: I like the homeguard a lot :D The skin is cool in general. My only complaint is that, many of Lux's skins already have yellow VFX. This skin is no exception: https://i.imgur.com/IacYc1L.jpg[/img] The odd thing is, the Prestige Edition of the same skin actually has pink VFX. You would expect it to be the other way around. Auto: https://i.imgur.com/Q6mCZfk.png[/img] Q: https://i.imgur.com/ua2Z87X.jpg[/img] W: https://i.imgur.com/ORaYKP6.jpg[/img] E: https://i.imgur.com/TGl9dfi.jpg[/img] R: https://i.imgur.com/xyzH72Z.jpg[/img] I of course know that the VFX would be different in Prestige and obviously that's how it should be. It's not even a thematic thing like Prestige can't have other colored effects. My problem is with the normal version. I really am sick of yellow VFX on Lux and wish the normal version of the skin didn't have them neither. You could of course swap them. Would work out I guess and make more sense. But I really don't like that she is getting another yellow effect skin for her. I don't even want pink tbh. The thing is, everyone talks about how many skins she keeps on getting, but no one realizes and talks about how similar these skins are. All of her skins either have pink or yellow VFX, except from the Elementalist forms. Wish you guys would act more brave with her colors and try out new things. Maybe some green and red, like in her outfit. Other than the VFX, I think the skin is really good looking. Very nice job.
+1 to this. I'm sick of yellow too. And the prestige version is literally a Star Guardian Lux color palette ripoff lol.
: PBE Bugs & Feedback Thread: Battle Academia Lux Prestige Edition!
Feels like you guys used the same VFX color palette as SG Lux. Would love other more prestige colors instead of a star guardian spin off. Also maybe a personal opinion but I like the model for the normal Lux better. the hair is just so much nicer. This somehow feels more simplistic in comparison. The golden staff/wand is great but that extra black in the normal version makes it so much more badass. I'd love u guys to adjust the colors of her hair and wand, and perhaps even outfit. but yeah. my biggest complaint would still definitely be the VFX colors.
: PBE Bugs & Feedback Thread: Battle Academia Lux
So um, is it possible to give her more ORANGE? It feels like the yellow is just so basic and normal-lux looking... would be nice if you could make her VFX color a bit more unique. same goes for the prestige edition - it feels like you took SG Lux color palette and used the exact same colors for the vfx. My only complaint about these skins is the color of the VFX
: Arclight Brand Pearl should be base skin, and the one now should be Sapphire
: The (Supposedly) Updated Blackthorn Morgana
I honestly agree with everything, the wings and the falling leaves are really important imho, but can we address the fact that the splash looks amateur AF compared to everything else?? Her old Blackthorn splash shows her elegant side and her badass side... The new one is just bad, i'm sorry but there's no other way of putting it. I know that a rioter said it's their favourite splash or whatever, but come on, it's honestly lazy with a huge lack of character compared to her wonderful, glorious old one.
: I'm not saying your feedback is unwarranted, but Rioters have stated feedback should be beyond just "I don't like this". You should include ideas of what you want or what direction you'd like changes to be in. Like, do you want like a whole storm of those leaves around? Did you like the old effects they should be carried over exactly as they were here? Perhaps you want a more varied type of leaves for each spell?
He did point out what he wanted though. He literally mentioned what the old skin had and what this "update" doesn't.
: Bewitching Morgana
even her color doesn't fit the splash. it's sad how they just destroyed morgana's skins really o_o so far the most work being done was on Exiled and that's a recolour...
: Can we get a better quality Base Splash for Morgana and Kayle?
Same with Blackthorn morgana splash... it's bad >_>
: They Say They Won't Add Particles to Sinful Succulence or Blade Mistress.
Yup. if they're going through the trouble of giving her a VGU, don't do it half-assed... lol
Rioter Comments
: Blackthorn Morgana Feedback (PLEASE, FIX THE SKIN!)
