Rioter Comments
: > [{quoted}](name=TruckDriver,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=LjOhOWmr,comment-id=0006,timestamp=2019-01-12T19:00:12.892+0000) > > WIll Riot Change everything to BE, Like all Skins,Icons,Bundles etc.? Cause I would like to tryout alot of skins which I don't own on my Main. And I already tons there. So I though that I could be able to get All the Stuff which I don't own on my Main acc, here. And Give my best to be usefull by Finding some Bugs etc.{{sticker:poppy-wink}} No, only the new things that need testing.
but some things that are old have interactions with the new things. {{sticker:zombie-brand-facepalm}}
: Wanna see how shitty riot's punishment system is? come check it out
no that's deserved. if you go to the 'report' section, verbal abuse is the 2nd on the list, lol.
: Sylas Bug Thread
when he steals {{champion:420}} ult, the tentacles don't slam? ;-;
: Hey there ! Today i played AR URF and got 2 afk because of some D/C error . Ezreal was 3 lvl . Sylas ulted on Ezreal and stealed his ultimate that Ezreal doesnt have . Its really works ? How Sylas can steals *Ultimate* that people doesnt have ? Is Sylas Wizard ?
yes. you can steal from pre 6 champs. there was a joke that his counter was just to never level ulti, but it doesn't work.
: PBE Bugs & Feedback Thread: Firecracker Sejuani!
I just played urf against a firecracker sej on the normal settings map (not sure when/if snow skin was/is disabled) and I couldn't ever see her ult. I'm not sure if it's a bug, or if the colour matches the ground too well, but can you make it more... obvious? the default sej ult is light blue and I can see/dodge it just fine.{{champion:31}}
: Do you release the "clash" after these tests?
I think they're trying to release Crash in season 9.
: About Janna Nerf and other sup
If they lower the duration they need to return the lower cooldown. It's unjustified, otherwise.
: i'd rather see less of janna and tank soraka, and more of braum and other supports you rarely see like zilean and nautilus. I welcome nerfs that make janna less frustrating to play against
Janna was super low interaction, so they removed her from mid, then they altered her kit for support. Now they're nerfing her shield duration. I can understand as an assassin why you'd say she's frustrating to play against, but shield duration doesn't change that. It only hurts her utility and laning phase, which is wonky. Either you go Spellthief's and use mostly autos, or coin, and have the same level of low interaction you had earlier. Janna isn't frustrating to play against as a tank or AP supp. She's just boring. . Tank Soraka isn't really a thing. She should never get enough money in a normal game for gold item, boots, Warmog's, visage, and a decent amount of control wards. She also needs a tear, more or less, for the amount of mana those spam low impact heals give. In the rare case the game *does* go that long, she traded high impact saving heals for consistent low impact anti poke heals. Soraka is frustrating to play against, *if you fail to use riots given counter-play*. There is anti-healing, bursting her or her allies, or simply dodging her q, which for most of the game, is the only thing that allows her to sustained heal. And frankly, Soraka's meta build is damage, not heal max. {{champion:31}}
: the blue support item is obviously not for Pyke I dont understand your isse, imagine him like Rakan and ur good to go^
: Revoke some PBE Rage Quitters and AFK
: What is Riot's intention on creating Pyke?
He seems like a discount version of other supports. Hook from blitz/thresh, roam from bard e, and all in dash stun from ali/leona. He has no tank stats, so his only options are to near all-in, and recover, or to all-in successfully. I've played 9 games, all with a pyke on one team, and all but one pyke support was god awful. And even then, because he couldn't get a massive amount of gold, because he can't farm, he still lost. Pyke adc seems like a smurf might be able to get away with it (I've seen adc blitzcrank carry), but in most cases would feed. Same with mid pyke; his all in is possible, but unlike fizz, kat, and yasou, who can dart in and out, he doesn't really have that. He only has all-in, and no waveclear. I am unsure about toplane. I don't see him winning any matchups, but I feel someone who liked him could find out how to play it. I mean, think of all the weird champions you might have seen top, that still did well. Jungle pyke seems like it's his best fit. He has 3 ganking tools, and with fleet footwork, and help on first camp, it's actually not terrible. I really hate anyone, riot or player, who says he needs to be pigeon holed into a role, because they 'said' a support was upcoming. {{champion:31}}
: Pyke seems weak to me
> He is NOT a good Jungler and not a good solo laner. He is just OK as a Support. The Issue is that he just dies too fast without HPs That's like, your opinion, man. He's a B version of all the other supports he takes inspiration from, (blitz/thresh, bard, ali/leona), and his sink or swim assassin nature makes me wonder why I shouldn't just play rengar or leesin support instead. But yes, that is the problem. He has low health for what he wants to do, which means you need to go in, and get a kill or a low hp trade, then regen it back. You also need a pushing or safe adc, so you can get use out of your w to roam. As for his other lanes- mid is terrible, because he has no waveclear. I haven't seen anyone brave enough to try him as 'adc' but I can't imagine it would go too well. His jungle is ok. His kit isn't quite meant to clear the jungle, but he has 3 ganking tools, so that's a boon. His top lane I can't see him winning any match ups, but I think a pyke enthusiast might be able to think of something. Overall, I think he is best jungle, if you take fleet footwork. > Once you get someone to the point he can Ult kill he is at 5% hps himself because people focus him so he cant Ult. Then ult blink in, and immediately ult blink out. 1-0. Sounds good to me. > I'm at the point I wish I could ban him so my team does not pick him. I agree. The problem is people need to practice him and they have no real way of doing it. {{champion:31}}
Rioter Comments
: A critical error has occurred and the process must be terminated.
