: Hey! Super sorry this is affecting you. :c My VFX artist doesn't have a PBE account at the moment, so he's enlisted me to pop in and ask a couple questions here. Without looking at the VFX in game (I don't want to put you through that again), could you be a bit more specific on what you mean by the flickering on Q? Are you struggling with the flashes themselves, the intensity of them? With Riven's old VFX, those were okay for you? Thanks in advance, we'd like to look into this is and see if/what options we have! :)
https://i.imgur.com/zMr26ZL.png Its the sword trail that I am talking about (what u can see in that picture) There is just too much going on with it makes it really horrible to look at
: Hey! Super sorry this is affecting you. :c My VFX artist doesn't have a PBE account at the moment, so he's enlisted me to pop in and ask a couple questions here. Without looking at the VFX in game (I don't want to put you through that again), could you be a bit more specific on what you mean by the flickering on Q? Are you struggling with the flashes themselves, the intensity of them? With Riven's old VFX, those were okay for you? Thanks in advance, we'd like to look into this is and see if/what options we have! :)
Its mainly coming from the rings that riven is creating around her when she presses Q (the ones that show her Q range) & the knockup q where all the shards come out of the ground when she lands
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: Fighter Items on PBE for 8.12
The Spear of Shojin build path is horrible. If you are trying to give Primarily AD stacking champions an item then shouldn't it's components be primarily AD? Something like a Warhammer + Jaurims Fist would make a lot more sense. Also that 200% Passive should probably be Melee only, that sounds powerful in the hands of an ADC. Im also surprised no deaths dance buffs? DD is rarely taken by any bruisers
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: PBE Bugs & Feedback Thread: Pulsefire Riven
Her hair is horrible & it just doesn't suit Riven. If anything it makes her look like a cheap imitation of Vi. I think most of us Rivenmains would prefer if her hair looked more like Dawnbringer/Dragonblade/Championship skins or at least something feminine. I also think that her regular sword size should be smaller so that her ultimate looks more defined, or alternatively make her ult sword size bigger. When you use ult it feels super underwhelming and in all honesty it isn't very noticeable.
: Tl;dr OP really wants Conqueror to be good on Riven.
that's really good constructive feedback, thanks
: Conqueror (Experimental New Rune)
They should honestly just remove the bonus AD off of conqueror so it remains as a tank buster rune and only as a tank buster rune. 20% True damage is plenty enough to deal with tanks, but the bonus AD is overkill and just makes it a vs everything Keystone.
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: I heavily disagree, the true damage is a much bigger issue. 20% of your damage converting to true damage is absolutely insane, so much so at this point even Zoe could run the rune and nuke people faster than ever before (And yes you have to be four seconds in combat but Zoe can just ult auto then E and wait a bit). Increased bonus ad and reduced true damage (around 2%-8%) would be much more healthy.
The 20% true damage vs squishies is hardly a noticeable buff since most bruisers were already dealing true damage to them through arm pen or abilities? Your point about zoe is fair, but the only solution I see to that without nerfing bruisers is to just not give the true damage to ranged champions, or the true damage ranged champions get should be half what Melee's get. 2-8% true damage like you're suggesting is shit because it doesn't achieve the objective of what the rune wants to do. Bruisers are supposed to beat tanks 1 vs 1 at all stages of the game, that is what there class is meant to be good at. If you Nerf the true damage to much then tanks still reign supreme 1 vs 1 in the early/mid game and bruisers are no better off. I don't think 20% true damage is OP, as I already said the damage you deal to squishies as a bruiser is literally unchanged with this rune. Bruisers were killing them fast before and they'll kill them fast after it makes 0 difference.
: Pray tell sir, why shouldn't an ADC be able to 1 v 1 a Fiora late game? And you say you can't 1 v 1 her no matter how much damage you do, but I have to disagree. To have 1.5k shields requires a lot of items (highest I've gotten is 800 in a 30 minute game). And your point may be that you feel like you couldn't kill her, but if the game was designed as Blank champion A can't fight Blank champion B late game even if Blank champion B is equal or ahead in items and stats. Sorry if I misunderstood your argument but it seems to me you feel like Fiora should automatically be able to win any 1 v 1 late game. Even if she's the "Duelist" that doesn't warrant her being able to win nearly every 1 v 1. {{sticker:zombie-brand-facepalm}}
Because classes are designed for specific purposes? ADC's are designed for team fighting, bruisers/fighters are designed for 1 vs 1ing. In what world do you think that it's okay for an ADC to beat fiora 1 vs 1 when fiora is the strongest 1 vs 1 duelist in the game?
: Remove shield from Kaisa's ultimate and make its cooldown significantly low.
https://i.gyazo.com/thumb/1200/591fd22b2a03cca6e190f7ef38022221-png.jpg Get rid of this stupid shield on Kai'sa, it's just giving her the power to 1 vs 1 champions she shouldn't be able to. I Played a game as fiora the enemy had a kaisa and she straight 1 vs 1'd me late game which shouldn't be possible. Nothing to do with Kaisa's damage, just there is no way for fiora or any bruiser/assassin to output Kai'sa health bar & a 1.5k shield worth of damage in the span of the 3 seconds it takes her to kill me. Late game she has like 2k health and a 1.5k shield, so 3.5k total health lol. It's literally impossible to beat her 1 vs 1
Rioter Comments
: So ya Conquerer is out right broken
The true damage isn't the problem, the problem is how the bonus AD interacts with bruiser ability scalings. Since most bruisers build a mixture of attack speed and AD they naturally have high AD scalings to compensate, but since they get free flat AD they are further empowered. Just remove the Bonus AD off the rune, 20% true damage alone is strong enough for bruisers to shine.
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ItsPachoom

Level 33 (PBE)
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