: Is there a way to add some of the red flowers from her recall to the particles of her ult or something? I think that would look very pretty
: PBE Bugs & Feedback Thread: Coven Lissandra
please add red flowers to her ult /and/ w
: Introducing Variants: Pajama Guardians & Solar and Lunar Eclipse Leona
45% for leona is fine. 45% for the SG skins - what a joke. If I own the skin already, it should cost me as much as a chroma does, aka 290. or MAXIMUM 350 RP-ish. otherwise there's no reason for me to really buy it lol
: https://i.imgur.com/J2L9oaj.png Okay you lowered it from 945 to 742, why is the lancer blitz bundle only charging me 470rp for the other skin? It is basically the same thing as these variants, its a dif skin, why only 470 and these pj ones cant be 470 the other blitz has dif look and splashart and etc?
exactly my point. these skins are supposed to be priced at 290 just like chromas (for skin owners). they were too lazy to make different VFX etc so why do they have the audacity to charge a "premium" price for them?
: PBE Bugs & Feedback Thread: Pajama Guardians!
As a proud owner of ALL of SG skins, wards, icons and borders I can confidently say: Rito, you lost your mind. Forget 975 for this, even after the discount and being sold at 742 - are you serious? I am beyond disappointed. Sure, make new jokes / recalls / animations -> Otherwise this is just a way to grab more money while getting away with laziness. It should've been priced at chroma price (290), but asking for current SG owners to grab the SAME skin again with LITTLE to NO difference at a price of a skin... No thanks. Even as a proud SG collector i'm not going to pay a dime for this. 1350 for people who don't even own any SG skins? Sure. 742 for owners of the skins? Pure greed. {{sticker:zombie-brand-mindblown}}
: PBE Bugs & Feedback Thread: K/DA Kai'Sa Prestige Edition
Great Work! What I noticed is that when you stack all 4 of your passive thingies (before proc'ing them) it stays golden, while the normal K/DA Kai'Sa has a wonderful(!!!) effect: when you stack 4 passive thingies, they glow in a rainbow-like color........ That part feels way more prestige than the prestige version lol.
: PBE Bugs & Feedback Thread: Trick or Treat Ekko!
Awesome work! I love the VFX even though the model isn't as great as I thought it could be. but still nice! :) VFX wise - his ult is lacking. Compare it to SKT and PROJECT and you'll see that when he uses his ult there, there's this "BOOM" kinda feeling and the enemy knows he's doomed. In this skin it feels kinda "meh" Otherwise his vfx is great!
: PBE Bugs & Feedback Thread: Bewitching Janna!
As a filthy Janna main, I must say THANK YOU for this skin. My only concern is that her ult seems a bit too "weak" and lackluster. could you add more effects? make more noise? something cool? It kinda looks like her previous sword skin's ult animation.... just slightly recolored lol Oh and actually her W is great but upon impact it feels weak. Would be nice to add a louder sound and/or effects too
: Visual and Sound Effect updates to Jarvan, Lee Sin, Veigar and Vi
Just a quick question: Why not give Veigod a full VGU? he deserves an update to his models tbh... Also while you're doing this... Is it possible to recolour leprechauns Q and AA to be a bit more green? ( and give his other skins newer polished VFX? I'm grateful for Leprechaun and Santa but he has so many wonderful skins which are kind of left... lonely :( in a big need of colour-adjustment according to their skin ) Also I LOVE the Q W and E! My only concern would be about his auto attacks being too... "slim"? And his Ult seems the same at 1000AP for some reason. The new ult animation you gave him doesn't really have that OOMPH imo
: Yup, the one showed in the video is pretty small because he doesn't have a lot of AP. :) Here's the size comparison: https://imgur.com/a/yKdijAe I've heard a lot of players say they think this is still too small, so I might tweak it a little bit~
It still feels too small yeah. Or maybe some kind of distinction between his low AP and higher AP effects. right now it's kind of the same O_O
: PBE Bugs & Feedback Thread: Hextech Malzahar!
