Rioter Comments
: [League client update] Briefly visiting the PBE for a pre-alpha tech test *Ended Mar 22*
If we haven't been incredibly active in games on PBE, are our chances of testing more slim? (I'd assume yes)
: All you need to know to about linking your PBE account to your main account!
So just to confirm, if we click "I want to help!" and it says I'm already a tester, that means it's linked already?
Rioter Comments
: champs like {{champion:34}} {{champion:99}} {{champion:90}} aren't on the list either.
To a certain extent, I can understand Malzahar's absence, but the other two definitely could use the help.
: I'm not asking for a fully random spread, I'm asking for a gaussian/ pseudo-random distribution that has some visual variance, without really impacting gameplay.
Ah. That makes more sense than random, but I'd still be hesitant personally :x
: > [{quoted}](name=The Clap,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=FRNZt6Mv,comment-id=0000,timestamp=2015-10-30T15:45:54.047+0000) > > this means you need to land you skill shots now instead of wasting 80 mana on nothing You really haven't thought much of this through. I didn't go into much detail so I may be partially at fault here. However landing skill shots isn't the point. The point being that champions with high mana costs will run out of mana or not have enough mana when the enemy champ is within lethal. While an ad assassin doesn't have to worry about such things. You basically will need a jungler to help out which i find a bit unfortunate.
{{champion:84}} {{champion:91}} Except for these anomalies.
: Grave's auto's would be even cooler if the pellets distributed semi-randomly.
I think the intention here is to introduce variability in auto attacking without entirely destroying consistency. Auto attacks and point&clicks are the only things in League that are 100% reliable; randomising splay patterns on his auto attack would remove said reliability. Have you ever played Team Fortress 2? The shotgun in that game fires a random spread of bullets, but in competitive servers/team games, random spread is disabled for this very reason.
Rioter Comments
: The minimum damage is mostly to assist last-hitting.
OH ohohoh, I get it now. It took me a second to understand. I had to reread it.
Rioter Comments
: Smaller 5.22 Marksmen Changes PBE Feedback Thread
> [{quoted}](name=RiotRepertoir,realm=PBE,application- > **Vayne** > > * **Change Goals** > * Silver Bolts is about expected time to kill on all targets (not squishy bursting), and Vayne's path to success needs to come through Silver Bolts. > * **Base Stats** > * AD/lvl reduced 2.66 >>> 1.66 > * **W - Silver Bolts** > * Flat Damage removed > * Percent Health Damage increased 4/5/6/7/8% >>> 6/7.5/9/10.5/12% > * Minimum damage introduced at 40/60/80/100/120 flat damage > Wait.. So you remove flat damage, then reintroduce it? What's the difference between doing this and simply changing what the flat damage is? I'm just confused, that's all. xD
: > [{quoted}](name=I Am Aatrox,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=TzpRhqwg,comment-id=00010000,timestamp=2015-10-05T00:55:07.837+0000) > > I know he can be beaten, I just have 0 fun playing against him. > He's perfectly fine in normals, but when there is 5 of him he becomes extremely annoying. > I think my biggest problem is that their passives stack with each other. They churn through enemies like it's nothing when they're doing, what, 45%(?) of the enemies health over 4 seconds. Not to mention 5 Pyrochlasms is just the end of a fight. > > I love Brand as a champion, but fuck he's annoying in OFA. > > I have yet to even see Kass, hopefully I will. I keep seeing the same things over and over: Yasuo, Kindred, Brand, and Heimer. Rarely I see other champions. I want to try Aatrox in OFA but no one else will pick him :( He seems like his qer combo with 5 Aatroxes would be crazy. > > I love OFA in general, though. Until people start doing the same thing over and over and over again constantly. > > > > > Also, I have a really quick question about something that isn't related at all to OFA, but it is related to Featured Gamemodes. How do you plan to manage Ekko in URF? A good Ekko will be near impossible to kill with somewhere around a 2 second E and Q and a 20 second ult, it seems to me that he will be impossible to kill once he hits 6. Hey again :3 Just as an aside, the reason you keep seeing the same things over and over right now is most likely because we disabled a lot of champions, to get some focused testing :] so hopefully when it goes live, this will not be an issue. Also we've enabled the full roster today, so you should be able to play anything! ^_^ Also, typically we tackle those kind of design problems when we start working on the game mode, so currently we're not sure how we're going to handle that. However, I would bet he wouldn't be much more OP than anyone else in URF (galio, anyone? xP). But generally we figure out these design implementations closer to the actual mode coming out. Sorry this isn't a great answer!
