: I don't know what you're trying to say. You can't move or click on your champ when you're dead. huh.
Sorry, I was extremely tired. Lets say i'm sona, and you're Kog'maw. After you explode from your passve, I, and anyone else will not be able to click on your corpse to be able to move.
Rioter Comments
: It seems kind of redundant, having it lose damage as it travels; but I mainly use it to try and last hit someone running away
Well that's just an idea if it grows too strong. But being able to ult people globally if they are in a trap / or atleast double range could be an interesting concept.
: > I always preferred to play kog'maw as a spell based poke marksman. Will that playstyle still be viable or are you focusing on making him auto attack based? He scales quite well with Attack Damage on his W and R, so you should still be able to play him this way. > Do you have any plans to look at his passive? We're not currently planning any changes to his passive.
Speaking about his passive, is it possible that it can be fixed? When after kog'maw explodes, you are not able to click on the corpse of Kog'Maw, so if you're attempting to get away and end up clicking on it by accident, you pretty much stop in your tracks.
: Caitlyn Gameplay Update Feedback Megathread
For the ultimate, is there a reason why it was un-changed? Don't get me wrong, it's a nice ultimate but there are so many nice things you can do with it. I remember there were lots of suggestions saying that, what if an enemy steps on a trap, Caitlyn would be able to ult them from any range, or the range could be doubled. This could be a little bit strong, but what if it lost damage on how far it traveled? I don't know, it just seems like a nice concept that can fit into so many places within her kit.

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Level 30 (PBE)
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