: Re: Dunkmaster Ivern Player Feedback and Skin Changes
Aye, Rename the skin to Rebounder atleast, and just have it in the same skinline, Ivern ain't even a DPS Role, he's a Support, just call it Rebound IVern or another Basketball theme role/position one. HE AIN'T DUNKIN FAM
: PBE Bugs & Feedback Thread: DUNKMASTER IVERN
Hai, Sending this as a Copy Pasta from a Reddit user u/Random_Stealth_Ward , The User doesn't have a PBE account so I told them I would post it here for them, Would be better if you just go read it through [this Link on Reddit](https://www.reddit.com/r/leagueoflegends/comments/b3fni4/i_like_dunkmaster_ivern_but_the_skins_vfx_could/) though. (Butwe're all lazy so...) TL;DR at the bottom I main Ivern and am liking the new skin he is getting . Even so, I feel the skin is wasting too much potential, using too many basketballs in the wrong places instead of using the basketball effect more efficiently. There aren't that many Ivern players but it's not a secret that the most vocal ones aren't exactly happy, even so I don't want to see the skin scrapped like what happened to Sewn Chaos Amumu and Blitzcrank because, as I said, I like what the skin is going for. I would rather the skin got delayed and changed a bit to make it better. **Passive:** Everything's a-ok with this. Specially like the SFX when it's charged and complements well the theme of the skin. **Q:** This most likely will seem like a pet-peeve, but I think Q is the main example of using the basketball effects wrong. [THIS is how Q looks like when it catches someone.](https://3.bp.blogspot.com/-XJ3BhNBtO1c/XJFrPqrDxwI/AAAAAAABQXI/sjvGCOwIQugJJ7kOHCQny6_ezOrYWCMqACLcBGAs/s1600/ivernq.png) See how it goes from a basketball and becomes the hoop. Why is it that it's not just the hoop's net getting thrown to make it more consistent in the way it looks? Ivern's Q already looks like a tangled rope anyway so it makes sense to make this look like a tangled net to catch enemies. It just feels like the basketball is tacked on to scream to people this is a basketball skin, in case it wasn't obvious enough. After changing it to a tangled hoop/net the spell will likely feel less rewarding because the SFX is that of a ball hitting, so here's an idea: make the crowd cheer from W's bush also proc when Q hits an enemy. It's Ivern helping his team dunk on people and trapping opponents after all, makes sense it's a cheering moment when he gets it right. At the same time, no crowd feeling sad when he misses, so as to avoid unnecesary noise cluttering teamfights. **W: ** Why aren't his empowered AAs being him throwing, you know, basketballs? of all the spells to put basketballs in it, this one seems to have made the most sense. Main reason I am complaining about Q is because I am sure the reason W isn't Ivern styling on people with 3-pointers to the head is to keep clarity on Q, which again seems kinda pointless when they could have made Q's vfx be a hoop's net instead of tacking the basketball in it and R's knocks. [As for the active bush's looks](https://3.bp.blogspot.com/-HTgat_WG_lU/XJFrQkyHNhI/AAAAAAABQXc/FxqnmBdxuAkri2qlmqipOsRWWd-Dl7WHQCLcBGAs/s1600/ivernw.png)... I'll be honest, I wasn't seriously expecting anything that different considering Candy King Ivern also has bushes like it, so I guess it's ok since I am sure most Ivern players expected this. At least the SFX in it makes the skin difference itself from others more if we won't be seeing changed colors. **E:** No problem here. It's a ball on Fire that explodes for an spherical shield that explodes. Makes sense and serves it's purpose. My problem is that SFX is nothing special but it's cohesive with the spell so it gets a pass. **R:** Daisy's looks are good, but again there just feels like an overabundance of basketballs for the sake of screaming this is a basketball skin. Guess it's justified because of how Daisy's knock-up looks, but now watch Candy king ivern's knock-up. There's more variation in it because of the colors but with Dunkmaster you can't do the same, so here's an idea:make the last knockup pillar of Daisy use a backboard (the square-like thing that holds the hoop) instead of another ball. [Hell, if you are gonna reuse Dunkmaster Darius' weapon model for the recall](https://1.bp.blogspot.com/-5LKXkkTmw1A/XJFrQU9IBYI/AAAAAAABQXY/i_bV-8XS0QM3ko7byes4RK4dEqa5So9mACLcBGAs/s1600/ivernrecall.png) then may as well use it to add more distintion to the ult instead of just as a prop for the recall. It fits the theme and doesn't causes too much disruption or visual noise since it's the last hit of spell instead of being mixed in between randomly. As an aside, it would be nice if the backboard looked less damaged, the model is already there it just needs to not be Darius' blood-drenched weapon, just non-bloodied backboard. Hell, adding the backboard could have add potential to the chromas by making it have different colors. **Conclusion** I like the theme of the skin, I like Ivern's and Daisy's looks, I would rather have the skin delayed and be better in the effect department though because the skin's theme is not being used properly. **I don't want this to be scrapped** **TL;DR:** * Q: make Q a hoop's net and have W's crowd cheer also proc if Q hits an enemy champion. * W: Make empowered AAs throw basketballs * R: Add a backboard to the last hit of the spell. * make the backboard less damaged
: PBE Bugs & Feedback Thread: DUNKMASTER IVERN
