: Its mainly coming from the rings that riven is creating around her when she presses Q (the ones that show her Q range) & the knockup q where all the shards come out of the ground when she lands
I agree with this, even without any conditions, the colors are really contrasting with the landscape and there is a lot of flash colors in her Q that need to be toned down. The darker color of riven's old vfx matched well with the terrain, and the colors were more stationary than moving around with her sword. I would suggest making the colors darker like her old ones, or make the color trail shorter or skinnier to reduce the amount of bright colors

Hyper Duckling

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