: They should be disabled now
https://i.imgur.com/SC5LeAz.jpg Somehow the enemy team still picked teemo
: Being unable to pick runes is a bug; we're currently investigating.
Thanks for the update, it's much appreciated.
: One for All is coming to PBE
Why did you force us to use specific rune-sets? In my first game, my team troll picked Thresh. This normally would have been fine, but we were forced to use tank runes which severely limited our early game damage.
: LeBlanc Ult tooltip / scaling bug
Current R scaling: > RQ Damage lowered from 150/275/400 (+0.6 AP) to 70/140/210 (+0.4 AP) > RQ Mark Damage changed from 150/275/400 (+0.6 AP) to 140/280/420 (+0.8 AP) > RW Damage increased from 60/120/180 (+0.3 AP) to 150/300/450 (+100.0 AP) > RE Initial Damage lowered from 100/160/220 (+0.4 AP) to 60/120/180 (+160.0 AP) > RE Root Damage increased from 100/160/220 (+0.4 AP) to 120/240/360 (+150.0 AP) > Cooldown increased from 54/42/30 to 110/75/40
: LeBlanc Ult tooltip / scaling bug
It's not just the tooltip. It's legit: https://i.imgur.com/qIoIPJV.png
: AP Kog'Maw is lost in the rifts of Summoner's Rift!!
: Hello, do you happen to be able to send me a replay of this? Would really appreciate it!{{sticker:slayer-jinx-wink}}
So THIS is how you get all your videos {{sticker:vlad-salute}}
: Whole Enemy team dcd, never came back.
This has already been reported. Please keep an eye on the following thread for more information: https://boards.pbe.leagueoflegends.com/en/c/bugs/lfnm4uX1-in-game-kindred-default-and-shadowfire-skins-crash-game-if-on-screen
: Shadowfire Skin for Kindred Crashes anyone who see it.
This has already been reported. Please refer to the following post for more information: https://boards.pbe.leagueoflegends.com/en/c/bugs/lfnm4uX1-in-game-kindred-default-and-shadowfire-skins-crash-game-if-on-screen
: Everybody Bugsplatting??
This has already been reported. Please refer to the following post for more information: https://boards.pbe.leagueoflegends.com/en/c/bugs/lfnm4uX1-in-game-kindred-default-and-shadowfire-skins-crash-game-if-on-screen
: Kindred and all skins bugged. Detailed Analysis.
This has already been reported. Please refer to the following post for more information: https://boards.pbe.leagueoflegends.com/en/c/bugs/lfnm4uX1-in-game-kindred-default-and-shadowfire-skins-crash-game-if-on-screen
: [Kindred Bug] - Kindred causes anybody who looks at her to crash
This has already been reported. Please refer to the following post for more information: https://boards.pbe.leagueoflegends.com/en/c/bugs/lfnm4uX1-in-game-kindred-default-and-shadowfire-skins-crash-game-if-on-screen
: Kai'sa - All enemy afk + game frashing when look at them
This is a Kindred-related issue. Please refer to the following post for more information: https://boards.pbe.leagueoflegends.com/en/c/bugs/lfnm4uX1-in-game-kindred-default-and-shadowfire-skins-crash-game-if-on-screen
: I can also confirm this is true, just had 2 matches where none of the opponents loaded. Though I thought it was a Kaisai thing at first, it seems pretty clear its Kindred now.
Yeah, I saw another thread about this after experiencing it myself and compared multiple games reported to find the commonalities. The only thing in common was that they all had Kindred using the Default or Shadowfire skins.
: Awesome work - I didn't have time to follow-up on this last night so I appreciate you testing this :)
No problemo. You gotta love bug testing if you're a programmer :^)
: I've had times where I went to use it offensively on a player running, and it auto aimed majority of them behind me at creep score. If it was a skill shot like heimerdingers ulti + rockets situation you could have more skill impact the outcome.
Did you learn to make sure that your intended target was the only one within range after that? If so, you learned how the ability was interactive.
: PBE Bugs & Feedback Thread: Shurelya's Reverie
This item is incorrectly categorized. It shows up in the Armor section even though it does not provide armor.