Okay so I love the Skins Splash Art Tbh, and it's funny when a polar opposites meet, so someone kind like Ivern, trying to actually dunk on somebody, or it is cool and different when something so cute and nice get's an Evil or Darker theme, and again Great Splash Art I love it, But I don't like this skin because of the time. If Ivern had other skins already in the span of the 2-3 yrs He's been out, and got this skin as his 3rd, I'm certain ppl would still dislike it, because He doesn't fit this aggressive " GET DUNKED" (Vi Voice) Skin theme line, It's Funny though and will be out shortly after April Fools and with Chromas it ain't that bad at all either. But the Fact that every Ivern Main (Which I'm not but I like the Champion) Knows and have seen MANY other concepts that in their opinion fits him more, and is better, and Litterally Christmas & halloween passed by when he could legit just have been a tree representing those 2 holidays. (Pumpking or Xmas Tree Ivern) Even Coven came around and the Coven Teaser just looks like Ivern and even then there were more skin concepts and fanart around for these past 2 Yrs... But he got this skin instead, and not all the other ideas, or something else that I'm sure the artists could have thought of at Riot. That's why people are hating on this and even made a petition, which hit 1K a few minutes ago. **Feedback** Reasons why I don't like this skin, is similar to others, similar Color pallete of just Brown and Green, though it has some bright orange now and Chromas Exist, but I believe the base should be atleast nice and not force you into paying for a chroma, but that's just how I feel about it. **Pros** Actually a new Skin Funny & Colorfull Decent but creative VFX **Cons** -bad skinline for Ivern, since he doesn't actually DUNK, nor get that many Kills or is an Aggro champ, he's a Jg Support..., If he was renamed to Rebound Ivern or something I think people would complain about that less and he can just be in the same skin line as Darius as the Nice guy of the Team, and Only Daisy Actually Dunks I guess lol. -Bad timing for the skin, Since that's the only new skin he has, and not to say it took 2 yrs to MAKE the skin, but Ppl waited that long and got one they don't fully like, while if they had another one, they wouldn't mind this one since it has chromas. -Base Color Pallete is too similar or Basic, but I get that since it does have Chromas. If his Autos Threw Mini Basket Balls it would be better in a way I guess, Like the VFX for his AA's when inside of a bush isn't bad, But if it was circular and Mimic's a Basket ball in some way it would be better. **Conclusion** I don't know what the Call will be, but from what I can see some people like it, and Some people hates it. In the past with Chaos Sewn Skins, some People did find the skins Odd, but the feedback was mostly positive and people tried to even stop you guys from pulling them back, But you agreed that they could have been better but just scrapped them and they never came back. Will you agree on this one aswell when everybody OR Majority are bashing and disliking it, Or Actually try and make it better since it did take time to make. But so did Sewn chaos right? Will just feel like an odd double standard at this point. Because Sewn skins were scrapped while the Feedback wasn't that bad and ppl weren't making memes and petitions to get the skin removed or antyhing but they were stopped, But I bet this skin will still make it live anyway, That isn't a bad thing but then it means that... Riot Cares about their quality of skins and their opinion on what they think is delivering on a Good Quality Skin. But Doesn't listen to the community nor cater to them, Because Sewn Chaos wasn't that bad and people didn't want them, but were scrapped, Now Majority are hating Dunkmaster Ivern and it may just come to live anyway. **Rant** That's why I disliked and complained about Tristana getting a Voting for her 10th Skin, and Not somebody like Ivern which should have a similar amount of Playerbase like Illaoi did way back. I get it that it was done for Trist so the size is bigger and you can make a better test with a more popular champion, But I find that to be Bullshit Sorry, Because you could just look at the Resistance Illaoi Sales, and Community Interraction and more, even ppl that didn't main nor played her participated in the voting and Dev of the skin throughout the months to come and for the most part, even if you're choice lost the vote, ppl still stayed behind to influence the design and give feedback. My point is people Care about their Champions and others, and it doesn't make sense to make a Poll for Trist's next skin, when there's a big List of Other mains other there as Popular as Her, or close to it with Low number of skins. Because if my champ has more than 5 Skins and 2 legendaries already, Idc if the next skin sucks or isn't my taste, because I have a litteral HANDFULL to choose from, while if my Champ has 1 skin, and I already bought that skin aswell, and the next skin isn't my taste and chromas doesn't make me feel like buying it either... then what!? Just wait 2-3 Yrs and hope they get it right? The Voting for the next skin should be done for Champions with Low Number of Skins... Especially if when you do make a skin for them people keep giving Mix feelings and feedback. Like Arclight Yorick, Good concept and Splash Art, Not that Great Ingame, Mecha Aurelion Sol, Looks fine to me, but people dislike it, Clearly when you're making a skin for a One Trick / Niche kind of champion you should make sure that most of them will atleast buy it since there aren't a lot of people playing the Champ anyway and it's a better route to just get inspired by the Fanart of Yrs without a Skin, Like how Yorick got his Crazy Cat Lady Skin through Meowrick, or Through voting, rather than throwing in your own ideas without being too certain that everybody will like it. When a Rework is being done does Riot NOT Go looking for Irelia Mains? Morde Mains? Akali Mains? Ofcourse they do, they want feedback and want to make sure The Playerbase likes their product, why not do the same with skins, when it's something people actually buy. Smh
: [CLOSED] PBE Bugs & Feedback Thread: Meowrick!
