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: Geez.. This is a hardocre gamemode if you cant beat this, how can you think of beating darksouls? darksouls may be even harder then this mode xD If you are a true gamer then you have to deal with this problems the right way. And no making it easyer is the fuking wrong way... Solve it hardcore :D The only way to get better is to solve harder problems. ^^ I wasnt able to play it, but i would like to play something even harder just to get better ^^
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: PBE Bugs & Feedback Thread: Pulsefire Ezreal Update!
It's looking but tje Q animation needs some work. Oh and make the passive light blue
: Hey, ya'll! Sorry for our lack of responses in this thread. Doesn't mean that we weren't taking in all this feedback though! Unfortunately, with how complexly tied his animations, model, VFX, and SFX are to each other due to his evolution, we weren't able to make too many adjustments, while also handling all the bugs on him. Here are some quick points on some of the feedback we got from multiple sources. * We were able to up the spikiness and readability on his Evolved W, since that was a gameplay concern. Unfortunately, it also took a while to figure out a clean and effective way to accomplish this due to Kha'Zix's complexity. * Adding in processed VO lines is pretty much a no-go when a skin reaches PBE unless we want to completely remove the skin from the patch and push it off to a later date because VO processing requires a full re-Localization of the VO lines across all regions, which there's unfortunately just not enough time for. We honestly should have accounted for this during development by understanding that you all would've liked similar Dark Star processing to Thresh as opposed to Varus who had no processing. * The difference between splash art and model is something that you can trace back to many skins because the purposes of splash art and in-game model are similar but ultimately have different goals. The model must support gameplay, readability, and clarity on top of aesthetics, whereas splash art strives to depict a version of the skin where we can show off the character in higher detail and accentuate the fantasy behind the skin, particularly through specific story moments for the character. The variances between model on Summoner's Rift vs. the Dark Star Kha'Zix you see about to devour some sad planets in space are attributed to the different colorization, story, and lighting in those two different settings. * We understand that some thought that he looked too similar to Mecha instead of Dark Star, but we wanted to push the boundaries of what a Dark Star could look like with Orianna and Kha'Zix and felt this particular version of Dark Star Kha'Zix was stronger than the other concepts we had. We tried to alleviate the Mecha look by adjusting the polygonal/geometric look of his claws and wings by giving them a starry/galactic scrolling texture overlay; however, it ended up looking too similar to Void instead of Dark Star, so we reverted the changes. This was a good learning experience to vet the thematic cohesion of the model better during earlier stages.
You guys couldn't eve adjust the eyeglow? That thing it's too bright and too distracting.
: PBE Bugs & Feedback Thread: Dark Star Kha'Zix!
7 days and still nothing while in the Orianna thread, Riotes answer and have already made changes to her in the PBE. Why is it taking so long Kha'Zix?
: Someone from the Kha'Zix mains subreddit decided to filter the voice lines to make them fit the skin more. They sound great, should take some inspiration from it to add a new voice for this skin. His current voice doesn't really sound that fitting of a dark star character. Here's the video: https://www.youtube.com/watch?v=1351o5nHTTE Here's who made it: https://www.reddit.com/user/CrossLight
: PBE Bugs & Feedback Thread: Dark Star Kha'Zix!
Why hasn't some Rioter talked to us yet? Do they not care about our feedback?
: Its fine without a new VO, honestly if it had new VO along with the new sound effects it would be a legendary not a 1350. Doesn't need a new VO for the features it has now
Dude just a voice effect like his Mecha but DS style
: He looks too robotic and no new voice effects? Come on. The splash art is so coll and in-game ita just...this.
: PBE Bugs & Feedback Thread: Dark Star Kha'Zix!
He looks too robotic and no new voice effects? Come on. The splash art is so coll and in-game ita just...this.
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: MYMU - Vladimir Discussion
His Q feels much weaker. The damage and the heal are ridiculously low.It's only good Crimson Rush. His other abilities are fine. Did you change the VFX of Bloodlord's R? Feel like it was darker before.
Rioter Comments
: An addition to that: The game I was in didn't start either. We waited in the game lobby, the counter went to 0 but the game didn't start. We could still chat, though, After some time, this message came: http://www2.pic-upload.de/img/29422304/leftgame.jpg And I went back to the Play-Screen.
yup exactly the samethng as this.
: PBE Bugs & Feedback Thread: High Noon Jhin!
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: PBE Content Being Removed for Loot System Testing
I'm having an issue where can't buy anything but the IP/RP are discounted from my account? Can you fix this?
: Gravelord Azir ( texture idea )
: Illaoi Feedback Thread
In her ult it says "There are kind Gods and gentle ones.Mine isn't none of those" but she says something like "Love whoever you want.My God wants you to have what you desire"(?) and "Bearded Lady, Nagakobouros, names doesn't matter.What matters is actions" which makes me think Nagakobouros is a cool God and not an evil like Cthulhu?
: Illaoi Feedback Thread
She does a lot of damge bur she's so slow! Also I think she should more 3 AD in the beginning
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: Darius PBE Changelist and Feedback
So with this new changes, we want to stack our passive as many times as possible but with the reduced attack speed it's kinda difficult.Although I like the Q delay, since it helps to hit with the edge of the blade, it's a little bit too slow.Making it 0,5s would do the trick.Otherwise, he's perfect.
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Kunai With Chain

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