: https://gyazo.com/875dc31f25a04c816aa097d8f08f2b55 I got level 3, I leveled up my W, but it didn't go through. So basicaly, i'm stuck lvl 3 with only 2 spells Happened with Bullet Angel Kai after clearing Red-Blue-Grump
Please post any related information in this thread: https://boards.pbe.leagueoflegends.com/en/c/bugs/EtE1fIEe-bug-with-leveling-up-abilities
: Guinsoo's rageblade doesn't apply 2 stacks of her passive at 6 stacks
Yes it does. Rageblade only applies two stacks every other auto.
: I just encountered a super weird bug in my last game. Link: https://matchhistory.pbe.leagueoflegends.com/en/#match-details/PBE1/99960909/2201665449?tab=overview Explanation: The enemy team seemed to all be AFK from level 1, my team got suspicious, so I went into the enemy base to investigate (Cait hopped over the wall.) Walked past their nexus towers, until their fountain pad was in vision... and my whole team bugsplatted immediately. We loaded back in, repeated the experiment, same results, kept iterating until we figured out that it was the enemy Kai'Sa: every time she came into vision and was displayed on our screens (oddly enough, her being visible and on the minimap didn't seem to matter), we immediately crashed. Ultimately had to try and five-man it mid to end the game without ever putting Kai'Sa in vision; it worked, but the bug seems pretty game-breaking. Talked to the enemy team a little in post-game lobby, seems like they were having the same issues: instant bugsplats as soon as they loaded in, because Kai'Sa was within their vision.
This is an issue with Kindred rather than one with Kai'Sa. Please refer to this bug report for more information: https://boards.pbe.leagueoflegends.com/en/c/bugs/lfnm4uX1-in-game-kindred-default-and-shadowfire-skins-crash-game-if-on-screen
: {{sticker:sg-janna}} completely forgot that was removed, i guess dodge or warn others about it in champ select?
If they do pick Kindred, just make sure they use the Super Galaxy skin.
: [Entering Game] One team connects while the other does not
Investigated this pretty in-depth and created the following report: https://boards.pbe.leagueoflegends.com/en/c/bugs/lfnm4uX1-in-game-kindred-default-and-shadowfire-skins-crash-game-if-on-screen Things to note, this is only related to Kindred. It is not affected by any factors other than the Kindred skin used and whether or not it's being rendered.
Rioter Comments
: i think until riot disables kindred on pbe to hotfix, we should all ban kindred
: Kaisa is straight out OP because of the shield
Repost of my reply to your comment in a different thread: In the game you were referring to in the other thread, Kai'Sa would've only been able to have a 690.25 shield. Also, she had 4 items compared to your 2 items. It's very easy to see how she was able to 1v1 you. Based on the size of the shield in that screenshot, it looks like you stacked 6 bloodthirsters: https://i.imgur.com/IdI20FK.jpg The Kai'Sa in the game that you were 1v1d in, she only had an IE, Rageblade and a BF sword for damage.
: Thoughts on Kai'sa and her Kit
**Q: ICATHIAN RAIN:** ==**Manamune:**== It really isn't that much damage. Try it out on enemy dummies in the practice tool. It's also like a 1-3 time use when procing Manamune due to the massive amount of mana used, so it's definitely not that strong. ==**CSing with Q:**== Making this prioritize low HP targets would be a bad idea. Instead, try positioning in such a way that the only targets in range are the CS that you want to target. ==**W: VOID SEEKER:**== Rather than use her W and ult to engage, try using it mid-teamfight to change targets. For example, if a front-line enemy is running you down, use E:SUPERCHARGER to go invisible and move behind/to the side of them. Then use W to hit the enemy carry, at which point you can disengage from their front line and engage on their carry with your ultimate R:KILLER INSTINCT. ==**E: SUPERCHARGER:**= The duration is lower with attack speed as you can easily kite with attack speed. Leaving it at 0.75 seconds forces you to plan how you're going to use it. If you're trying to use it to escape, I would recommend using it to juke in bushes. Such as in one of the following examples ( In these examples, you move in the initial direction, E letting your character move long enough to look like you're continuing in that direction, then changing towards the arrow: https://i.imgur.com/INjtZ32.jpg ==**R: KILLER INSTINCT:**== If you're unable to use ult for engaging, consider saving it for mid-fight in order to change targets or get a better position in the fight ( Such as moving from around their front-line to right near their carry ) Allowing an ADC to have multiple dashes, especially such long range and instant dashes, would be extremely strong and difficult to balance. Imagine a ranged Akali, that would be a nightmare.
