: PBE Bugs & Feedback Thread: Challenger Ahri!
I think the auto attacks on lowest settings are incredibly hard to see. I know it's lowest settings, so it's hard to justify making it really big and noticeable, but the color of the auto disappears to me sometimes.
: While I don't disagree with you, the fact remains that picking up poacher's knife tells the enemy team you plan to enter their jungle at some point. I guess you could pick it up in a gambit to never enter their jungle and instead cause them to waste money on wards, but then you're not getting use of the passive either. It's just a weird situation that item is in, really.
> While I don't disagree with you, the fact remains that picking up poacher's knife tells the enemy team you plan to enter their jungle at some point. I guess you could pick it up in a gambit to never enter their jungle and instead cause them to waste money on wards, but then you're not getting use of the passive either. It's just a weird situation that item is in, really. Never entering the jungle would be terribly ineffective. I am saying you only play the standard way to jungle. Farm and gank. When you aren't ganking and the other jungle IS ganking they lose map pressure on 2/3 of the map to create pressure on 1/.3 of the map. If you SEE the jungler ganking bot there is NO chance for you to die in their jungle unless you get 1v1'd by a lane. Which should never happen because they should also be on the map (in the lane) and you have a teammate in the same lane. This also gives you quite a lot of time to ward the enemy jungle and prevent future ganks fro happening by eliminating pressure on 3/3 of the map when the jungle is visible on the mini map..
: Poachers knife on live actually does one better right now, it halves the CD of smite (30 seconds off rather than 15). Most of its problems come from the fact that it becomes near useless lategame, doesn't scale, and gives away your jungle strategy to the enemy team. When you pick up poachers you're basically asking the enemy team to ward up their jungle and murder you when you walk in. Meanwhile, pick up Trailblazer and you get reduced Smite CD on every creep, faster clear, sustain, and you can steal enemy creeps without it being obvious from item choice alone... It's a difficult issue to balance. (Also, OP, I share the sentiment about your post. You do a good job :) )
> Poachers knife on live actually does one better right now, it halves the CD of smite (30 seconds off rather than 15). > > Most of its problems come from the fact that it becomes near useless lategame, doesn't scale, and gives away your jungle strategy to the enemy team. When you pick up poachers you're basically asking the enemy team to ward up their jungle and murder you when you walk in. Meanwhile, pick up Trailblazer and you get reduced Smite CD on every creep, faster clear, sustain, and you can steal enemy creeps without it being obvious from item choice alone... > > It's a difficult issue to balance. > > (Also, OP, I share the sentiment about your post. You do a good job :) ) Late game it is worse than skirmish sabre or stalker but that is cause they can use those on chapions There is a huge misconception with the idea of poachers knife. You don't pick poachers knife when you are going to ACTIVELY counter jungle. If you are ACTIVELY counter jungling you are going to run into the enemy jungler more often than not and you SHOULD pick skirmish sabre. If you are going to jungle like a standard player poachers knife is a good choice because when they gank bot and you are top you can counter jungle very effectively and make a ton of money. If you are going to farm like crazy then don't get poachers get trailblazer.
: I agree with this for the most part. I definitely feel like the new E does basically no damage, especially against enemy tanks. I wouldn't mind decreased damage on it if the slow got more powerful to compensate, but it was drastically reduced as well. Looking back at the rework video for Sejuani, her E was intended to be a finisher on enemies who were low but out of range of everything else. As of now, a player has no reason to level it up past 1 point until the very end. Her new W is great though. With it Sejuani can really hit like a truck. Sejuani is definitely too squishy early on, especially when jungling. after playing for a bit, i found it difficult to even clear both main buffs at the start (partially due to smite having a much longer [60 second] cooldown this patch). right now, Sejuani can't really do much until she hits level 6, which takes forever with her abysmal early jungle clear. I also feel that her mana costs need to be adjusted. Her Q is a bit too expensive, especially with the huge base damage reduction. Late-game Sejuani is very powerful; she's one of the strongest tanks in the game near the end. However her early game is really rough. If you lose one of your main jungle camps to an enemy jungler, you'll be playing catch-up the whole game. Something small, like increased base armor, would help a lot. To me Sejuani should feel like a truck/tank that runs over enemies and keeps going. Her power relies on diving right into the enemy team and rampaging around while they try to recover. In this light her Q seems to have been nerfed a bit too hard. I agree with trying to move damage to W, but Q needs to be strong enough to engage properly. Without the Q it is hard to pile onto an enemy laner in a gank fast enough to bring them down. W's damage is largely DoT, which can be avoided fairly easily. For changes that are supposed to be a buff, it feels a lot more like a nerf.