please use English on the pbe my dude. you can try to repair your client, but may just be the pbe being the pbe. {{champion:31}}
Rioter Comments
Rioter Comments
: On a tangent note: Brand's Conflagration (E) has very high mana costs early for its extremely low damage output, extremely low range, and mediocre spell effect. The E bounce range on Ablaze targets is low in addition to the E cast range.
> (I play max CDR Brand to output quick ability rotations) "I spam pillar that does no damage" {{sticker:sg-miss-fortune}} You're kinda missing the point of the post. It's that early game, your mana regen goes up by .4~ _only at level 1, there is no scaling,_ and your manapool expands by about 100, but as the game scales, you lose 430~ mana, a net loss of 335~ on average. Since games are ending and being decided sooner, hey, maybe a pre-6 power shift is good. But post 6? you have less mana straight up, only for .4 mana regen. It's forcing people to pray for ocean drake, a blue buff, or force them to build 1-2 mana items, which is cancerous for build choice and optimization. If you already build a clump of mana, it's fine...ish. Most champions would prefer choice or variety, though. {{champion:63}}
: That's gotta be a troll. If it made it to live servers people would get autofilled Midlane.
{{sticker:sg-kiko}} Might want to screenshot that before satire becomes reality.
: Any particular reason why Aurelion Sol is being left out of these changes? Not that I'd want him changed, but he is a mage, so what is the reasoning behind omitting him from this particular pass?
I'd reckon his build path and playstyle are sufficiently different than the intended changes? {{champion:136}}
: Is this a joke???
Unfortunately not, but with enough massive negative feedback, which appears to be happening, it won't ship to live. {{champion:31}}
: If you are going to go on with the idea of grabbing two mana items as a mana hungry mage (ie most mids), then you should seriously consider what mana items mages can actually buy to have 2. Here are all the completed mana items in the game: {{item:3001}} {{item:3003}} {{item:3030}} {{item:3100}} {{item:3285}} {{item:3004}} {{item:3041}} {{item:3222}} {{item:3800}} {{item:3027}} {{item:3078}} {{item:3050}} {{item:3110}} {{item:3025}} Of these, mid mages can really on grab {{item:3027}} {{item:3003}} {{item:3030}} {{item:3285}} , you don't really take {{item:3100}} on most, but i guess you could argue that its more avialable than any of the support or tank items. Now of the 4 mana items you can realistically grab above, taking more than 1 of {{item:3285}} {{item:3030}} {{item:3003}} isn't that best idea because the cdr passive is unique. This leaves ROA to be the best option if you are going two mana items. Where I'm going with this is that your mana item options are extremely limited, with you basically taking ROA and one {{item:3285}} {{item:3030}} {{item:3003}} every time. This lack of choice is rather frustrating, especially since some mages don't want the ROA at all unless it's a niche situation (or if they function very well with it). But, taking that ROA might be mandatory for the mana. So they would effectively forfeit optimizing their item purchases just so they can have the mana required to participate in a fight. As a solution, you could add mana to other mage items, but I don't think that's in the scope of this mana update, and it would take up the power budget of other items...