I actually can't agree with this more. I wish they just changed the splash art honestly. In my opinion the OLD splash art was and still is much better than the new one. She just looks so badass in the old one, and this was my all-time favourite skin & splash but they lowkey ruined it for me. My main complaints are: 1- Splash art. 2- FALLING LEAVES when she walks / Autumn-Tree-Wings (New dragon wings are just not visually appealing) 3- effects aren't polished enough - old E had more elegant autumn leaves. 4- DEATH ANIMATION - hello? how can you even remove it?? I ---REALLY--- hope they change this skin and make it much nicer... :/
: Is there a way to add some of the red flowers from her recall to the particles of her ult or something? I think that would look very pretty
: PBE Bugs & Feedback Thread: Coven Lissandra
please add red flowers to her ult /and/ w
: Introducing Variants: Pajama Guardians & Solar and Lunar Eclipse Leona
45% for leona is fine. 45% for the SG skins - what a joke. If I own the skin already, it should cost me as much as a chroma does, aka 290. or MAXIMUM 350 RP-ish. otherwise there's no reason for me to really buy it lol
: https://i.imgur.com/J2L9oaj.png Okay you lowered it from 945 to 742, why is the lancer blitz bundle only charging me 470rp for the other skin? It is basically the same thing as these variants, its a dif skin, why only 470 and these pj ones cant be 470 the other blitz has dif look and splashart and etc?
exactly my point. these skins are supposed to be priced at 290 just like chromas (for skin owners). they were too lazy to make different VFX etc so why do they have the audacity to charge a "premium" price for them?
: PBE Bugs & Feedback Thread: Pajama Guardians!
As a proud owner of ALL of SG skins, wards, icons and borders I can confidently say: Rito, you lost your mind. Forget 975 for this, even after the discount and being sold at 742 - are you serious? I am beyond disappointed. Sure, make new jokes / recalls / animations -> Otherwise this is just a way to grab more money while getting away with laziness. It should've been priced at chroma price (290), but asking for current SG owners to grab the SAME skin again with LITTLE to NO difference at a price of a skin... No thanks. Even as a proud SG collector i'm not going to pay a dime for this. 1350 for people who don't even own any SG skins? Sure. 742 for owners of the skins? Pure greed. {{sticker:zombie-brand-mindblown}}
: PBE Bugs & Feedback Thread: K/DA Kai'Sa Prestige Edition
Great Work! What I noticed is that when you stack all 4 of your passive thingies (before proc'ing them) it stays golden, while the normal K/DA Kai'Sa has a wonderful(!!!) effect: when you stack 4 passive thingies, they glow in a rainbow-like color........ That part feels way more prestige than the prestige version lol.
: PBE Bugs & Feedback Thread: Trick or Treat Ekko!
Awesome work! I love the VFX even though the model isn't as great as I thought it could be. but still nice! :) VFX wise - his ult is lacking. Compare it to SKT and PROJECT and you'll see that when he uses his ult there, there's this "BOOM" kinda feeling and the enemy knows he's doomed. In this skin it feels kinda "meh" Otherwise his vfx is great!
: PBE Bugs & Feedback Thread: Bewitching Janna!
As a filthy Janna main, I must say THANK YOU for this skin. My only concern is that her ult seems a bit too "weak" and lackluster. could you add more effects? make more noise? something cool? It kinda looks like her previous sword skin's ult animation.... just slightly recolored lol Oh and actually her W is great but upon impact it feels weak. Would be nice to add a louder sound and/or effects too
: Visual and Sound Effect updates to Jarvan, Lee Sin, Veigar and Vi
Just a quick question: Why not give Veigod a full VGU? he deserves an update to his models tbh... Also while you're doing this... Is it possible to recolour leprechauns Q and AA to be a bit more green? ( and give his other skins newer polished VFX? I'm grateful for Leprechaun and Santa but he has so many wonderful skins which are kind of left... lonely :( in a big need of colour-adjustment according to their skin ) Also I LOVE the Q W and E! My only concern would be about his auto attacks being too... "slim"? And his Ult seems the same at 1000AP for some reason. The new ult animation you gave him doesn't really have that OOMPH imo
: Yup, the one showed in the video is pretty small because he doesn't have a lot of AP. :) Here's the size comparison: https://imgur.com/a/yKdijAe I've heard a lot of players say they think this is still too small, so I might tweak it a little bit~
It still feels too small yeah. Or maybe some kind of distinction between his low AP and higher AP effects. right now it's kind of the same O_O
: PBE Bugs & Feedback Thread: Hextech Malzahar!
