: Ping spikes after 02h30 GMT+1 Why is this happening?
Same, I've just presumed it's due to it being around 5-6:30 PST meaning a bunch more NA players jumping on PBE and it's also then morning in China where so many have bought (obviously there are genuine ones too) accounts etc. So I presume it's just because of the daily flow of player numbers on the server, although until they brought TFT out on PBE I never had this problem on PBE. I also live in the UK so GMT here. If I am right then I hope that sheds some light on it for you.
: Revert URF to ARURF again
1 - What Universe are you playing in with 12 bans? 2 - You need to remember people haven't been able to choose and thus spam their mains etc in URF for over FOUR YEARS, my latest main wasn't even out then. 3 - This is the PBE, the newest buffed and nerfed stuff is what needs testing most in all fairness to that portion you said. 4 - I think it's less a case of Overpowered champs, as most the champs are playable, and more a case of there being some under-powered ones still and I agree with the comment about needing strong laning champs ready for strong dragon fight. Though Skill level of players on the champs and the champion match ups have a huge impact to how people perceive champs to be on the scale for URF. I see two games in a row the same champ and it can do crazy good one game and so sh*! the next. 4A - one big factor and probably the worst part of the mode, is player stubborness, I've seen bot lanes and top lanes for example, getting stomped because they are countered but they'd do okay or even good/great if they just swapped a player in each or their lanes completely, players tend to feed early because hard countered then get mad and go to other lanes or jungling and now the enemy push lane down and others can't deal with them either. 5 - They may already being giving us ARURF later in the year, that one I have no idea about tbh, It'd suck abit to only get URF for 10 days when at the start of this year/last pre season, we had ARURF for over a month. 6 - I agree about nerfing Elder, ruins some of the fun options a little too much due to needing stronger early game champs to at least contest the drake. remove it's persistence through death (like Baron buff) or only allocate it to players alive when it's killed are a couple of options to prevent it's OP strength without ruining it completely. 7 - I also like that I can now be in a Mirror match up once again, play fun comps like all healers/shield/stealth/marksman/tanks/super-fast/Demacian/Noxus/Ionian/URF-Dunk-Squad etc. etc. it's been over four years since we could do that as pre-mades. If you still not happy after this then feel free to just skip this round of URF and come back to it when ARURF comes back in probably like 6 months or so, as they probably won't do URF again, they've been adamant about it for so long and it's part the reason I believe it's only on for a short time, so that it's only one patch cycle and they don't have to tweak to test more than they normally do for ARURF. {{sticker:slayer-jinx-catface}}
: ARURF not URF
seen no malph's, one yi and one yuumi garen combo so far and a yuumi quinn combo, I've seen so many other champs way more than those you mentioned. It's all about perspective. I prefer URF, can actually do things I have in years, like five man premade adc/assassin/tank/healer/shielder/noxus/demacia etc. I think you get the point. haven't been able to do this in the fun environment of URF consistently for over 4 years. the Rng aspect always ruined it. I do however think that sometimes I'm not sure what specifically I want to play but certain things I don't want to, so having the Random button in the champ select like there is in blind pick normals, I can spam it until I find something I like, It's a feature that I think others would like too. Also giving maybe a max of 5-10 seconds on the end phase where enemy team is revealed to just tweak summs rather than 30 seconds for runes, allocate that time in the champ picking portion instead. or remove the reveal completely, I've not had as many as I expected tbf, but plenty people happy to dodge when they see stuff they don't like. {{sticker:cass-cry}}
: Update: You should be able to queue up now. LMK if you still aren't able to! Make sure you jump out of lobby to refresh or even relog if that doesn't work first try.
All sorted Thanks for the Great work and quick response as always Porosite {{sticker:slayer-jinx-catface}}
: Unable to queue for game
Same Issue, not found a fix yet, working on it though. E: not even saying players not ready anymore, just get sound on clicking "Find Match" but nothing happens.
  Rioter Comments
: > [{quoted}](name=Kaisa My Jam,realm=PBE,application-id=AYQh7p7O,discussion-id=Ls8KQEHi,comment-id=0000,timestamp=2019-10-02T22:47:38.741+0000) > > or you could just own all the skins that can be boosted, that way it doesn't switch your skins, it's my solution. > > though in fairness it's only viable on pbe if you have an older pbe account and/or on normal servers if you have more money than sense. > on normal servers I don't see this being too much of a problem as people boost a lot less often when it is actually costing them. > {{sticker:slayer-jinx-catface}} I don't know what is more absurd, this comment or the post.
