: Honestly for me the problem is people are dodging almost every single queue. Now obviously this will happen a lot when a new champ is released but it is worse than I have ever seen it. But I totally agree with this post. It sucks when you think you are going to get into a good game and you end up having an afk on your team which just puts you back into the endless queue cycle that you waited so long to get out of
I also see a lot of dodgers but at least they have to wait longer if they dodge more than once. The people who disconnect before loading are worse because they will be allowed to play again after the game is remade. Riot needs to punish them harshly. In general leavers need to be punished harshly on PBE as well because some people just quit after they die.
Rioter Comments
: Possible bug with Kleptomancy on Yasuo
Kleptomancy has a cooldown like Sheen
: Brand Passive triggers Summon Aery twice
: I initially thought that too, but Summon Aery is so much more reliable than Arcane Comet. The problem with Arcane Comet is that it launches it in a small AOE that can easily be walked out of. It feels really bad to use Arcane Comet on most of the champs (except when you land a snare/stun that keeps them in place for the comet). It's like launching a skillshot IF you hit your skillshot for champions with skillshot poke such as but not limited to Varus. I do agree that Teemo is better with another Keystone.
> [{quoted}](name=Refrigerators,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=QGl4cIq2,comment-id=00040000,timestamp=2017-10-31T20:19:56.168+0000) > > I initially thought that too, but Summon Aery is so much more reliable than Arcane Comet. The problem with Arcane Comet is that it launches it in a small AOE that can easily be walked out of. It feels really bad to use Arcane Comet on most of the champs (except when you land a snare/stun that keeps them in place for the comet). It's like launching a skillshot IF you hit your skillshot for champions with skillshot poke such as but not limited to Varus. > > I do agree that Teemo is better with another Keystone. I usually get ~80% hit rate with Arcane Comet. Is that not good enough for you?
: Dark Harvest Balance Changes Ideas
Cooldown is a bad idea. It would remove most of the gameplay. And Electrocute deserves to be weaker than Dark Harvest because it has no gameplay while Dark Harvest has rich gameplay.
: With DFT gone, there isn't a good option left for tick damage/damage over time champions.
Arcane Comet ticks down the cooldown whenever you deal spell damage so it's generally good on DFT champs. Teemo is better with Glacial Augment or Dark Harvest.
: [Yasuo] - Windwall doesn't seem to block Arcane Comet
Rioter Comments
Rioter Comments
: Dark Harvest needs a cooldown on its proc.
It would be actually ruined with a cooldown. And you know what? Fuck Electrocute. It's boring. Why would you want to take it? Why do you want it to be worth taking? So you don't have to think? Predator is worth taking. That kind of mobility is really strong if you are gonna roam.
: Possible fixes for Dark Harvest
The PBE games are not well balanced and Dark Harvest is snowbally so you will see the extreme case very often. Personally, I don't have trouble dealing with enemies who use it, but I use it myself to great effect. It's just a bit snowbally. The problem with it is that you can build tanky and still get a ton of damage out of it. Each soul is worth the same regardless of how much ad/ap you have. It should have scaling per soul and less base dmg per soul.
: > [{quoted}](name=KhristophorosPBE,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=ru0Kfx1e,comment-id=00030000,timestamp=2017-10-27T01:33:01.656+0000) > > I had the misfortune of playing against a Rengar who was using Dark Harvest and he got fed, but it was more that my team fed him because they were bad and he was probably a diamond player I estimate. > > But yeah I think Dark Harvest is really strong on him too because of his burst and engage. > > It's kinda the same thing on any diver though like Vi, J4, or Nocturne. I didn't get around to trying it yet in PvP but against bots I could 100-0 a squishy bot with Nocturne ult + 1 autoattack (Dark Harvest + his passive + Duskblade) and I wouldn't expect it to be any less deadly against an actual player playing an ADC lol. On top of his engage and his item build, there are other runes too that amplify damage after an engage, like the one in the **Domination** tree that acts like a Sheen {{item:3057}} . Everything just stacks and stacks so the damage becomes unreal.
> [{quoted}](name=FelixFurry,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=ru0Kfx1e,comment-id=000300000000,timestamp=2017-10-27T01:48:12.774+0000) > > On top of his engage and his item build, there are other runes too that amplify damage after an engage, like the one in the **Domination** tree that acts like a Sheen {{item:3057}} . Everything just stacks and stacks so the damage becomes unreal. Do you mean Sudden Impact? Yeah I forgot to mention that one. It's also going to add to these burst engages and also doesn't require offensive stat investment.