I'm just gonna lay out a few points from what i read in your reply. * If you are building ap sejuan, maxing e is still the way to go in my opinion. Maybe split between w and e, but e gives you the most reliable damage. * try start gromp, makes my jungle route really easy * also don't use arctic assault or permafrost(unless you're building pure ap) too much * The buffs to her base mana in the recent patch definitely help a lot and NOT using arctic assault saves a ton of mana. ( don't need to anymore because % health was moved to FLAIL) thanks for the reply :)
: [Preseason] Itemization Feedback Megathread (December 2nd PBE Build)
If poachers knife took ranger's trailblazers 15s cd for killing enemy creep as well then it would be a pretty good pick up. You would be able to work a very successful 70/30 80/20 % farm/gank junglers. The reason why chain vest doesn't build into warden's mail is so you don't always build chain vest. They idea is to make the basic defensive items (cloth armor and null magic mantle) build into everything, but after that you need to choose sunfire or randuins, for example. if chain built into wardens the only reason to not build chainvest is to for glacial shroud. It does take away from flexibility but there isn't enough diversity in resistance to set it up in another way. * btw really enjoy your posts. you really put some hard work into your posts and they are good reads. keep up the good work man :)
: So uhm... I found this.. (bug)
it's possible that when volibear was glitched in the store you bought him and when he was released you bought him.
: Crab Crashing Games
I am not experiencing this either.
Rioter Comments
: The buffs remain even after being expired
it's a bug where champions that have a passive that brings them back to life after death or are in a zombie state. After you kill a buff holder while in kog passive/ karthus passive/ sion passive/ etc you get the visual bug
Rioter Comments
: Rek'Sai makes u-turn when travelling through a long tunnel
: let's be real, ap sej is the real sej I wish they'd buff her auto attack animation or her Q CC. It's just so hard to Q + W people.
> let's be real, ap sej is the real sej > > I wish they'd buff her auto attack animation or her Q CC. It's just so hard to Q + W people. AP sej is actaullly SUPER strong late game, it's just getting there is way harder now. Lichbane W is INSANE.
: How about a revert on her ulti? the 0.25s stun duration which got taken even though a champ like amumu has a 2s root at lvl 1.
> How about a revert on her ulti? the 0.25s stun duration which got taken even though a champ like amumu has a 2s root at lvl 1. The ulti change isn't too much of a problem. She still does the aoe cc and a ton of damage with it.
Rioter Comments
: Had weird blue squares around her hand when i used her Q.
> Had weird blue squares around her hand when i used her Q. every game i've played with eternum has the blue squares on her Q activation.
: ‘Legend of the Poro King’ game mode coming soon to PBE.
A found on a bug with the scoreboard/champion name in the new game mode. When you use poro dash or TO THE KING the champion name bugs out. The name only bugs out when you are a poro so there is only a small window where you can see the bug. Repro steps 1) Throw Poro 2) Look at score screen 3) poro Dash 4) your champion name will change until dash is done.
: ‘Legend of the Poro King’ game mode coming soon to PBE.
The Poro king can attack towers and do damage after an inhib respawns.
: PBE Bugs & Feedback Thread: Winter Wonder Orianna!
I thnk adding snow or some animation on the dissonance to portray the slow would be nice along with the ultimate.
: Caster minions wont get baron buff
I dont think the caster minions get a visual buff on them like the melee minions. I am not sure but i don't recall seeing a visual buff on caster anytime i've gotten Nashor. Could be wrong!! but still Check to see that they get : * **+20 attack damage ** * **+50% missile speed ** * **+100 attack range**
: Skermishers Saber smite damage bug
Just to add it also prevents Zac from using his passive if he is smited to death.
: [Bug] Elise vs Vi
1. Pick vi 2 pick elise 3 cocoon vi when she ults Sru Everywhere in map. Dont know repro rate because i need another tester
Rioter Comments
Rioter Comments
: PBE Bugs & Feedback Thread: Blood Moon Elise!
Elise doesn't jump over walls when she uses venomous bite :(
Rioter Comments
: Kalista Passive and Relic Shield
It's been reported for a while now, but they haven't really changed it at all. Now that it's on live and getting some complaints it might have the QOL change that gives you the stack of relic shield instead of kill confirm.
: PBE Bugs & Feedback Thread: Snow Day Malzahar!
Awesome skin, I can't find any super obvious bugs other than the taunt being a little glitchy. Maybe you could do some more work on the space aids errr Malefic Visions very good launch on the skin. Awesome job guys.