: Could games just not be allowed to dodge when new champions come out?(Slightly off topic)
So you would prefer that either your team or the enemy team have a DC for the whole game?
: https://i.gyazo.com/thumb/1200/591fd22b2a03cca6e190f7ef38022221-png.jpg Get rid of this stupid shield on Kai'sa, it's just giving her the power to 1 vs 1 champions she shouldn't be able to. I Played a game as fiora the enemy had a kaisa and she straight 1 vs 1'd me late game which shouldn't be possible. Nothing to do with Kaisa's damage, just there is no way for fiora or any bruiser/assassin to output Kai'sa health bar & a 1.5k shield worth of damage in the span of the 3 seconds it takes her to kill me. Late game she has like 2k health and a 1.5k shield, so 3.5k total health lol. It's literally impossible to beat her 1 vs 1
That screenshot isn't from the game you were talking about. In the game you're referring to, Kai'Sa would've only been able to have a 690.25 shield. Also, she had 4 items compared to your 2 items. It's very easy to see how she was able to 1v1 you.
: [Clarification] Kai'Sa's passive interactions with on-hit items
You can find the answer to this by testing it in the training tool.
Rioter Comments
: Why does Kaisa's E get lower in duration as you levelup and buy items?
The reduced duration makes sense if you consider that the alternate build path would have higher AD and lower AS. With higher attack speed, you can kite more easily and thus output a lot of damage while still moving away from an enemy. With higher attack damage, you must move much further back to still be safe and output damage as your attack speed is lower. By providing a longer duration when building more attack damage, the ability allows you to more easily reposition to compensate for your inability to kite.
: Can we talk about this? [support items changes in 8.5]
If you kill a melee minion, you will get 20 gold. It would take your support item 100 seconds to generate 20 gold. So by killing a minion, you made more gold than you would have if your support item were generating gold for the 12 second cooldown.
: So ya Conquerer is out right broken
The problem with the true damage is that it's calculated before any resistances are taken into consideration. Bonus damage from other items ( Such as the on-hit magic damage from Guinsoo's ) apply the damage after reduction from resistances. So for example, if you have 100MR, the 15 on-hit magic damage from Guinsoo's will be reduced by 50%. With this new rune, however, no amount of Magic Resist or Armor will reduce the amount of bonus damage done. Someone could stack thornmails and you'd still be dealing a fourth of your AD in true damage.
: Kai'sa in game model size.
Minions are only knee-height: https://i.imgur.com/aHbV1P5.jpg You may be confused since Kai'Sa seems to crouch a lot.
: Kai'Sa Supercharger
The reduced duration makes sense if you consider that the alternate build path would have higher AD and lower AS. With higher attack speed, you can kite more easily and thus output a lot of damage while still moving away from an enemy. With higher attack damage, you must move much further back to still be safe and output damage as your attack speed is lower. By providing a longer duration when building more attack damage, the ability allows you to more easily reposition to compensate for your inability to kite.
: Important Issue with Bullet Angel Kai'Sa
P sure that's just you. Her skin is very clearly a different color: https://i.imgur.com/3vQtUdo.jpg
: i rather believe its due to peoples higher ping on pbe server. they have ping latency from 110 and above. they do to many actions within a few mouseclicks which the server cant recognize as fast due to the high latency. sell your item, give it a second for the server to register. job done
No, it's definitely a bug in the feature that they added to prevent accidental item sales. I have a 80~ms ping to the PBE, and I had to sell an item 4 times before it would stick while I was using the training tool.
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Rioter Comments

JakeFromStateCS

Level 44 (PBE)
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