: PBE Bug Megathread - Patcher and Client Landing Page Visual Update
: i doubt they will ever revert any damage nerfs on Kayle... dunno why they hate her so much lol...for e.g. Jax will still be a late game monster after he gets 3-4 items...Le Blanc stills blows up people instantly maybe few less (bar those whose reactions are quick enough) but Kayle needs damage reduction... i will never understand their logic.. If we include the Nashors AP scaling it will be .35 which is .05 less than the time i started playing her (nashors didn't have the scaling then) so i guess i will still play her (mainly because i have more games on her against sum of all games on other champs in League)... The worst part its now nashors then hurricane compulsory build ... its completely pointless to go deathcap as 2nd item as lot of ppl (me included) normally did.. Sadly cant skip runnans (as now its all about on hit damage) and go dfg lichbane path either any more as that would be too low damage compared to other ap champs... i really don't understand when they say they dnt want to enforce anything... but in the end they are enforcing a build path Do they really value feedback.... or its just a formality to show we do look into what community says? Only plus point would be her ban rate will go down (hoping) so atleast i will be able to play her.... ========================= Just checked the PBE and no changes I doubt they will do anything else...Lets see if the pick and win rate goes down hoping they do buff her E back a bit (not burst damage)
I feel ya bro. Kayle is my favourite champ too. Look my stats on EUW... I got 170 Games with Kayle in season 4 only, playing her since season 1 though. And yeah I remember the changes to her E some time ago. They actually buffed it to 0.4 and removed the damage amplification from Q and made it adding a passive stack. Well there are some alternative builds for Kayle but I dunno. I will still play her but not that anymore in rankeds I guess.
: @Riot Since that Kayle got that ult cooldown Nerf
The question is, will they keep the current Dominion/TTL values? Or even add an extra 20 seconds?
: Dunno kayle's my favourite but no one cares i guess... they will nerf the way the want to even if it ruins the champ.... I have never seen them discuss when people have valid points regarding nerfs... What i would also want is to decrease the survivability (increase cd of ult give back mana cost; maybe lower the base Hp or HP per level.) but not touching her damage which already had taken hits... There are still **off meta champs** who can can counter her easily even at the current state... they are nefring kayle without touching them so when they come back to popularity Kayle will be a unplayable... Also top lane kayle is preferable because in mid lane kalye can be poked down by current meta champs while in top most of the are melle which makes it easy for her... For me Kayle E makes up for her short range if you skilled enough to kite and have good positioning that what you deal ur damage with... my perspective do whatever you want with her Q and W scaling but leave her E alone.. A late game hypercarry should be a late game hypercarry with weakness in her survivability.. so kinda wish they dnt her to nothing but a support...
Exactly what I think. Tackle her defenses and decrease her utility/survivability and not her damage. Well they now increased the ult cd by 20 seconds so maybe they will revert the e changes dunno. Would be great to actually talk to one of the balance designers for kayle. This is the porpuse of the pbe community right? At least see that they read it. It wouldnt even have to be a long post just something like a mark that says "read by riot employee"...
: PBE Bugs & Feedback: Jungle Timers!
I don't think this is a good idea. Doesn't it remove so much skill caps? Coordinating your team for objectives like drake in soloq is and should not be that easy. Timing camps correctly should be a high level skill you should have to learn. With timers everybody can. I know you can get timers from other applications like smartphone apps but riot should not support them by implementing a system for it...
: Generally I agree that Kayle needs some sort of tune down. But not this flat damage-nerf-thingy. It just ruins her. You guys from riot stated in those dev blogs you wanted to create a rich game with counterplay and **meaningful strengths and waeknesses**. Nerfing her E damage removes a core strength and makes her unviable in her current state. Kayle has high damage and high utility. Since I see Kayle as a damage machine/carry why not tackle her utility a bit. You want to give her weaknesses and counterplay? Here are some options: - Why did you ever remove the mana costs on her ult? It closed so many windows of counterplay. A mages or champions general weakness is when he/she runs out of mana. Even if you knew Kayle was oom she still probably had enough mana for e and still had her ult. The result is her mana costs were not a window of counterplay. - Increase ult cooldown by about 20 seconds on each rank. In my opinion Intervention is one of the strongest ults of the game while having such a low cooldown. - The W speedbuff scaling. Seriously what was riot thinking there? Kayle is not a support and should not have a utility scaling. It is too strong if stacked AP. Gives her too much mobility late game. And remember: The lack of mobility was Kayles weakness. Remove or lower it! **-Now for a pretty neat way to gate Kayle's power:** Naturally Kayle players build a lot of CDR (Nashor's gives 20% at least) to have her ult reliable and her E on a permanent uptime. How about you let Intervetion's cooldown be untouched by CDR? One of Kayle's unique strengths atm is that she has so great and forgiving build paths. Items like nashor's tooth somehow label "If playing Kayle please buy this". Changing the items would affect too many other champions. If you implement the "cdr-immunity" to Kayle's ult it would reduce those items' efficiency on Kayle. Those were some options to tune down Kayle's power without a flat damage nerf. Smart players were always able to use counterplay windows (no dash, E spell downtime, CC vulnerability, Ranged poke, ...) aganist her. ** The thing is these counterplay options are not that easy to use and are in the end not even that effective.