: He was fed, had infinity edge so his backstab did more, and duskblade. Dark Harvest may have helped a little but duskblade w/ I.E did a majority of the damage.
> [{quoted}](name=Karvanik,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=0pgyHcUF,comment-id=0000,timestamp=2017-10-27T02:04:44.576+0000) > > He was fed, had infinity edge so his backstab did more, and duskblade. Dark Harvest may have helped a little but duskblade w/ I.E did a majority of the damage. "a little" lol you obviously haven't used dark harvest. it's the snowballing rune for stomping noobs. gets stronger the more fed you are.
: Let me just bring this up since I've been seeing it everywhere. Rengar {{champion:107}} , a champ we all seem to have a love/hate relationship with, benefits from _Dark Harvest_ exceptionally well. As seen with more play rate because of his new skin, he can 100 to 0 people in .39 seconds at 5 minutes, as seen in many of my games and others. With _Dark Harvest_, the easy ability to collect souls, and Rengar's {{champion:107}} super snowballing kit, this is an example of how it can be abused. I don't know if I'm rambling nonsense, but from what I've seen, he is a high offender of the new runes. Anything similar?
> [{quoted}](name=FelixFurry,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=ru0Kfx1e,comment-id=0003,timestamp=2017-10-27T01:01:13.048+0000) > > Let me just bring this up since I've been seeing it everywhere. Rengar {{champion:107}} , a champ we all seem to have a love/hate relationship with, benefits from _Dark Harvest_ exceptionally well. As seen with more play rate because of his new skin, he can 100 to 0 people in .39 seconds at 5 minutes, as seen in many of my games and others. With _Dark Harvest_, the easy ability to collect souls, and Rengar's {{champion:107}} super snowballing kit, this is an example of how it can be abused. > > I don't know if I'm rambling nonsense, but from what I've seen, he is a high offender of the new runes. Anything similar? I had the misfortune of playing against a Rengar who was using Dark Harvest and he got fed, but it was more that my team fed him because they were bad and he was probably a diamond player I estimate. But yeah I think Dark Harvest is really strong on him too because of his burst and engage. It's kinda the same thing on any diver though like Vi, J4, or Nocturne. I didn't get around to trying it yet in PvP but against bots I could 100-0 a squishy bot with Nocturne ult + 1 autoattack (Dark Harvest + his passive + Duskblade) and I wouldn't expect it to be any less deadly against an actual player playing an ADC lol.
: What I dont like is Champs like {{champion:157}} ,{{champion:114}} ,{{champion:24}} ,{{champion:126}} ,{{champion:238}} etc All getting 15% healing off Ability damage. In a game last night a Fed MF could not out heal a Fed Yasuo with both have same amount of LifeSteal and Crit and Attackspeed. His Q damage is STUIPD 1v9 healing.
> [{quoted}](name=LadyVash,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=ru0Kfx1e,comment-id=0002,timestamp=2017-10-26T18:36:05.394+0000) > > What I dont like is Champs like {{champion:157}} ,{{champion:114}} ,{{champion:24}} ,{{champion:126}} ,{{champion:238}} etc All getting 15% healing off Ability damage. > > In a game last night a Fed MF could not out heal a Fed Yasuo with both have same amount of LifeSteal and Crit and Attackspeed. > > His Q damage is STUIPD 1v9 healing. ADC cannot win a manfight with a skirmisher. The Yas vs MF example is working as intended and it would be the same on live. ADCs have to kite them or preferably avoid the 1v1.
: Some runes are going to be better than others... that's pretty much unavoidable but it can also allow for some creative... or hellish match ups. Like Dark Harvest pure AD Nasus... Yeah... a 2K Q on the ADC? If paired with Gathering Storm as well then... yeesh
> [{quoted}](name=Chika Hakozaki,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=ru0Kfx1e,comment-id=0000,timestamp=2017-10-26T17:03:34.299+0000) > > Some runes are going to be better than others... that's pretty much unavoidable but it can also allow for some creative... or hellish match ups. Like Dark Harvest pure AD Nasus... Yeah... a 2K Q on the ADC? If paired with Gathering Storm as well then... yeesh The lethality Nasus was just for maximum impact in the montage. It's actually a trash build. He should go tanky like normal and Dark Harvest provides a bunch of extra damage that requires no AP or AD. This is how you should use Dark Harvest on any champ pretty much besides like Ezreal, Yi, and maybe Rengar. But the dumb thing is Rengar can probably go bruiser and still 100-0 people thanks to Dark Harvest. I've seen a lot of people using Dark Harvest and they all make the mistake of building glassy. I just build tanky and have no problem dealing with them.