: ( I noticed that too. Realistically, AP mids (mages) aren't going to be buying non AP items as a whole early, and if they can, riots probably going to declare them op and nerf them within a few patches. That stated, other than support mids who can run {{item:3504}} and{{item:3174}} , people who get up close and personal, so like assassins more than mages {{item:3001}} and {{item:3100}}, the unreliable 'get fed item' {{item:1082}} / {{item:3041}} , your choices as a mage who's supposed to be in the back are: starter items, {{item:1056}} and {{item:2033}} , grossly insufficient, and the completed items, {{item:3027}} , and the {{item:3802}} family, {{item:3030}} {{item:3285}} {{item:3003}} . Since the people who can do math have proven you lose about 300 mana, and you feel that hard midgame rather than lategame (which would be 200? idk.) I'm not sure people are going to _need_ to go roa+lc item, but it's very likely all mages are forced aa, roa/glp, or roa/ludens. The extreme mana mages will want roa/aa, which sucks ass, because you need to wait until midgame to even be a thing, and the game can be over by then. : (
: Mana changes coming to PBE today
I know you're asking about the future, but the massive downvotes and posts all saying the same thing kinda speak for them. As someone with mastery 7 brand on 2 accounts, and m6 on 2 more; > "For Mage Players: > How do items that help your mana management feel?" They feel like a fair trade off of damage and other utility in exchange for allowing more spell casts or longer exchanges. > "Are there specific components or completed items that still let you go infinite?" Chalice+spellthiefs+idol on support, tear or archangels for mana manahungry champions. I'd say investing in all that mana without completing an item on support is fair, and I have stated why mana items in general are good trade offs. > "Do mana hungry mages feel better about grabbing two mana items?" Yes and no. With two it's nearly impossible to go oom, so you can spam/waveclear for days. It means though, that at best you went _scaling_ roa archangels, and get some flat/scaling hp. Really though, imagine vs zed mid. You want to rush armguard/Zhonya's. You also need mana for clearing. Now you're on third item, and they have 2 tanks or bruisers with mr, so you need void. Ok, it's Katarina or Galio or lb mid. I want some mr, I'm being camped and outplayed. Banshees-AA-void. How often do I actually get to build 2nd mana item, or build it safely? > "For the opponents of Mages: > How do mages and these mage items feel to play against?" Indifferent. AA's mana shield feels kinda wonky, why not have a % of mana apply as... physical/magical damage on spell connection, like its ad counterpart? But overall I don't have an issue with mage mana items. You kinda go 'GAH' when someone who was spell spamming returns to lane with tear, but I also know they got no damage, and no defense. So my qualm is more with the champion/their base damages, than with tear. > "Do these changes create more windows to engage and punish mages?" Yes and no, mostly already stated. Yes, because they do less damage, so I am more able to confront them, and yes, because they are less able to sustained trade because they have less defense. No, because they spam sh1t at me from a mile away. > "Does anything feel different about mage wave clear?" See this is what everyone is up in arms about. You guys said manaflow band was too strong. It was. You changed it to encourage trading and discourage mindless safe clear. This does the same. BUT THAT NEEDS TO BE A VIABLE STYLE FOR SOME CHAMPIONS, IN SOME MATCHUPS. This seems to go over rito a lot, but VARIETY IS THE SPICE OF DEATH. If you optimize one style, or one branch of champions, pros don't give a sh1t, and it changes the meta. So all you really do is hurt the majority of your lower elo playerbase. Some more thoughts, which may be repetitions of prior commenters: you shouldn't 'force' some mages to build mana (all in burst types that don't really want it) you shouldn't 'force' 'waveclear' mages to force build mana, ie just nerf their class no we shouldn't cater to boring waveclear mid, but it should be an option if it's what I want to do, even if I'm not getting the gold. you cant stop me from being god awful at Janna mid mana nerfs mean less choice; you need at least 1, possibly 2 mana items. then if they have 1 or more tanks with mr you need to hit, you need void 3rd. this isn't counting the 900 or more on boots 2. mana nerfs mean less diversity; I'm not taking ludens or gpl when tear/lost chapter-tear/lc-archangels is just too facking good to pass on. minion changes make you poorer if you aren't killing them all realistically in low elo, which is the majority of league, people don't know the trade+waveclear idea. which means laning styles polarize, either trying to all in with ignite and fuck waveclear, or commit super hard to waveclear with mana/defense builds MANALESS CHAMPS NO NERFS {{sticker:zombie-brand-mindblown}}
: Yeah, I get that. Honestly though his biggest issue is his combo feels really wonky. Either way I'm glad that Riot decided to not buff his empowered Q like they had originally planned. Now they're only buffing his regular Q ever so slightly. Over all the buffs he's getting are small, and for the most part he's just getting bug fixed. So I guess you can say the current version of Rengar is Kayn on release 2.0 in the sense that he's a solid champ with some bugs that make him lack-luster.
But kayn was a shitty gimmick, who was only picked because he had high numbers, not because his kit was good or interesting. I actually don't like the changes, it's good for damage rengar, but I've seen most soloq success with bruiser or tank rengar.
: But you need to understand, its worthless to have in the game since most parties use Discord, also they would most likely have a mute button.
Yeah, like overwatch, I'd imagine you could just play without a headset, or disconnect if you don't like it. Since league is better about QoL options, I'd imagine they'd have an option to 'disable at start' or perhaps you could join if you felt like it. Rito is very aware of the negatives of voice comms, and the relation to increased toxicity. I would imagine any systems going forward would be optional.
: Why I think Rengar's Q should not be buffed.
They're buffing him because his winrate is shit, my dude.
: I think he's saying that Kai'Sa shouldn't win that 1v1 not because that Fiora is a bruiser, but because Kai'Sa is an adc.
I think it's more that 'I got on top of an adc building glass cannon, and despite being a melee dps, I lost a 1v1' The idea is that ranged can kite/shoot from a distance, and when it goes point blank, swords/axes should prevail. When the adc gets 1-2 warmogs worth of shield, on top of 1k-1.5k endgame dps, that's a little unfair.
: Frostfang stopped working mid-game
{{sticker:sg-janna}} Same, got to 159, froze after holding turret as brand. Sold my spellthiefs for coin and targons, no procs. {{sticker:sg-janna}}
: Support items gets stuck after you use the 1st and 2nd charge
{{sticker:sg-janna}} Same. I was playing brand and my spellthiefs froze at 159 after holding turret. {{sticker:sg-janna}}
: Conquerer doesn't need an AD scaling on it, the true damage alone is enough.