I actually love the idea! However, this skin feels lackluster. First of all his face - a big no. this is not Malzahar. His expression is blank and I just frankly don't like his facial features. Notice how in Battle Boss Malzahar, his facial expression is of the most evil, badass boss there is out there. That's what I want. I want that feeling of Malzahar that's gonna destroy you with a glance. Even his Snow Day skin conveys that properly with simple goggles! HE IS THERE AND HE WILL DEMOLISH THAT NEXUS. Idk you just can't feel any intimidating presence here. It's like.... "Ok. I'm here. Me no scary" <--- Kind of feeling. Second and IMHO the most important part of my skin impression: PASSIVE: Please make it stand out more. It just looks like a blue egg with chains on bottom. No swirly storm like in Snow Day. no original shape like Battle boss, but just the original one, recovered, some lines removed and chains added. Why not make it a Gemstone shaped passive? Could take the shape from his Q and enlarge it. Q - Very Good. You added a gemstone and various different purple-ish crystal like colors. Keep this. W - Voidlings seem weak. They just seem plain and simple. What about some purple-y effect? A shining gemstone as their core? something that lets people realise these little devils will eff you up. For now they're kind of too basic.. They aren't cute like poro voidlings, aren't intimidating as the battle boss ones.. E - Love the idea! B-U-T -> It feels like you put a lot of "fading" layers on it. The box is there but it's presence is also fading away. Maybe it's good but imho you shoulda made it bolder, with less fade and just lower the shadow on it overall so it'll have a darker blue (add purple/white while you're at it) feeling. Also is it just me or does the box run out before the actual effect does? It's displeasing for both sides because the one who thinks he doesn't need to heal will actually die (enemy), and the attacker will think it ran out while he coulda Q'd or R'd to prolong the duration... As a dedicated Malzahar player I noticed that right away. R - Good idea. Now make it have an OOMPH which it lacks. Even Dark Star Orianna has a "WOW" kinda feeling to her ult with so many wonderful colors. This ult once again received the "E" treatment - Fade and lack of work. Feels like an Orianna "W" to be honest. Personally i'd add some orange/red sparkles to it just like in his splash, with some purple and blue and black and white. Because compared to Battle Boss which has the best Malzahar ultimate particles and then Snow Day Malzahar with a wonderful snowstorm, this feels like little work was put into it. These were my two cents. Hope I somehow helped. Because I definitely want to get this skin but i'm hesitant at the moment to spend my hard earned gemstones.
: [CLOSED] PBE Bugs & Feedback Thread: Cosmic Enchantress Lulu
Hey there, thanks for the lovely skin! I just have a few questions/suggestions: 1. Is it possible to add a toggle for her mask? I'd love to see her eyes. I honestly felt like the splash is also lacking due to her mask but that's me. 2. Is it possible to add some color (and strength while you're at it) to her auto attacks based on chromas? And not just the Ultimate knock thing re-color.. Her staff colors suggests the auto attacks won't be just plain blue/cosmic D: 3. Have you considered various W transformation colours for the chromas? Overall love the skin!
: PBE Bugs & Feedback Thread: God-King Garen
Hey there, I love everything, but my only concern is his execution signal being exactly the same as the simple “mark”. Is it possible to recollect or add additional lightning or anything really to when you’re able to execute an enemy?? It’s really difficult to notice and tell the difference between a simple marked enemy and an executable enemy. Thanks!
: PBE Bugs & Feedback Thread: Hextech Kog'Maw!
honestly? i love kogmaw but the skin feels a bit lackluster..... I think that you put more effort into his his other skins... take for example battle cast and lion dance. Their particles feel like they have all the "oomph" you would want. they're flashy, they're bold, they're right there in your face and you just LOVE using his abilities cuz of the particles. But here, it seems like the hex tech particles are very subtle and lackluster...... idk that's at least what i'm feeling :(
: > [{quoted}](name=Riot LoveStrut,realm=PBE,application-id=AYQh7p7O,discussion-id=XhEtshwN,comment-id=0008,timestamp=2017-11-22T11:46:14.808+0000) > > Oh **_beliiieve me_**, if there&#x27;s anyone who wants a shirtless Santa Draven, it&#x27;s me. *(fans self)* > But at this point in development, it may be too much too redo his model and textures, then alter the splash to reflect those changes, and then alter all the other stuff that would be affected by this. :&lt; I&#x27;m definitely gonna bring this up with the team because Draven abs, but full transparency, there&#x27;s a slim chance we&#x27;ll be changing the model and textures that much at this point. Maybe we can find an alternative like the deeeeep V mentioned above. > > On another note, we did manage to get in a little homeguard animation for Santa Draven! Unfortunately, it&#x27;s a little limited because we have to preserve the clarity of his spinning axes, but we thought it would be nice to add. :) > > We also made some rigging adjustments and will be polishing his textures, so hopefully that makes the skin feel better to ya&#x27;ll! &lt;3 Why does the sexualisation team always vanish when we need them? Who was the brilliant mind that elected a bland green shirt was better than Draven's pectoral? Now it's _too late_. {{sticker:zombie-brand-facepalm}}
legit this. idk who thought of that green shirt but he needs to understand he just broke many hearts and prevented a huge amount of people from buying this skin lol.