: auto q auto sets it off for lucian and his abilities reset his autos, so imma call bullshit. yasuo can use it well in lane. Kindred uses it for early on. or just take atk speed for later.
> [{quoted}](name=RedlinkPBE,realm=PBE,application-id=cMKtzQHY,discussion-id=TttMwj3u,comment-id=0001000000000000,timestamp=2017-10-26T20:27:38.003+0000) > > auto q auto sets it off for lucian and his abilities reset his autos, so imma call bullshit. yasuo can use it well in lane. > > Kindred uses it for early on. > or just take atk speed for later. They can proc it relatively easily but that doesn't change the fact that it's a shitty keystone.
Rioter Comments
Rioter Comments
: Blitzcrank is too stronk/g(LCS Spring)...How about little rework with only basic animations?
After all these years of Blitz being strong just being a dream, hes finally used in competitive play and people are asking for nerfs. Disgusting.
: Yasuo, lucian, kindred use it well.
> [{quoted}](name=RedlinkPBE,realm=PBE,application-id=cMKtzQHY,discussion-id=TttMwj3u,comment-id=00010000,timestamp=2017-10-26T04:16:51.284+0000) > > Yasuo, lucian, kindred use it well. No they don't.
: Yasuo invisible Attack Speed boost
He appears to start with 40% bonus attack speed for free. That seems like a bit much.
: A few of the resolve runes can use an improvement
I agree on Iron Skin and Mirror Shell, but have you actually tried the other ones? Second Wind actually sucks. It looked pretty good on paper but the results in game are definitely not up to expectations. Overgrowth is fairly useful. You can easily get past 5% and that's good on basically everyone besides ADCs. Would I take Resolve as a secondary over other trees? I dunno, maybe. But Overgrowth is definitely better than Second Wind. Revitalize is only useful on champs who have shields or heals so it's not really comparable to Overgrowth. They're for different champs.
Rioter Comments
: Press the attack : 12% bonus dmg from "all sources", or not really all sources ?
True damage is never increased or decreased by damage modifiers. So yeah, it's probably working as intended. This rune has bigger problems though. It's not really worth it on any champ as far as I can tell from testing. The damage amp is only useful if you can proc it before everyone blows their load in a focus fire situation, but that's pretty much impossible most of the time. It's pretty weak in a solo situation since the numbers are tuned with the assumption that you'll combo with allies.
Rioter Comments
Rioter Comments
: i know, but this difference can confuse some players
> [{quoted}](name=TROLL POLE,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=LNtEMZBG,comment-id=00020000,timestamp=2017-10-19T15:43:35.716+0000) > > i know, but this difference can confuse some players the only issue with this is with classic annie's visual effect being smaller than the hitbox.
: Super Galaxy Annie W range
they hit the same area. its only a visual difference.
Rioter Comments
: Electrocute is broken at early levels
It's supposed to be higher damage than live because it has a longer cooldown than Thunderlord's.
: ornn, cho gath? tankier, low mobility champs. it makes them kind of weird for not having full tanky runes, but ups their gank potential. unsure how valid this point is but both of this listed champs benefit from rightous glory quite a bit, these boots feel like a cheaper version of that.
> [{quoted}](name=marvelotter,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=BEIKRhI9,comment-id=000300000000,timestamp=2017-10-18T07:31:16.397+0000) > > ornn, cho gath? > tankier, low mobility champs. it makes them kind of weird for not having full tanky runes, but ups their gank potential. unsure how valid this point is but both of this listed champs benefit from rightous glory quite a bit, these boots feel like a cheaper version of that. Resolve keystones are for tanky supports or top laners anyway. You don't really want them on a jungler in the first place.