I disagree. I would ask for the inverse- after 4 seconds in combat, you get a chunk of ad. I'm not sure if thats the best way, perhaps literally just bring in the old keystone that granted ad stacking while in combat. there are many champions that would like this, but not many that need more tank-killing-ability (lethal tempo and press the attack do fine at that?){{champion:122}}
: You can have 4 ferocity, EMP Q jump in full spells EMP Q again. Its three Q's. If you dont know that there is another version of triple Q actually you're dumb bub* You work like that? Whenever somebody says words about nerfing Rengar you down vote him?
So assuming you're treating this as a burst combo, not a dps combo (which is just button mashing tbh) ... that means you have to wait 18 seconds for w to come back up in the early game, and maintain 4 ferocity by jumping to minions. Old rengar, well depending on his version, at least the one I'm speaking of, he didn't lose ferocity. It was a resource that just sat there indefinitely. So, recap, new rengars triple q has counterplay, in that you have to stack 4 ferocity by spamming cooldowns on minions/monsters, keep it active by attacking them, and then hope something comes near you in 6 seconds. Old rengar triple q had no counter. He got almost full ferocity, looked for a target, pressed q, ulted/jumped from bush, landed with q, emp q, used q again which was now off-cooldown. It is not the same exploit, (as this new one is far shittier) and to call them the same name makes you a dumb schmuck. 'oooh it counts to three too, it must be the same thing!' LMFAO. And no, I don't mindlessly downvote anyone who speaks ill of my knife cat. I just need to see _why_ people are speaking ill of him. If you use this combo to trade in lane, you're either getting emp q during the trade, or will have 2/3 spells on cooldown for 15~ seconds, which time most toplaners will piledrive you for trying to pseudo all in them. If you use this combo on minions, congratz you just lost all your lane pressure because you used all your abilities on minions. If you're stacking it only with q's on minions, that means for 24 seconds you cannot trade with them (see loss of lane pressure). If you're using q only to leap-trade (see piledrive. they just ward your bush). In short-this criticism is weak in that it only works against dumb people willing to get cheesed/don't know how to lane. Like I'm so perplexed, did you just test this in the practice tool and go 'WOAH ITS SO OP'? ??????????
: PBE Rengar Is Too Strong
So, you posted he's too strong, but with no actual documentation or reasoning. Just anecdotal 'he seems op because people haven't adjusted to him' lmfao.
: Whoops, sorry I took the time to leash my jungler instead of just being in lane. My bad.
and if he leashed his, you get to lane at the same time? tf you mean.
: Yes, this triple Q/Emp Q in leap issue will be fixed soon enough. Dont worry.
The triple q was an exploit in season 3 where you would use q, wait, jump from bush/r, use your q to gain your fifth ferocity stack, use empowered q, and then your normal q, which was off cd, could be used again. That's been gone for like 5 years bub. Empowering a spell while leaping has been part of Rengo's kit since release. (Empowered bolo mid-jump) There will be no fix. There is nothing to fix. {{champion:107}}
: Rengar does 400+ damage at Level 1 within 1 second.
He's melee. You aren't. He's not supposed to be able to stack 4 ferocity and have that much hp. I played rengar ADC in season 3 with like an 80% winrate because people would play against me like this. You have to be agro and shove the wave, or be passive and freeze on turret. Either way, he can't take advantage of his bush range, and he gets no farm. Lane's won. lmfao. {{champion:107}} {{sticker:sg-miss-fortune}}
: Context behind Kalista Attack Range Nerf on PBE
I'd reckon it's due to her high skill cap and massive presence in pro play despite her otherwise abysmal stats. The ryze/azir phenomenon. {{champion:429}}
: Swain Jungle Potential?
I agree, his kit is a little odd, and how it functions in lane even more so. I found support or jungle swain to be the most practical.
: they said they will implement soon, but when? next year or what... i would rather flame via text msg instead of microphone, so everyone can say SS or Sorry mb in microphone and other say ok np and no toxic
the problem riot has, which has been stated, and includes most voice chat in games, is that most people don't want to opt into it. the helpfulness is diminished by unreportable flame and toxicity. the only people who use it are friends, who would use some kind of voice chat regardless. {{sticker:slayer-pantheon-thumbs}}
: Rengar Changes Feedback Thread
Tested them all on practice tool. I have played rengar on and off since season 3, playing rengo adc before his first nerf hamme- rework. AP does aoe, so maybe you could murder two squishies, but it does all the damage up front, quite quickly. The build is expensive, and historically does poorly in lane and in jungle, without a hilarious scale on the heal (which it doesn't have anymore.) Crit does hilarious damage, but you need a whole bunch of crit items for it not just to be praying to RNGesus. Pen/shred does about the same amount of damage, but would scale more consistently. Titanic bruiser actually does a scary amount of damage for how much hp I had.
: How about deaf people
That would be fine as long as there is a 'deaf' toggle you can turn on, as there is already enough shit on blinking and flashing on the screen without more.