Everything was available as of yesterday. O_o Was that intended?
: You're right, it's 360. Oversight on that type when I wrote that.
Okay, awesome. I'll leave some thoughts after dinner when I give him a spin. :3 ...get it...? A.. spin... {{item:3070}}
: So what exactly do you want Mordekaiser to build?
Especially given that Spellblade will only work with the first Q auto, when the third is the truckload hit. I'm going to wait until playtesting to try anything, but this seems like a net nerf to me overall. He can't solo lane anymore, he can't burst AP with his now atrocious base damage on his typically maxed ability (E), and his ult is hurt drastically by not having AD scaling like apparently the rest of his kit. I'm gonna give him a shot before making assumptions, but based strictly off numbers, I may be benching one of my favourite champions. R.I.P. Freelo 87% win rate ;_;
: No, the ability doesn't multiple on hit effects by 9. Even I wouldn't do that.
Darn. We saw your name and got hopeful. xD
: > I'm just curious if the total duration of judgement is going to change from 3 seconds? The total duration is always 3 seconds, so the game starts with it at 5 ticks per spin, and increases to 6/7/8/9/10 ticks per spin at levels 4/7/10/13/16. > Also if I'm reading right that at late game Judgement will now have a base damage of 280 as opposed to the 120 that it now? Late game Judgment damage (all ticks combined) should be 280 + 5.5 TotalAD from 360 + 3.3 TotalAD > Lastly, and this is just checking but is the damage still lower to minions? Yep.
I know, two comments, whatever xD I'm curious where you got 300 -> 280 from. I'm seeing 360 -> 280, which is a sizable difference. I'm sure it'll all even out in the end, but just wanted to make sure this was not an oversight.
: With the introduction of some new items catered toward juggernauts, we expect it to be pretty common for Garen to hit ~250 AD by end game.
Is this why his E is nerfed in damage right now? I had originally noticed 10 ticks of 28 base damage is lower than 6 ticks of 60 base damage, and I didn't want to jump ahead of myself claiming, "He got nerfed." I figured the new items would have something to do with it.
Rioter Comments
: i was just explaining why it only seemed to jump twice during the spell. Didnt mean to confuse you into thinking it only hit 2 additional enemies.
> [{quoted}](name=Coldmanj,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=fbmJ6U3v,comment-id=000000010000,timestamp=2015-04-10T20:08:45.461+0000) > > i was just explaining why it only seemed to jump twice during the spell. Didnt mean to confuse you into thinking it only hit 2 additional enemies. Ah. I thought it did. The particles should still be more clear though. xD
: Just to give you some obvious context you are not recognizing in your review here. His Q now has significantly greater range than before which is a pretty huge change, which is going to result in reduced damage. on another note, typically you start W at lvl 1 on ryze so there is also that factor. His E no longer has 5 bounces, not sure where you were getting the idea it had 5 but it is now a 3 step spell. 1st step) initial damage to original target, 2nd step) branch out and damage nearby enemies 3rd and final step) return to original target for additional damage. It does not go any further than that. I also imagine the brief wait period between spells during his passive could be intentional. you are able to unleash a continuous stream of spells at an extremely early level which no other champion is even capable of. if it was a seamless stream... there would be nothing fair if it was a seamless stream. I also believe they want to push players away from his current live build path. I get the feeling they dont want ryze players building frozen heart any more so I think that is one of the big reasons for the reduced mana scaling and increased ability power scaling.
> [{quoted}](name=Coldmanj,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=fbmJ6U3v,comment-id=0000,timestamp=2015-04-10T03:32:56.556+0000) > > Just to give you some obvious context you are not recognizing in your review here. > > His Q now has significantly greater range than before which is a pretty huge change, which is going to result in reduced damage. on another note, typically you start W at lvl 1 on ryze so there is also that factor. > > His E no longer has 5 bounces, not sure where you were getting the idea it had 5 but it is now a 3 step spell. 1st step) initial damage to original target, 2nd step) branch out and damage nearby enemies 3rd and final step) return to original target for additional damage. It does not go any further than that. > > I also imagine the brief wait period between spells during his passive could be intentional. you are able to unleash a continuous stream of spells at an extremely early level which no other champion is even capable of. if it was a seamless stream... there would be nothing fair if it was a seamless stream. > > I also believe they want to push players away from his current live build path. I get the feeling they dont want ryze players building frozen heart any more so I think that is one of the big reasons for the reduced mana scaling and increased ability power scaling. After reading up, his E is in fact supposed to travel to a maximum of 4 total enemies, not just 2.