Hai, I'm really Happy and excited about this skin since it's even better than Arclight and I loved Arclight's Splash Art, and this one is even better, one thing that gets overlooked at times is the Feel of what Splash Arts have, Like Pentakill's Feels Chill, Arclight's Feels even more Calm, and Meowrick one gives a strong aggressive expression on his face and the Body language can really get you pumped as your're loading in imo. Well enough rambling I came here to give yall feedback on things I found while using the Skin a bit ingame, I will list the Pros, Bugs, Pros and Cons below, most have these have already been said, But I will repeat some, so you get the feeling that more people agree and are aligned on these opinions and feedback. **Bugs/Glitches** * Only one I saw is that his W's texture is bugged out, like the Texture is put on backwards and they aren't lining up with the Kitty Trap W. **Pros** * Kitty Cat SFX are Great. * Q Boink Is nice. * That E Rainbow mixes well with every Chroma * W Changes in every Chroma along with his Back Piece, Recall animation Vacuum cleaner bot and Shovel which is really a nice touch Tbh. **Cons** * Tl;dr **Maiden**, **Ult** and **Dance** SFX Fix/Tweak. * Bubbly and cute theme but the Maiden's VA or some SFX are still Eerie and throws you off when she talks when you spawn and walk with her. Would be nice if there was just a Cat Translation to eveything she's saying instead, Like some Cat tongue Generator. Like her quote: "Do you feel it? I am more!", Would sound like " Meow Meooww Meow, Mee-ooo-EeoooW", Impossible BUT I'm just saying if possible Maiden could just recycle around Cat Sounds in a RNG fashion, Like 7 Different Cat sounds for all her lines. Would just make you feel like the Cat isn't possesed and really is a Feline and not a Phantom. * His Dance and Ult SFX, Same deal, I doubt there could be time for someone to mix a Bass mix for him to play, but an Idea would be like, if there's a cat song out there like the Nyan Cat Song with the rainbow Cat, that could fit, Or a dfifferent version of the Login theme I'm assuming this VS Event will have with Cats vs Dogs, Just giving out ideas hoping it would help.
Rioter Comments
: Runes Reforged PBE Bugs & Feedback Thread
Sorry but the new press the attack is just a " hey here have 20% dmg for 6 seconds" and doesnt let u actually gain any bonus AD so champs like Urgot cant even ramp up anymore, and even tho I dont play the likes of Lucian and Fiora ik tht this isn't very good on them, or atleast better. Sure The old Press the attack seemed busted, but only because it had an infitie stack on it, and who can really live that long to get 100 stacks done on them? No one, Maybe only a stupid tank like Cho'Gath, Jk He'll pop stoneplate and eat you. Getting back to the topic, just revert it or make it so you can gain AD again or something else, similiar to the old fervor, because having a 6 sec window that amplifies your dmg doesn't help when you don't want to trade the oh sht, I proc'd it by accident by just trading 3 hits in and now it's wasted.
: Runes Reforged and Rune Page Limits Testing
Hi I really don't get how making the testers have only 2 runes, will help you out, Like on Live we have 20 runes and Masteries if we buy all of them. The new runes now are easier to understand after you get used to do and read all of them, But if you haven't and go in a game and have to change your mind of going an AP or AD on the spot, it will be a drag to go read every tree, remember what your champ need as the clock is ticking, well if you're last pick ofc and you have no time to read and make the right choices. Otherwise around 4th pick you still have a decent amount of time...otherwise I don't think so :| just make the limit 5-7 because we have 5 roles, then different types of champions, like Juggernauts and Uique ones like Azir.
: [CLOSED] PBE Bugs & Feedback Thread: Arclight Yorick!
I'm Glad he got a new skin and I really like the armor, reminds me of Jarvan's armor piece colors.(not a bad thing) His face is a bit odd though, even tho it is Yorick, I expected him to have a helmet or something covering over his eyes again I supose and having them Glow in its righteousness in this skin I supose. A headpiece close to Mordekaiser's King of Clubs is what I was expecting. Even though he does have a headpiece, the exposure of his actual face seems off for me, but refreshing a bit. Though his beard blends in with his coat slightly...Darker? Or something and see if it looks better idk. But Tbh since he really didn't get a skin in 6 years and 1 year after his rework I was expecting some voice work or voice modification, if the skin calls for it which imo this one does. Like Arclight Varus sounds normal while Base Varus sounds uh idk the word, but like Illaoi's base skin VO, once you hear her Void Bringer skin you can tell the difference, This skin could use that affect or something of the sort if no voice over is available which it obv isn't for this occasion. Dank Shovel, Q and its SFX same with all the others so far, didn't ty them ingame yet though. his crown's color are too plain or off from its golden yellow ish headpiece though... I love the maiden's design espcially the one of the figure Yorick carries on his back around his cape, her face with the small wings are nice, wish his headpiece had something more like that or the wings and color. P sure a lot of ppl mentioned this and I will just repeat myself here, wish his VO was different since base Yorick's tone ad quote's won't match this skin at all even though I love the skin, but like Arclight Vayne and Varus etc. It feels too off for Yorick specificly, looking so godly then when the Maiden spawns, She screeches lightly saying "Look what You've become, Give in to us" something around those lines. and Yorick himself saying some Morbid Poetry 24/7 ( I love that tbh) Maybe in the Futere when he gets a skin with a VO it will be really dank, but considering people waited 6 years and me waiting 2-3 years. Its a tease to see potential for your main and have something that feels slightly incomplete :[ Hoping the tweaks this skin gets, if any.... Are great and reasonable though. Tl;dr lower body is dank ASF, Upper feels off with its colors, and wish his voice had a bit of an effect.