: Report in champ select when someone is stealing a role
Unfortunately, you need to just play the game and tell the other 9 players to report them, even if they somehow carry. It has happened to me, and riot support said they couldn't do anything with screenshots.
: After all i wrote you get tired of it? Do i have convinced you that my system is better? Is this why you gave up on telling me why my system isnt that great? I know i can be stubborn, but i want at least that my enemy admits his defeat. If you can bring up something to defeat me, i will admit it. But if you cant, tell it to me ^^ Dont be cheap and alt+f4 ;)
No I'm just not arguing with your mix of lack of intelligence and broken English, after you didn't rebuff any of my points.
: to long for you? XD sweet excuse xD
: > Wait, if I unlock a champion after grinding in your system, I can't spam them? That was literally the only thing your system had that was any good over mine... wat. Yes spamming a champion to many times makes the mode unfun for anyone. Maybe you enjoy it but on costs of 9 other players who maybe dont like how op you are and how op they cant get. Urf was made to play any kind of champion to its full potential. Just look at the April Fools Trailer on 2014. > I'm glad you looked over aggregate data, and are not speaking out of your ass just on your own personal experiences. You also didn't seem to account for queue time, dodge time, load time, and post-game. It appears I personally average 23 minute games, not accounting for my slow load time, the 3~ average dodges, and the queue time which can range from near instant to 3 mins depending one when I queue. It'll be lower on live, but overall, my average allocated time per game is hitting 30 minutes, which is the average. Why should i pull something like this out of my butt? I want to be serious so i have to bring up seriouis facts. That doesn't make a bit of sense. For argument, let's say my queue was blind draft. 10 bans. Then you have your 'frozen picks' which you can't use for a bit. You'd still have most of A tier, even if S tier was banned. ??? Yeah, but what is better, a reward or a punishment? In my system you get rewarded for not playing what you want. (yeah it also sounds like a little punishment but everyone suffers through it the same way). Your system punish player for playing their favorit champion many times in a row (Also it reminds you not to play to much on just 1 champ) So both have some negative but also some positive points. The bigger problem on yours is just even with the 10 ban system, there are far to many beyond fix champs who just stomp anything. The only balance in your system is the skill of the player. If you play bad you lose. If you play good you win. But riot themself said in that trailer i mentiond befor "everyone wants to make this Pro Player Plays so we make everyone a Playmaker". But how can you become a playmaker if a lack of skill punish you by just having fun? > Your 'limit per day' doesn't exceed what a normal person would do, so it's pretty useless lmao. Yes it doesnt, but it is mostly there to show "Hey if i play 25 games with champs i dont realy like i get at least 1 chance of playing the champ i want to play". > What stops the cancer mirror matches? My math had a zed 1 trick grind for 5 days to get his champ. Your math says it would take even less time. Seriously, you put nothing that says after a weekish of play there wouldn't be cancer mirrors and dodges, other than you somehow thinking it wouldn't happen. lmfao. Cause there just woulndt be enought time to play all this cancer champs in the end. Just think about, you can collect up to 18 diamond coins in abou 6 days. 18 coins = 18 games. If we use your time limit how long a game is then you have 30 mins games. 2 per hour = 9 hours of straight playing cancer champs? Is this realy someone would do? Playing about 100 hours just to play 9 Hours of Cancer at once? I dont think so... Most players may be just using it instant. > I have no fucking clue what that math was. I said if I'm a fizz one trick or the like, I'll feed on some shitty urf champion for 4-5 days, and on the 5th, I'll unlock my 1 trick, and then spam them the rest of the RGM's duration. Hell, by your math, I'd have my one trick by the 3rd day. I have no reason to unlock all the champions. I play 1. Any other unlocks I get are if my 1trick gets swiped but I don't think anyone else will dodge. Did you not think this through, at all? So if you just do that, destroy others fun by losing on accident just to grind your coins, lets just add the normal punishment system from riot. If you lose on purpose you will need more games to collect them and if you dont change your mind you may never get even silver coins. > They'll dodge because they don't want to play shit champs against op champs. Are you serious? Dude people play games for fun. They'll fast find that playing champions of the same power level against each other is the only solution to not getting stomped. Getting stomped is never fun. If they can't have fun, by playing the champion they want, or playing mirror ops, they'll stop playing it, and go back to 'regular' league. Thats it what will happen to your system. In your system you will have only mirror matches. Freezing time? Who cares? There are 35 champs to play from to stomp enemys with... Also you did your math on how many people? 2-5? I tryed to make a system calculation over 1.000.000 people without getting to many Mirror Matches. Yeah you may get some mirror matches, like a said a 30% Chance depening on how many games you play. > Some people like grind. The majority don't. I dislike grind too, but i stil get my ass up and do it cause i want to reach my goals. If grinding is to much for you, you never realy desird your goal enought to go through that... I realy dislike grinding, i playid World of Warcraft, and grinding there is pretty hard. There far worse games where grinding is even bader, but i enjoyd the games even if i totaly disliked the grinding. Im still play this games a few times. (I reached a lot of goals in the game is set for myself). And i also would grind for coins just to get the champs i want. (I like the weaker champs far more, cause changing the meta is a goal of mine) (I already made old Skarner and old Galio Popular in URF. I Made AP Tryndamere for a short time realy popular. And then Crit Garren, i played it enought and people followed me doing it. I also have always a way to go around those OP champs, but without the