I actually love the idea! However, this skin feels lackluster. First of all his face - a big no. this is not Malzahar. His expression is blank and I just frankly don't like his facial features. Notice how in Battle Boss Malzahar, his facial expression is of the most evil, badass boss there is out there. That's what I want. I want that feeling of Malzahar that's gonna destroy you with a glance. Even his Snow Day skin conveys that properly with simple goggles! HE IS THERE AND HE WILL DEMOLISH THAT NEXUS. Idk you just can't feel any intimidating presence here. It's like.... "Ok. I'm here. Me no scary" <--- Kind of feeling. Second and IMHO the most important part of my skin impression: PASSIVE: Please make it stand out more. It just looks like a blue egg with chains on bottom. No swirly storm like in Snow Day. no original shape like Battle boss, but just the original one, recovered, some lines removed and chains added. Why not make it a Gemstone shaped passive? Could take the shape from his Q and enlarge it. Q - Very Good. You added a gemstone and various different purple-ish crystal like colors. Keep this. W - Voidlings seem weak. They just seem plain and simple. What about some purple-y effect? A shining gemstone as their core? something that lets people realise these little devils will eff you up. For now they're kind of too basic.. They aren't cute like poro voidlings, aren't intimidating as the battle boss ones.. E - Love the idea! B-U-T -> It feels like you put a lot of "fading" layers on it. The box is there but it's presence is also fading away. Maybe it's good but imho you shoulda made it bolder, with less fade and just lower the shadow on it overall so it'll have a darker blue (add purple/white while you're at it) feeling. Also is it just me or does the box run out before the actual effect does? It's displeasing for both sides because the one who thinks he doesn't need to heal will actually die (enemy), and the attacker will think it ran out while he coulda Q'd or R'd to prolong the duration... As a dedicated Malzahar player I noticed that right away. R - Good idea. Now make it have an OOMPH which it lacks. Even Dark Star Orianna has a "WOW" kinda feeling to her ult with so many wonderful colors. This ult once again received the "E" treatment - Fade and lack of work. Feels like an Orianna "W" to be honest. Personally i'd add some orange/red sparkles to it just like in his splash, with some purple and blue and black and white. Because compared to Battle Boss which has the best Malzahar ultimate particles and then Snow Day Malzahar with a wonderful snowstorm, this feels like little work was put into it. These were my two cents. Hope I somehow helped. Because I definitely want to get this skin but i'm hesitant at the moment to spend my hard earned gemstones.
: [CLOSED] PBE Bugs & Feedback Thread: Cosmic Enchantress Lulu
Hey there, thanks for the lovely skin! I just have a few questions/suggestions: 1. Is it possible to add a toggle for her mask? I'd love to see her eyes. I honestly felt like the splash is also lacking due to her mask but that's me. 2. Is it possible to add some color (and strength while you're at it) to her auto attacks based on chromas? And not just the Ultimate knock thing re-color.. Her staff colors suggests the auto attacks won't be just plain blue/cosmic D: 3. Have you considered various W transformation colours for the chromas? Overall love the skin!
: PBE Bugs & Feedback Thread: God-King Garen
Hey there, I love everything, but my only concern is his execution signal being exactly the same as the simple “mark”. Is it possible to recollect or add additional lightning or anything really to when you’re able to execute an enemy?? It’s really difficult to notice and tell the difference between a simple marked enemy and an executable enemy. Thanks!
: PBE Bugs & Feedback Thread: Hextech Kog'Maw!
honestly? i love kogmaw but the skin feels a bit lackluster..... I think that you put more effort into his his other skins... take for example battle cast and lion dance. Their particles feel like they have all the "oomph" you would want. they're flashy, they're bold, they're right there in your face and you just LOVE using his abilities cuz of the particles. But here, it seems like the hex tech particles are very subtle and lackluster...... idk that's at least what i'm feeling :(
: > [{quoted}](name=Riot LoveStrut,realm=PBE,application-id=AYQh7p7O,discussion-id=XhEtshwN,comment-id=0008,timestamp=2017-11-22T11:46:14.808+0000) > > Oh **_beliiieve me_**, if there&#x27;s anyone who wants a shirtless Santa Draven, it&#x27;s me. *(fans self)* > But at this point in development, it may be too much too redo his model and textures, then alter the splash to reflect those changes, and then alter all the other stuff that would be affected by this. :&lt; I&#x27;m definitely gonna bring this up with the team because Draven abs, but full transparency, there&#x27;s a slim chance we&#x27;ll be changing the model and textures that much at this point. Maybe we can find an alternative like the deeeeep V mentioned above. > > On another note, we did manage to get in a little homeguard animation for Santa Draven! Unfortunately, it&#x27;s a little limited because we have to preserve the clarity of his spinning axes, but we thought it would be nice to add. :) > > We also made some rigging adjustments and will be polishing his textures, so hopefully that makes the skin feel better to ya&#x27;ll! &lt;3 Why does the sexualisation team always vanish when we need them? Who was the brilliant mind that elected a bland green shirt was better than Draven's pectoral? Now it's _too late_. {{sticker:zombie-brand-facepalm}}
legit this. idk who thought of that green shirt but he needs to understand he just broke many hearts and prevented a huge amount of people from buying this skin lol.
