: Yeah it's broken It should be atleast nerfed if not removed
This "Rework" if you can even call it that. Needs to be scrapped and the Designer how came up with it needs to get moved back to cleaning Toilets
: WHAT THE F IS THAT GAREN REWORK???
Riot has Jumped the Shark and I dont think the have any team meetings about changes. I think anyone can just build some shit and put it up on the PBE with out any oversight. Its like a 10 year old boy who gets bullied at school is running the game.
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Rioter Comments
: Report them, block them and move on. Contrary to what many people believe, reporting works on the PBE and penalties are stricter than on live. So please make the best of it and use it! Reporting through boards is useless, [as is written in the universal LoL boards rules](http://boards.euw.leagueoflegends.com/en/c/help-support-en/TELEBnr1-universal-rules). This forum is for bug reports and feedback, not to start a witch hunt. Since you're not in the game anymore, sending a ticket to [Riot support](https://support.riotgames.com/hc/en-us) with evidence is your best bet. PBE accounts cannot create tickets at the moment, so instead please use your live account and specify you're talking about PBE in the ticket.
I have been on the PBE for 8 years. Reporting does work. It works for language and harassment the most. Feeding/troll picks and afk not so much.
: Lux nerfs are too harsh
Lux is THE safest Mage in the game. Her Shields needed this. I still think she needs more nerfs
: Heyo Folks, Just chiming in. Had a couple of games with him on the PBE and I have to say...very underwhelming. While the stacks are certainly nice, I really feel that the nerfs that were tossed in with this mini rework are very suboptimal. I am wondering if there isn't some way that Riot could really make successfully stacking with Swain more robust and interesting. I really enjoyed the idea that getting so many stack might equate to some sort of larger bonus. For instance, what if for every 15 Stacks, Visions of Empire's AoE got incrementally larger? And lets say for every 25 stacks the E explosion became slightly larger? That way, as you start to really land the CC (or your allies do), you can become better at actually collecting the stacks needed for the health gain to be useful. I like the idea that allowing Swains abilities to become more powerful as he feeds the demon. Not just a tiny amount of extra health. What do you all think? Regards, Tarcathos
Man would I love to see that kind of thing. Stack levels that Amp up Q,W,E,R Why cant he become a Carry if you are good? Veigar, Nas all become monsters late with stacks. Swain does not. You have to be Fed to be a monster and he would be that without the stacks.
: pbe and live accounts are the same. Shouldn't need to log out/in to switch boards.
You didnt need to. This happens when they do a update to the boards and someone does not upload the correct authentication set up. They only fix it once enough people bitch about it. Its VERY anoying for those of us that are active on both boards but Riot only looks and listens to Reddit and Twitter.
: Swain Q bugs
Oh one more bug. His Auto attack Range is longer then his Q Range. So if you are chasing someone and auto attack Q, the Q will miss. If Someone is standing still and you are auto attacking at max range and Q , the Q will miss. This is the OLD Ryze issue.
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: Swain Laning Feeback
More games and He needs his spells costs lowered. Before you gained 3% for each kill with Q so you could sustain off minions Now you have to hit W or E on Champs so if you are pushing a lane you go OOM really fast.
: Swain Feedback
OH I know how about adding the number of stacks to his Ult damage and Draining. So at 50 Stacks that bonus 50 damage and heal / second
: Swain Feedback
Well not sure how you play him. I get about 30-50 stacks so about 150-250 and ya that is still too small for a stacking champ. When Nas and Veigar can get damage of 1k out of their stacks and it is MUCH easier to stack. I think His passive damage (when you pull someone) should also gain the stacks damage. But ya 10 hps per stack would fit a 50 stacks average game. HP is not as good as Damage so when Nas and Veigar can get 1k damage I think 500-750 HP is not asking too much
Rioter Comments
: I think they shouyld either buff the hp vaule of souls, or give anotyher way to get them from the Q.
Im fine with getting them the old fashion way but it needs to be more reliable. I would lower the damage on his W, Make its AOE bigger with rank and lower CD for POP with Rank. Give back his Range on his Q and add some speed to his E Also his R needs to do full damage to minion at R2. Currently if you only drained minions (they only heal you for 10% of the normal) when you R2 it is almost no damage.
Rioter Comments
: Terrible reporting system ruining pbe
Im with the OP PBE account is a privilege not a right. Abusing bugs (Like Wu Q) actually hinders testing on the PBE. They players are nothing but brats that get kicks ruining others play. The PBE does not need them and Riot should do a culling of these troll accounts. There are plenty of other players wanting to get on the PBE that can act civil and understand what the PBE is for (NOT for you to just have fun with no regard for others)
: I noticed these two as well :) It might be relevant to add that Swain's max health still goes up by five even though the counter seems to be broken
Yes and even tho his Ult tool text does not add in his Soul Frag Bonus HP it is added when he ults.
: Does PBE have regions
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Rioter Comments
: STOP PICKING WUKONG!