: I can't cast Cleanse while being ulted by WW, doesn't that defeat the purpose of a spell that disables all negative effects?
> I can't cast Cleanse while being ulted by WW, doesn't that defeat the purpose of a spell that disables all negative effects? suppress isn't one of the things cleanse stops. you need a QSS for that.
: I thought her face was rather creepy for a human. A doll is another case. Great work!
> I thought her face was rather creepy for a human. A doll is another case. Great work! She looks like a nutcracker to me :P
: Three kills giving him 70% attack speed is insane. That's like a long range jinx. He could easily get ~37% AS from killing minions. That's a lot man. I guess it would make more sense if the bonus after the first kill would give a percentage of the 40%/20%. For example, at 1.0 AS, one kill would give him 1.4 attack speed. Another kill would give him 40% of the .4, which adds up to 1.56 AS. 3 kills 1.62 AS, 4 kills 1.65 AS, and 5 kills 1.66 AS. Something like that would be cool.
> I guess it would make more sense if the bonus after the first kill would give a percentage of the 40%/20%. Three kills giving him 70% attack speed is insane. That's like a long range jinx. > > He could easily get ~37% AS from killing minions. tristana gives 30%-110% attack speed bonus frm level 1-5
: Replacement for leavers
Would anyone realistically wanna replace a 1-20 ezreal 30 minutes into the game? That's all i think of when i see this, also there would have to be a minimum time limit before the player can reconnect or else you'll just have people dissapearing when maybe they bugsplat or something. And that minimum time might put you 2-3 levels behind everyone else. It just seems like a poor experience for the one replacing to me.
: [suggestion][Varus] - Passive
I play varus a ton and this would be a pretty damn cool idea for change. In teamfights varus excells when he gets a kill and compounds into another kill to keep refreshing his attack speed steroid. I am not exactly sure how it would work out for his overall performance, but I think it would be a positive change (obviously) but not really changing his power enough to put him in the top tier of marksman. Some thing i would like to see are Maybe a Dangerous game Mechanic for his passive or some %lifesteal on kill with the attack speed steroid.l
: PBE Bugs & Feedback Thread: Blood Moon Elise!
This Elise skin will probably single-handedly make me play Elise again. It's so cool an fun to play. * Color Scheme is really cool and even though it's not the traditional blood red, i think it fits perfectly with the blood moon skin set. * The ability animations are ALL amazing, I love how the mask appears on her voltaile spider / rappel ( up and down ) / and in spider mode. * I would suggest adding something when Elise bites ( maybe a mask explosion similar to voltaile spidering ling **If it kills a monsters/minion/champion**) to match the awesomeness of the animations on the rest of her kit. * I can't find a single bug :)
: Changes to the Summoner Spells code
This is just one specific example, On live you can Flay -> flash -> Death Sentence but you can't on PBE. (in quick succession, canceling death sentence buffer)
: PBE Bugs & Feedback Thread: Blood Moon Thresh!
absolutely sick skin. My favorite thresh skin by far. The sounds and everything a perfect. Especially love that the sound of the hook hitting the ground is very audible. Some bugs n stuff * Recall animation ends really abruptly * Recall animations forces you to face forward * souls are sometimes green or blue * When Thresh is running it looks really weird sometimes bugs out.
: PBE Bugs & Feedback Thread: Poro Rider Sejuani!
the neck on recall animation The skin is awesomeee. LOVE SEJ. Here is what i caught so far. * The buffs are pretty hard to see under PORO's big body * Arctic assault is VERY loud * Arctic assault can be heard globally by every teammate on every use * Permafrost cast is extremely loud sometimes, and other times sounds weird to me. It sounds like PORO is gargling instead of shattering ice * The baby poro is visible in bushes and when you are dancing (looks squished under PORO) * When you Joke the the frozen poro snack goes through PORO sometimes. just needs some cleaning up i think * PORO looks like she is always sitting * There is no different animation on the frozen poro snack when you activate Flail of the Northern Winds * Maybe the laugh should include PORO (i actually sorta heard it but it's super faint) * When you recall the neck on PORO (above the scarf bellow the hair) is pretty weird. sorta looks like stretched out crystals . P.S. * the ultimate should throw a poro!!! * I think the recall animation should include some slobber?
: NA Maintenance 11/19, will it affect PBE as well
Yes it should considering the pbe server is NA based.
: lack of counters to kalista in outside of botlane.
if there is any cc kalista dies pretty fast. renekton is really good against her, and really i can imagine anyone with cc is good against her. she isn't very mobile early on.
: QOL for Kali
This is at trade off because if you increase the speed the decrease the duration of the sentinel. Considering it's hard to get a full duration of sentinel i don't think it'll be too bad.