: PBE Bugs & Feedback Thread: Santa Draven!
Ok let's the honest. the skin is great, it's really good. apart from one thing: THE GREEN SHIRT. GET RID OF IT PEOPLE!!! Over-sexualising female champs is ok for some reason, but what about the hunky males?? (Braum has his beautiful body put out there for us in Santa Braum.. Draven deserves this treatment too! :() I say give him a beautiful muscular body instead of that green shirt and everyone will be happier. As one wise man once said: "It's league of DRRRRRRAVEN" not "League of green shirts". that will be all.
: Hiya, ya'll! Thanks for all the fantastic feedback! It feels like the most consistent feedback is centering on the R needing more oomph, especially in relation to the Q, and getting more creative use of his gun. I'm hearing some comments about his VO as well, so we'll see what we can tackle there as well with Localization requirements in mind. We'll bring this feedback to the team and see what makes sense to tackle with the time we got left, while considering how risky changes would be in terms of introducing bugs or negatively influencing gameplay. Glad it seems like there's a lot excitement for our tiny master of evil joining the Omega Squad! <3
did the guys just get lazy and did absolutely nothing with his ultimate? is this for real
: [CLOSED] PBE Bugs & Feedback Thread: Omega Squad Veigar!
are you seriously leaving his ULT this underwhelming?????????????? what are you people doing
: PBE Bugs & Feedback Thread: Pulsefire Ezreal Update!
First off, thank you very much for actually updating this! Here's my 2 cents: 1. Update his skills to evolve even slightly (more color?) throughout his evolutions. 2. His ultimate. I Genuinely think his old one was stunning because of the particles it had, but i absolutely love this one too. However it feels lackluster and i'd love it to have more oomph to it, since it's an Ultimate skin.. 3. His face. Change it to match the face in the icon (which is absolutely terrific! ) Thanks!
: I agree the splash art is a disaster, its so ugly... Makes him look like a goofy cartoon mess.
: Thanks for the feedback. Don't know if you saw, but we actually made significant changes to that splash!
Mad delay: I LOVE THE NEW ONE! It's so much better. Thank you so much for listening to us!!
Rioter Comments
: [Closed] PBE Bugs & Feedback Thread: Heartseeker Quinn!
Love the skin! However in the splash art her eyes are projecting something evil in my opinion. But that's just me. What do you think?
: PBE Bugs & Feedback Thread: Heartseeker Lucian!
Ok 2 points: 1. Ingame the skin is flawless. clap clap clap! Definitely an instabuy for most people 2. REGARDING THE SPLASH ART: Please delete it. erase it. burn it and just never show it to anyone ever again. Those are my feelings. Wtf are you doing? Sometimes you're on point but this is just atrocious lol.
: > [{quoted}](name=Anrita,realm=PBE,application-id=cMKtzQHY,discussion-id=NksGHs8c,comment-id=00440000000000000000,timestamp=2016-11-18T15:07:17.295+0000) The other elements in this skin seem to follow a certain logic, both in this sense and in the combinatorial math sense, but Light and Dark are exceptions, and that inconsistency bothers me enough to make the difference in whether I would purchase this skin. Honestly, most people are not that hardcore and if it just so happens that you are so bothered by it then no one is forcing you to buy it. This is a complete fantasy world and the whole idea of manipulating elements at will itself goes far beyond real world logic. Don't nitpick the littlest stuff when there are actual issues about the skin that are far more important
> [{quoted}](name=Sephxjo,realm=PBE,application-id=cMKtzQHY,discussion-id=NksGHs8c,comment-id=004400000000000000000000,timestamp=2016-11-18T18:03:07.710+0000) > > The other elements in this skin seem to follow a certain logic, both in this sense and in the combinatorial math sense, but Light and Dark are exceptions, and that inconsistency bothers me enough to make the difference in whether I would purchase this skin. > > Honestly, most people are not that hardcore and if it just so happens that you are so bothered by it then no one is forcing you to buy it. This is a complete fantasy world and the whole idea of manipulating elements at will itself goes far beyond real world logic. > > Don&#x27;t nitpick the littlest stuff when there are actual issues about the skin that are far more important this. the skin has so many things the vast majority of people want to see changed (I.E Q cage animation/color) that the fantasy should really come after that.