: MYMU - Malzahar Discussion
I like it alot, most points that I would bring up as a Malz main has been addressed I only have 1 request... For Malzahar's skin can the Aura be changed a bit depending on its colors, especially on his Shadow Prince skin, Since its VFX don't line up with the splash art, Which is misleading and this is a good opportunity to fix that. The price should be raised up then I guess, or would make sense then (Not sure what it's price is atm tbh) And maybe now Overlord Malzahar can actually look cooler with a proper Shield that can blend in with his outfit, since most of the skins will just lose some of their core colors due to its (forgot word) But its transparecy? Being way too damn high... OR should be fixed up by the skin's texture or the Aura.
: Quinn PBE Feedback Thread
This summarizes the current problems with live Quinn, and how she's not that much better now - https://youtu.be/eQ8d6k1UCI4?t=19m7s starts at 19 min , the point.... ends near 22 ish, Also why was the W buffed but no compendsation since valor's stats were removed? unlike Q blind, but gave it more dmg. or what about her E's interupt to AA's and channels ults like kat, galio.
: So here's my thoughts that Im slightly confident in, given that with all these changes coming at once it's gonna be hard to judge anything until we see it in action: **Ashe:** Some solid buffs but with a side serving of nerfs. She can Q multiple times in a prolonged fight and her passive slow doubles ~~after the first hit~~ on crit, (to clarify, ashes crit damage modifier still works the same, but now her slow can crit, and wether that happens is based on crit chance). As minor as it is it's gonna be hard to tell if the removal of the Q stack from volley is overkill. She also might need some more immediate power in her Q or Frost shot passive to make up for the inability to trigger Q immediately, even if Q'ing immediately was suboptimal it gave ashe players an immediate option in pressing situations. **Draven:** Skill floor lowered considerably, gonna be hard to tell how the AS changes will hurt him since that's a numbers change, but overall probably a good change that'll help introduce a lot of new players to him. **Ezreal:** CDR changes likely to do with the new essence reaver that gives CDR based on crit chance. Expecting to see cdr+crit ez in the future and this change seems to reflect that. **Jinx:** OUCH, that rocket nerf hits hard. It's gonna seriously change weather or not jinx players even bother with it at all in teamfights. It still provides safety with range but the dps drop is so big that there are very few situations where it'll be ideal. The passive buff is pretty strong, but in exchange for the nerf to what was jinx's most reliable damage in a teamfight, this'll mean jinx absolutely HAS to get kill participation in a fight before she can be really useful when compared to her other adc brethren. **Kalista:** Not aware of how the scaling works so can't comment. **Lucian:** Lucian is going to become a massive threat as an AD caster now that the culling is static. He used to have some counter synergy with the need to make the culling good through AS, but with his abilities steering towards a more high AD pattern. Now that he's freed up to just go completely AD focused, he's going to be one of the scariest ad caster style marksmen on the field. Not to mention the new essence reaver crit+cdr synergy. **Sivir:** Early game nerf, late game buff. Early on she might suffer a bit because now her window to use her ricochet charges is minscule, later on however the CD changes to it will allow her ,with just a tiny bit of CD, to use ricochet as her default. This in turn increases her base AS, her waveclear and essentially gives her the lategame fantasy that they're taking away from tristana. She'll probably need a nerf, as with this and her ult she'll probably provide just too much to a team to be outclassed by any other marksman. **Tristana:** Welp, her entire kit got changed, hard to judge, so I'm not gonna. **Twitch:** Another snowbally passive change in exchange for a consistent damage nerf. This will make twitch better if he can assassinate people, but personally it feels like hes not good enough at assassinating currently that this buff outweighs the nerf. Some nice QOL buffs on the side, but they don't drastically change much. **Urgot:** Nice buff, not much else to say. **Varus:** Makes Varus's ult stronger versus tank compositions, but worse as a disengage tool (cause it's less likely to get procced). Pretty neutral change, but Id say it's in Varus's favor on a whole. **Vayne:** Massive vayne nerfs versus a lot of champions, but that's the point. This'll make her anti tank game ridiculous but her one on one dueling with anyone else has suffered. Compared to a lot of the other changes seen she'll most likely be considered too weak to play regularly after this. Which is good considering she isn't designed to be a healthy generic pick to begin with. So, those be my thoughts mateys. I probably got something wrong so if anybody, rioter or no, wishes to correct me feel free. After all these are just the ravings of a hipster.
"Twitch: Another snowbally passive change in exchange for a consistent damage nerf. This will make twitch better if he can assassinate people, but personally it feels like hes not good enough at assassinating currently that this buff outweighs the nerf. Some nice QOL buffs on the side, but they don't drastically change much." Did I miss something. From what I saw he just got a tweak on his Ult when stealthing, like Vayne could do already, and lower Ult CDR for lvls.. then Gave Q a reset as if Twitch does that much damage compared to others atm... and Bork got nerf'd by 6% from 8%. and he benefits too much from AS t go IE first, doe 1st item Crit could be viable now for him but still needs bork later on...
