: this bud is in pbe server or live ?{{item:3345}}
: Does he have ignite?
Nope, teleport. Even if he had ignite, in the recap wasn't reported (as shown in the screenshot). Anyway he had teleport :)
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: No the same thing is happening to me too on PBE and on the live servers aswell
On the live server for me too, i forgot to type it
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: The staff itself is being distorted so it makes sense that on all skins it does the same thing. It COULD be visually more appealing if they excluded the "lantern" part of the staff from the stretching and just stretch the pole. They are most likely going to do this before Harrowing.
I don't play wukong very often, so i noticed that thing only trying the new skin, but yeah, it will be definitively more appealing if the lantern is excluded from the stretching. It's so unnatural this way!
: General Feedback On New Splash Arts
Wukong is terrible... I didn't like the new splash at all. Rengar too was better before the change
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: Sion Champion Update on the PBE!
Sometimes when using the q the animation go right, but there's no damage or stun. The game still crash after a while when Sion is in game. I agree that the shield and the damage of the w is a little too weak
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: Azir, the Emperor of the Sands
Sometimes the first autoattack of the soldier just summoned fail. Sometimes the first autoattack of the soldier after using the q fail. If the autoattack of two soldier is crisscross the attack do no damage (and not only the first one). Every time i try to use the q i have to do it twice, 'cause the first time the soldier just stand there doing nothing. When summoning a soldier he emerges a little closer to azir rather than where i clicked. Don't know if it's intentional. If i remain firm, even holding the "s" key, near a turret destroyed the passive will still activate. Don't know if this is also intentional... Noticed that so far. Hope is useful ^^
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: Gnar Double Kill
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: Because this patch is going to the live, so SR Updated is disable for now.
Got it, ty
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: Idea to improve the PBE
Yeah, that would be great
: Gnar gameplay and balance feedback
It's frustrating cannot have any information to know when gnar's rage begin to decrease. Playing gnar would be even better if the rage worked like trynda's fury: rapidly decreasing when out of combat. Or a timer (like the one on garen's passive or graves') would be perfect!
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: It decreses when out of combat, like the yellow nikes make faster out of combat. {{item:3117}} You could buy mobility boots on gnar for the sole purpose of testing how the rage increases and decreases.
Yeah, but a timer (like the one on garen's passive or graves') would make that a lot easier...
: Anyone else have a problem, with the site not showing the content when clicking a post?
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Gohos

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