: If you think about the Q main root portion being the same across all skins (lore/skin wise) think of it this way, there's a reason there remains the Light-esque outline among all forms. She starts out to have mastered light, then when she changes the first time she is only adding an element to her abilities, not replacing. She is not Light, then Water. She is light, AND water. Therefore she retains her base root because she is only augmenting her elemental mastery. This makes sense because when she adds a second element (technically now a third), she is not replacing the first choice but adding another to her repertoire. Therefore, when you are in magma form, she has mastered Light, Earth, and Fire. That's why light is the common element among all forms (why the bind has the same outline but small particles within it to distinguish). If you think about it this way the non differentiation makes sense for this skin.
> [{quoted}](name=A Cat Purrhaps,realm=PBE,application-id=cMKtzQHY,discussion-id=NksGHs8c,comment-id=004b,timestamp=2016-11-17T23:57:12.584+0000) > > If you think about the Q main root portion being the same across all skins (lore/skin wise) think of it this way, there&#x27;s a reason there remains the Light-esque outline among all forms. She starts out to have mastered light, then when she changes the first time she is only adding an element to her abilities, not replacing. She is not Light, then Water. She is light, AND water. Therefore she retains her base root because she is only augmenting her elemental mastery. This makes sense because when she adds a second element (technically now a third), she is not replacing the first choice but adding another to her repertoire. Therefore, when you are in magma form, she has mastered Light, Earth, and Fire. That&#x27;s why light is the common element among all forms (why the bind has the same outline but small particles within it to distinguish). If you think about it this way the non differentiation makes sense for this skin. TBH I think you came up with something that even rito didn't think of. With this kind of explanation it would indeed make sense! Then people would calm down. Because ATM it just feels like they were kind of lazy to change the binding or even alter the color slightly, since as mentioned above, her Q when she releases it looks more like Morgana binding than what the cage itself looks like. Slightly altering it to reflect the colors of the rainbow (each color for each form) would have a stronger impact. I do like your explanation however, and if they decide not to change anything then I'll just go with what you said. I still love this skin A lot, and will buy it nevertheless lol
: Honestly, the star shaped design is more than enough to distinguish it from Morgana's Q. It just feels like it contrasts too much with some of her forms considering the difference in color, and is one of the things that's keeping me from enjoying Dark Form Lux. We're requesting for a recolor **_after_** the snare connects (during root effect), not before. I don't understand what the clarity issue is; if anything the projectile that Lux throws while in dark form looks more similar to Morgana's binding so if that's not an issue then I don't see why this should be when the snare pattern is completely different. _I strongly feel that you guys should listen to the community about this one since this is the main issue everyone found in common after playing the skin. We won't likely get a dark lux skin in the future so let's get it right the first time :c_
> [{quoted}](name=Sephxjo,realm=PBE,application-id=cMKtzQHY,discussion-id=NksGHs8c,comment-id=00090000000000000002,timestamp=2016-11-14T12:40:09.668+0000) > > Honestly, the star shaped design is more than enough to distinguish it enough from Morgana&#x27;s Q. It just feels like it contrasts too much with some of her forms considering the difference in color, and is one of the things that&#x27;s keeping me from enjoying Dark Form Lux. > > We&#x27;re requesting for a little more recolor **_after_** the snare connects (during root effect), not before. I don&#x27;t understand what the clarity issue is; if anything the projectile that Lux throws while in dark form looks more similar to Morgana&#x27;s binding. That.... Is actually true. the Q she throws looks more like Morgana's binding than what the actual binding is. I haven't even thought about that. Now I just feel like we're not being taken seriously out of made up clarity reasons.. what
: I saw the elementalist lux interactions and i was a bit sad that she doesnt have interaction with elemental dragons
> [{quoted}](name=thankarezosPBE,realm=PBE,application-id=cMKtzQHY,discussion-id=NksGHs8c,comment-id=0041,timestamp=2016-11-13T11:02:17.521+0000) > > I saw the elementalist lux interactions and i was a bit sad that she doesnt have interaction with elemental dragons same
: > I noticed that there are thematic particles inside of the cage for each of the forms, yes. I just thought that it was weird that the cage itself is the same in each form... You could at least change the pattern of the cage, or even a simple recolor would do the work. Some forms have a stronger distinctive Q cage, which other forms have effects which are really hard to notice, which is lackluster. That's fair, I totally get where you're coming from. From our perspective, having, let's say, Dark Lux (Q) binding changed to purple, it could be misread as Morgana's (Q). > (I have the same problem with the (E) outline but I've mentioned that before too) Are you referring to the indicator? Her (E) outline is stronger than it is on her base and other skins currently. > TL;DR: If it's difficult to change the pattern of the cage or alter the color, you might want to make the elements inside of the cage a bit more dominant. I can certainly talk to our VFX artist today and see if this is a change we're able to accommodate since the patterns and color of the cage itself aren't due to gameplay concerns. Thanks for the feedback! ^-^
Thank you for the reply again! I think that Dark Lux (Q) and Morgana (Q) would be quite different because of the strong Lux (Q) cage, but I see what you mean here. It wouldn't be as obvious to some players or amidst a crazy team fight. Not sure if it matters though, since a binding is a binding, but yeah. I was referring to the indicator, yes. It still felt like it was the exact same (E) outline on most of the forms. Please do talk to your VFX artist! Thank you so much for listening to our endless rants about the skin and trying to understand us.