: Just to give you some obvious context you are not recognizing in your review here. His Q now has significantly greater range than before which is a pretty huge change, which is going to result in reduced damage. on another note, typically you start W at lvl 1 on ryze so there is also that factor. His E no longer has 5 bounces, not sure where you were getting the idea it had 5 but it is now a 3 step spell. 1st step) initial damage to original target, 2nd step) branch out and damage nearby enemies 3rd and final step) return to original target for additional damage. It does not go any further than that. I also imagine the brief wait period between spells during his passive could be intentional. you are able to unleash a continuous stream of spells at an extremely early level which no other champion is even capable of. if it was a seamless stream... there would be nothing fair if it was a seamless stream. I also believe they want to push players away from his current live build path. I get the feeling they dont want ryze players building frozen heart any more so I think that is one of the big reasons for the reduced mana scaling and increased ability power scaling.
> [{quoted}](name=Coldmanj,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=fbmJ6U3v,comment-id=0000,timestamp=2015-04-10T03:32:56.556+0000) > > Just to give you some obvious context you are not recognizing in your review here. > > His Q now has significantly greater range than before which is a pretty huge change, which is going to result in reduced damage. on another note, typically you start W at lvl 1 on ryze so there is also that factor. > > His E no longer has 5 bounces, not sure where you were getting the idea it had 5 but it is now a 3 step spell. 1st step) initial damage to original target, 2nd step) branch out and damage nearby enemies 3rd and final step) return to original target for additional damage. It does not go any further than that. > > I also imagine the brief wait period between spells during his passive could be intentional. you are able to unleash a continuous stream of spells at an extremely early level which no other champion is even capable of. if it was a seamless stream... there would be nothing fair if it was a seamless stream. > > I also believe they want to push players away from his current live build path. I get the feeling they dont want ryze players building frozen heart any more so I think that is one of the big reasons for the reduced mana scaling and increased ability power scaling. Ah. Thank you for this. :) I'm heading to bead tonight, but range is definitely a point I intended to talk about but forgot in the post. As for his E, thanks for clarifying. I still think the particle is a bit small, but I'll fix up my post when I get a chance tomorrow!
Rioter Comments
: La tienda
"Recently I've tried purchasing items from the shop, but couldn't. Why?"
: Te recomiendo hablar en inglés si quieres obtener respuesta.
> [{quoted}](name=Fuantei,realm=PBE,application-id=AYQh7p7O,discussion-id=pVpHrpUh,comment-id=0000,timestamp=2015-03-16T20:31:16.960+0000) > > Te recomiendo hablar en inglés si quieres obtener respuesta. 日本語も大丈夫ですよ。
: [End of Game] New End of Game animations not playing
Same here on a Windows machine, but mine crashes entirely.
: BUG E Amumu
W, not E. Can confirm. Then you can't even toggle it off. STOP CRYING, AMUMU. GEEZ.
: Zed skillshots bug
This has always annoyed me, but I got used to it after a while. Still should be fixed, though.
Rioter Comments
Rioter Comments
Rioter Comments
: Swain Retexture Feedback
I agree with the Northern Front's dullness, and Swain's sunburn problem.
: PBE Bugs & Feedback Thread: Warring Kingdoms Katarina!
Is the skin currently disabled? I can't use it on the PBE.
: Battlecast Urgot skin bug
Fairly certain they do not do that on live.
Rioter Comments
Rioter Comments
: I read through the volunteer thread and saw no mention of this.... Even if that is right, still makes the PBE experience a little unsatisfactory as of late.
> I read through the volunteer thread and saw no mention of this.... > > Even if that is right, still makes the PBE experience a little unsatisfactory as of late. It was via an email we were sent by Lute, not in the volunteer thread. And, while yes it makes it less enjoyable (both for the team with the AFK and the AFK himself), that's ultimately what the PBE is for - testing.
: Extremely disappointed by constant leavers on the PBE.
Recently multiple PBE users were asked to test the new LeaverBuster system which entailed leaving games until they get punished. That's a big reason why you see so many leavers.
Rioter Comments
: Does the system also consider custom games? I hope not...
> Does the system also consider custom games? I hope not... I'll check :3
: @Lyte After leaving games as instructed (something I regret, how could you do this to me, making me leave games you evil genious) and manually agreeing to not leaving games I finally got this message (see attachment) should I keep it up or can I finally stop being a complete -insert bad word here- and not leave games anymore?
