: Can force of nature be disabled?
I imagine it would be like the full bench carousel effect... where if a unit is already on the field they stay there and wouldnt be removed.
: Yeah there were definitely a lot of hilarious bugs (in the first test, items just duplicated indefinitely...) We want hextech to be a trait you opt into that is only **really **powerful when you are particularly worried about another player who has really good items, especially if they have many good items, so its almost certainly not going to be a "turn off the stat but not the unique" effect. Given you can acquire traits mid combat by placing spatula items, you can also lost traits mid combat, so disabling yuumi will remove a sorcerer.
That just seems a bit worrying about the scope of how many items it effects (if all items) Would it effect items individually or a random unit that has items and how many if those items. In TFT Items tend to be more potent that units and some synergies. Just sounds like a scary synergy and dont wanna see something be super dominant like demons were last cycle (week) lol Seems like a tricky one. Good luck!! If its OP dont worry I'd abuse it like I abused almost everything else ;)
: [TFT] Hextech Origin Details and Feedback Thread
Disabling items seems complicated and can lead to many bugs... so good luck! Haha Other than that I feel as it that can be mitigated somewhat if shutting off items only effects the stats instead of the effects. Example: Yuumi still makes a unit a sorcerer but they do not get the AP benefit for X amount of time. Or alternatively you can make it similar to a Phantom Bonus where as you only need two hextech units BUT it permanently shuts off **one** item for the remainder of the round. Either way im excited to see these units!
: HOTFIXED THE DARK HARVEST BUG Patch notes for 8/7 deploy We're reducing gold from objectives further to lower overall snowball. Taking an objective is already incredibly powerful due to the buffs and map control, so giving a boatload of gold on top of it isn't needed. Also nerfing a bug where FoN was giving stacking CDR > **Objective Gold:** > Turret Gold:: 100 local + 50 global >>> 25 last hit + 50 global > > Blue and Red buff gold:: 240 local + 70 global >>> 200 local + 60 global > > **Towers:** > Added 15% armor penetration to all towers > > **Items** > Force of Nature > Removed the 10% SECRET STACKABLE COOLDOWN REDUCTION that FoN was granting (oops) > > **Events:** > Treasure Teemo > Health reduced by 15% > > Push the Cart > Can now spawn in bottom lane > Fixed numerous bugs that would cause the cart to move in odd ways > > Sudden Death > Nexus Armor:: 270 >>> 250 > Nexus MR:: 220 >>> 200 > > Bardle Royale > Circle burn no longer goes through shields and invulnerability effects >**Runes** > Fixed Dark Harvest bug where killing jungle monsters would sometimes give 100+ souls.
Any thoughts to increase the rate un which minions gets stronger. They fall off too hard (even for a quick snowbally mode)
: Nexus Blitz PBE - Patch Notes and Feedback
After more games and thoughts: I think it's about time to move on to testing a draft mode for this gamemode. Snowball is kind of lame, woupdnt mind seeing it go completely or replaced. cart can use more work (idk how so just feels bad). Xayahs feathers still dont hit minions properly with spells. Minions should grow in strength quicker into the game.
: Add faster gold or at least delete that you have to farm
People farm minions for global gold.. it doesnt get much better.
: I like it, but there are some problems. - the pick phase doesn't have enough time to choose a champ and runes, you're rushed into it - bot lane could use more events or monster camps as there's almost no reason to go down there most of the time unless you want to farm some minions, all of the action is centered around the top area of the map - the shield buffs need to go, its just not fun. buffs should be centered around making things easier to kill -- not harder -- for a more fast paced environment which is what the game mode is supposed to be about - games seem to end before anyone can even get a 4th item. i suggest ramping up the passive gold up a bit - the map is very bland. i know its a WIP but maybe give it the old TT look http://i.ytimg.com/vi/DQT9p62CiBU/maxresdefault.jpg
I'd love the old TT look. I spammed the hell put of it season 1. Then we'd just need a modernized lizard/red buff dude :p
: Nexus Blitz PBE - Patch Notes and Feedback
So far 1: I think this would be a better 3v3 or 4v4 map. 2: if u remove a player make jungle spawn a little faster. 3: make the 2nd turret beefier 4: I think xayahs feathers are bugged and dont hit properly (playing from NA so ping is minimal) 5:I've seen battle royal mode like 7 times but kill teemo and the cart once. Maybe need to turn up frequency of events and also increase chances of events other than royal (even though that's fun) 6: minions frequently walk passed each other, more so in the bot lane. I'll edit to update this as I play more.
: Please read my post for reasons why Dark Harvest is no longer viable in lane. Meteor is easily dodged, because none of your kit has CC (like lux QE) to guarantee it lands. Aery adds dmg and can't be dodged, and you can walk over in melee, on average 2.5k damage per game. Grasp is great against certain matchups. And is utterly useless in others, and the supporting runes give you *no additional damage option or utility*. Which is the point of this post. As for inspir and Glacial Augment, its so comically bad and the same reason you can't build Mallet or IBG on Illaoi. You have to get on top of them in the first place, which Glacial doesn't help you do. If youre already on top of them, you're doing OK, but getting there is the hard part.
Youre right.. technically. Hows klepto? Does tentacle proc it? Maybe youll.get lucky and fraw 200 minion dematerializer and deal 196% additional dmg to minions. But in all seriousness.. The runes dont help illaoi but she is in a very similar position she is in with live. Its just a problem with her class. Not as boned as like.. nunu.. Ivern has awkward choices other than aery. Maybe if thwy change the way spirits work so your runes dont proc off them? Idk haha
: Dark harvest is ok. Not amazing. The meteor is ok and can helo you widdle down souls. Grasp is great against certain match ups. And if non of those are appealing you can get the slow inspiration rune into a damage path for extra start ad and some minor CC.