: Since there's a summoner icon for her light form, can there be an icon for dark form as well? Pretty please? I really like her dark form's design... :(
: You're correct that her (Q) binding is similar in all forms; did you notice that there are thematic particles inside of the cage for each of the forms? We wanted to keep this gameplay friendly, while also keeping the thematic across all forms. For example, Water has some waterly particles swirling inside of the cage.
Hey Katey! Thanks for the reply. I noticed that there are thematic particles inside of the cage for each of the forms, yes. I just thought that it was weird that the cage itself is the same in each form... You could at least change the pattern of the cage, or even a simple recolor would do the work. Some forms have a stronger distinctive Q cage, which other forms have effects which are really hard to notice, which is lackluster. Let me be clearer: in the middle of a fight, noticing those small particles is basically impossible in some forms, while others have a *slightly* stronger presence. Which is why I would like to see a different pattern of the cage, or just like a mentioned before, an alternative color pattern. (I have the same problem with the (E) outline but I've mentioned that before too) I'll try to categorize them into 3 sections: (1) Unnoticeable (2) Somewhat noticeable (3) Noticeable (Everything is based on my opinion) Also (3) would mean i'm rather satisfied with the flashiness, and (1) would mean I'm not. Air: (1) Unnoticeable Fire: (3) Noticeable Nature: (2) Somewhat noticeable Water: (2) Somewhat noticeable Magma: Somewhere between (2) and (3) because I don't feel it has a strong kick to it, like Fire, for example. Storm: (3) Noticeable Mystic: (2) Somewhat noticeable Ice: (1) Unnoticeable Dark: Again, somewhere between (2) and (3) just because it feels lackluster. TL;DR: If it's difficult to change the pattern of the cage or alter the color, you might want to make the elements inside of the cage a bit more dominant. My suggestion would be to make the elements burst out of the cage (to the sides, or simply rise out of it), if that's still too much work, then giving it more dominant feeling: I.E: more butterflies for Mystic, more air/wind for Air, a lot of snowflakes for Ice etc. Sorry for the long reply, but I hope you will have time to look at this, as this took me a while to compile after testing + videos.
: Just wondering but will Lux have the same death animation particle effects for each of her elemental forms?
: When i replied, your post stated : "It is the same for every element" but it's not, idc if you changed afterwards but don't play dumb please..
I even wrote EDIT lol. who's playing dumb? I replied to what you said too in the comment after that. Are you even reading properly?
: I think is mostly for Mrs Clarity McClarence sake (in order to not confuse oponents and all that.) Also Under the Alchemic circle you can see particles of the element lux is, spinning around the rooted target, tho sometimes it fails to animate, from what I saw in a OFA.
TBH I don't think it's a clarity problem, since they could easily alter the design slightly, and adjust the color accordingly. It wouldn't confuse anyone.... SG Lux's Q looks like a freaking star, and I don't see that confusing people lol. Just feels like they could do a bit better there. Also with the E outline design.
: You mean the Root effect?
Yeah the root effect. It makes no sense that it's light in every form. E outline too.
: Nah, you didn't look good enough. The top gate is light for every but all around the root are different effects. You get a flame wall for Fire, a waterfall for Water etc...