option to pick my counters to Zed and Fizz and so on, i just don like it anymore... And yeah i pick champs like AD Soraka, and other "Weaklings" wich still counter just 1 specific champ so hard. I Want to share that with you too, just try to find a new way to play against those OP champs). > You don't 'grind', you just play the game. If it isn't fun, the appeal of the grind makes you wonder why you had to do all that work just to play the game. You grind ELO to climb the Ranking Ladder if you're bad or don't belong where you're trying to climb to. You play better and just straight up climb if you're good or belong higher. Wrong, you can get placed in the wrong ranks even if you play like a god. Also you can be a Diamond player but play like literly shit. Pay for Boost is still a thing... The Ranked Balance can be broken easy if we dont play by the rules. RIght now a rank is just a color, nothing more. I can pay 1.000$ and become challenger for season 8 even if i just belonge in Gold 3.. Yes, but I can pick any champion I've unlocked to do that with. It's also a game-play point, harassing and trading around minion gold. Grinding for arbitrary currency for a temporary game mode is not appealing, considering, as you keep bringing up, how much grind is already in league. ... > Both champions have 'spamability'. Mine is from the get-go, yours takes a few days to have the same thing happen. The difference is people can find it fun or not and drop it after a few days, but yours requires grind just to consider that, which people will probably drop before finding it out. Like in any system, people just need to get used to it. The first urf was also pretty akward, but anyone pick just any champ they wanted. Right now players just pick the strongest. thousnds of player scream for their beloved 2014 URF. And my system may accomplish this. But we would never know if we never play it for real. > Nah nah. Let me just wrap this up. The problem with urf was people just picked the same broken champs. The problem with arurf was that no one gets to pick their champion, and often the game was decided randomly in champ select. You attempt to remedy this by forcing people to unlock the op champions, but make them all available. So all that is is urf, but with a 3-5 delay on when the op shit hits live. Mine was urf, but you can't spam the same champion over and over, with bans. That means people who want to do movespeed jhin can, and tryhards who want to play sona can, as long as it isn't banned. I think it's a happy medium, but feel free to write a long shit I won't read. If you dont limit the pick choises anyone will always pick the OP Champs. My system forces players to change their mind. They just have no other option left then to pick from the "weak" champs. If you dont give them limits they always take the easy route. Sometime you have to go the hard route . My system brings back the feeling of the old urfs, just a bit more forced. And OP champs will soon or later be dropped cause players loose interest in grinding, and be happy with weaker champs wich also can become pretty OP.
: You realy gonna tell me you dont know how to go into the hextec crafting to look at you coins and in the pickphase all champs are split into tiers. And if you hover over something you see what coin you need to unlock the champ. You realy kidding me. I mean you tell me that my system is so hard to understand but in the end its not any harder then going into an store and buy some food... The only thing you need to know about the system is how many coins you have and thats it... In mine you also get to choose the champ you want. But your not allowed just to play 1 champ 100 times. Urf is for me like a tournament where we players can decide wich is the strongest one. I even updated the description for my system to make it even more understandable. Urf games never last more then 20 mins. My longest urf game ever was 22 mins. Normal urfgames mostly end at 15 mins. so you play 3 games a hour and if you have 3 hours daly time that are about 9 games a day. 3 days in a row and you have 27 games and 2 silver coins 1 gold coin and 1 Diamond coin. Then you can decide for the next 4 games wich champ you may unlock. Yeah the problem on your system is it is not balanced. In your system all the OP champs can appear in any game. And if your realy unlucky your enemys always gets the OP champs and you have to wait far to long. In my system all players have the same restriction. Players who have more time to play have more coins to spend. But thats why i limited coins per day to obtain. If you dont have much time then thats not my problem nor riots problem... No they wont become cancer mirror matches. And not even after 5 days. Even if someone decides to hardocore farm the limited amount of diamond coinds and saves it for the last day, even then mirror matches wont happen that often. Just think about you can only obtain a limited number of coins and have to grind realy hard. just for 5 diamond coins you have to play 125 games. 1 games takes 20 mins that are 3 games a hour wich is in the end 41.6 hours nonstop grind untill you have the limited ammount. Wich means in the end you never can actualy get 5 coins a day. And who just whoud play 432 games nonstop just to have about 17 Diamond coins to spend on the last das? Would you realy grind that much? Even for the hardcore players who have nothing to do the whole day and may be able to sacrifice eating and sleeping just to play would never go that far... So your points arent valid. Why should they dodge? If they dodge they lose time for the grinding and any game where you dont grind you will get coins later for playing your OP champ. so accept it once to not get the champ you want. Yeah but many players like to grind. Also that "grind" point of yours isnt valid too. Cause League of Legends has become a GRIND game all along. You grind your EXP to gain LVL to gain FREE Champions/Skins. You grind ELO to clim the Ranking Ladder. How can this be accepted but grinding in a fungamemode to prevent a huge amount of toxicity isnt good? The whole game is a grind for itself. You grind minions to reach ingame the highest lvl and outfarm your enemys. You gain gold by GRINDING. So pls come up with some valid points.... Also again your system. anyone just spamms the OP champs like they want. Riot said themself there about 35 champs that are to strong. So 10 games never hurt. You just switch betwen 35 champs..... Everyone still can play far to strong champs....