> @Lyte After leaving games as instructed (something I regret, how could you do this to me, making me leave games you evil genious) and manually agreeing to not leaving games I finally got this message (see attachment) should I keep it up or can I finally stop being a complete -insert bad word here- and not leave games anymore? I hate this. Because I wanna play my freaking PBE games but I went ahead and was a jerk and left more games. So now I have to wait 10 minutes to queue for 7 games. xD Obviously, I have no previous experience with LeaverBuster bans, but yeah, this is pretty miserable as it stands having to wait 10 minutes before even getting into queue.
: Ok, Ill never get pissed off on league of legends, But this really piss me off So country like mine that have 20MB max , But the 80% Of the population have 8MB and have connection troubles sometime weill get their account banned for disconnecting for like 5 Minutes then recconect, OH MADAFAKA HOLY WOW What a care of the people you scrubs at riot This is system where broken in the past and will be broken on the rankeds too Suspending Honest people that spend much time on league enjoyng rankeds instead of getting rid of true leavers that REALLY Want to ruin the game So i say before release those thing make sure is a working system against TRUE Leavers The Kind Of Guys That PRESS "EXIT THE GAME BECAUSE IM A SCRUB" You Guys All Downvote this and give negative feedbacks to this system cause you will retrieve your account suspended if you get DC by something not under your control. Thats kinda Unreal Nazi Shit Riot. Keeping Good Connection Players and fucking up others with less MB and High pings Anyway, Like the guys sayd below you shoulda ban who leave the game for entire duration and will never reconnect back cause they ragequitted or just troll i dont care the motivation but those guys are cancers and i know i get 1 afk every 5 Games But i dont really care cause is a game and theres still lots of rankeds i can play but on the otherside, we have DC's that disperatly try to reconnect for help their teammates You Guys Think About It, You acting so nazi without control with all the money you get from us and disrespect our local connection problems
> Ok, Ill never get pissed off on league of legends, But this really piss me off > So country like mine that have 20MB max , But the 80% Of the population have 8MB and have connection troubles sometime weill get their account banned for disconnecting for like 5 Minutes then recconect, OH MADAFAKA HOLY WOW > What a care of the people you scrubs at riot This is system where broken in the past and will be broken on the rankeds too Suspending Honest people that spend much time on league enjoyng rankeds instead of getting rid of true leavers that REALLY Want to ruin the game > So i say before release those thing make sure is a working system against TRUE Leavers The Kind Of Guys That PRESS > "EXIT THE GAME BECAUSE IM A SCRUB" > You Guys All Downvote this and give negative feedbacks to this system cause you will retrieve your account suspended if you get DC by something not under your control. > Thats kinda Unreal Nazi Shit Riot. Keeping Good Connection Players and fucking up others with less MB and High pings > Anyway, Like the guys sayd below you shoulda ban who leave the game for entire duration and will never reconnect back cause they ragequitted or just troll i dont care the motivation but those guys are cancers and i know i get 1 afk every 5 Games But i dont really care cause is a game and theres still lots of rankeds i can play but on the otherside, we have DC's that disperatly try to reconnect for help their teammates > You Guys Think About It, You acting so nazi without control with all the money you get from us and disrespect our local connection problems a) People don't get banned for disconnecting for ive minutes. b) People who get suspended are caught by LeaverBuster if and only if they disconnect or AFK; this is independent of player reports, so the "honest people" are constantly quitting games or leaving. It's based on a trend. c) Even if something happens, Riot does a good job of handling accidental problems such as restricting fair accounts quickly. d) "Local connection problems" are typically solved by using a LAN cord into your router. Server is usually not the problem. Using Wi-Fi to play games is the problem. Finally, your opinion doesn't really go anywhere so long as you call Riot "Nazis" or "scrubs." It just makes you look ignorant and nobody can take you seriously.
: With all due respect riot, just tribunal punish afks harder, to add this kind of system is complex and well, rude, its a game! over the internet! which often has connection issues! which means that poor people who lose internet in the middle of games will be punished, and that is utterly stupid, as a rioter yourself you should know how bad your servers can be, i've put in DAYS of time into to league i do NOT want to be banned because i had to spend 25 (insert infinate expletives here) trying to get back on and then get banned for it... its rude to the player base because you're acting like all games are LAN games which have no connection issues and the only way to leave is to DC intentionally and then thats also stupid because even in your tournaments hosted by YOU errors often occur. these tournaments are LAN as well... would it be fair if C9 hai got banned because the connection YOU gave him failed? or have CLG Darius have a permanent ban on his account because something was faulty!?? again with all due respect, the percentage of people who have connection troubles a few times are higher than those who RQ... basically i think this system IS REALLY DUMB!