What do you mean I didn't look good enough? You just said it yourself: the top gate is LIGHT FOR EVERY SKIN. You see my problem? Light gate for darkness?? For magma??? For fire??? It feels unfinished. They can't just copy paste it into all 10 skins lol. It's not an ultimate skin if you don't have a variety.. HER E outline also bugs me since it's the same light, but it's less noticeable
: [This Picture](https://pbs.twimg.com/media/Cww5cA1XUAAWHj8.jpg:large) begs to differ. Each version of her Light Binding does look significantly unique. The main issue with making them too different actually stems from a gameplay standpoint. It creates a problem where players begin to have difficulty reacting to and recognizing the ability that is being thrown at them. That's one of the reasons that Steel Legion Lux was banned from professional play for a long time. Her Light Binding was too hard to see compared to her other skins. The same goes for IBlitzcrank, whose grab is difficult to discern from the grab of his other skins. Sure, it looks cool, but it's impractical from a gameplay standpoint.
> [{quoted}](name=TasPBE,realm=PBE,application-id=cMKtzQHY,discussion-id=NksGHs8c,comment-id=00070000,timestamp=2016-11-08T23:46:07.535+0000) > > [This Picture](https://pbs.twimg.com/media/Cww5cA1XUAAWHj8.jpg:large) begs to differ. Each version of her Light Binding does look significantly unique. The main issue with making them too different actually stems from a gameplay standpoint. It creates a problem where players begin to have difficulty reacting to and recognizing the ability that is being thrown at them. > > That&#x27;s one of the reasons that Steel Legion Lux was banned from professional play for a long time. Her Light Binding was too hard to see compared to her other skins. > > The same goes for IBlitzcrank, whose grab is difficult to discern from the grab of his other skins. Sure, it looks cool, but it&#x27;s impractical from a gameplay standpoint. Sorry, let me rephrase it for everyone: When she LANDS her Q, it looks exactly the same with a bit of an added element.
: [ULTIMATE SKIN] PBE Bugs & Feedback Thread - Elementalist Lux!
Hey, watching the stream right now and i'm very confused as to why does her Q look exactly the same in each form..? (EDIT: When she Lands it, and roots someone - it looks the same ) I mean it looks exactly the same with some mixed "element" inside of the binding, but the binding is still light. Light in dark form? it makes no sense. I thought the shape of her Q and everything would be different with each form (like sona)... Her E is also rather similarly executed in each form, but I actually like it. The Q Is very problematic. Also her R in light form feels very simple and not as flashy.
: > [{quoted}](name=Riot LoveStrut,realm=PBE,application-id=cMKtzQHY,discussion-id=fnGEu1kl,comment-id=00030000,timestamp=2016-10-05T05:53:26.218+0000) > > Thanks for the feedback, Eva! > > We&#x27;ve been hearing this a lot like you mentioned. We&#x27;re discussing ways to tweak the VFX at the moment. Hi, Can we get an update?
> [{quoted}](name=Eva,realm=PBE,application-id=cMKtzQHY,discussion-id=fnGEu1kl,comment-id=000300000000,timestamp=2016-10-12T18:21:09.309+0000) > > Hi, > > Can we get an update? They updated it a bit. Here you go: https://twitter.com/RiotLoveStrut/status/786267206992601088 https://twitter.com/RiotLoveStrut/status/786289992863801344?ref_src=twsrc%5Etfw
: PBE Bugs & Feedback Thread: Bewitching Morgana!
So, just gonna drop this bomb here but: - This thread (Morgana) has 26.1k views. - Tristana's skin thread has 2.5k views. - Teemo's skin thread has 2.3k views. This clearly shows that the community is majorly interested in the outcome of the Morgana skin. So once again, please add orange, please make a pumpkin(g) shield, please adjust the VFX. The community's voice has been heard, (even though it's silent, through views)... Please do something about it.
