: The thing is, you don't seem to be taking into acount the fact that Dr. Mundo, like all the other champions, has magic resistance. You mentioned the laning phase so I'm assuming up until level 9. Now I'm not even going to take into account the Magic Resistance from runes or the Magic Resistance amplification that his E gives, and I'm going to give you the math as if he was maxing his W second. At level 2, meaning his W is at rank 1, Dr. Mundo will have 33 Magic Resistance, which means his W will be dealing: 11 Damage per second to himself (on live is 10). At level 8, meaning his W is at rank 2: Dr. Mundo will have 39 Magic Resistance, which means his W will be dealing: 14 Damage per second to himself (on live is 15). So as you can see, Dr. Mundo is not weaker against Physical damage dealing champions. (except at level 2, by a mere 1 damage per second to himself, and like it's been pointed out, you can even take Doran's Shield to get back that 1 hp you lost, on top of the extra healing you get for the proc). The only major downside with this change, is that whist your W is turned on, you will be in combat, meaning that items such as Warmog's Armor won't activate (if you buy it that is). These changes are just a straight up buff. They will help him against Magic Damage dealing champions for obvious reasons, and also make him slightly stronger against Physical Damage dealing champions since his W will effectively cost less HP to keep activated. As a bonus: once you reach level 13 (meaning your W is at rank 5), Dr. Mundo will have 46 Magic Resistance, which means he will take 24 Damage per second to himself (on live it's 30). Sources: http://leagueoflegends.wikia.com/wiki/Dr._Mundo http://leagueoflegends.wikia.com/wiki/Magic_resistance
I'm just going to assume your math is correct and not double check on that, as well as thank you for putting this out there. The e thing is so confusing, because S@20 had the e base steroid scaling per level shown, but not the scaling of the e initial damage scaling shown, so I assumed that meant they had removed it. My bad for not bothering to jump into practice mode on the pbe and making sure. Given this information, I agree that it is a straight buff, but still in a strange direction in my opinion. Would still like some context on where Riot is going with the good doctor.
: Liandrys isn't an uncommon pickup for Mundo for the burn on Q and the magic pen. While that's really his only option that has AP, it still adds 8 health burn per second, which is kind of dumb. The synergy between his E and his W is kind of neat though. I used to not max W in lane at all because of the cost, but I might start doing so now since now it activates D Shield, as well as being reduced by Adaptive Helm and mostly counteracted by Spirit Visage. It's a definite buff to his lategame.
I would always max w second for the wave control, but I guess thats just preference. The issue isn't the effect on his late game at all. I am concerned on how this impacts you when you get counterpicked by an ad top laner and there is an ad jungler. You wont be building any magic resist till maybe your second, but probably your third item. That means that scaling up w at all during that time, no matter how many of your opponents are melee, is going to hurt yourself a lot. Against several aps, Mundo is going to be more fantastic than he already is, which is saying something, but those kinds of games are fairly rare right now, and in general considering the top lane champion pool.
: Well, the changes are interesting, although I don't see much point on his E's passive. It takes at least 15 seconds to get to the max amount at rank 5. On the other hand the Active doesn't really seem too nerfed beyond not mentioning if it has increased range and having a lower % max health ratio and a lower health cost. On the other hand, I don't really understand why he punishes himself for building AP - and only If he builds ap at all - when using his W. His Q or E, or R, don't even scale with AP :o. And, well, isn't Galio already the anti ap pick? xd
My thoughts exactly in terms of Galio being the anti-ap tank. Its in his kit AND his lore. I also don't feel that the changes make too much of a difference, but it just came out of nowhere. Riot has often introduced changes hoping to highlight champions strengths and weaknesses, but these seems to simply create a weakness that didn't exist before, for no apparent reason. Having an ability punish you for not building a certain resistance just feels mean when there is no reason for it, at least that I can find, within the identity of the champion.
Rioter Comments
: Hey, I'm sorry that you're having this frustrating experience :( We're actively investigating this issue to try to figure out the root cause, but we haven't yet figured out the exact fix. PBE is a test server, so while we do strive to keep it as stable as possible, sometimes we will have issues such as this surface. I appreciate your patience while we try to figure it out! {{sticker:slayer-jinx-catface}}
Heyo. I got this error yesterday after getting dc'ed from a game. And then again just now. How should I share log files if you guys want them? Also, not sure if anything can be done about this, but I would appreciate getting the lower priority queue punishment removed that was applied due to the first disconnect. I imagine this second disconnect has extended the punishment. :/
: Although this problem was "fixed" I am unable to log in
It seems like yesterday, and probably again today, they are shutting down the server for maintenance without the usual "unavailable" popping up for the server. Not sure if this has to do with the new update thing they are doing the 22nd/23rd or perhaps just some glitch in the current iteration of the pbe. Either way, should be up again in 2 to 3 hours after maintenance is complete.
: well i just got in
Yup, same here. Looks like a small patch went out and its up again.
: Please try after updating na server.
Updated server, still getting the server queue error.
: Still isn't working
2 hours of down time with no explanation. :/
Rioter Comments
: Game has crashed Please reconnect to the game
I am getting the same problem. Last 3 games in a row have done this (two games prior to the most recent patch, and one after). Champ select goes through fine, followed by a black screen, and then a network connection error pop-up. Reconnects and re-launches do not fix the problem. Eventually it simply returns me to the home screen. The games do not show up in my match history. Not sure if related to the problem, but I do have the pbe alpha client downloaded on my computer as well. This problem is only happening for my pbe account, having no problems on my live account. Not sure if the pbe alpha client would give me the same problem because the queue never pops. XD
: About nerfing mundo...and what it should be nerfed.
His ult nerf is fine and actually should have happened a while ago imo. Personally I would have liked to see 90, 80, 70 since I think late game Mundo could use some love, but this is acceptable. Mundo going tp isn't a bad thing, and should actually be preferred. If you can get away with staying even in lane and taking tp for map pressure its usually the better decision. If the lane opponent take ignites, he has to get a lead in lane, or he loses a lot of pressure on the map later.
: unable to purchase champions
For me it says that the champion has been unlocked, but when it refreshes the shop, I can still unlock the champ, and the champ is not available on my profile page. In addition all the champions I had previously unlocked are now locked and all my mastery points have been reset.
: So what's the point of PBE feedback exactly ?
Mundo bug got reverted, so thats good. But seriously man, this stuff takes time. If you can do a better job, build a game, build a company around that game, and do better than Riot has. Otherwise stfu and enjoy their game.
Rioter Comments
: Mundo Q damage bug
This bug is clearly related to the new maximum cap to monsters, which is 300 rank 1, somehow this overriding the typical base dmg of 80. Please fix soon Rito.

Ghost of Razgri

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