** TL;DR : There are other ways to gate Kayle's power. Options that would leave her damage scaling somewhat untouched but would give meaningful windows of opportunity. I am sure you will figure out other ways to "nerf" her. Until then here is my proposal: The AS per level reduction is ok. Increase her ults cd by 10 on each rank. Let Intervetin's cooldown be "untouched" (I lack better words) by CDR. Give her ult mana costs again? (not sure about that one though) In the end I want to say whatever yopu finally do to kayle you will have thought about it carefully (how I know riot). And we will have to live with it. I would love an open discussion though. I have somewhat mained kayle since season 1 so I might have some thoughts on her. If a rioter wants ideas on kayle as a champion or just exchange experiences I am willing to help. Even on a directer level like teamspeak or whatever. (sry for long post) JayAgeDee
Is there nobody really interested in how to nerf Kayle or are people not interested in general if it is not for their favourite champion? (I am new to PBE)
: Tested it, Seems to be false http://i.imgur.com/M0gybtM.jpg Video: https://www.youtube.com/watch?v=DeB_ZjJ93Lk
Thumbs up for the Halo 2 Soundtrack:D
: Kayle's E change to 0,2
Generally I agree that Kayle needs some sort of tune down. But not this flat damage-nerf-thingy. It just ruins her. You guys from riot stated in those dev blogs you wanted to create a rich game with counterplay and **meaningful strengths and waeknesses**. Nerfing her E damage removes a core strength and makes her unviable in her current state. Kayle has high damage and high utility. Since I see Kayle as a damage machine/carry why not tackle her utility a bit. You want to give her weaknesses and counterplay? Here are some options: - Why did you ever remove the mana costs on her ult? It closed so many windows of counterplay. A mages or champions general weakness is when he/she runs out of mana. Even if you knew Kayle was oom she still probably had enough mana for e and still had her ult. The result is her mana costs were not a window of counterplay. - Increase ult cooldown by about 20 seconds on each rank. In my opinion Intervention is one of the strongest ults of the game while having such a low cooldown. - The W speedbuff scaling. Seriously what was riot thinking there? Kayle is not a support and should not have a utility scaling. It is too strong if stacked AP. Gives her too much mobility late game. And remember: The lack of mobility was Kayles weakness. Remove or lower it! **-Now for a pretty neat way to gate Kayle's power:** Naturally Kayle players build a lot of CDR (Nashor's gives 20% at least) to have her ult reliable and her E on a permanent uptime. How about you let Intervetion's cooldown be untouched by CDR? One of Kayle's unique strengths atm is that she has so great and forgiving build paths. Items like nashor's tooth somehow label "If playing Kayle please buy this". Changing the items would affect too many other champions. If you implement the "cdr-immunity" to Kayle's ult it would reduce those items' efficiency on Kayle. Those were some options to tune down Kayle's power without a flat damage nerf. Smart players were always able to use counterplay windows (no dash, E spell downtime, CC vulnerability, Ranged poke, ...) aganist her. ** The thing is these counterplay options are not that easy to use and are in the end not even that effective.** TL;DR : There are other ways to gate Kayle's power. Options that would leave her damage scaling somewhat untouched but would give meaningful windows of opportunity. I am sure you will figure out other ways to "nerf" her. Until then here is my proposal: The AS per level reduction is ok. Increase her ults cd by 10 on each rank. Let Intervetin's cooldown be "untouched" (I lack better words) by CDR. Give her ult mana costs again? (not sure about that one though) In the end I want to say whatever yopu finally do to kayle you will have thought about it carefully (how I know riot). And we will have to live with it. I would love an open discussion though. I have somewhat mained kayle since season 1 so I might have some thoughts on her. If a rioter wants ideas on kayle as a champion or just exchange experiences I am willing to help. Even on a directer level like teamspeak or whatever. (sry for long post) JayAgeDee
: I also noticed these dots/a red line in the same area of the red side mid turret, especially when the camera had the tower towards the top & center of the screen.
The same with me. I wonder why not many others saw it...
: PBE Bug Mega Thread - Summoner's Rift Update
[Game Crash on Windows] So I was in loading screen and the game would crash over and over again. It would show the game and play the sound for a split second when I was finished loading (reached 100%). Then the game crashed and showed either a bugsplat or an error message saying: Error: 183 (i think) could not create dump file. Happened multiple times. I could fix it after closing every single application except LoL. That should not happen. I have windows 7 Ultimate 64bit and some nice CPU and stuff.
: PBE Bug Mega Thread - Summoner's Rift Update
So I found some **weird red dots** appearing under the purple side mid turret when looking from specific camera angles. The dots are lined up and only visible if the cursor is hovering over the turret itself. If the turret is destroyed the dots won't appear anymore. EDIT: You need to zoom in a bit to see them on the first images. 1. http://imgur.com/bbyfW20 ; shows some dots at a normal camera angle 2. http://imgur.com/1txlLfT ; similar angle but no dots 3. http://imgur.com/JCdEoCS ; zoomed in shows full line of dots independent from angle 4. http://imgur.com/FBjRBHi ; same as 4. through the fog of war 5. http://imgur.com/M2SLYP0 ; turret destroyed, cursor hovers over turret ruin, no dots. **Again:** Only appears when hovering over the turret (you can tell from the top left corner that I do hover over turret, fraps just didn't include my actual cursor). Dots do not appear anymore after the tower is being destroyed. I did not find any more dots on other turrets. Using Windows 7. JayAgeDee

JayAgeDee

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