: > [{quoted}](name=nezhe,realm=PBE,application-id=cMKtzQHY,discussion-id=fnGEu1kl,comment-id=000b,timestamp=2016-10-05T23:01:22.753+0000) > > Well first please pass my words to the team that i really hope Morgana get a proper visual updates, she is the only champion that got only a VFX update so far and it&#x27;s really hard for her to get high quality skins (her only 1340 skin got it&#x27;s own new model). > > - For this Skin, i agree with most people&#x27;s comments about the color is too close to the original skin. > - her hats look more a Pirate hat than a witch hat for me... > - her dress could get some more unique silhouette rather than a round shape. > - for her W, E, and R could simply adding more orange color and add more flying bats things. > - under dress shadow could use another color (orange? black? batty?) > - eyeball on her hat is fun, can use a bit more animation? You're totally right that Morgana needs a larger update, and that's currently limiting some of the things we can do on the Skins team. Unfortunately, I'm not on that team, but I can definitely pass this along! (PS: The team is already well aware of the work that needs to be done on Morgana, but there are also many other candidates that are just as in need if not more.) * Color is very close to Base, agreed! * Interesting...pirate Morgana haha. I see what you mean though, I'll bring this up! That being said, there are many players who do like the hat as is, so we'd have to be careful about changing things like that. * That's actually why we put some of the "petal-like" parts of the dress! Unfortunately, the round dress is a large part of her read, so we'd have to be careful with this type of change as well. * Moar orange and spoopy bats! This sounds to be a common ask. Definitely bringing this up! * Hmmm, a different shadow color could be interesting. I can bring this up, but time may have to be devoted to something more impactful. We'll see. * We did want to do this, but there were concerns with gameplay distraction! We can revisit the idea, but there is a strong chance we can't pursue this.
> [{quoted}](name=Riot LoveStrut,realm=PBE,application-id=cMKtzQHY,discussion-id=fnGEu1kl,comment-id=000b0000,timestamp=2016-10-06T05:01:42.613+0000) > > You&#x27;re totally right that Morgana needs a larger update, and that&#x27;s currently limiting some of the things we can do on the Skins team. Unfortunately, I&#x27;m not on that team, but I can definitely pass this along! (PS: The team is already well aware of the work that needs to be done on Morgana, but there are also many other candidates that are just as in need if not more.) > > * Color is very close to Base, agreed! > * Interesting...pirate Morgana haha. I see what you mean though, I&#x27;ll bring this up! That being said, there are many players who do like the hat as is, so we&#x27;d have to be careful about changing things like that. > * That&#x27;s actually why we put some of the &quot;petal-like&quot; parts of the dress! Unfortunately, the round dress is a large part of her read, so we&#x27;d have to be careful with this type of change as well. > * Moar orange and spoopy bats! This sounds to be a common ask. Definitely bringing this up! > * Hmmm, a different shadow color could be interesting. I can bring this up, but time may have to be devoted to something more impactful. We&#x27;ll see. > * We did want to do this, but there were concerns with gameplay distraction! We can revisit the idea, but there is a strong chance we can&#x27;t pursue this. Hey there! :D - TBH I haven't seen those "many players" who like the hat as is, but instead I noticed people (myself included) who want a larger hat. I think it's something you guys should really consider. - More Orange!! - Different shadow color - yes!
: The addition of green into skin to accompany the orange would really make this an instabuy in my book. I feel as though that color is underrepresented in many skins. An Orange and Green pallet for her vfx would really solidify the identity of this skin amongst her others, offering a refreshingly different look from her other skins.
> [{quoted}](name=SwirlyTailVixen,realm=PBE,application-id=cMKtzQHY,discussion-id=fnGEu1kl,comment-id=000000000001,timestamp=2016-10-05T15:41:34.044+0000) > > The addition of green into skin to accompany the orange would really make this an instabuy in my book. > I feel as though that color is underrepresented in many skins. > > An Orange and Green pallet for her vfx would really solidify the identity of this skin amongst her others, offering a refreshingly different look from her other skins. I mean yes. Green + Orange could be awesome. I just don't want them to do repeat the purple + Green theme again.. (Lunar Wraith)
: It would be so cool if her shield had a pumpkin shape C'mon Riot it's your chance :P
> [{quoted}](name=About 47 Ducks,realm=PBE,application-id=cMKtzQHY,discussion-id=fnGEu1kl,comment-id=0008,timestamp=2016-10-05T14:53:48.115+0000) > > It would be so cool if her shield had a pumpkin shape > C&#x27;mon Riot it&#x27;s your chance :P ayeeeee
: > [{quoted}](name=Riot LoveStrut,realm=PBE,application-id=cMKtzQHY,discussion-id=fnGEu1kl,comment-id=00000000,timestamp=2016-10-05T05:50:57.608+0000) > > Hiya, Lord Farquaad! > > We talked this over as a team and have decided to price Bewitching Morgana at 975 RP accordingly. That being said, you still have some great points! We&#x27;ll take a look at the VFX in particular for ways to bewitchingly boost her value if we have the resources! Thankies for the feedback. :] Thanks, LoveStrut! But I rather see a nice VFX than you guys lowering the price IMO. I've been waiting for more skins with this theme since 2011, when Bewitching Nidalee came out, and I'm so happy, the model it's perfect, the bats and everything, just the VFX that need real changes.