: Does Mercury treads and Elixir of Iron stack?
: Razor Sharp Raptor issue
i think they should keep this, it follows the tool tip and vision watds are more gold than stealth anyways
: Kalista Bug
Might not be a bug. Sounds cool as hell. They should keep that!!
: Dragon Buffs
I think the dragon buffs are purposely set to give a high impact of the game. The idea with the new jungle changes have been to increase the value of objectives like the dragon. On the live client, the dragon is just used as a global experience and gold. On the changes to PBE they are focusing on making the dragons so game impacting that it's an objective you cannot just "let go". You can maybe let go 1 or 2 but any more after that would be a dire misstep. Additionally, once you get 6 items you don't have much else to go unless it's baron, the dragon gives you some cool stats that positively affect all the champs on your team. I think that it's a pretty cool change to the jungle because dragon is pretty irrelevant late game on the live client. This not only keeps the dragon relevant throughout the whole game, but also adds a trade off for baron. So right now on live client you can trade a dragon for baron or a baron for dragon but choosing the dragon is a big loss in long run. Baron just gives more stats and evens out the gold earned from dragon a little bit. Now, trading off baron for dragon isn't as easy of a decision as it used to be. For example, if the enemy team has 4 dragons you MUST deny that last dragon because it gives a huge buff, even greater than baron in parts of the game. Or if you have 5 dragons you want to deny any dragons from the enemy so they do not get their aspect of dragon stacks. These are all things to think of instead of just baron dancing, you can trade baron for dragon now because dragon has a lasting impact on the game if you continue to get them. In my experience 2 dragons aren't enough to snowball the game, i have won a game with 0 dragons and the other team has had 5. It's not very likely to win those games, but they are possible. If a team has lasting map control they are probably farther ahead than just dragons anyways. It's hard to tell whether the dragons are going to be too overbearing or not because we don't have coordinated teams to be practicing the new jungle. in solo que or normals the dragon is just an objective that doesn't have enough attention to really fight over when everyone is worried about getting kills and cs.
: Thoughts on Kali
As for her ult being binding, I think that is part of her lore and really it's part of her unique game play. It is something I don't think will change very much even with the discontent with afking or dc soulbound. It's just forcing you to stay with your soulbound and focus more on team play rather than going off on your own. I think she is okay right now for power level, she has the same spike as everyone with shiv, it's just such a strong combo for adcs in general.
: Kalista support?
Kalista had no crowd control sustain or poke ( mana problems). The only thing she is good for is the vision that is visible and can be easily destroyed, her ult which can be only used to disengage. her passive % health is good, but there is a mechanic where kill secured will give the cs or a kill to kalista instead of the adc. She can be good, but most of the time she should be used as an adc
: Urgot Rework Please?
He is actually has recieved some love in one of the recent patches but could use a little more for his aa range. Other than that urgot is pretty strong in my experience in the top lane. In bot lane he cant really do much to anyone.
: Replacement for Elder Lizard
I feel like this item would be like frozen mallet and rarely used.
: Why is there only Teambuilder?
Team builder is on a schedule for pbe.
: My main concern of Kalista's W is that the skill gives her too much freedom. To me that skill should be used at strategic moments, not just "I'll throw one out here and here and here whenever I want." Basically I think the reason for using her sentinel should be something along the line of "I haven't seen the enemy jungler gank anywhere recently and their Mid is MIA, lemme throw one in the river," instead of "I'll throw one out here and here and here whenever I want." I too like how you can move the stacks and take advantage of pierce in lane.
> My main concern of Kalista's W is that the skill gives her too much freedom. To me that skill should be used at strategic moments, not just "I'll throw one out here and here and here whenever I want." Basically I think the reason for using her sentinel should be something along the line of "I haven't seen the enemy jungler gank anywhere recently and their Mid is MIA, lemme throw one in the river," instead of "I'll throw one out here and here and here whenever I want." > > I too like how you can move the stacks and take advantage of pierce in lane. Well it has a 30 second cool down between sentinels and 90 second recharge time. Personally, I think it's in a good spot, other than the % damage. That needs to be toned down a bit.
: Leveling up Kalista's ult
I would reconsider only investing 1 point into her ultimate because 30 seconds is a really large disparity (lvl 1-3). Kalista's ultimate has a ton of utility and you are losing out quick succession of teamfights or skirmishes. You are waiting an extra 30 seconds for your engage or disengage to come off cooldown. There are a few other spells that only lower cool down (lucians dash was one) graves dash and there a ton more.
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I Am Animation

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