: Quinn PBE Feedback Thread
No, Unless you're a really Old Quinn AND Valor main you won't udnerstand...Alot of Quinn mains know that Quinn sucks if she doesn't have some key things..., Her Blind, enabling you from staying in Melee range infront of a Yi till blind duration is gone and E away, her E, a small peel and Passive enabler and doesn't push you so far back and add slow at weird times like now. W - Meh it's fine still stale, But now Valor doesn't fight so lost the scaling AS 20-50% Value it had and no compensation.(and it can't interupt AA's or channels anymore...) Her R - Valor is gone...YOu can gank sure, But minions slow you down<, Any damage will stop you unlike before and you gotta wait for 2 sec to go on the chase... and you're a low ranged adc so it's already hard enough, But now they took away it's excution damage aswell, and think adding it onto her Q is a good idea when really her Q doesn't go through, or prioritize any champions to proc her passive. All of these things that made her not suck as much was removed, for what?.... Q procing (P), saying it does waveclear, when it just refunds CD, not Mana, and leaves you oom, and Passive scaling off Crit, the Standard ADC stat Quinn really ddin't focus on that much. and an R that sure its faster as hell now, but costs more mana, has a ton more weaknesses, can be stopped by anything imo, Valor can't even Auto or do damage or extra AS or anything in it yet, its gutted... It's like Homegaurding to go fight a Tristana, But you just auto and have no reliable damage at all that is just inconsistent... Harrier scales now, but does so much less dmg early that late game Quinn won't be able to do anything..., Cause she has a low range and has a ton of disadvantages and isn't really a teamfighter, cause she can't she just roam, which she could do better on Live IMO, cause no Cast time, and just find the enemy adc/Supp/ even Mid laner or top, anyone really... and Kill. Because she's what alot of people liked and loved, and independent ADC, Kinda like Vayne, But doesn't scale aswell, has ton of AD steroid or % or stealth, Stun etc. She's just Quinn , I rather play Live Quinn over This one. I can almost take everything back of what I said about her that was positive... Only her W is better, but still stale asf. E may be smoother but bugs out and doesn't send you back but lets you stay awkwardly in melee range randomly, R glitches alot with Death's Dance, and later on in game doesn't always cast on, Passive dmg gutted to the point where you'll just fall off before you even get on, and Q is being forced into something it isn't for... and again Quinn wasn never Crit reliant, She's a Bork, Trinity Force,Youmus(probly not anymore but who knows) Lastwhiper Lover, Quick burst, Why? Cause she has such a short range that when she does finally get in your face she should eb able to do dmg that matters and not less damage then who ever other adc she's trying to duel alone.
: you know i am honestly surprised at the amount of people who dont like quinn rework. i mean i assume its because they changed her identity but this rework was made to make all adc bring something unique to the table and a reason to pick them. everyone got shifted to a role and quinn is no exception. her ult is now a literal nocturn ulti WITH NO LIMIT (without the blind ofcourse) with a 3-2 cast time and like 3 sec cooldown. that is BADASS no one is can escape from the bird and unless the map is littered with wards she can gank like no other adc can. disregarding some issues with the power of her passive/Q and bug fixes with R interacting with Vault i feel this will definitely make quinn more powerful than she was before. NEVER underestimate the power of her new mobility. its what made sivir one of the best adc this season in pro play and if this goes through will make her better for it imo.
> [{quoted}](name=daydreamer95,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=PE1LJTOM,comment-id=0114,timestamp=2015-10-30T19:47:37.897+0000) > > you know i am honestly surprised at the amount of people who dont like quinn rework. No, Unless you're a really Old Quinn AND Valor main you won't udnerstand...Alot of Quinn mains know that Quinn sucks if she doesn't have some key things..., Her Blind, enabling you from staying in Melee range infront of a Yi till blind duration is gone and E away, her E, a small peel and Passive enabler and doesn't push you so far back and add slow at weird times like now. W - Meh it's fine still stale, But now Valor doesn't fight so lost the scaling AS 20-50% Value it had and no compensation.(and it can't interupt AA's or channels anymore...) Her R - Valor is gone...YOu can gank sure, But minions slow you down<, Any damage will stop you unlike before and you gotta wait for 2 sec to go on the chase... and you're a low ranged adc so it's already hard enough, But now they took away it's excution damage aswell, and think adding it onto her Q is a good idea when really her Q doesn't go through, or prioritize any champions to proc her passive. All of these things that made her not suck as much was removed, for what?.... Q procing (P), saying it does waveclear, when it just refunds CD, not Mana, and leaves you oom, and Passive scaling off Crit, the Standard ADC stat Quinn really ddin't focus on that much. and an R that sure its faster as hell now, but costs more mana, has a ton more weaknesses, can be stopped by anything imo, Valor can't even Auto or do damage or extra AS or anything in it yet, its gutted... It's like Homegaurding to go fight a Tristana, But you just auto and have no reliable damage at all that is just inconsistent... Harrier scales now, but does so much less dmg early that late game Quinn won't be able to do anything..., Cause she has a low range and has a ton of disadvantages and isn't really a teamfighter, cause she can't she just roam, which she could do better on Live IMO, cause no Cast time, and just find the enemy adc/Supp/ even Mid laner or top, anyone really... and Kill. Because she's what alot of people liked and loved, and independent ADC, Kinda like Vayne, But doesn't scale aswell, has ton of AD steroid or % or stealth, Stun etc. She's just Quinn , I rather play Live Quinn over This one. I can almost take everything back of what I said about her that was positive... Only her W is better, but still stale asf. E may be smoother but bugs out and doesn't send you back but lets you stay awkwardly in melee range randomly, R glitches alot with Death's Dance, and later on in game doesn't always cast on, Passive dmg gutted to the point where you'll just fall off before you even get on, and Q is being forced into something it isn't for... and again Quinn wasn never Crit reliant, She's a Bork, Trinity Force,Youmus(probly not anymore but who knows) Lastwhiper Lover, Quick burst, Why? Cause she has such a short range that when she does finally get in your face she should eb able to do dmg that matters and not less damage then who ever other adc she's trying to duel alone.