: Could you give me an example of a jungle champion that would become over powered with predator having a shorter cooldown. The only one that I could imagine becoming stronger would be hecarim, which wouldn't be the worst as he has a negative winrate on live servers currently. I also said predator would most likely be taken on a player that struggles to gank on him without his ultimate, he would only use it with his ultimate during late game.
> [{quoted}](name=Wombatty,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=BEIKRhI9,comment-id=00030000,timestamp=2017-10-18T05:35:57.574+0000) > > Could you give me an example of a jungle champion that would become over powered with predator having a shorter cooldown. The only one that I could imagine becoming stronger would be hecarim, which wouldn't be the worst as he has a negative winrate on live servers currently. > I also said predator would most likely be taken on a player that struggles to gank on him without his ultimate, he would only use it with his ultimate during late game. You said yourself it would make Darius OP so extend that logic to any tanky high damage jungler like Cho, Skarner, etc...
: We know how the balance will be because this IS the balance.
> [{quoted}](name=KGlade,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=U48KxcH6,comment-id=00000000,timestamp=2017-10-18T02:50:26.920+0000) > > We know how the balance will be because this IS the balance. The runes aren't finalized yet. Also, there aren't many skilled players on the PBE so it's not a good testing ground for balance. They use it to catch bugs. They have an internal balance testing team which they're using to iterate on the current numbers. But the real test will be when it goes live and millions of players play with it.
: Galio Bug ??
It looks like the same bug as Nunu with Predator edit: nvm, tested it. it just does a shitload of damage with AP.
: Mundo interaction w/ Overheal
> Is it because his ult is a regen? yes
: > [{quoted}](name=KhristophorosPBE,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=4PEjb627,comment-id=0000,timestamp=2017-10-17T21:58:14.849+0000) > > I tried it and it was better than expected. I was using Arcane Comet and Scorch on Syndra. Scorch had a about 50% of the damage dealt as Arcane Comet until level 18 and then it started to fall off. > > You should try the runes and look at the numbers on the HUD before you post. I did and the damage just isnt much. (for scorch) Comet is fine but DoT mages really dont have anything worth going for. Also imo comet does piss poor damage but I havent used it but have seen others using it and it adds almost nothing to their burst from my experience. But I guess with such good masteries their had to be a break somewhere...If aerie did damage like she is suppose to then I would go that but for some reason if you have more ap she does ad and vice versa.
> [{quoted}](name=The Viktoring,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=4PEjb627,comment-id=00000000,timestamp=2017-10-18T00:00:52.378+0000) > > I did and the damage just isnt much. (for scorch) Comet is fine but DoT mages really dont have anything worth going for. Also imo comet does piss poor damage but I havent used it but have seen others using it and it adds almost nothing to their burst from my experience. But I guess with such good masteries their had to be a break somewhere...If aerie did damage like she is suppose to then I would go that but for some reason if you have more ap she does ad and vice versa. Arcane Comet reduces its cooldown whenever you hit with a spell which makes it good for DoT mages.
: As a Kayle Main Preseason Concerns Me
Keep in mind that Ultimate Hat is multiplicative, so it's not absolutely mandatory on any champion except maybe those with partial resets like Lux. Ultimate hat multiplies the CD of your ult by 0.85 after CDR has been calculated, which is weaker than having 15% more actual CDR. Examples: If you have 0% CDR: that means your ult has 100% of the base CD. Ultimate Hat makes it 85%. If you have 20% CDR: (ult has 80% of base CD). 80% * 0.85 = 68%. This is equivalent to 32% CDR (not 20% + 15% = 35%) If you have 30% CDR: Equivalent to 40.5% CDR. +10.5% instead of 15% If you have 40% CDR: Equivalent to 49% CDR. +9% instead of 15% If you have 45% CDR: Equivalent to 53.25% CDR. +8.25% instead of 15% Kayle R rank 3 with different maximum CDs depending on runes: 40% CDR: **48** sec cooldown. (no CD runes) 45% CDR: **44** sec cooldown. (Cosmic Insight only) 49% CDR: **40.8** sec cooldown. (Ultimate Hat only) 53.25% CDR: **37.4** sec cooldown. (Ultimate Hat + Cosmic Insight) So do you think that makes enough of a difference to base your whole rune build around? Honestly? If you feel like you need to go Sorcery primary I think you would do fine with Arcane Comet actually. The slow on Reckoning should be enough to land it 90% of the time. I usually get like 80-85% hit rate (yes it tells you lol) on mages with slows. You definitely have less scaling than you would with a Precision build so honestly I'd say you should scrap Ultimate Hat. Phase Rush sounds really good though. Usually when I play her I wish I could chase better after the slow from Reckoning wears off. But either way don't sweat it about Ultimate Hat. Its not necessary at all.
