really a challenge. It's still not that difficult in the current stage, so it's not really 5bombs but a 3bombs..... So why are they labeling it as a 5bombs? Just simply to make them look scary? I want to see myself getting wrecked if it is indeed a 5bombs.....not some shitty Bots that are not crazy enough to be branded as 5bombs. U.R.F. them and give us HELL. It's not a 5bombs if a mixed team of Silver and Bronze can beat it. Make it harder so that even the Challengers are suffering. If Riot's AI Team is going to teach us a lesson for despising the AIs, then punish us HARDER!!!!!! I challenge the AI Team to this, long as there are more than 20% of the PBE users are beating the 5bombs, just rename it to 3bombs. It's a shame that your 5bombs bots are not that strong. It's a disgrace that they can't beat the Challengers if it's 5bombs.
: Doom Bots of Doom Enabled on PBE!
Frankly, after finishing the 5 Bombs one, I am kind of disappointed at how weak they still are. They do like kind of overpowered at first and I was happy with that. They even know how to ambush from nowhere and make great perfect flanking which are impressive. But their old bots mechanics are still flawed. It's pretty easy to bait it and poke it till it can be burst down. Normal players might have a hard time when they see those abilities. But after studying 2 times, most of the skills can be dodged easily and simply not strong enough. As scary as it appears to be, the bots sometimes really fail their combo so hard and give players so much time to punish them. Although I have to admit, if you do try to fight them with a melee champion, you may not even live to see Surrender@20 marker. They are made to be OP at range. But when they failed their skillshots, they are quite vulnerable, only a few of them with a backfiring passive has proven that there are still surprises in the can. Yet, the new randomized skills......I don't really see them making new skills at all. It would be great if you can bots that will add an additional skill to their current skills after each of their death. That means the more they die, the more powerful they will get. Surprising TP at dragon and getting dragon are not surprising enough, but that blue buff steal was really a nice stunt. I can't wait to see them taking Barons too. It will be great. BTW, they can farm their CS really well, at least better than most average players. As always, I really appreciate how the AI team has finally made a huge progress in DEFEATING the human. But the challenge is not enough. Please create HELLBOTs, the Doomsday Bots are not strong enough to take on the LCS players nor defeating the human. I wish I could live to play against the old legendary AI Bots that have defeated all human testers in the past. Not sure if it's a myth or not, but some players did mention there was a time when the BOTs were made to be so strong that Riot has to remove them before releasing League of Legends. It was said that they had defeated all of the elites in Riot. If it is possible, release the HELL upon us all. Let us fight against the HELL Bots. Doom Bots are DOOMED and it's time for them to take a break and RIP.
: Doom Bots of Doom Enabled on PBE!
**You finally make my dream come true. The BOTS are RISING!!!!!!**
: Caitlyn Splash Feedback
thanks for the information on Cait new splash.....I just noticed Urgot's nipples have been removed....... Can anyone explain that?
: Since we're not getting weekly IP and RP anymore can we reduce the price for fune pages and runes
The rune pages are basically free if you buy the Starter Pack as suggested in the official post. You should have got enough IP for almost any runes you need.
: [Google Chrome] PBE website dosn't work on chrome
I am replying through a Chrome Browser. Probably your setting problem not the browser or the website error.
: Of course I knew how to take advantage of the old traps and how strong they were. They always had a lot of power in them, you could place them in the enemy jungle to show the enemy jungler for quite a long time, you shred tank armor and MR and you could use them to push the wave a little bit, but my point is that despite the skill always having that power it never felt satisfying to use *outside* of its raw power. You just sort of put them down any time it was off cooldown in a bush or a likely enemy path because you can. Cait trap however, when you put a Cait trap down and someone steps in it, it's satisfying because you can really take advantage of it. Regarding the spear change, it is true that I didn't even try to hit it through minions because I wasn't used to the ability to do so, however even if that may potentially increase her laning, it's a pretty huge nerf for the rest of the game because hitting the spears will be a lot more difficult now. Like I said on my post, that was my experience with the full AP Nidalee, I haven't tried bruiser Nidalee nor have I ever played it even on live.