: PBE Bugs & Feedback Thread: Santa Draven!
Ok let's the honest. the skin is great, it's really good. apart from one thing: THE GREEN SHIRT. GET RID OF IT PEOPLE!!! Over-sexualising female champs is ok for some reason, but what about the hunky males?? (Braum has his beautiful body put out there for us in Santa Braum.. Draven deserves this treatment too! :() I say give him a beautiful muscular body instead of that green shirt and everyone will be happier. As one wise man once said: "It's league of DRRRRRRAVEN" not "League of green shirts". that will be all.
: Hiya, ya'll! Thanks for all the fantastic feedback! It feels like the most consistent feedback is centering on the R needing more oomph, especially in relation to the Q, and getting more creative use of his gun. I'm hearing some comments about his VO as well, so we'll see what we can tackle there as well with Localization requirements in mind. We'll bring this feedback to the team and see what makes sense to tackle with the time we got left, while considering how risky changes would be in terms of introducing bugs or negatively influencing gameplay. Glad it seems like there's a lot excitement for our tiny master of evil joining the Omega Squad! <3
did the guys just get lazy and did absolutely nothing with his ultimate? is this for real
: [CLOSED] PBE Bugs & Feedback Thread: Omega Squad Veigar!
are you seriously leaving his ULT this underwhelming?????????????? what are you people doing
: PBE Bugs & Feedback Thread: Pulsefire Ezreal Update!
First off, thank you very much for actually updating this! Here's my 2 cents: 1. Update his skills to evolve even slightly (more color?) throughout his evolutions. 2. His ultimate. I Genuinely think his old one was stunning because of the particles it had, but i absolutely love this one too. However it feels lackluster and i'd love it to have more oomph to it, since it's an Ultimate skin.. 3. His face. Change it to match the face in the icon (which is absolutely terrific! ) Thanks!
: I agree the splash art is a disaster, its so ugly... Makes him look like a goofy cartoon mess.
: Thanks for the feedback. Don't know if you saw, but we actually made significant changes to that splash!
Mad delay: I LOVE THE NEW ONE! It's so much better. Thank you so much for listening to us!!
Rioter Comments
: [Closed] PBE Bugs & Feedback Thread: Heartseeker Quinn!
Love the skin! However in the splash art her eyes are projecting something evil in my opinion. But that's just me. What do you think?
: PBE Bugs & Feedback Thread: Heartseeker Lucian!
Ok 2 points: 1. Ingame the skin is flawless. clap clap clap! Definitely an instabuy for most people 2. REGARDING THE SPLASH ART: Please delete it. erase it. burn it and just never show it to anyone ever again. Those are my feelings. Wtf are you doing? Sometimes you're on point but this is just atrocious lol.
