: I like they added an AP scaling on Flett Footwork because is gonna emphasize the idea of using masteries based on the playstyle and the match instead of just " this one sclase only with AD so is bad on EVERY AP champs" and stuff like that. I think this is why they don't want another "fervor" anymore, you cant choose, is just for AD autoattackers and just that, and they are aming to do a rune system that is less "bounded" possible. ( in the limits, you can't make EVERY rune good on EVERY single champ) Said that....the rune is pretty underwhelming, OR, the other 2 are just way better, i dunno if F.Footwork is underpowered compared to EVERY other keystone or is just worst compared to the other 2 in the same tree, anyway, they have to do something about that. Or they increase the sustain side of it or the mobility/"safeness" side. I will prefer the second one because too much free sustain from a keystone will be pretty annoying in many cases (it was at the beginning with warlord).
Reworked fervor (infinitely stacking Press the Attack) was actually adaptive, meaning it would give AP instead of AD if you had more AP than AD, so it wasn't for AD autoattackers only...
: dont forget **Fleet Footwork** :^) i dunno but noone is talking about FF ^^ it seems so lame / underwhelming imo
I didn't even mention it, because of how bad it is in my honest opinion
: PtA might seem a bit boring, but even with the downtime it's not that bad. Let's take an adc with 1000 dps, 1.66 attacks, 600 damage on average Over a 7.5 second window we have: PtA: 6000 x 0.12 + 120 = 840 damage LT: 0.5 x 600 x 6 = 1800 damage Now Lethal Tempo will go on cooldown, PtA will not. Over 17.5 sec PtA will deal about 840 x 2.4=2016 damage and buff your allies. Of course the teamfight might be over at that Point, but usually teamfights last about 15 seconds.
It's more about the "class fantasy", tbh. As a squishy support, you want to feel yourself being that strong enchanter, who throws strong shields around or provide big sustain, basically BUFFS his team. Tanky supports provide CC and peel, and are unkillable. As a midlaner, you're a bursty character, who deletes people in 1 second. Tanky toplaners are all about being unkillable, providing tons of control. Fighters are jacks of all trades, they are usually the most versatile in their builds/masteries. ADCs are egoistic, self centered "b1g cr1t" mayhem reigning sustained dps maniacs and that's what they have always been about. They were never about buffing others, that's why Lethal Tempo is good on them. It actually amplifies their "class fantasy". And the stats that it gives are probably better than PtA. PtA is basically a small {{champion:8}} ulti. Most champions from other classes (other than ADC that is) will probably be able to choose between multiple keystones. ADCs are currently left with Lethal Tempo only. In a 2v2 situation you don't want to have PtA, it will fall short to the DPS that Lethal Tempo can provide you.
: oh rly? well thats not clear at all with the tooltip xD >Hitting an enemy champion with 3 consecutive basic attacks will deal 30 - 120 bonus adaptive damage (based on level) and expose them causing them to take 12% more damage from all sources for 6 seconds. then its my bad cause i thought u can procc it again if u cant procc it in these 6s then the keystone is even weirder than i thought ... then the main reason for PtA rly is the global 12% buff? like what the hell? i dont see the reason at all for the 12% dmg buff **for everyone** (just like you said) u know where i see the most use for this keystone? strangely enough - **PtA on supports** just so you can play **Lethal Tempo ADC + Press the Attack Support** and thats kinda stupid ... **the adc gets tons of AS with LT and the supp buffs him 12% bonus dmg**
Yeah, that's how it works. At first, I too thought that you can proc it multiple times. Hopped onto PBE and was disappointed. Also, Runaan's Hurricane bolts don't even proc it, so you literally have to switch targets to apply it to another target.
: {{champion:114}} and {{champion:236}} wont suffer at all with the new Press the Attack - on the contrary: **i think they will be busted af with PtA and will be top tier champs** PtA does not have any cooldown and those 2 can **procc is more than once so freaking easily**! (Fiora with Q + AA reset + AS buff in her kit - lucian with passive which gives him 2 AAs) and the damage from PtA is also pretty crazy compared with FoB. just think about it: earlygame FoB gave you +8AD after 8 hits (ranged) / 4 hits (melee) PtA earlygame deals already **30 damage on your 3. AA!!!** and even lategame PtAs damage is pretty crazy : **120 damage on your 3. auto!** with a ranged champion you need 6AA to have the same amount of AD (0+8+16+24+32+40=120) ------------------------------------- just look at a lategame Lucian combo (with 1AA + Passive after each spell) AA+E+P + AA+W+P + AA+Q+P + AA+E+P >with FoB the bonus AD you gain is: 0+8+16 + 24+32+40 + 48+56+64 + 64+64+64 = 480 total bonus AD gained with the combo when we count in the scalings fom his kit = 60%dmg on passive hit and Q with 100%bAD -> 406 dmg (from Passive scaling) + 48 (if you use Q last before your E reset) = **454 total bonus dmg dealt** now lets look at PtA: >after 3 AA you procc PtA (keep in mind: after your first PtA you deal 12% more dmg with everything! i cant even include that in the calculation - but i can take the bonus AD dmg fom PtA x1,12) so the combo looks like this: AA+E+P **-> PtA ->** AA+W+P **-> PtA ->** AA+Q+P **-> PtA ->** AA+E+P **-> PtA** so you deal: 120 + (120 + 120 + 120)x1,12 = **523 bonus