You really should try it then. I remembered my friend playing a bruiser Nidalee in the past, he 1v1 a Jax without any help......Now that's OP (Of course, skill related too, not just item build).
: Bought runes that took IP but didn't give me runes
This bug has been reported before the current patch. They still have not fixed it yet.
: Assumptions: - Power has been intentionally removed from her spears. - Her primary power source is intended to be melee (ie: Hunt) Core strengths: - I'm enjoying the range dictation. Traps for spacing, EmpPounce for closing the difference, and stuff like Swipe > Reverse Pounce for fast getaway trades. - There's definitely a lot of kill pressure on Hunted targets. - Early-mid game spears don't seem weaker at all. - Changing Pounce/Swipe controls from "Forward" to "On-Mouse" took a bit of getting used to, but IMO they're far more responsive and consistent now. - The amount of damage Cougar can dish out with Mage Runes/Masteries and a mere {{item:3092}} is kinda nutty. I'm predicting {{item:3174}} {{item:3157}} rushes for AP Top/Mid in the future, because oddly you don't need THAT much AP for Nid to hurt. Core weaknesses: - EmpPounce is the only remotely practical use for Hunt. EmpTakedown and EmpSwipe both require you to either Spear > RegPounce > Walk/BushWalk > Emp which has a longass delay that can just be walked away from, or else have your opponent stand on a trap for some reason while you're already on top of them. - The bonuses on EmpTakedown and EmpSwipe are both extremely dull "Moar Damages" - Traps don't *feel* like they're doing any more damage than the old ones. Or maybe that was intended. - Traps are an absurdly unreliable method of applying Hunt, especially considering that they'll frequently get popped when you're nowhere near the trap. The only remotely reliable method is her spear...but... - The Spear hitbox went from disjointed to phantom. There were a few too many times when the particle passed cleanly through an enemy character model yet it didn't register. I'm not expecting a hitbox increase, but the particle still needs more adjustments to match the hitbox. Other notes: - For what little I tried of Nidalee, it seems as though CC is less of a factor than most people expected. You can still sit on the outside and throw spears/traps like a wuss, only now you can actually get in melee range when needed...instead of needing to already be in melee to get in melee. - Having said that, **targeted** CC would probably be the bane of her existence. Well, it would be if 90% of targeted stuns weren't attached to champions who got nerfed out of existence. - The reset on Pounce is NOT a disengage tool. Not in the slightest. Cougar is entirely dependent on either winning fights harder, or being tanky enough to eat teamfights with her face. This is also why I think that AP Nids are almost completely dependent on rushing {{item:3157}} - No input on her bruiser build, but I'm expecting it to just be {{item:3078}} > Tanky/CDR. Her AD scaling is too ungodly horrible to justify stuff like {{item:3074}}{{item:3035}}. - {{item:3153}} could become a thing, but I don't see it being worthwhile.
Of all the comments posted so far, yours is by far the best. I did go for the {{item:3174}} after Doran's Ring. The damage spikes sky high from that point onward. If I get {{item:3157}} next, the dueling power and poking power of this new Nidalee will be enough to go for more kills. Traps are not doing that much dmg as it was, but it is still doing decent damage. The Pounce reset is like Kha'zix/Katarina's skill, it is making her stronger in teamfights when she is winning. The spear hitbox is okay, it actually gives me the opportunity to aim between minions and hit the target behind them. It was a bit of a fluke but that one shot feels great. BTW, based on your analysis/feedback, I got a strong feeling that you will be able to handle more champions than before with the new Nidalee.