: > [{quoted}](name=Anrita,realm=PBE,application-id=cMKtzQHY,discussion-id=NksGHs8c,comment-id=00440000000000000000,timestamp=2016-11-18T15:07:17.295+0000) The other elements in this skin seem to follow a certain logic, both in this sense and in the combinatorial math sense, but Light and Dark are exceptions, and that inconsistency bothers me enough to make the difference in whether I would purchase this skin. Honestly, most people are not that hardcore and if it just so happens that you are so bothered by it then no one is forcing you to buy it. This is a complete fantasy world and the whole idea of manipulating elements at will itself goes far beyond real world logic. Don't nitpick the littlest stuff when there are actual issues about the skin that are far more important
> [{quoted}](name=Sephxjo,realm=PBE,application-id=cMKtzQHY,discussion-id=NksGHs8c,comment-id=004400000000000000000000,timestamp=2016-11-18T18:03:07.710+0000) > > The other elements in this skin seem to follow a certain logic, both in this sense and in the combinatorial math sense, but Light and Dark are exceptions, and that inconsistency bothers me enough to make the difference in whether I would purchase this skin. > > Honestly, most people are not that hardcore and if it just so happens that you are so bothered by it then no one is forcing you to buy it. This is a complete fantasy world and the whole idea of manipulating elements at will itself goes far beyond real world logic. > > Don&#x27;t nitpick the littlest stuff when there are actual issues about the skin that are far more important this. the skin has so many things the vast majority of people want to see changed (I.E Q cage animation/color) that the fantasy should really come after that.
: If you think about the Q main root portion being the same across all skins (lore/skin wise) think of it this way, there's a reason there remains the Light-esque outline among all forms. She starts out to have mastered light, then when she changes the first time she is only adding an element to her abilities, not replacing. She is not Light, then Water. She is light, AND water. Therefore she retains her base root because she is only augmenting her elemental mastery. This makes sense because when she adds a second element (technically now a third), she is not replacing the first choice but adding another to her repertoire. Therefore, when you are in magma form, she has mastered Light, Earth, and Fire. That's why light is the common element among all forms (why the bind has the same outline but small particles within it to distinguish). If you think about it this way the non differentiation makes sense for this skin.
> [{quoted}](name=A Cat Purrhaps,realm=PBE,application-id=cMKtzQHY,discussion-id=NksGHs8c,comment-id=004b,timestamp=2016-11-17T23:57:12.584+0000) > > If you think about the Q main root portion being the same across all skins (lore/skin wise) think of it this way, there&#x27;s a reason there remains the Light-esque outline among all forms. She starts out to have mastered light, then when she changes the first time she is only adding an element to her abilities, not replacing. She is not Light, then Water. She is light, AND water. Therefore she retains her base root because she is only augmenting her elemental mastery. This makes sense because when she adds a second element (technically now a third), she is not replacing the first choice but adding another to her repertoire. Therefore, when you are in magma form, she has mastered Light, Earth, and Fire. That&#x27;s why light is the common element among all forms (why the bind has the same outline but small particles within it to distinguish). If you think about it this way the non differentiation makes sense for this skin. TBH I think you came up with something that even rito didn't think of. With this kind of explanation it would indeed make sense! Then people would calm down. Because ATM it just feels like they were kind of lazy to change the binding or even alter the color slightly, since as mentioned above, her Q when she releases it looks more like Morgana binding than what the cage itself looks like. Slightly altering it to reflect the colors of the rainbow (each color for each form) would have a stronger impact. I do like your explanation however, and if they decide not to change anything then I'll just go with what you said. I still love this skin A lot, and will buy it nevertheless lol
: Honestly, the star shaped design is more than enough to distinguish it from Morgana's Q. It just feels like it contrasts too much with some of her forms considering the difference in color, and is one of the things that's keeping me from enjoying Dark Form Lux. We're requesting for a recolor **_after_** the snare connects (during root effect), not before. I don't understand what the clarity issue is; if anything the projectile that Lux throws while in dark form looks more similar to Morgana's binding so if that's not an issue then I don't see why this should be when the snare pattern is completely different. _I strongly feel that you guys should listen to the community about this one since this is the main issue everyone found in common after playing the skin. We won't likely get a dark lux skin in the future so let's get it right the first time :c_