damage** **AND ON TOP OF THAT: 6 normal autoattacks, 3 shots from your Passive and your Q deals 12% more damage (and your whole team also deals +12% dmg on them)** ------------------------------------- {{champion:114}} can also procc PtA more then once rly easy but Lucian can just abuse the sh*t out of PtA so yeah ... i dont rly understand why you say that {{champion:236}} (and {{champion:114}} ) will be lost without FoB when they can clearly abuse this busted Press the Attack PtA is just flawed atm (imo) its like a better Electrocute / Thunderlords (cause it has no cd and gives the whole team +12% dmg ... for some weird reason?) but because it only works with autoattacks, it pretty much screws over every Electrocute / Thunderlords champ not the FoB champs got screwed over - the Ele / TLD users did! gl hf winning trades with Ele when your opponent has PtA (and can easily abuse it with multiple proccs in one combo, just like Fiora) - you just cant 2 PtA in 1 combo already outdamage Ele and then Ele has 50s cd earlygame - PtA has 0, so as long as PtA-useres cooldowns are up again he can go for another all in and procc PtA once again 2 times - Ele cant do sh*t ^^ ( already did a post talking about the exact same thing xP its just a huge problem atm )
Except they can't proc it multiple times, what are you on about? When you proc PtA, it has a downtime for 6 seconds. After you get 3 autos on an enemy champion, you deal a relatively small amount of damage and that enemy champion takes 12% more dmg from all sources for 6 seconds. **DURING THOSE 6 SECONDS PTA STACKS CANNOT BE APPLIED AGAIN.** They can be applied again only after 6 seconds or on a new target, which is kinda dumb {{champion:81}} {{champion:114}} {{champion:236}} and {{champion:6}} are cucked by this change. This rune is much worse in a 1v1 or a 2v2 (adc+support) situation most of the time, it's better in teamfights, but ADC role was NEVER about buffing your team and leading them into battle with more damage. I don't want to buff my maokai to deal 12% more damage. As an egoistic ADC, I want everything to myself, that's how this role has always worked. Sure, ADCs have Lethal Tempo. But you're basically forced to pick it then, when Riot said that they want to achieve strategic approach to picking your playstyle and runes every game. Yeah, guess I'll be picking Lethal Tempo every game, what a strategic approach. My only strategic approach will be choosing between Coup De Grace and that tank killing one rune, depending on the enemy comp, that's it. You did explain your point and did some math, and I can respect that, but ultimately you didn't take into account that PtA has a downtime, which makes it worse than it was in your opinion. Much worse. As I already said, just revert the change and make it so stacking that rune with each stack is harder. Or add a cap...
: Runes Reforged PBE Bugs & Feedback Thread
**Regarding the new Press the Attack.** Riot, please, do not shoehorn every ADC to go Lethal Tempo and literally delete Fervor of Battle from the game, replacing it for another 3 hit wonder. If the infinite stacking seems like a problem, add a cap to stacks or just make it so stacking AD/AP with each stack gets harder. Lethal Tempo was already pretty good, but this change (removing the stacking ad/ap and just leave us with a TLD+dmg amplification) straight up leaves you with 1 viable option. {{champion:114}} and {{champion:236}} are a bit lost (maybe I missed someone, but these 2 were the iconic FoB users), since the Lethal Tempo is pretty garbage on them and the new Press the Attack isn't better either. {{champion:6}} and {{champion:81}} are sad as well. Others, yeah, they don't really have to rely as much on FoB, but it's s still so satisfying hitting that 8 stacks mark and reigning hell on everything you see with the likes of {{champion:29}} {{champion:222}} {{champion:429}}, yet this change will just make every single one of them go Lethal Tempo. Wow, how interesting. Talk about flexibility and variety with THREE 3-hit wonder keystone runes {{item:3070}}
: What they did was make it balanced. Before it was just stupid. Yasuo, Xin, Any ADC could get to 10 -15 stacks in a few seconds. Getting Three for Yasuo and Xin was less then a second. NOW there is counter play. Also there is now reason to maybe take something else and not get pigeon holed into take this or lose.
Except there's literally no reason to take anything besides Lethal Tempo on any ADC now, basically pigeon holing you into picking it. All they have to do is revert the change and make it so the more stacks you have, the less AD/AP you get
: New Press the Attack
It feels pretty underwhelming so far, at least for me. {{champion:236}} is lost in space after the rework of that keystone rune. ADC class is about outputting consistent damage, big crits, etc., but this new rune just screams "BUFF YOUR TEAM FOR DEEPS", which ADC isn't really associated with imo. They basically took Fervor of Battle, reworked it to keep it a stacking damage keystone. Then, for some reason, they decided to add a dmg amplification to it and after that thought that it doesn't need the FoB theme, just remove it and leave the dmg amplification. If the infinite stacking seems like a problem to you, riot, make it so that the more stacks you get, the harder it is to get more (like AD/AP reduction per stack, idk). Currently, I don't really like it, seems like {{champion:67}} W with a downtime (albeit you get the dmg amplification, it just feels meh) EDIT: even worse than vayne's W, since it's not true dmg, mb

Guro

Level 30 (PBE)
Lifetime Upvotes
Create a Discussion