: As a Season 3 AP Nidalee mid main, after playing the new Nidalee in a custom, I was quite disappointed to be honest. I understand the live Nidalee is toxic design, and I think the concept of the new Nidalee sounds cool, but I think the actual product is just not very good. The reason to pick Nidalee on live is long range nuke, safety, siege, poke and sustain and she also had a few other things that made her great, but what exactly is the reason to pick the new Nidalee? Her kit seems extremely high risk low reward. **(NOTE: This is my experience going AP, I haven't played bruiser or ever played bruiser Nidalee before so I cannot comment on that.)** Her concept 'feels' nicer, but it isn't worth it if you lose the game for it. To get the hunt started you need to hit them with an ability, spear is hard to hit (especially with the hit box nerf) and the trap can't be used in an 'active' situation either so already it's awkward here and then when you do get on the hunt, either two things can happen (and this is one of the problems with Rengar): 1) You kill the target. 2) You don't. This is the same issue that Rengar has, but the difference is that Nidalee cannot instantly 100-0 someone with cougar invisibly from 600~725 range away. It seems with the rework that Nidalee is trying to be moved towards most of her damage through with cougar form, but this will not work if she's still going to be designed around a full AP build. A melee squishy AP champ that doesn't have insane burst or blinks/dodging is always going to be bad. Which means from here either 1) Nidalee becomes an AP assassin (which I think would be extremely toxic for the game) 2) Nidalee is forced to become an AD bruiser, which despite not being the same Nidalee that me and other AP Nidalee players loved to play, I think is the more viable path here with the current kit. If bruiser is the way you decide to go with her, I think her AP scalings should be scrapped and she should be given some AD scalings instead. Aside from the issues of incompatibility with being AP, another thing that bothered me was that trying to pounce onto a hunted target from the max range was kind of frustrating, to bring up Rengar once again, you right click your target once and then once you get to the max range you'll leap to them, but with new Nidalee you can pounce too early and screw it up, so it would be nice if there was a way to 'lock on' to a target where if you put your mouse on a target and press pounce, Nidalee will pounce onto them if/once you get in range of it. The new spear is very frustrating to attempt to use, if the hitbox is going to be this small I think the speed of the projectile should go up. I also feel that if you were going to go with a 'hunting' theme, it would have been a more logical idea and also more fun to play, to make the traps have a bit of CC so that you feel like you've 'caught' something. The Nidalee traps were never satisfying to use before, they just used to reveal for an obsurd amount of time and the armor/mr shred was a huge amount of power. When the traps still don't have CC and don't shred armor/mr they just don't feel nice to use at all. Obviously this is just my opinion but based on this kit I think Nidalee should be changed from AP to AD Bruiser in the same way that Master Yi was changed from AP to AD in his rework. I hope this is helpful feedback
Well, I guess you were too used to the big spear hitbox, actually the smaller hitbox does give you the new possibility of hitting your target behind the minions. Only if you can make that aim......the speed is fine, dodging or hitting it is still possible. BTW, it sounded like you don't really know how to make use of the old traps and how advantageous it is when you use them properly. The new design actually buffed Nidalee in all aspects and opened up more flexibility. But since you are used to AP only build, it's not surprising to see you doubting this new design.
: its actually very silly i think, i feel almost bad for hitting spears where literally every other skill shot in the game would hav hit the minion, but on the other hand some spears which look like thie thi arent hitting, mayb 20 is too thin? 40 would be about right i think between new and old
The smaller width the better. If you are good enough, your spear can pass through minions and hit your target. I just did that and it feels great.
: So far from testing Nidalee she feels a lot more satisfying to play. It feels more costly to miss a spear but hitting it also creates unique situations where the opponent knows you have the advantage and so do you so they attempt to hang out of range which creates a predator and prey kind of situation. I feel like the spears are almost in the perfect place they just need a slightly longer cooldown in order to give opponents a justifiable opening to take an advantageous fight. I like that the changes have given a proper balance between using human and cougar form, human form being used to set up opportunities to go cougar and burst down an opponent. I do have a question, is Takedown supposed to proc on-hit effects? A friend asked me about this while we were testing her together and I don't remember if it does or not as he was wondering if it is able to proc lich bane.
I agree with the longer cooldown on the spear part. That would definitely give a good opening, but team combination will cover that part anyway...... You do seem to know how to use the forms well, I guess you know how to make good use of those 2 forms and each of the abilities to counter more champions than before? It used to proc lich bane so it does.