Oh lord. This isn't something I'd unlock in the RGM? I'd have to go to loot to unlock champions? but it isn't permanent for league? it's just for this game mode? Yeah that isn't confusing. I have no clue why you keep bringing food into this. Do you need some help bro? Short on this month's budget? It adds another thing for me to remember that I don't need to. Wait, if I unlock a champion after grinding in your system, I can't spam them? That was literally the only thing your system had that was any good over mine... wat. I re-read it and it looks the same lmao. https://imgur.com/a/Jp5V1 I'm glad you looked over aggregate data, and are not speaking out of your ass just on your own personal experiences. You also didn't seem to account for queue time, dodge time, load time, and post-game. It appears I personally average 23 minute games, not accounting for my slow load time, the 3~ average dodges, and the queue time which can range from near instant to 3 mins depending one when I queue. It'll be lower on live, but overall, my average allocated time per game is hitting 30 minutes, which is the average. That doesn't make a bit of sense. For argument, let's say my queue was blind draft. 10 bans. Then you have your 'frozen picks' which you can't use for a bit. You'd still have most of A tier, even if S tier was banned. ??? Your 'limit per day' doesn't exceed what a normal person would do, so it's pretty useless lmao. Actually, it is riots problem, you uncaring dullard. If their game mode is too confusing and time consuming (and unfun, because we're forced to play shit champions), then people won't play it, meaning riot sunk their resources into something that won't be returning, which means riot is less likely to do things that we might like in the future, all because it was tied down by a stupid bureaucratic-type system! What stops the cancer mirror matches? My math had a zed 1 trick grind for 5 days to get his champ. Your math says it would take even less time. Seriously, you put nothing that says after a weekish of play there wouldn't be cancer mirrors and dodges, other than you somehow thinking it wouldn't happen. lmfao. I have no fucking clue what that math was. I said if I'm a fizz one trick or the like, I'll feed on some shitty urf champion for 4-5 days, and on the 5th, I'll unlock my 1 trick, and then spam them the rest of the RGM's duration. Hell, by your math, I'd have my one trick by the 3rd day. I have no reason to unlock all the champions. I play 1. Any other unlocks I get are if my 1trick gets swiped but I don't think anyone else will dodge. Did you not think this through, at all? They'll dodge because they don't want to play shit champs against op champs. Are you serious? Dude people play games for fun. They'll fast find that playing champions of the same power level against each other is the only solution to not getting stomped. Getting stomped is never fun. If they can't have fun, by playing the champion they want, or playing mirror ops, they'll stop playing it, and go back to 'regular' league. Some people like grind. The majority don't. You don't 'grind', you just play the game. If it isn't fun, the appeal of the grind makes you wonder why you had to do all that work just to play the game. You grind ELO to climb the Ranking Ladder if you're bad or don't belong where you're trying to climb to. You play better and just straight up climb if you're good or belong higher. There would be the same amount of toxicity, flame from the people who have more free time flaming the people who have less. The people flaming people who took their only diamond coin champion. Did you only think of the flaws in my system? Not on your own? The one I spent 10 mins on? bahaha. You could say that about any game, in a pessimistic view-scope. Shooters are just a grind to empty magazines into enemies. RTS is just a grind to gather resources and make armies. Racing games are just a grind to do laps. Yes, but I can pick any champion I've unlocked to do that with. It's also a game-play point, harassing and trading around minion gold. Grinding for arbitrary currency for a temporary game mode is not appealing, considering, as you keep bringing up, how much grind is already in league. I have, and this will be my last post on this thread, as you either are not translating my points into your native language, or are too thick witted to understand. ... Both champions have 'spamability'. Mine is from the get-go, yours takes a few days to have the same thing happen. The difference is people can find it fun or not and drop it after a few days, but yours requires grind just to consider that, which people will probably drop before finding it out. Nah nah. Let me just wrap this up. The problem with urf was people just picked the same broken champs. The problem with arurf was that no one gets to pick their champion, and often the game was decided randomly in champ select. You attempt to remedy this by forcing people to unlock the op champions, but make them all available. So all that is is urf, but with a 3-5 delay on when the op shit hits live. Mine was urf, but you can't spam the same champion over and over, with bans. That means people who want to do movespeed jhin can, and tryhards who want to play sona can, as long as it isn't banned. I think it's a happy medium, but feel free to write a long shit I won't read. {{sticker:slayer-jinx-wink}}