: Why and How, Predator should be Buffed. (Detailed)
The example of Rengar makes no sense because he doesn't need Predator that badly. He has his ult. Plenty of other junglers are gated by lack of mobility so they will become a lot more powerful by having Predator even if it's on a 3 min cooldown. It's like a second Ghost for any champ with low mobility and high damage. This goes for both junglers and laners so it doesn't make sense to buff it for only junglers. There are junglers who would suddenly have almost no counterplay because they'd always have Predator ready, because they're not balanced around having that much mobility in the first place.
: Interesting video, thanks for sharing. I do still care about the randomness in between samples though, more than of opening sacks than opening vs. selling. I think I understand what you mean about Kleptomancy not being "for" new players. I can definitley see the need for maybe a higher skillcap options in the runes, I think I would be worried about balancing it and everything though. It has to be both worth it to take if you can understand and master the rune while not being so strong that it dominates competitively because all the high level players have mastered it.
> [{quoted}](name=Giorn0,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=jBOMMmr1,comment-id=00000000,timestamp=2017-10-18T03:32:11.226+0000) > > Interesting video, thanks for sharing. I do still care about the randomness in between samples though, more than of opening sacks than opening vs. selling. > > I think I understand what you mean about Kleptomancy not being "for" new players. I can definitley see the need for maybe a higher skillcap options in the runes, I think I would be worried about balancing it and everything though. It has to be both worth it to take if you can understand and master the rune while not being so strong that it dominates competitively because all the high level players have mastered it. It's just less straightforward or obvious than most of the other runes which is how the Inspiration tree is supposed to be. I don't think that is harder to balance. Most of Kleptomancy's power can be roughly boiled down to raw gold and the gold value of the consumables. I'm sure Riot can do some math to figure out how to keep it from being extremely OP. Also, even if the overall value of it over the course of the game can be pretty high, you have to pass up on keystones that give you more damage and/or scaling so the opportunity cost of Kleptomancy is higher on champions who buy a lot of damage stats since other keystones provide value in the form of scaling. But for supports Kleptomancy is great because it helps them afford items to support their team with. I think it's in direct competition with Glacial Augment since that keystone provides direct support utility instead of helping you buy it.
: The Kase Against Kleptomancy
a) I don't think Kleptomancy is for new players. They start being able to choose from presets with easy to understand runes. This shouldn't be an issue. There are runes that are more complex/advanced for players who want something more interesting. b) Personally, I tried Kleptomancy in a bunch of games (because it's very fun and addictive to me) and usually I find a use for the consumables quickly because most of them are either sustain or adaptive force. Sometimes I don't need the consumable but you can always sell the consumables when you go to base. At worst you get a lot of gold out of this keystone since every item it gives can be sold. Sack of Gold) Sack of gold is great because I observed that it averages out to more than 50 so I just open it and I don't care what I get. I know that in the long run it'll average out to 60. So what do I care if one of those times I get less than 50? Here watch this video. It explains why you should always open the bag: https://www.youtube.com/watch?v=vBX-KulgJ1o
: Zed seriously needs some nerfs
Zed is just one of many champs who benefits from new runes. Riot will probably wait until during the preseason to see how the meta changes before they nerf any champs. It's not possible to predict how the balance will be.
: Scorch needs to be looked at
I tried it and it was better than expected. I was using Arcane Comet and Scorch on Syndra. Scorch had a about 50% of the damage dealt as Arcane Comet until level 18 and then it started to fall off. You should try the runes and look at the numbers on the HUD before you post.
: Arcane Comet..
It's better than Electrocute in my opinion due to the lower base cooldown and the cooldown mechanic. Champions with a lot of spell hits, especially AoE, can trigger it much more often. Have you compared total damage dealt over games with both runes? The statistics are there for you. How it "feels" to you doesn't mean anything.