: Nidalee Gameplay Update Feedback/Bugs Thread!
I will make things simple and answer the questions: Are Pounce and Swipe behaving the way you’d expect? Yes. Are you having difficulty using her Hunt Pounce effectively? I don't think I will have difficulty, but I am expecting players having problems in adjusting to this new ability at first. How has your laning pattern changed compared to Live (both as and against Nidalee)? Laning as Nidalee: It depends on the opponents, I basically can do anything to adapt any situations and make good use of her new kit to counter all opponents. I am not sure if the old Nidalee is not broken enough, but this new one, simply makes it easier to counter every mid champs in this game (Like Leesin top can counter all; you just need the skill and knowledge). Laning against Nidalee: As melee champs, you can't do much except hopefully burst her down, but now with her cougar form in Lv 1, she can do it in reverse and burst me down. As range champs, her range still out-ranged me and now she can also go into melee/high mobility mode in Pre-6. Well, she can now find ways to actually counter all mid champs. How do you feel in roaming cases using your modified brush passive? OP. Know your route and make it quick. Did you notice any bugs on her? Her kit is still bugged. What items are you guys building on her to be successful? AP+HP+Proc items like Sheen. Depending on your lane opponents, you can build various items to counter every champion. How was your experience building mainly Ability Power items? Still can beat the crap out of many champions. How was your experience building more bruiser items? Nidalee would be stronger if you build her like that, it does give her some dueling ability. But she can't really be a good one for long-term engagement. She can still burst her target down quick enough. Generally, where do you feel she is too strong/weak? I think Riot has made even stronger than Leesin. If you are giving this new design to HotshotGG, I think he can 1v1 almost any other champions in-game (with only a few exceptions which were already a natural counter in every aspect of Nidalee; one of them is quite obvious: Riven......But I think Hotshot will have no problem coming up with a method to fight Riven with this new Nidalee). Her old kit is notorious for her overall broken power in all aspects. With this new design, it's even stronger than it was. I am not sure why some idiots would say this is a nerf for Nidalee, but all those changes are making Nidalee stronger in all aspects. The spear is nerfed, but the healing power (I am not kidding, but with the right runes and masteries, you can still heal from 10% HP back to full health in no time only with a Doran's Ring). Her old trap was one of the reasons she is powerful and this new one even makes her more powerful than before. The variable cougar form is now opened up in Lv 1, making her variation begins in Lv 1 and opening more possible options to counter all other champions in-game. The spear is now a combo-initiation. As her opponent, you don't only fear her spear, her entire kit is becoming stronger when it is used properly and followed up correctly. This re-work has only made her stronger in the sieging combination (she can be a threat now other than just the spears but also a long-range assassin), her traps were a big threat and now even a bigger one; in team fights, she can now poke and go for CQC for high burst takedown; her sustain in laning phrase can still be compensated through runes, masteries and itemization; she is more mobile than she was, she can have more options in item builds, she opens up more options in her laning phase. I am not sure why Riot would re-work her now. If she is broken and she needs some tweaks, this is clearly not the way you should be re-working her. It seems that the design team thinks that the current Nidalee is too weak/too unpopular and we need to buff her more. Well, go ahead. I will give you a green light.