Wait, which part? In fairness I've had my PBE account since roughly Season 3. 98% of the skins used to be purchasable in the shop, though rediculous ones like victorious morgana for 99,999RP was a bitch to get as I missed it when it first came on PBE at normal price. :P
: Boost Button Abusers
or you could just own all the skins that can be boosted, that way it doesn't switch your skins, it's my solution. though in fairness it's only viable on pbe if you have an older pbe account and/or on normal servers if you have more money than sense. on normal servers I don't see this being too much of a problem as people boost a lot less often when it is actually costing them. {{sticker:slayer-jinx-catface}}
: Report
can also be chat bans etc too. but it means a player you reported got a punishment, as it says in the text box.
Rioter Comments
: Update all. This maintenance _should_ fix the bugsplat on login for the new client. If you were encountering this issue yesterday and didn't bypass by deleting the Riot Client folder, please check again after maintenance and reply to this comment if it worked or not, but especially if you're still bugsplatting! If you did do the workaround for the bugsplat no worries! Keep on testing.
I had work arounded by moving the Riot client folder to desktop, once I moved it back and loaded PBE all worked fine now, no bugsplat. Thanks for the fix and the communication. {{sticker:zombie-nunu-hearts}} URF GAREN HERE I COME... {{sticker:garen-swing}}
: [Post Game] Chats showing as names not listed in the game
Had you checked your match history recently? I remember I used to get names from peoples match history I'd checked (including mine), a while back, sometimes pop up on post game lobby, even the stats for kda/items etc too sometimes, been a while since I'd seen that though.
: I choose this one as the designated thread for the new bugsplats people are encountering with 9.20 hitting PBE! First apologies the transition to 9.20 wasn't as stable as anyone would like! We'll dig into these bugsplats first thing in the morning. If you're encountering bugsplats, sit tight and we'll have a fix for you as soon as we can. {{sticker:slayer-pantheon-thumbs}}
Thanks Porosite, look forward to it {{sticker:slayer-jinx-catface}} On a side note, can you confirm if bug or intentional that Golden Spatula club was gone last we were able to play? {{sticker:cass-cry}}
: oh thank found the folder but there is no leaugeclient.exe there just "leauge client" and it still hits me with a bugsplat when i open that
What works for some won't work for all, it didn't work for me either, also you may just have file extensions turned off, that should be a .exe file still just so you know for future reference.
: what folder i cant seem to find a pbe folder
C:\Riot Games\PBE Or which ever drive you have it on if not your C drive.
Rioter Comments
: Activate to see more variety of champions I've been playing since last week and the same champions come out
As suggested by Meepie, copy and pasted my comment from your other thread so others can see: On the most part I agree with you but with 145 (none that I'm aware are disabled in this round of ARURF) champs in the game and 10 players per lobby, even with a max of 20 rerolls each lobby, leaving 115-135 champs not shown per champ select. I've had more than one instance on this round of pbe testing alone with ARURF that I've had the same champ when I first load into champ select multiple games in a row. The other day/night I had Orianna THREE times in a row, mind you I didn't play her 2 of those but she was the first option before I used any re rolls three times in a row. As every player is meant to have the same odds of drawing any champion then that's 1/145 three times in a row, the odds of which are 1/3,048,625. not impossible of course and there are other factors applied to the exact odds stat but that's a basic version. Just for extra info it's a roughly 1/21,025 chance to get the same champ on first entering champ select two games in a row. Other stats: The odds on seeing any specific champ you name before a game are 1/14.5 the odds it was shown in champ select even if only to the enemy team is between 1/14.5(no re-rolls used) - 1/4.833(all 20 re-rolls used) (if every player just rolls once then it's 1/7.25(this is also the odd best odds of you seeing any champ per game, not just champ select, as you don't see the enemy re-rolls and only see their 5 champs once you hit load screen)). then it comes down to player preferences and opinions on the champions that are op/fun/troll or whatever reason players have for liking their selection. When you look at these odds it's a lot clearer as to why we still see most of the same champions over and over, in my opinion from playing their All Random modes from since before ARAM was an actual queue and we had to play it in customs. They (perception wise at least) seem to be weighted towards certain champs, but it has always seemed to be per day/week/patch that certain champs are more prevalent in rolls (sometimes but not always down to more meta selections) It almost feels like there is a rotation larger but similar to free champ rotation, which impacts the chance on rolling particular champs in each AR mode. Long reply compared to the OP, but odds are my thing, I work for a Bookmaker(Gambling) so enjoy this sort of thing while waiting for maintenance on the server. {{sticker:sg-zephyr}}
: All champs have the same odds of appearing. The situation here is that people are more or less willing to play a certain champion. A fizz would likely never be rerolled, but a volibear for example might be. So the difference in champion appearance that we see is the result of players choosing to (not) play a certain champion.