: Ok so Thunderlord's Decree reads: >Hitting an enemy champion with an ability (ability damage) or basic attack (on-hit) marks them with Thunderlord's Decree for 3 seconds. At 3 stacks, the target is dealt 10 - 180 (based on level) + (30% bonus AD) + (10% AP) magic damage in an area around them. ..._**basic attack (on-hit)**_... Now thats why lux passive counts since its an on hit effect. And the proc registers like this: ->Damaging Spell->AA->passive proc = 1 mark->2 marks->3 marks ->>>Proc Thunderlord's Decree Now since the new rune reads: >Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 3 _**SEPARATE**_ _attacks or abilities_ If my game knowledge is correct, that means that its intended since the game registers ->Spell damage->Passive Procced AA-> normal AA = 1 separate attack->2 separate attacks->3 separate attacks->>>proc Electrocute. Electrocute counted the passive proc from lux as an augmented auto attack and not as a separte damage source. Tried it with the augmented auto attacks of Cait and it was the same: 90 Caliber Net(E)->Headshot AA->AA->>>proc Electrocute. Hope this answered your question.
> [{quoted}](name=Demi Fiend,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=Ekbgfc43,comment-id=0000,timestamp=2017-10-17T03:02:01.890+0000) > > Ok so Thunderlord's Decree reads: > > ..._**basic attack (on-hit)**_... > > Now thats why lux passive counts since its an on hit effect. And the proc registers like this: ->Damaging Spell->AA->passive proc = 1 mark->2 marks->3 marks ->>>Proc Thunderlord's Decree > > Now since the new rune reads: > Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. > > 3 _**SEPARATE**_ _attacks or abilities_ > > If my game knowledge is correct, that means that its intended since the game registers ->Spell damage->Passive Procced AA-> normal AA = 1 separate attack->2 separate attacks->3 separate attacks->>>proc Electrocute. > > Electrocute counted the passive proc from lux as an augmented auto attack and not as a separte damage source. Tried it with the augmented auto attacks of Cait and it was the same: 90 Caliber Net(E)->Headshot AA->AA->>>proc Electrocute. > > Hope this answered your question. Thunderlord's doesn't trigger from onhit effects. If that were true it would trigger from Wit's End, Nashor's, etc... You would be able to trigger it with one basic attack by having two onhit items. The (on-hit) part of the Thunderlord's tooltip means that Thunderlord's triggers _as an on hit effect_ meaning that it is triggered by basic attacks. The reason why Lux's passive triggers Thunderlord's is because it's flagged as an ability hit. You can confirm this by testing with Rylai's. Electrocute is special cased to exclude Lux's passive. It's like how Black Cleaver is special cased to exclude multiple instances of physical damage from the same autoattack. edit: Now that I think about it, it's probably not a special case. They probably have a generalized case for ability hits that trigger instantly from another ability. For example, Ekko and Vel'koz passives both trigger ability hits but I'm pretty sure if Lux's passive doesn't count separately towards Electrocute, than the same should be true for things like Ekko and Vel'koz passives. So it's probably using generalized code for things like that.
: it's not the snowballing of it, really. or you OR fizz having it and doing a lot of damage with it, either way. although that MAY need to be toned down a little bit. it's the fact that tanks can abuse the shhhh out of it. you can build full beefcake and still do a TON of damage and that's not okay. you shouldn't be unkillable and smacking around squishies for 1k+ damage every few seconds, man.
> [{quoted}](name=Im Not Irelia,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=czTNFAGd,comment-id=0005000000000000000000000000,timestamp=2017-10-17T03:39:05.573+0000) > > it's not the snowballing of it, really. or you OR fizz having it and doing a lot of damage with it, either way. although that MAY need to be toned down a little bit. it's the fact that tanks can abuse the shhhh out of it. you can build full beefcake and still do a TON of damage and that's not okay. you shouldn't be unkillable and smacking around squishies for 1k+ damage every few seconds, man. The snowballing is an issue too. There are two distinct issues. 1. Snowballs too hard. 2. Tanks can get damage from it without AD or AP.
: Thresh doesnt have diminishing returns anymore, not since like S5
> [{quoted}](name=Ferrous Dreemurr,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=czTNFAGd,comment-id=00040000,timestamp=2017-10-17T03:07:32.720+0000) > > Thresh doesnt have diminishing returns anymore, not since like S5 That's beside the point...
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