: Skarner PBE Feedback/Bugs Thread
I used to play Skarner but I stopped playing him soon after release. Noticing that he does fall behind in various aspects against most junglers, there is no point in using him unless the situation favors him. To begin with his new re-work, let's begin with the understanding: First of all, Skarner is designed to "STICK-TO-TARGET". Known problem that we all know and experienced, Skarner is NEVER made to be able to "STICK TO A SINGLE TARGET and COMPLETELY lock down target". Secondly, Skarner is made to be a jungler so his tool kit should allow him to gank. Known issue: Nope, his ganking ability is really terrible and any good players with a champion that has a CC skill + a Mobility Skill can easily escape his ganks. Sadly, even most ADC can escape from him Pre-6/Post-6 fairly easily. Here is a list of sample champions who can be easy snack for Skarner: Malzahar, Mordekaiser, Amumu (if you can find a laning one), Fiora, Jayce, Kog'Maw, Leona (possible), Sivir (situational), Sona, Soraka, Taric (situational), Urgot, Warwick (laning one), Tryndamere, Xin Zhao. It doesn't mean he is good at 1v1 the above champions, it only means they could be ganked by Skarner easier than other champions. Now, let's analyse the new Skarner. New Passive: I guess this one is really worth giving Riot the credit. This change does give him the power to "Stick to its target". Of course, this only happens AFTER Skarner can get into the "Sticking Distance". New Q: Like his Passive, yeah it does give him the "I gonna stick onto you"......but again......this only happens AFTER Skarner can get into the "Sticking Distance". New W: Lower CD.......Nice but......it does give him back to sustain in the jungle......However his tiny speed boost is not getting him anywhere. New E: ......I think Stonewall or any great junglers have already pointed this out: it's unreliable and the amount of slow applied at Lv 1 is not enough. If you choose to max this out first, you will have problem in sustaining/clearing the jungle. New R: ......It has an new function......but it's still not a great tool till Skarner can get into the "Sticking Distance". Overall, Skarner has no real mean to close the gap. Even with E in long range, most champions can run free. I like his concept design......but he is still......poorly designed......
: Lucian is from Demacia. And Kassadin and Malzahar are also enemies.
: Hey guys nice catch! We are currently investigating this issue.
All 4 runes purchases of mine are invalid. Please see attachment. Also please look into the bush bug. It has been there in Live Server already.
: Bugs runes purchase
Confirmed, I had tried to buy attack speed Quin and there were no AS Quin after my purchase. However IP was taken away. I have bought 6 AS Quin in total (2 rounds). Please see attachment.
: Is there any way to get more RP?
Did you read the Terms before applying for PBE?
: PBE Specific Bug (1IP skin cost in champion select)
They haven't fixed those bugs in the PBE stores for months. This is an old bug if you still don't know yet.
: Well i only made this threat so other people could bring their ideas in as well. I know i didnt think through but every idea starts with small thought then u get more people that make those ideas into something big. I put it out there so we have a better play style then having million accounts created by one person or having smurfing. I appreciated ure comments but im just trying to improve game style and the resources that Riot have given us. Almost no1 use it. also i believe the real LoL lovers will spend money no matter what.
There will be real LoL lovers, but when you are giving away valuable content for free, you will gain less as a company. When it's business, it's business. When did you hear a businessman giving VALUABLE asset away for free to the majority? To be honest, this kind of LvL Up Rewards should be used as a promotion for the early stage of a recent released game. LoL has been here for almost 4 years. By the way, most players from Season 2 have already finished getting all the IP they needed. IP Farming? For real. If you really like that champion so much and you can't wait, just buy with RP. That is exactly how the business works. Oh, no sense in running a business? That's why you are poor. Smurfing problem has been there since Day 1 you got online games. Go deal with the mindset of those people if you want it settled. Start a brainwashing movement, that will work. How is your system making the game style a better one? The resources Riot have given us is nothing. RP and IP are earned by yourself. What you buy with is what you work for. If Riot is not a company that is solely working for a profit, why would they be allowing scams/hacks/frauds in the LoL community? Because that is an extra way to earn more. It's barely legal but it's in the grey area of the law. To make themselves look better with a "righteous" image, the Tribunal is here to establish the symbolic icon of "for the players, by the players". Justice? Well, consider yourself judging a player is guilty by basing on what they said in chat but not the things they have done in-game? I don't even remember how long I had asked for a replay for the Tribunal. By the way, even the Tribunal system is flawed when you give amateur players the right to vote (especially those who have no idea how to build items for various situations). Reaching Lv 30 doesn't mean that they do know how to play