> [{quoted}](name=Sephxjo,realm=PBE,application-id=cMKtzQHY,discussion-id=NksGHs8c,comment-id=00090000000000000002,timestamp=2016-11-14T12:40:09.668+0000) > > Honestly, the star shaped design is more than enough to distinguish it enough from Morgana&#x27;s Q. It just feels like it contrasts too much with some of her forms considering the difference in color, and is one of the things that&#x27;s keeping me from enjoying Dark Form Lux. > > We&#x27;re requesting for a little more recolor **_after_** the snare connects (during root effect), not before. I don&#x27;t understand what the clarity issue is; if anything the projectile that Lux throws while in dark form looks more similar to Morgana&#x27;s binding. That.... Is actually true. the Q she throws looks more like Morgana's binding than what the actual binding is. I haven't even thought about that. Now I just feel like we're not being taken seriously out of made up clarity reasons.. what
: I saw the elementalist lux interactions and i was a bit sad that she doesnt have interaction with elemental dragons
> [{quoted}](name=thankarezosPBE,realm=PBE,application-id=cMKtzQHY,discussion-id=NksGHs8c,comment-id=0041,timestamp=2016-11-13T11:02:17.521+0000) > > I saw the elementalist lux interactions and i was a bit sad that she doesnt have interaction with elemental dragons same
: > I noticed that there are thematic particles inside of the cage for each of the forms, yes. I just thought that it was weird that the cage itself is the same in each form... You could at least change the pattern of the cage, or even a simple recolor would do the work. Some forms have a stronger distinctive Q cage, which other forms have effects which are really hard to notice, which is lackluster. That's fair, I totally get where you're coming from. From our perspective, having, let's say, Dark Lux (Q) binding changed to purple, it could be misread as Morgana's (Q). > (I have the same problem with the (E) outline but I've mentioned that before too) Are you referring to the indicator? Her (E) outline is stronger than it is on her base and other skins currently. > TL;DR: If it's difficult to change the pattern of the cage or alter the color, you might want to make the elements inside of the cage a bit more dominant. I can certainly talk to our VFX artist today and see if this is a change we're able to accommodate since the patterns and color of the cage itself aren't due to gameplay concerns. Thanks for the feedback! ^-^
Thank you for the reply again! I think that Dark Lux (Q) and Morgana (Q) would be quite different because of the strong Lux (Q) cage, but I see what you mean here. It wouldn't be as obvious to some players or amidst a crazy team fight. Not sure if it matters though, since a binding is a binding, but yeah. I was referring to the indicator, yes. It still felt like it was the exact same (E) outline on most of the forms. Please do talk to your VFX artist! Thank you so much for listening to our endless rants about the skin and trying to understand us.
: Since there's a summoner icon for her light form, can there be an icon for dark form as well? Pretty please? I really like her dark form's design... :(
: You're correct that her (Q) binding is similar in all forms; did you notice that there are thematic particles inside of the cage for each of the forms? We wanted to keep this gameplay friendly, while also keeping the thematic across all forms. For example, Water has some waterly particles swirling inside of the cage.
Hey Katey! Thanks for the reply. I noticed that there are thematic particles inside of the cage for each of the forms, yes. I just thought that it was weird that the cage itself is the same in each form... You could at least change the pattern of the cage, or even a simple recolor would do the work. Some forms have a stronger distinctive Q cage, which other forms have effects which are really hard to notice, which is lackluster. Let me be clearer: in the middle of a fight, noticing those small particles is basically impossible in some forms, while others have a *slightly* stronger presence. Which is why I would like to see a different pattern of the cage, or just like a mentioned before, an alternative color pattern. (I have the same problem with the (E) outline but I've mentioned that before too) I'll try to categorize them into 3 sections: (1) Unnoticeable (2) Somewhat noticeable (3) Noticeable (Everything is based on my opinion) Also (3) would mean i'm rather satisfied with the flashiness, and (1) would mean I'm not. Air: (1) Unnoticeable Fire: (3) Noticeable Nature: (2) Somewhat noticeable Water: (2) Somewhat noticeable Magma: Somewhere between (2) and (3) because I don't feel it has a strong kick to it, like Fire, for example. Storm: (3) Noticeable Mystic: (2) Somewhat noticeable Ice: (1) Unnoticeable Dark: Again, somewhere between (2) and (3) just because it feels lackluster. TL;DR: If it's difficult to change the pattern of the cage or alter the color, you might want to make the elements inside of the cage a bit more dominant. My suggestion would be to make the elements burst out of the cage (to the sides, or simply rise out of it), if that's still too much work, then giving it more dominant feeling: I.E: more butterflies for Mystic, more air/wind for Air, a lot of snowflakes for Ice etc. Sorry for the long reply, but I hope you will have time to look at this, as this took me a while to compile after testing + videos.
: Just wondering but will Lux have the same death animation particle effects for each of her elemental forms?
: When i replied, your post stated : "It is the same for every element" but it's not, idc if you changed afterwards but don't play dumb please..
