: Mark/Dash changes for 5.10
I feel as those you are missing the main appeal of Mark/Dash and ARAM in general with these changes Riot. I know you want everything to be balanced but ARAM is not something that should be optimized (it should still be balanced) to make it so you have the best chance of winning or even have some champs picked more. Obviously these are good things to have on any gamemode but trying to make Mark/Dash weaker so other spells get used more is only going to make the mode worse because your taking away the reason most people play it, which is for **FUN**. I grabbed Mark/Dash every game not because I though I need this to win I grabbed it because it was fun to use no matter what champ I was using. Even if these needless nerfs go through I will pick it up every game no matter what champ I am using because it is just fun to throw snowballs around and that is all ARAM should be,** FUN**.
: State Of Reksai
This is a very minor nerf to Rek sai so I don't think you should be worried that she will be rendered useless now because of this. Especially since they lowered the damage on a move that no one uses for its super high damage
: Can we discuss Aatrox?
I feel like all he needs is a small bit of life steal when he activates his ult because of the fact that when you use his ult you usually have jumped into the enemy team to initiate, so giving him a bit more sustain when he uses it could help him later on in the game which is his weakest point. Also if we want to make it even more of a late game buff then he could only get the life steal after getting his ult to rank 3.
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Rioter Comments
: Do you read the Skin feedback sections? Ya might wanna * (Example) Nobody was happy with the Blood Moon Elise colours, so we commented on the boards, we got responses, and her colours were changed *twice* because fans were not satisfied yet. * (Example) The first new Ahri splash was also canceled because fans didn't like it. In fact, there were so many negative comments, her splash was reverted so they could tweak her new splash * When you give feedback, it's not always 'ty glad you like it', it's also "We'll looking into that", or "I'll pas it to the team to see what they can do about that!" * This place is sorta made for feedback about content being brought to PBE, not for suggestions for the future, those are in a better place if placed on the NA boards * Lots of Rioters use Twitter/Reddit to answer questions, but it'd a bit hard to keep track of that since there are a loooooot of Rioters. Riot reads (almost) everything on this forum, but if they would have to reply to everything, they wouldn't have any time to actually *make* the changes **Edit** Downvoting is easy, dearie, but have ya got the balls to respond, too? **Edit 2** There ya go
I am not saying to they need to reply to everything I am saying they need to reply to some things that are about the actual game and not just if a skin looks pretty or not. I said that I am glad when they acknowledge someones good idea, but when I have to **hope** that they do notice some people's smart criticisms and ideas there is a problem with how they communicate with there fans.
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: [TEMP] Rek'Sai Feedback + Known Issues Temporary Post
I think her ult should turn her into a human Ezreal ult when she uses it to justify its long cooldown and maybe even add a bit of a knock back to it if an enemy is hit by her ult. It does not need to a lot of damage but it would make sense for her to do damage while flying at high speed to her tunnels and also it would make her ult much more useful.
: Preseason 2015 Experimental Jungle Changes
I have noticed something while playing games with the new jungle, and that is most junglers now do not seem to gank as much in the early game. They tend to just farm and not gank until basically the mid game. I don't know if this is just how the people play but it seems like most of the games I have played the junglers do not gank as often as junglers from this season.
: Ezreal In-Game Portrait
It has happened to me as well while playing Ez, but with the circle portrait I also had a yellow box as well.
: Preseason 2015 Experimental Jungle Changes
I honestly think there is just to many changes coming to the jungle. I could understand some of them at a time but with all of these changes it seems like it will just be a complete mess and basically change up how the whole game is played and not in a small way. I believe that the whole core of how the game is played is going to be changed drastically and not for the better. It seems like some roles will become obsolete because of these changes. So I hope that over the course of the testing some of the changes will actually be removed because why fix something that isn't broken. What will should be removed I don't quite know yet.
Rioter Comments
: Honestly? I'm not sure. I've tried a bunch of somewhat random things on Summoner Spells - charged versions of CV (which exposed the you lose lane issues) - charged versions of Ghost (which exposes the annoyance factor and the expectation of longer cooldowns) - I've tried spells with divergent effects (which caused testers to never know if they were using their abilities correctly.) There's really no litmus on what makes a healthy summoner spell and the vast majority of complaints on Summoner Spells is a lack of choice. However, lack of choice or variety doesn't provide a litmus for determining what good summoner spells are like - and the last couple iterations on Summoner Spells that I've tried out have had very mixed feedback and reception. It's a pretty murky space from what I can tell.
I posted a discussion on my regular account on some of my thoughts for changes to some of the summoner spells so there can be more diversity on picking summoner spells. If you would like to see it for either ideas or for whatever reason here's the link http://boards.na.leagueoflegends.com/en/c/gameplay-balance/AuwaP09T-ideas-for-changes-to-summoner-spells. I hope this can help with some ideas for summoner spells.
Rioter Comments
: Hello Goldenwolf98, Thank you for the feedback! We have identified the culprit of this bug and are working on getting a fix for it soon.
I'm glad I was able to be of assistants to finding this bug :)
  Rioter Comments
: Sion Champion Update on the PBE!
After playing Sion in a couple of games I only see one major problem with him which is his passive. His passive is good in teamfights because know one is really able to escape then, but when it comes to any other situation with his passive it basically becomes worthless. The speed boost ability is completely worthless because it is not a large enough boost to catch anyone escaping or even kiting you. So I believe the passive's ability should actually be changed to a cc immune long range jump that is about as far as Zac's slingshot ability. I think this would help him catch enemies much better and would make him feel more like an unstoppable berserker when he goes into his passive.
: Hexakill: Twisted Treeline Bug / Feedback Report Thread
It seems like twisted treeline can't handle six people on each team because my fps goes down to about 20 when playing on it and I am usually at a solid 60 fps on any other gamemode.
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: Soraka Rework Feedback Thread
I've noticed there is some pathing issues with Soraka's w/heal. The issue is when you target a friendly champ from far away to use the heal on them Soraka's pathing, for some reason, makes her start to go the opposite dirrection of the friendly champ. I play with movement prediction off but it also seems to do it when it is on as well. On the topic of her heal why dear Riot did you make it a 4 SECOND cooldown heal that becomes a 1 SECOND cooldown later on with a little bit of cdr, it just baffles me and seems incredibly easy to abuse even with the health cost.
: Central Feedback Thread for Viktor Gameplay Update
I have played Viktor numerous times and have won most of the games I have played him in. I would like to talk about a couple changes that I think should be done before Viktor is released. 1. This is kind of nit picking but I think his auto attacks look a bit clunky and unpolished because he just stands there and I actually prefer how he look when he auto attacked before 1. I believe that his first augment should be a bit cheaper in the shop, maybe around 750g instead of 1000g because it looks like that would help out his early game where he seems to be very weak and it would add a nice little bit of mana, which he seems to spend very fast 1. I think that his q's actual spell damage should get a buff while his auto attack boost could use a small nerf mainly because it is very awkward for his auto to do all the damage instead of the actual spell move and puts him at to much risk compared to other mages that are used more in actual competitive play That is all that I would like to address on for Viktor but I do feel like he is becoming a better champ in general because of the rework.
Rioter Comments
This happened to me as well and I believe other people in my game had this problem as well, it seems SR is still not ready to be played yet.
: I dont think there is supposed to be
I'm not saying it's like the beginning of a game where there is little going on with the sound I'm saying that sounds that are usually there are completely muted.
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Goldenwolf98

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