well. [But we still have to let them vote because that is a human right] But think harder, look deeper, you will see how corrupted they are, like us, when it comes to money. And if you are trying to help, there are more flaws in the system than introducing a meaningless and purposeless system like that. You are way better than that, so stop selling an idea that doesn't work. [oh wait, it works only for the NEW players, not the CURRENT players] As for the Tutorial part which I have missed mentioning, there is no need for making 4 tutorials for each different maps. Seriously, WHO HAVE USED THEM? I have because I like to see what is inside that and if there are bugs in it. But who else would? Learning from a friend is much faster than learning from a command-based tutorial which is set to the lowest difficulty setting. You will end up literally thinking this is an easy game after finishing the tutorial. I do know 8-12 yr-old players who don't know the game, but they never used the tutorial to begin with...... Kid, if you really need a champion that bad, just go adding random people and play with them, gain their trust and "ask" for a champion. That is how the scam is made. That is also why less people are grinding IP, because that is something only honest and dumb people do. That is how our world works. You work for what you want, but there are ways that get things faster. You know I am not suggesting you doing those, but just informing you, that is something that is taking place under the watch of justice (Rioters) and is still allowed. As for me, I will stick to my own way of paying with what I have worked for to buy my desires, simply I am dumb and honest. It's a cruel and dirty world, young lad, and you need to understand the "smarter" ways. Use them if you will, at least, from what I read from the forum, you won't get punished. Every small idea makes no different in our big world, only those carefully and thoroughly-thought small ideas will grow into a big one. Especially those that have taken in various perspectives into consideration.
: http://community.pbe.leagueoflegends.com/en/c/general-pbe-feedback/3Ea1s1JP-211-edit-summary-of-pbe-leveling-iprp-and-pricing-updates Read damn forum for next time.
"BLIND" people don't read. Although I know many blind people who can read, this kind of "BLIND" people just hate reading and searching...... There should be a new mode called "BLIND" Mode for those "BLIND" people. It will make this world a better place for you. for me and for the rest of the population who are sane enough not to ask this question.
: Tutorial: i think they should create more tutorial because we have 4 different maps and each map is different in their own ways. So with Four different tutorial people will get 4 different rewards. This way new players can understand the important target/objectives in each map. This way people will have more knowledge about each map so bottom line is it lowers down the chance of playing with a person who doesnt even know anything about what they are doing. After lvl 30: I know after you hit lvl 30 u dont have much to do other then go normal 5vs5/Bots/ rank and so on. one solution to that is they can reset the lvl i mean give them a time limit like 30 days to hit lvl 30 to earn one of the legendary skin, one mystery gift or something. By doing this people will going to get involved and play on one account. Reason: The only reason y i said champions/ Skins or mystery gift because there's been so many skins that have been introduced and put into legar. vault and im sure there's going to be lot more. Now Riot need to find out a way to introduce those skins that been introduce long time ago. This also give them a opportunity to try something different and have variety on the battle field.
............Tiger, don't steal ideas from other non-Riot provided servers. I know some of the regional LoL Server providers are offering something like that. But I don't think Riot will DO SUCH A BIG FAVOR to everyone of us in the rest of the world. Especially the current Riot servers have already quite a huge number of players supporting their income. If they are foolish enough to take your suggestion into consideration, with no offense, Riot will be not making as much money as they are now. Honestly, thinking from the consumers' only perspective, is not going to make your suggestion valid nor plausible. Appreciated your suggestion, but.......meh, you don't think hard enough.
: Please. Please. Just... Ugh. http://community.pbe.leagueoflegends.com/en/c/bugs/CF5EEDC8FF5AC1A896F517E2C7AE4650C472807F-how-to-report-bugs-on-the-pbe
Well, we can't blame him for bad English right? Don't just send him to the bug report sample yet. Are you sure he is reporting a bug? This is the section for Champion Feedback, I think he is suggesting that her E ability should be modified.
: same goes to the unexplained red brush in summoners rift. By just side stepping sometimes the red is visible then invisible, really inconsistent
You can find this bug even in the smallest bush of the entire game......lame enough to be abused over and over again...... Just had another game in Live Server and I can't kill the target because he just went through the blind spot......that 0.1 sec canceled my AA animation........ **AND STILL NO RIOTER LOOKING INTO THIS ISSUE**......I feel like the testers should get their pay rise instead of the Rioters. They are blind so I must **CAPITALIZE** and **BOLD** my scream.