: So I played Quinn on PBE a while ago and these were some of the issues I found, atleast for me, and Some Positive feedback aswell. P - Her passive Buff is nice, Still seems a bit buggy or too easy to cancel auto attacks on a mark'd Target. (Like you can trigger the sound and stop it 3x ina row if you want to.) Q - I know that it is meant for her to wave clear better, But since the Q still has the same animation...It really doesn't do much, Since the Q on live wasn't really something you'll use for reliable waveclear either, Since stops at first target hit. The CDR on it, after the reset seems crazy, Feels kinda like Kalista's E, Where if you Q in Lane and killa minion and make the AOE hit a champ it would be like a good way to trade and poke, But Quinn has really low range so idk if she would really be like that... Maybe if her Q was like Annivia's where You can make Valor Pop, or it just detonates the AOE dmg at the end, Or detonates if Hits a Champion but not on minions unless it reaches the end of its length ofcourse. And ofcourse I miss the Blind, I mean Quinn is still saying Gauge em, as if she's still tryna Blind them, Ofc not expecting a whole new VO, But yeah... Any reason why the blind was removed entirely? IMO, Ik a blind on an ADC is a bit too much, but every other short range adc had somethign to compensate..., So I thought if quinn has to take 3-5 Auto's to get to a Caitlyn, then its only fair if she Blinds her and negates some herself... I mean I picked Quinn for her dueling potential, Blind and split push a bit, Cause if you can duel well, YOu can just push a wave knowing you can escape/ Handle an ambush...But now idk... Maybe if the Q refunded Mana or somethign aswell, since what's the point of just spamming Q and go oom.(unless I didn't notice it refunds mana derp) W - Really love the % on both her MS and AS, and nice new Ghost effect Visuals, Not much to say here, I always maxed W 2nd and even 1st sometimes since, Quinn has really low range, But a ton of Mobility with her E and W Passive and Old Ult.(Well get back to the Ult Soon). Good Job on this seems nice. E - I think her E bugs out sometimes, Like once I E'd a Cannon minion and I got stuck between creeps, and E'd a Yasuo once and I didn't flip back but got in melee range with him, Not sure what that was all about, The E seems nicer and smoother though, just the Auto attack's animation or something feels a bit off not sure. R - I like the Idea, But I guess she can't chase down people anymore since 2 Sec is just....Uh...a bit too Long when you're mid combat, But I'm guessing it wasn't meant to be a combat Ult anymore, But you can start Ult when you want to fight getting in Lane I guess, or Roaming, But chasing potential is lowered, Atleast early game when turrets are still around... But even if you could chase down in Lane, It's just not going to do anything since her ult can be cancel'd too easily. Maybe if it had a Patience bar for Valor, like 3 Hits tp breaks the cast. Cause I'm betting Money, the SUpport is just gunna auto / Use a Spell and stop you in your tracks or even the fleeing adc cause her range is still low, but the MS in the W compensates I supose..., Maybe if once her ult is activated she gets a burst of the % MS the W Gives...? Idk just my thoughts.... (I'll just reply to my own Post when I test her out some more...But found this much out so far.
So I did another test and found these... R - Has a bug where it doesn't tag in Valor when used in succession, or right after battle, Or just spam it, it's bound to not work, Idk why is it exacly tbh. The R itself MS is rgeat + the 20 min Homegaurd feature added. But Quinn is just lacking reliable damage. Still can't see how much damage her Passive is doing exacly(maybe wuld help with a note showing how much 125% her AD is at that moment) Q - Tried split pushing with it, Yeah doesn't work as well, Just like Live Q, So not really effective, Maybe if Q was different or like Annivia's where it goes through minions and she can detonate it, But maybe Quinn's can just go through minions, but detonae on champion hit/end of its length like I mentioned before in a prev Post. W - is still fine, like the MS and AS, But One of the reasons why I feel Quinn feels weaker on the dmg side is because, her AS burst as Valor was Great, But now she doesn't have that extra steroid..., Still Miss her Blind a ton. E - Is fine, think I E'd a Yas and he ulted me off that...Uh..Yeah, Happens I guess, but why was Quinn's blind removed,to make her less of a Duelist and split pusher, Yet champs like Yas can prevail in doing that, I mean sure yas Doesn't have a Blind but a wackky windwall dat can even bloc projectiles at weird angles negates dmg aswell you know. All I really want to say is, where is Quinn's current Damage/Role and Reliableness at atm? What's her purpose now..., I almost feel like a Vayne but I lost my Condem or something like that and not compensated, Since her R can never be used in Combat or for chasing that much,(possible though tried it) but then poof, you're left Auto attacking feeling like something is off...
: Taking champion damage will also end Tag Team.
All the MS for a nice chase for the beloved low ranged Adc, but stopped instantly by 1 Auto..., Said this before in a comment, why not add a Patience bar for Valor, that starts at 3, So 3 auto/turret will stop her and CC insta stops I guess... But then Cait would just E your face adding a slow.. and Gg...
: > To be honest, the problems I see here that will make Quinn as a top laner o ADC useless will be: I somehow forgot to mention this in the original post, but I do believe this version of Quinn will be most interesting as a mid-laner, due mostly to the fact that Tag Team is much more interesting from the middle of the map.
That's nice, but what's she's gunna do after she arrive on a roam to gank...? Her dueling potential has been removed, Harrier does more dmg now sure, But she isn't the most bursty champ anymore since Valor has been caged... :< And how would she work mid when her Q just stops at a minion and her E range is short... and W doesn't do much but MS to compensate for that... Ofcourse we're all still testing, the Q ow cd is nice, but it's Ratio's aren't that high so what would it be like really that gives her alot of damage now... SInce I didn't play Quinn for the DMG but for the ability to negate Dmg, Escape and Chase "Quickly" (waits 2 sec while enemy sivir runs off before I can chase her down)
: > Well then why not just get rid of Skystrike? I was actually in favor of this approach for quite some time, but we thought it was something that players would be attached to, and that keeping it around at low power budget would be best. > Also, question on the side, does W still work while using Tag Team? Yeah, W still works during Tag Team without cancelling Tag Team. You can also cast Q and E from Tag Team, but they will remove you from Tag Team.
