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: PBE Bugs & Feedback Thread: The rogue slaughter fleet - Aatrox, Garen and Quinn!
I tried Quinn and I love the theme! However, I found a few changes that I believe would be the skin even better. (BTW: I didn't know people like the hair change. ) > **For Quinn: ** **Add arm covers** (idk what it's called, but Quinn's skin shouldn't be showing in my opinion.) **Darker hair** (Black with a streak of purple? Adds to the whole "rouge" theme and her current hair doesn't match in my opinion. At least add streaks of black to her current hair.) **Pants look too "clowny".** And that should be it. It's a great design that gives her a more "assassin" personality. Hoping Valor becomes black and purple to match!
: needs her heal
: Better Karma Supp yeeeah… wait…??? WTF!!!
The shield blast<Bigger shield. Surviability over damage. That shield may win you the fight. I'm honestly loving the most recent set of changes.
: I have no idea where they are even trying to go with this rework anymore :/ I can see these changes work but I don't like them better than her live kit at all. It's already balanced out between her abilities and roles. Longer root? She already got a decently long root, as long as it lands the extra time won't matter much. Higher scaling on W? She's supposed to gain power where she chooses, not have it from the start. What's the deal with not wanting the extra dmg on the Mantra'd W? W targeting monsters? Uh, sure. I don't know why you suddenly went for it without the first iteration's heal-concept, but I'll take it. Could be really powerful. No damage on Mantra'd E? Sure I can live without it, but it was yet another fun and unique part of her kit. More power in the late-game? There are late-game champs, what's wrong with Karma being that early game champion she's always been? Her Q and utility already stayed relevant in the late-game anyways. I'd want some more context on where they are taking Karma from Rick, it feels so pointless right now (and to be honest, it's just making me sad).
Honestly she needs a RE buff on the shields, a passive buff, and she's fine. Her mana costs are high for what she does. I guess Cc and sheilds are better late game.
: I think they really ought to look at Mantra-Q and how much damage it does. Especially now that Karma gets more Mantra CDR, Mantra-Q is just going to become more oppressive than it is right now. It's extremely difficult to dodge the initial cast(and you still have to dodge detonation after that), and does comparable damage to a Nidalee spear. With the new Mantra changes, late game, you're probably getting Mantra every 17 seconds or so. If you get the full 4 stacks of W off, you could have a second Mantra-Q to fire during the root. I think if this buff goes through, people on live are going to complain about Karma Mantra-Q being OP. Yeah, it can be dodged, but not easily, and in most situations it's a guaranteed hit unless they flash/dash away. Late game Karma does need buffs, but I think the Mantra-Q damage should probably tail off a little more late game to compensate.
The RQ stops at minions, so its quite easy to block. Also, I've noticed its hard to land it in fights because it quite easy for tanks to body block it. But its rewarding if you find a way to cast it throughout its difficulties. Mantra Q isn't op, the RW had more damage than RQ honestly. And you compared RQ to nidalee, who's appear is on a way shorter cool down, longer and is deals way more damage on cast, without the explosion, which many people leave out of and then complain (even though its quite easy to leave and has a short diameter. ) Her RQ is always EXTREMELY unreliable And no, you can't RW into an RQ, tried that one one. The CD was too high. Most people dont know how to play karma, which is quite effective as she has a high skil ceiling. There's always things you can learn about her. Mantra Q is fine. They took out the da!age in her RW and her RE, that's basically her only line of damage. She doesn't need to be gutted, not to mention she was in a decent spot before this.
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KappaGG

Level 30 (PBE)
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