Same. I would prefer a more expensive skin but with the appropriate amount of new VFX.
: PBE Bugs & Feedback Thread: Bewitching Morgana!
TBH I'm buying this skin either way cuz Morgana is my sub-main ATM. -BUT- as everyone already mentioned the spells look too simple for a 1350 skin. For one I'm in love with Tristana's visual effects. The explosions and flashyness of her skin is what I wanted Morgana to have. More orange would be amazing (idk about green because there's lunar wraith already) Q- Great. Would love more flashy effects when it lands but not a must. W- Add tristana'a jump VFX to her W +orange particles :3 E- A pumpkin-like shield would be insanely awesome, great idea people! R- needs to be flashier. More bat sounds / more bats. Possibly code the outer circle of her W into the R circle (those magical ritual sequences would look great in her R with a touch of light/orange something) Just throwing ideas and giving an opinion. Thank you so much Riot LoveStrut for listening and working on this wonderful skin. EDIT: Her hat is too small. Tristana's hat is impressive and large, so I would want a big witch hat on Morgana as well (in the gif you guys posted it was definitely larger than the ingame hat) I think that changing her hat would be more crucial for me than other things. Also if some of the aura below her feet would be orange and not just purple, it could be great
: Ivern bushes should have different textures in Howling Abiss and TT
: PBE Bugs & Feedback Thread: Star Guardian Poppy!
TBH I was disappointed. It has too much gold and looks like the original poppy. Not enough blue!! Make it more visible! Add white /deep blue just like what the shield in the splash art looks like. It's gold ingame but blue in the splash... Anyway I am not planning on getting this skin because it resembles the original poppy too much. Literally everything feels like it's the original poppy with the addition of tiny stars and a new outfit. Definitely a 975 skin, not more than that. I'd even be bold and say it's a 750 skin with a style-chroma to her abilities (good idea btw, style chromas) but yeah. Gonna give you guys money anyway since i'm buying the other skins, but at this point - definitely not getting poppy unless someone gifts me this skin lol.
: As a Soraka main I demand you have ambulance sirens play when she gets her movespeed passive and her horns flash red and blue. DOOO IT
wouldn't that fit a Riot Soraka skin more though?
: I have played him on pbe actually, and I can tell you his passive is not that weak. Once it hits live, Im predicting MAYBE a small buff, but not too much if at all. If you can use it and your W correctly, it does wonderful amounts of damage. Its just not a 1 shot skill, which it shouldn't be because it is on constantly (unless you are flying, or cc'd). I have yet to play a game as him on the pbe where I don't go positive (I think?) And I have been playing him in top lane to avoid mirror matches :P
Oh that's cool! And I feel like you didn't understand me. You're talking about using W to enhance his passive, which I think is great and his enhanced passive does do nice amounts of damage. I'm talking about his passive alone, without touching the W. It's too weak. If it reveals you while you're in a bush and gives u such a disadvantage, plus execute damage on minions is irrelevant mostly - they gotta buff it pretty hard for it to be relevant... There's no point in a weak passive which prevents u from very crucial strategical planning, such as hiding in bushes and ambushing people. I just feel like it's not even worth it lol
: Their argument is that if they chose to have it not revealed, that would be taken into account on its power scale. They would rather keep the ability strong, even though it provides a clear weakness to Aurelion, one that is easily taken advantage of. As long as it remains visible from brush, don't expect any damage nerfs to his passive or his W. I guess I can live with that.
Have you tried him on the PBE? The Passive is weak to begin with, it does not do enough damage AT ALL. At a certain point in early game the passive surpasses the execute damage (25) as well, making the execute damage pointless while still doing a Sunfire-Cape kind of damage, only slower because people actually have to get hit by the stars instead of simply being close to them (IE:Sunfire) His Passive only becomes *more* relevant after putting enough points in his W, which is maxed second mostly... So basically his early game is kinda trash and when you do max your W out, most of the champs won't even feel like his passive is even worth dodging and will get really close to him for a safe kill........... smh
Show more

Kaiser

Level 30 (PBE)
Lifetime Upvotes
Create a Discussion