People were mostly attached to Fighting as Valor...But E'ing into an enemy adc face, Blind her, do a couple of auto's and Tag Team out.... Now it takes 2 seonds, and can be stopped, and isn't relaible to chase, Which is what Quinn has to do alot of times cause she doesn't have a Dash that isn't target'd or someway to catch up quickly, and with turrets early game, even with GodLike speed, the enemy would be logn gone by then...
: Quinn PBE Feedback Thread
So I played Quinn on PBE a while ago and these were some of the issues I found, atleast for me, and Some Positive feedback aswell. P - Her passive Buff is nice, Still seems a bit buggy or too easy to cancel auto attacks on a mark'd Target. (Like you can trigger the sound and stop it 3x ina row if you want to.) Q - I know that it is meant for her to wave clear better, But since the Q still has the same animation...It really doesn't do much, Since the Q on live wasn't really something you'll use for reliable waveclear either, Since stops at first target hit. The CDR on it, after the reset seems crazy, Feels kinda like Kalista's E, Where if you Q in Lane and killa minion and make the AOE hit a champ it would be like a good way to trade and poke, But Quinn has really low range so idk if she would really be like that... Maybe if her Q was like Annivia's where You can make Valor Pop, or it just detonates the AOE dmg at the end, Or detonates if Hits a Champion but not on minions unless it reaches the end of its length ofcourse. And ofcourse I miss the Blind, I mean Quinn is still saying Gauge em, as if she's still tryna Blind them, Ofc not expecting a whole new VO, But yeah... Any reason why the blind was removed entirely? IMO, Ik a blind on an ADC is a bit too much, but every other short range adc had somethign to compensate..., So I thought if quinn has to take 3-5 Auto's to get to a Caitlyn, then its only fair if she Blinds her and negates some herself... I mean I picked Quinn for her dueling potential, Blind and split push a bit, Cause if you can duel well, YOu can just push a wave knowing you can escape/ Handle an ambush...But now idk... Maybe if the Q refunded Mana or somethign aswell, since what's the point of just spamming Q and go oom.(unless I didn't notice it refunds mana derp) W - Really love the % on both her MS and AS, and nice new Ghost effect Visuals, Not much to say here, I always maxed W 2nd and even 1st sometimes since, Quinn has really low range, But a ton of Mobility with her E and W Passive and Old Ult.(Well get back to the Ult Soon). Good Job on this seems nice. E - I think her E bugs out sometimes, Like once I E'd a Cannon minion and I got stuck between creeps, and E'd a Yasuo once and I didn't flip back but got in melee range with him, Not sure what that was all about, The E seems nicer and smoother though, just the Auto attack's animation or something feels a bit off not sure. R - I like the Idea, But I guess she can't chase down people anymore since 2 Sec is just....Uh...a bit too Long when you're mid combat, But I'm guessing it wasn't meant to be a combat Ult anymore, But you can start Ult when you want to fight getting in Lane I guess, or Roaming, But chasing potential is lowered, Atleast early game when turrets are still around... But even if you could chase down in Lane, It's just not going to do anything since her ult can be cancel'd too easily. Maybe if it had a Patience bar for Valor, like 3 Hits tp breaks the cast. Cause I'm betting Money, the SUpport is just gunna auto / Use a Spell and stop you in your tracks or even the fleeing adc cause her range is still low, but the MS in the W compensates I supose..., Maybe if once her ult is activated she gets a burst of the % MS the W Gives...? Idk just my thoughts.... (I'll just reply to my own Post when I test her out some more...But found this much out so far.