: I didnt wanted to sound like an ass, and i think i didnt. To complex and confusing.. Whats complex or confusing for the user in the end? You have the ranks. In champ select you can pick any champ you want. If you dont have any coins only Bronze Tier Champs will be pickable, the rest is greyd out. If you have the coin you can click on the champion icon and click on "Unlock". And on the programming point, yeah okay they have to add a lot to the game to make it working, but they make so much, that little bit of work wouldnt hurt that much. Also its easyer then to write an functioning RNG ^^ You dont have to "Grind" to play urf. You have to play urf to play urf. If you want to be an OP God Champ then you have to work a bit for it. Its like real life, work for your food. Also a little bit of grind is better then Pay 2 Win/Pay 2 Play. You dont have to play a minigame for a fungamemode xD I mean you play the game mode but with limited champs and as a reward without doing anything more you get to choose from stronger champs. So that point is not valid. In your system you get acces to any champ but after 1 game it already removes it from your choices for about 10 games. It is far more complicated then mine. Yeah for the players who use it it feels a bit like a kick in the ass. Cause you played what you wanted and now you lose the option to pick it again for 10 games. Wich also goes down to the "grind" just with fix numbers. And still is the problem there that you can join about 20 games in a row and any enemy has an Zed or an Riven in it. With my system you may see a riven or zed once per 30 games. If they decide on my system you could store up coins for the next urf, and maybe urf will be seen more often so you have about 3 urfs a year, wich are 21 days playtime in total so you could grind up enought to play 4-5 rounds with Diamond champs about 10 rounds with gold and 25 with silver. It would be coold if they do more then 1 urf Q with different systems so players can decide for themself wich urf they want and the favorit from those will become the next Permanent URF where 80% of all players are happy. With the current system about 20-30% of all players are happy and with the snowdown urf only 10% are happy. about 60% want the first urf back. I make a poll to let the community decide what would be better :D
Your mode is complex because it requires a coin system which I have to learn, which changes depending on winrates. Mine was that you're limited on how many times you can play the same broken champion. In mine, at least you got the chance to play your champion, in the first time I play it. In yours, it could take many games to 'get to play' the champion I like. If I'm a zed one trick, it would take me 25 games to get to play zed. 25. If league is the only game you play, and the average person gets about 3 free hours to play games a day if that is their hobby, and urf takes about a half hour to complete, you could ideally get zed if you grinded for 4-5 days. Wow that sounds like so much fun. In the meantime, I have to play champions that suck in urf. Wow, that sounds like so much fun. In mine, you could play zed 2 games. Then you could go back to ranked or whatever you normally queue on, or you could pick other A tier shit in urf until zed was unfrozen again. Cancerous? Yes. Fun. Moreso than yours. And yours has a glaring flaw. after 5 days, people who play league as their hobby all have 1 broken champion, who they'll spam. So every game becomes cancer mirrors, what'smore, people will dodge if they can't play their broken cancer which they spent 5 days to unlock. I have no idea why you think it would be 1/30 games. There would just be no zed for 5 days, then a shit ton of zed, minus people who don't work who can spend 2 days grinding out zed. See, your system has the word 'grind' in it as a base. That's just terrible. There is no grind perse on mine. : c
: !
Is that an official title or self-declared?
: I do, and they just down vote me like so and beat on me for my different views. PBE is open to kids now, I miss the old PBE community. Way better.
People would still shit on you for having a stance like that. : c
: I dont want the old URF and i dont want the new ARURF i want a totaly different URF. The problem on the old is like you said, anyone instaloks op shit, and games getting boring. AR ruins your pick choice even if you dont want to pick the OP champs. So i asked about your oppinion and brought up a whole new system. Basicly you just repeated what i already said and i repeated you just for fun :) You dont tell your oppinion nor do you say anything usefull. Why even writing ? Tell me at least what do you think about my system? Is it good? Is it fair? Is it fun?
Yes. And my opinion was to agree with you, which you can use in debates up the road. Ok. To agree with you, which in threads means more than just an upvote. No need to be an ass. I think your system is too complex and confusing, and takes away from people who only play a few games a day, if any. No one wants to grind to play an op, or just a champion they want, like Caitlyn. So is it good? no, I would say not for most people, which league is aimed at. Is it fair? it is balanced, but I would not say fair, as aforementioned, it is unfair to those who can't time-dump. Is it fun? to collect things, sure, for some. But it feels like I'm playing an extra mini collection game just to get to play the actual game-mode I'm trying to play. It's like a mini-game that I didn't ask for. I think more people would be turned off than on. If you're asking me for a system, I think, if possible, league could remember what champion you selected, and blacklist that champion after you played a couple games, with it going on cooldown until you've played enough games on other champions. This lets people play their choice or the ops, but not them always flooding every game. You can also have 10 bans, and/or riot issued permabans. {{sticker:vlad-salute}}
: Yep, and it only comes in the winter. Also, doesn't affect the original ARURF. Don't like it, don't play it.
I swear you posted something along the lines of 'if you don't like it don't play it' in almost every, if not every complaint thread regarding sarurf. Why tho. {{sticker:zombie-brand-mindblown}}
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Kotnarok

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