: it only happens when u are on the edge of the bushes. it also happens when u put a ward or something on the edge.
Not only the edge......sadly after extra testing, there are more blind spots and area than you expected......there are parts of bushes where you can completely walk without being seen.
: Thanks for the report! Our team is currently investigating this issue. We appreciate your help!
Dear Aotus, Could you also please get the team on this one too - [[Major] Losing vision in the Bushes](http://community.pbe.leagueoflegends.com/en/c/bugs/pMmYYGaL-major-losing-vision-in-the-bushes)? I have already seen people abusing this bug. Not just one game or two, multiple games on the Live Server. This bug has been here for least 2-3 days. I have already seen the devastating effect.
: [Major] Losing vision in the bushes.
Lunar, do you have the proxy range one? BTW, I have tested the bug with another player (snowbabie) on Live Server and she didn't see me walking towards her back at all. She can see me spamming Q but not my Eve (Q is visible to Caitlyn but not Evelyn). The picture in the attachment will show you HOW CLOSE I was when I spammed the Hate Spikes. We have also tested the tiny bushes next the lane towers, they too have blind spots and blind area (1-sided vision).
: I have re-tested the bug in Live NA Server with TinyMIghtyMouse and the bug is real for the live server as well. I have made some screenshots of them. This time the spots are a bit different from the PBE ones but they are quite close. More screenshots in the replies for Live Server. Though the shots are focused on one bush, it happens in the other bushes and across all maps.
: [Major] Losing vision in the bushes.
I have re-tested the bug in Live NA Server with TinyMIghtyMouse and the bug is real for the live server as well. I have made some screenshots of them. This time the spots are a bit different from the PBE ones but they are quite close. More screenshots in the replies for Live Server. Though the shots are focused on one bush, it happens in the other bushes and across all maps.
: I have re-tested the bug in Live NA Server with TinyMIghtyMouse and the bug is real for the live server as well. I have made some screenshots of them. This time the spots are a bit different from the PBE ones but they are quite close. More screenshots in the replies for Live Server. Though the shots are focused on one bush, it happens in the other bushes and across all maps.
: Well, everyone, this bug is happening in the live server too and I did lose some serious fights on all maps because of that bug. I could simply stand in front of an enemy but I could not see them at all (closer than melee range). I can't say that there are players who are abusing this bug.......but I think I have witnessed something like that and my team got defeated hard...... It's a serious bug, Riot, almost all the bushes in all maps are having this kind of proxy-range-blindness in various spots of the bushes. Sometimes, you got no vision on the enemy champions while the minions can attack you/them; sometimes you can see each other but no minion can see both champions. BTW, I am not sure if this is a bug or not, but I remember I used to use Hecarim's W (3-4 patches ago; not sure) and could stay hidden in the bush; now I use Hecarim's W, it gives away my position. I will be adding various screenshots for the related bug (for the bush bug). I will be adding them in the replies.
: Well, everyone, this bug is happening in the live server too and I did lose some serious fights on all maps because of that bug. I could simply stand in front of an enemy but I could not see them at all (closer than melee range). I can't say that there are players who are abusing this bug.......but I think I have witnessed something like that and my team got defeated hard...... It's a serious bug, Riot, almost all the bushes in all maps are having this kind of proxy-range-blindness in various spots of the bushes. Sometimes, you got no vision on the enemy champions while the minions can attack you/them; sometimes you can see each other but no minion can see both champions. BTW, I am not sure if this is a bug or not, but I remember I used to use Hecarim's W (3-4 patches ago; not sure) and could stay hidden in the bush; now I use Hecarim's W, it gives away my position. I will be adding various screenshots for the related bug (for the bush bug). I will be adding them in the replies.