: Mordekaiser Change Summary & Feedback Thread
" My goal is not to "use Morde to break the meta" but to find a healthy home for Mordekaiser where he can be successful while still being himself (slow, tough, CC-free overwhelmingly powerful damage dealer). My feeling was that for this sort of profile, the champion could not be both successful and healthy on their own. Morde needs someone to help cover his weaknesses and actualize his strengths. Supports stood out as natural complements. They too are incomplete champions, lacking damage but bringing a lot of CC and ally buffs/hastes. There is no unherent reason why playing Mordekaiser bottom lane will cause teams to lose. Structurally, he has the ability to forcefully push games to a conclusion by using his dragon to smash down the enemy base. In testing, we have had just as many games where he succeeds as fails." Old Morde was Strong and sure can be unhealthy but like any other CC-less Powerfull Champ, He has weakness He's slow aswell with no MS Buff, He's Melee so he get's harrassed easily ruining his Shield and His E Range is really Bad. For a Mage he can't possibly deal any AOE Dmg without getting close enough to Get Rekt By CC. His MS Was lowered so Gg Litterally Noway to escape a bad spot.(Even Champs with No Dashes could try to cc and walk away, Oh Wait that's Right., Feels just like a Malzahar Trying to run away Missing his Slow Delayng Q and dying cause no Ult) Meh Nvm the Ranting for Now He's what I found playing him in a custom with alot of Different Builds from Full AD to Full AP to Hybrid(Works best atm) Q - His Q now is Okay but Idk why the AOE mini Zap was Removed...The First Q cast doesn't do the AA Animation just Zaps, 2nd Has a big ish Delay cause of that and 3rd aswell, Sometimes Goes fast other times goes slower and is hard To AA Reset with AA-Q-AA-AA-AA. His E Needs a bit mroe pressence, Feels a bit duller but Nice ground effects, I'll say add The Clubs again so King of Clubs VX doesn't go to waste aswell. W - Idk if it's even doing DoT Damage when your ally is even close enough, Barely noticeable unlike old one, Heal is Kinda okay but Just non-existant Tbh, Considering in the Recommended there is no Spell-Vamp Item at all so it's even worse.( I Built Lifesteal and SpellVamp Later anyway for Test) The Cast range is nice aswell but the VFX Isn't just a purple circle with the old sound if I recall. Needs more spinning Metal... Also Really Hard to Live in solo Lane with 2 ABilities that Cost Health, Oh Sure he can Duo bot, Oh wait W only works AOE around you 2. Which unless you get in melee range or walk in enemy Minions(Cause enemy Team Obv going to allow that) The Heal is once again non-existant and not worth for what You're going through, Can't even Heal your ADC if you are Going Supp.(Considering relic shield in recommended...) Only way Ypu'll heal anything is if a Xin Dives Your Carry or You. What's Good a Shield that can Heal, That doesn't even give the old Armor and Mr stats Nor Good Base Dmg around yourself, Without having someone else around, Unless you're expecting that 40% dmg re-cast to not be that bad, Which it is... Idk what there is need to be done, But He should be able to Shield Himself, Maybe not Give him an Extra Shield, But Maybe make the W Cast give him 25% his Max Shield or something with Mr and Armor since adding an actual shield + His Passive would be absurd. The Heal is Okay ish. But with him being more Tank Ish Now, Doubt it can be used effectively. E - Range is only good if you're top and You're foe isn't Ranged aswell otherwise prepare to get Kited, Poked CC(something you don't have and have to build with Rhylais) Popping your shield and overextending probly just to E, Only to realize its weak as hell... (See Live Morde full AP Build and This Morde's Full AP Build. and The Difference is too Big Considering what its supose to be...) His Q is better to Max first now, Yet You're melee with no MS Buff, Or CC so welp Gl Landing does without a Dash, Might aswell flash. Oh wait You're fighting an Ahri/Lb, Lets watch em Dash 3x to safety. #Balance Variety.( even Riven Can do that.Meh off Topic) I think for being his Most used Spell early for Poke and Waveclear(Oh wait Non existant too weak and getting rekt by your own Spell), It needs Something more. Idk a Briefly Slow like Trundle's Q or what. Or a Bigger Cone/ Splash Damage of some short could work Honestly. R - Meh I can live with you guys gutting the Ratios, But not being able to Ult cause You have a Drag isn't worth much...Especially whe you don't have a choice unlike Azir.( Or just don't help drag I guess... Good Idea, start fight with 15-25% Shield of Max Health) <---- That you really ain't even have the Kit or Shield or Sustain to be all that Tanky and Beefy , You'll just do a burst and that's it. Try to Q someone Hopefully before you drop. Passive - Idk...Think Minimum should be 25% Max Shield where it stops decaying. Cause the 15% just gets wiped easily. Since Morde not really a Tank and Can't be one without droppig dead since no CC or anything to sustain since Spell Vamp not even recommended no More and Didn't feel like was working either without your Q. Since E Sucks now. R Still Cool but Nerf'd to Death. and W Heals but needs someone but Doesn't do much or give any stats. Solution: I have none But!, A week Ago I was thinking about Reworks with some of my Old fav CHamps like Yorick Trundle(Main Trundle Leave him be plz..) and Morde and Others. and Tbh Unless you're gunna make his Kit Passive better for being AP/Hybrid Tanky and Change some stuff with his E and Q like mention. Though Q is okay, Range still a bit suck-ish can't tell since that Q cast Bug. But My Idea was that if Morde gets a rework with Visuals he should be the General He's known for and with an Overhaul and Identity confirmation with his Lore with Morde and Kali etc and Does Rune Guys at Twisted TreeLine. I Like his Mace, But if His Q going to have more Range, Maybe not his own Autos but just Q Range, Then his Q (Mace) should have a chain attached to it So he can Whip it Around and Gain some range for does 3 Autos( didn't have that Idea ofc, Just the Chained Mace). Idk what to do with his E. BUt for his W I wished he could just swing his Mace around doing the shield that lasts for a bit with its stats etc and whatever. But if Q and W are both on. They merge and His Q will do his old Q's Aoe Zap etc. Idk where you guys can add some CC on him or MS Buff or Dash or What. Cause with every single Champion being released having one, It makes everyone who doesn't have cc or ms buff a Big Disadvantage. Only Some Champs have something in their kit like being Completely Immobile but have 1 form of CC or a niche t still do their thing.(Like Malz, Still needs rework center'd around Voidlings.) Hope someone reads it and Takes all of our thoughts carefully and Adjust. New Abyssal can work Great on Morde Btw. If he has something to Boost his Tankyness, That you gusy want him to be, But he's Unable to be. Also stop that Duo bot thing..., Nobody like Pizza-Feet, Kinda weird. and I suggest Ice-Box Morde along with Abyssal scepter till you guys figure something out, If not Fix him so he doesn't go Live so BAD. and Ice Box the ideas for another Time. I'm getting inpatient waiting for Poppy,Yorick,Quinn, WW rework. In order of Pref.( Don't really care for WW but is unhealthy and needs help.)
: “Black Market Brawlers” featured game mode live soon on PBE
So is this going to be permanent for once...? or temporal...

Kampsycho

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