On the most part I agree with you but with 145 (none that I'm aware are disabled in this round of ARURF) champs in the game and 10 players per lobby, even with a max of 20 rerolls each lobby, leaving 115-135 champs not shown per champ select. I've had more than one instance on this round of pbe testing alone with ARURF that I've had the same champ when I first load into champ select multiple games in a row. The other day/night I had Orianna THREE times in a row, mind you I didn't play her 2 of those but she was the first option before I used any re rolls three times in a row. As every player is meant to have the same odds of drawing any champion then that's 1/145 three times in a row, the odds of which are 1/3,048,625. not impossible of course and there are other factors applied to the exact odds stat but that's a basic version. Just for extra info it's a roughly 1/21,025 chance to get the same champ on first entering champ select two games in a row. Other stats: The odds on seeing any specific champ you name before a game are 1/14.5 the odds it was shown in champ select even if only to the enemy team is between 1/14.5(no re-rolls used) - 1/4.833(all 20 re-rolls used) (if every player just rolls once then it's 1/7.25(this is also the odd best odds of you seeing any champ per game, not just champ select, as you don't see the enemy re-rolls and only see their 5 champs once you hit load screen)). then it comes down to player preferences and opinions on the champions that are op/fun/troll or whatever reason players have for liking their selection. When you look at these odds it's a lot clearer as to why we still see most of the same champions over and over, in my opinion from playing their All Random modes from since before ARAM was an actual queue and we had to play it in customs. They (perception wise at least) seem to be weighted towards certain champs, but it has always seemed to be per day/week/patch that certain champs are more prevalent in rolls (sometimes but not always down to more meta selections) It almost feels like there is a rotation larger but similar to free champ rotation, which impacts the chance on rolling particular champs in each AR mode. Long reply compared to the OP, but odds are my thing, I work for a Bookmaker(Gambling) so enjoy this sort of thing while waiting for maintenance on the server. {{sticker:sg-zephyr}}
: If URF comes back, will you please write it here?
It's back up, just an FYI. {{sticker:slayer-jinx-catface}}
: Heyo Mac players, unfortunately the team wasn't able to develop a fix for the Mac bugsplat issue, so it won't be fixed following today's maintenance. Fingers crossed for tomorrrow {{sticker:cass-cry}}
Fingers crossed after maintenance on URF returning for the rest of this half of the week maybe too>? {{sticker:zombie-nunu-hearts}}
: Literally just sitting here waiting for urf to come back... Just got out of work :( This was the only thing that got me through those 8 hours. lol
> [{quoted}](name=BinAladdin,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=h7PNwBoL,comment-id=0005,timestamp=2019-09-16T22:46:28.884+0000) > > Literally just sitting here waiting for urf to come back... Just got out of work :( This was the only thing that got me through those 8 hours. lol similar feelings, but managed to get a few in after work, just wished I'd waited to make my dinner and do other stuff until after it went down, but that's hindsight for you. :(
: Just me being cautious, but probably best for me to keep the specifics of this test vague. {{sticker:galio-happy}}
Guessed that might be the case, thanks for the reply anyway {{sticker:slayer-jinx-wink}}
: Hey I have an issue, 2 weeks ago my PBE account got hacked. The hacker used all the RP, added some of his buddies to my friend list, changed my icons and played ranked. Is it possible to set my icon to "none" (blank), reset the ONE ranked game he played on TFT and refund the purchases and RP I worked hard to amass? I feel violated by all of this and wish to remove all trace of this hack.