I even wrote EDIT lol. who's playing dumb? I replied to what you said too in the comment after that. Are you even reading properly?
: I think is mostly for Mrs Clarity McClarence sake (in order to not confuse oponents and all that.) Also Under the Alchemic circle you can see particles of the element lux is, spinning around the rooted target, tho sometimes it fails to animate, from what I saw in a OFA.
TBH I don't think it's a clarity problem, since they could easily alter the design slightly, and adjust the color accordingly. It wouldn't confuse anyone.... SG Lux's Q looks like a freaking star, and I don't see that confusing people lol. Just feels like they could do a bit better there. Also with the E outline design.
: You mean the Root effect?
Yeah the root effect. It makes no sense that it's light in every form. E outline too.
: Nah, you didn't look good enough. The top gate is light for every but all around the root are different effects. You get a flame wall for Fire, a waterfall for Water etc...
What do you mean I didn't look good enough? You just said it yourself: the top gate is LIGHT FOR EVERY SKIN. You see my problem? Light gate for darkness?? For magma??? For fire??? It feels unfinished. They can't just copy paste it into all 10 skins lol. It's not an ultimate skin if you don't have a variety.. HER E outline also bugs me since it's the same light, but it's less noticeable
: [This Picture](https://pbs.twimg.com/media/Cww5cA1XUAAWHj8.jpg:large) begs to differ. Each version of her Light Binding does look significantly unique. The main issue with making them too different actually stems from a gameplay standpoint. It creates a problem where players begin to have difficulty reacting to and recognizing the ability that is being thrown at them. That's one of the reasons that Steel Legion Lux was banned from professional play for a long time. Her Light Binding was too hard to see compared to her other skins. The same goes for IBlitzcrank, whose grab is difficult to discern from the grab of his other skins. Sure, it looks cool, but it's impractical from a gameplay standpoint.
> [{quoted}](name=TasPBE,realm=PBE,application-id=cMKtzQHY,discussion-id=NksGHs8c,comment-id=00070000,timestamp=2016-11-08T23:46:07.535+0000) > > [This Picture](https://pbs.twimg.com/media/Cww5cA1XUAAWHj8.jpg:large) begs to differ. Each version of her Light Binding does look significantly unique. The main issue with making them too different actually stems from a gameplay standpoint. It creates a problem where players begin to have difficulty reacting to and recognizing the ability that is being thrown at them. > > That&#x27;s one of the reasons that Steel Legion Lux was banned from professional play for a long time. Her Light Binding was too hard to see compared to her other skins. > > The same goes for IBlitzcrank, whose grab is difficult to discern from the grab of his other skins. Sure, it looks cool, but it&#x27;s impractical from a gameplay standpoint. Sorry, let me rephrase it for everyone: When she LANDS her Q, it looks exactly the same with a bit of an added element.
: [ULTIMATE SKIN] PBE Bugs & Feedback Thread - Elementalist Lux!
Hey, watching the stream right now and i'm very confused as to why does her Q look exactly the same in each form..? (EDIT: When she Lands it, and roots someone - it looks the same ) I mean it looks exactly the same with some mixed "element" inside of the binding, but the binding is still light. Light in dark form? it makes no sense. I thought the shape of her Q and everything would be different with each form (like sona)... Her E is also rather similarly executed in each form, but I actually like it. The Q Is very problematic. Also her R in light form feels very simple and not as flashy.
: > [{quoted}](name=Riot LoveStrut,realm=PBE,application-id=cMKtzQHY,discussion-id=fnGEu1kl,comment-id=00030000,timestamp=2016-10-05T05:53:26.218+0000) > > Thanks for the feedback, Eva! > > We&#x27;ve been hearing this a lot like you mentioned. We&#x27;re discussing ways to tweak the VFX at the moment. Hi, Can we get an update?
> [{quoted}](name=Eva,realm=PBE,application-id=cMKtzQHY,discussion-id=fnGEu1kl,comment-id=000300000000,timestamp=2016-10-12T18:21:09.309+0000) > > Hi, > > Can we get an update? They updated it a bit. Here you go: https://twitter.com/RiotLoveStrut/status/786267206992601088 https://twitter.com/RiotLoveStrut/status/786289992863801344?ref_src=twsrc%5Etfw
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Kaiser

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