I report all who are abusing Wu right now. Having a PBE account is a Privilege not a right. Abuse it and lose it.
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: Did you try moving them around? I've had this happen and updating the position fixed it for me.
Yep moved them, put them on top of each other, right click noting happened into I bought a new one.
: TeamFight Tactics when you're about to connect to game. The game itself will not actually load.
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: Mordekaiser W feedback
Yep They nerfed his Passive stacking Conqueror and now its not an option he now feels really weak. I think Riot didnt understand that Conqueror was why he has such survivability. He needs the W nerf reverted and the "bleed" also removed.
: Mord's Ult can be cleansed by GP's orange
Its stupid that a low CD non Ult can fully counter a Ult
Rioter Comments
: Yuumi stuck inside of Mordekiser's 'Realm of Death'
I ulted Yuumi as she was attaching to someone and she disappeared. My ult went off but I was alone in it.
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: Urgot Feedback
More games Toplane and basically you play safe under turret until lvl 9 Get {{item:3812}} first item and {{item:3071}} second then what ever and you can win games. Even if you are losing lane once you hit lvl 9 with Perma W and {{item:3812}} you can kill most squishy champs even if they are fed.
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: One point that clears up some of the incorrect interaction is > "Attacks or spells **that deal damage to an enemy champion** grant 3-15 Adaptive Force (based on level) for 3s (8s for melee). Stacks up to 5 times. When fully stacked, heal for 10% of damage dealt to champions and convert 10% of that damage to True Damage." So it's reasonable that Illaoi's E and the initial Fizz's R latch do not give you a stack because they don't do damage. It appears that each spell can only grant one stack as long as you hit one champion with it. You don't get multiple stacks for hitting multiple champions or from DoTs. This is why Kennen's R only grants one stack because it's one spell use, same as electrocute. I don't think you should be able to get multiple procs from a single spell, I believe it is intended that way that you should slowly stack it. I do think it's reasonable a tentacle hit should be able to give a stack, but I don't think hitting multiple tentacles on a single target deserves more than one stack. As for Master Yi and MF interaction, MF is the only stand out I could see. Multi-hit auto attacks seem to give you more than one stack (Lucian, Renekton, and Shyvana also worked)), and MF's Love Tap giving her an extra stack seems to be a unique exception I could only replicate with Udyr Q. Aside from that I don't see much cause for concern, the only other choice being removing all exceptions of multi-hits giving you extra stacks (which wouldn't bother me either). The fact the stacks and actual buff are separate from one another boggles me a bit and feels unnecessary, so that is another point of concern. I do believe this rune would benefit with complete transparency of what it can and cannot do, but I can see a limit to how much they could fit into a text description.
Ah I missed that part about (spells that do damage). My issue with the stacking is that It shows the problem Riot has with Champ Design. Champs that have high (Attacks per Second "APS" be that auto attacks or Button Pushes) out perform ones with lower APS They dont balance them at all. This is why Champs like Yasuo, Irelia, Luc, Riven, Akali (old), LeB all are better then other champs. There is little to no time where they dont have an attack that is up. Their attacks do the same amount of damage as a champ that has LOW APS New Conqueror show cases this by who can stack it to 5 faster. To balanced the playing field the New Conqueror should be changed >Attacks or spells that deal damage to an enemy champion grant 3-15 Adaptive Force (based on level) for 1s (3s for melee). Stacks once per second up to 5 times. When fully stacked, heal for 10% of damage dealt to champions and convert 10% of that damage to True Damage. Lasts for 5s" This way you have to commit to a fight and be damaging an enemy champion. After 5s it Procs the +10% True damage and Healing but only lasts for 5s. You then have to restack it. Illaoi can use it the same as Riven the same as Viegar
Rioter Comments
: Riot please Remove Conqueror from Ranged Champs
Then you have Champs like {{champion:420}} That get one stack from a Tentacle no mater how many champions it hits also Her Tentacles that are proced from her W do not give a stack, But Ones that attack because of a Spirit do. She is all buggy (shocker Illaoi has bugs) as some times the Stack Timer and the Conqueror 5 stack buff (that one that gives the +10%) can get off from each other.
: I agree with this, even without any conditions, the colors are really contrasting with the landscape and there is a lot of flash colors in her Q that need to be toned down. The darker color of riven's old vfx matched well with the terrain, and the colors were more stationary than moving around with her sword. I would suggest making the colors darker like her old ones, or make the color trail shorter or skinnier to reduce the amount of bright colors
Ya I just looked at a video of her new VFX in slow mo and there is a lot of flashing even when she just auto attacks. The flashes are very bright because its on a Dark color (the enemy champion) and with all of her procs and auto attack resets makes for a ton of flashing. Tone down the auto attack flashes and the Q3 and it could be ok.
: Conqueror needs healing reduction on AOE abilities
This is because of the True Damage. Old Conqueror had this too but now it adds +10%
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LadyVash

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