wait, how does someone spend all your rp on pbe, if you play regularly on here then you probably played when you could get most skins for ip (and later blue essense) which would mean you had tonnes of rp+the daily one that's been here a little while now at 3k per day. Like I own 95% of the skins on PBE, only missed some since they started removing them after test cycle for them and I hadn't got on to test them. but still have RP left. just wondering, though in actual response, GL with that, it's PBE I doubt they'll be much to do. they're under no obligation even if it happened on a live server to try either (unless they were the reason you got hacked). It's unfortunate but it's only a test realm and doesn't effect your actual account and cost you no money so be grateful it was only your PBE account hacked :)
: Nope not a bug. We've disabled URF to gather specific data while investigating a bug. No clear ETA on how long it will take to get the data we need. And more bad news.... {{sticker:sg-janna}} You can also expect URF to be disabled the latter half of this week up until 9.20 hits PBE so we can focus on testing 9.19 until it hits live early next week.
If you are able to answer it, is the bug you're investigating on normals and needing data from normals to clarify it's causes etc? or was it in urf breaking things? and looking for a fix before it can return? Thanks for the heads up though {{sticker:slayer-pantheon-thumbs}}
: Sona is nerfed to the ground and this champ is ok?
Sorry but just looking at your video alone, it was 22 minutes into an URF game and none of Vlads opponents had grevious wounds, but Twitch bought a qss/merc scim. the red team deserved to lose that game. :P Vlad could have died multiple times there if red team actually focused him and had grevious wounds.
: It was probably temporarily disabled due to a bug or something occurring behind the scenes. Be patient and we will either get an official answer or it will be re-enabled soon. EDIT: > Since we have reached the end of the testing cycle for Patch 9.18, ARURF has been disabled. It will NOT be going to Live servers on Patch 9.18, yet this does not mean it will be returning to the PBE for further testing in the near future.
> [{quoted}](name=Catman,realm=PBE,application-id=AYQh7p7O,discussion-id=zA5Z8yQU,comment-id=0000,timestamp=2019-09-10T01:52:56.184+0000) > > It was probably temporarily disabled due to a bug or something occurring behind the scenes. Be patient and we will either get an official answer or it will be re-enabled soon. Agreed, some people, myself included, are still stuck on "Reconnect" since I re-logged after server went down for maintenance (for 2 hours which only ended up being like 20 minutes). Patience and providing any unique info possible is all we can do.
: cannot connect to game
It's because the server went down for maintenance roughly 50 minutes ago (2 hour maintenance) but has come back up but doesn't appear to actually be ready to play, so everyone who was in game when it went down is stuck there until they fix/restart it it would seem.
: Kog'Maw old W didn't have a mana cost and for AD something need to be done with the mana cost on ult
Agreed, his kit doesn't synergise well well with ideal build paths on adc kog anymore, ult is needed more now than the last itteration of his W needs some compensation/balancing with his R.
: [NS] 'Average game length is 30- 45 minutes.'
not if you account for side switching and maybe even champ select, though queue time and load screen are very inconsistent on all game modes, so these two should never be accounted for in the AGT.
: Taliyah's ult needs a circle range indicator
I've personally not had an issue, i use smart cast on all abilities with ranger indicators turned on and hold down the ability key to see marker on floor, and right click if i wish to cancel it, or let go of "r" if i wish to use her ult. without smart cast i would presume this is even easier. btw, whilst holding down r it shows me the full length indicator on the floor similarly to a loner ranged wider nid spear indicator and also shows it on the minimap at this point. the only way i see her ult being an issue to cast would be for locked screen players. just my opinion and experience though i guess.
: Press "Play" on the new Alpha Client create immediatly a SR's game.
In my opinion, it should be a toggle option in the settings of the client. though it makes more sense to keep it standard as there is a play again button on the end game lobby anyway.
: NEw Acc Problem No PZ/RP But I have 30 lvl
From my experience at least previously, if you haven't already, try playing a game or two on PBE first (rift games) for me played two games and it seemed to refresh and I got all the RP/IP. though that was a while ago.

Kaisa My Jam

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