: Well, everyone, this bug is happening in the live server too and I did lose some serious fights on all maps because of that bug. I could simply stand in front of an enemy but I could not see them at all (closer than melee range). I can't say that there are players who are abusing this bug.......but I think I have witnessed something like that and my team got defeated hard...... It's a serious bug, Riot, almost all the bushes in all maps are having this kind of proxy-range-blindness in various spots of the bushes. Sometimes, you got no vision on the enemy champions while the minions can attack you/them; sometimes you can see each other but no minion can see both champions. BTW, I am not sure if this is a bug or not, but I remember I used to use Hecarim's W (3-4 patches ago; not sure) and could stay hidden in the bush; now I use Hecarim's W, it gives away my position. I will be adding various screenshots for the related bug (for the bush bug). I will be adding them in the replies.
: [Major] Losing vision in the bushes.
Well, everyone, this bug is happening in the live server too and I did lose some serious fights on all maps because of that bug. I could simply stand in front of an enemy but I could not see them at all (closer than melee range). I can't say that there are players who are abusing this bug.......but I think I have witnessed something like that and my team got defeated hard...... It's a serious bug, Riot, almost all the bushes in all maps are having this kind of proxy-range-blindness in various spots of the bushes. Sometimes, you got no vision on the enemy champions while the minions can attack you/them; sometimes you can see each other but no minion can see both champions. BTW, I am not sure if this is a bug or not, but I remember I used to use Hecarim's W (3-4 patches ago; not sure) and could stay hidden in the bush; now I use Hecarim's W, it gives away my position. I will be adding various screenshots for the related bug (for the bush bug). I will be adding them in the replies.
: I don't think skin interactions have been a problem, in any case there are already a huge number of possible combinations that there's no way to exhaustively test them all with the number of players on PBE. If there's a bug with an older skin it's usually caused by changes to the champion (i.e. Janna's Vic skin monsoon animation last patch) and those are typically caught by internal testing. As for your personal quest, I wish you luck, you have a long way to go until you reach maxInt.
Dear Blackrook, But there are still some bugs (older skins' bug due to new changes to champions) got through the internal testing and were reported from the PBE. I am not arguing for a weekly RP or more RP for every tester in PBE, but wouldn't it be safer for you to also reduce at least one random skin of those champions that would be changed to 1 IP? I have read posts regarding bugs on the old skin, however I do not wish to spend RP (got 40k RP only, got to spend them wisely) on that skin just for a bug which might not be confirmed/existed. Though I understand there are players abusing the PBE which led to this setup to stop those players for further using the PBE as the actual server (they do get free skins, free icons and free ward skins by spending the free RP given). There are testers who are here to test the new content only and are not wasting RP for other purposes.
: Cannot purchase Pentakill Icon
Basically, summoner's icon does not require any testing......unless the icon is a moving one with sound effect....... Or an animated icon that has special SPARKLING effect or other random effects. The ward skins and champion skins......on the other hand, might need to be tested. Sometimes the new patch affects the old skins. Riot is not trying to get more people on the PBE server and stop playing League in real server (reducing the profit). Since some players have already used PBE as the actual playing server, offering free RP as it was would be a backfire for Riot themselves.
: [suggestion] Ward-Ping in the smart-ping system
Not sure if it's going to work though........seriously......having 5 games in a row where your allies have no idea what the smart-pings do......I kind of think this could be a waste of effort and time in the end. Of course I would appreciate that if they add something like this. At least when playing rank team, it would help.
: I personally would love, but that would take alot of time to code, because bots will only target 1 lane and they can't probably combo, like humans do
Bee, you really need to try to 1v5 Intermediate Bots in the Custom Game. You will see a perfect synchronized combo with perfect timing. Don't worry about not finishing you with a combo. Once you have seen your excellent death in that 1v5 Intermediate Bots, you will love to see your entire team finally getting stomped by them in the Abyss.
: Yep, it's not related to PBE at all. IMO it belongs to live server general discussion section.
Lunar, thanks for reminding. I just hope parties who are interested in suggesting new lines for the champions might use this as a quick and easy-to-read reference for their creation. BTW, there are bad people out there. The general community in the live server is rather......too KIND. I would rather offer this to a group of more humane people. At least from what I have seen in the current PBE Community Forum.
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Leo Lionhart

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