> With all due respect riot, just tribunal punish afks harder, to add this kind of system is complex and well, rude, its a game! over the internet! which often has connection issues! which means that poor people who lose internet in the middle of games will be punished, and that is utterly stupid, as a rioter yourself you should know how bad your servers can be, i've put in DAYS of time into to league i do NOT want to be banned because i had to spend 25 (insert infinate expletives here) trying to get back on and then get banned for it... its rude to the player base because you're acting like all games are LAN games which have no connection issues and the only way to leave is to DC intentionally and then thats also stupid because even in your tournaments hosted by YOU errors often occur. these tournaments are LAN as well... would it be fair if C9 hai got banned because the connection YOU gave him failed? or have CLG Darius have a permanent ban on his account because something was faulty!?? again with all due respect, the percentage of people who have connection troubles a few times are higher than those who RQ... basically i think this system > IS > REALLY > DUMB! a) This has to happen **consistently** over several games. This isn't just one or two games we're talking about. This is a trend. If you have 25 minute connection problems every time you try to play League, then yes, your existence in games, as harsh as it sounds, is toxic for the other 9 players who are impacted due to your connection. However, with one leave or two leaves due to problems, nothing happens, so don't worry about it! :) b) "Bad servers" is around 85% of the time a result of two possibilities. You either 1) have a poor connection from an ISP or 2) you are **playing on Wi-Fi.** If you want better connection, play with an ethernet cord. I promise you, that will significantly cut out your lag spikes and DCs. If you don't play with an ethernet cord, buy one for $2 and plug it into your router.
: This makes sense, and is part of why I recommended including AFK reports as a factor for the system(not the only factor of course). That way the team could take part in deciding whether someone deserves to be punished in that scenario. There is also the difference that an afk may leave for the rest of the match, while a dc may be actively trying to reconnect, or just be having off and on internet. I guess my question would be how does the system treat these scenarios: - Player afks for the last 20 minutes of a match - Player dcs for 10 minutes sometime during the match, but then reconnects - Player has dcs for 2 minutes 5 separate times in one match I'm not suggesting dcs to be completely exempt, but at least have a little more tolerance (specifically in cases where they reconnect).
> This makes sense, and is part of why I recommended including AFK reports as a factor for the system(not the only factor of course). That way the team could take part in deciding whether someone deserves to be punished in that scenario. > > There is also the difference that an afk may leave for the rest of the match, while a dc may be actively trying to reconnect, or just be having off and on internet. I guess my question would be how does the system treat these scenarios: > - Player afks for the last 20 minutes of a match > - Player dcs for 10 minutes sometime during the match, but then reconnects > - Player has dcs for 2 minutes 5 separate times in one match > > I'm not suggesting dcs to be completely exempt, but at least have a little more tolerance (specifically in cases where they reconnect). As far as I'm aware, if you DC for a few minutes then reconnect it's not a problem. It's only if you fail to reconnect for the rest of the game (or have around 15-20 minutes of no connection). Correct me if I'm wrong. As far as the AFK reports, I agree. They would help.
: I believe this is due to the 1 game provisional system for PBE. I will assume that this is your first ranked game on PBE. In PBE, you play 1 game for provisionals. From what I see from most people, if you win, you will be placed in one of the silver divisions, if you lose, you will most likely be placed in bronze 1. So, to explain your question, you afk'ed, which counts as a defeat. Since you lost your provisional match, you are in bronze 1. Hope that helps. Cheers, Shadow
> I believe this is due to the 1 game provisional system for PBE. I will assume that this is your first ranked game on PBE. In PBE, you play 1 game for provisionals. From what I see from most people, if you win, you will be placed in one of the silver divisions, if you lose, you will most likely be placed in bronze 1. So, to explain your question, you afk'ed, which counts as a defeat. Since you lost your provisional match, you are in bronze 1. Hope that helps. > Cheers, > Shadow Okay, awesome. I wasn't quite sure how it worked since I don't usually do ranked queues on PBE.
: If they stop AFKing/DCing will the low priority thing go away?
: Challanging Smite bug
Why would he not take damage?
Rioter Comments
: Elixir of iron
> I love this... purchasable form of enlargement so It'll be fun to fool around with Sorry, I laughed. Couldn't resist.
: Introducing the new LeaverBuster -- a new system for aggressively tackling Leavers and AFKs
Queue dodging counts as a leave, correct? I only ask because I've AFK'd in two games and simply queue dodged four or so, but no penalty other than the standard 15 minute break from queue has occured as of yet. EDIT: For context, I'm a tester of this new system.
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Lao Fu the Tiger

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