: Illaoi has been stealth nerfed on PBE and now has no functional keystones for damage
Dark harvest is ok. Not amazing. The meteor is ok and can helo you widdle down souls. Grasp is great against certain match ups. And if non of those are appealing you can get the slow inspiration rune into a damage path for extra start ad and some minor CC.
: Making it reset is a bad idea, because then it will fall off in the late game due to the lack of farm time,
That is true. But there are akready quite a few late game options. Dont see a need for such an over bearing one to the point of being unhealthy. God forbid the game makes it to 90 minutes ans the only reasom a team wins is because one of them had this rune and one shot the 10K health tank.
: Tank players, how are you guys feeling with the new runes?
The tank path is strong... its just not much options.
: Fiddle Drain...bug?
Ohh. I apoligize then. Thats a pretty neat counter to vlad then. Amiright?
: Possible fixes for Dark Harvest
I think its base should increase... the damage per stack slightly increase and RESET after using it. Thats what i thought it initially did. And this makes it more functioning of a jungle rune for those that want to farm a lot for a big gank then repeat.
Rioter Comments
: Azir's Soldiers don't apply on hit effects.
Wait... then why do people buy Nashors Tooth on him?
: Some runes feel disappointing
I think you should simplify your post to top 3 'feels weak/unsatisfied.' Easier to read and more engaging.
: Kleptomancy RNG variance and % to proc
Minipn demarerializer can be broken. If u get it lets say 4 times ans you chose dematerializor in your path. You can get +10% damage on those minions. Which could make a support shred minions. Plus its easy clear and u can use ti cheese a push. But the amount of items are way too big. I feel ir should be limited to. Health pot. Mana pot. Buiscuit. Ward Minion dematerializer.
: It doesnt do crazy damage without a sheen proc even at 300+ stacks late game. If there is no ad in their build of very little it wont add much more damage. Tanks still will be tanks and do piss poor damage but give the illusion of doing more damage because they last longer to do more and will get a bit more damage the longer and more chaotic games get. If anything I would take away the ability to get the proc from teammates deaths but still get the stack so its a little less resetable.
Yeah cause 450 base + averaged 200 base + 40 approx scaling at the start of the fight after getting all those stacks in abiut 20 minutes is nothing. Thats almpst 700 damage that u can easily get... for nothing.
: Being honor 3 to join pbe is a bad decision !
I agree. But i also think prople who troll (more so toxic or say awful things) on PBE should be punished on both PBE and on their linked account.
: I thought it was like that aswell until I tested it. It's retardedly broken... they should make it like you lose half of them when you use it or something like that, cause it basically means infinite dmg right now. It's more broken than the first version of Press The Attack
I think it should have a loe base damage incase you have no stacks.. and then higher damage with stacks... but the stacks dissapear entirely after proc. High risk high reward and fair.
: Lack of magic pen and lethality in runes
Theres also lack of Armor and MR with an exception of one rune line. They buffed items penetrations due to this.
: yep. you keep the stacks but you need a stack to activate it
WOW. That is OP.... I thought yoy 'expend' the stacks with the proc and start over. Like if youre a player who like to full clear then goes for a big gank.. If you keep your stacks thats dumb...
: RIOT may I have your attention please. Dark Harvest keystone gonna ruin the game !
Wait u keep your dark harvest stacks after procing the damage?
: Game Crashing
Yeah i kept crashing and mt mouse woukd stop responding in game but my keyboard woukd stilk work. Very annoying. I imagine just over loaded pbe server.
Rioter Comments
: With 60 seconds cooldown it's still balanced to my mind. A Lux or a Fiddle can sustain with it through lane, that's true, but mana cost are supposed to gate highly frequent uses of an ability aka spam. With the high cooldown on mana flow band you still need to buy some mana if you really want to spam abilities like Ziggs does or if you constantly drain mana like Anivia. With Fiddle and Lux this rune works that good because their cooldowns are simply too high to truly spam and it changes almost nothing for them. Also this rune won't Keep anyone from building at least Morello, cause it's simply too strong for an item.
Well maybe fiddle is just an abuse case
: Maybe it's not a bad idea to make the rune that strong. It's a rune after all. It could be a way to remove or change {{item:3070}} from the game. I actually had an idea to change it to something similar as Stopwatch: https://boards.euw.leagueoflegends.com/en/c/community-creations-en/lYvaZyYB-how-about-changing-tear-to-something-like-stopwatch
Its not a problem that its strong. Its that its TOO good. Its makes almost all champs with mana problems nust magicaly not have any mana issues
Rioter Comments
: > [{quoted}](name=GalioXOXO,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=MxNfmrfg,comment-id=00000000000000000000,timestamp=2017-10-13T20:34:24.027+0000) > > Again..cause ez has on hit effects to his q. > > Garen has crit on his E.. if there was a rune based off crit he would benefit. > > Its all part of a champions kit. > You're asking for not only mote out of the champion but out of the runes and comparing it to ez who had his Q treates as a spell and an aa for seasons now. ez q was changed to count as spell + auto attack. thats not normal. other spells like that are either spells or auto attacks. they did it just so ezreal can take runes he couldnt take. so again my argument. if they can do it for ezreal, they can do it for garen. other fighters can trigger these runes too.
Garens sikence is also a spell and an aa. Renektons reset is as well, nasus cane is a spell and aa.. gangplanks shot is too... yasuos q is as well. A lot of champions have spells that also provide on hits
: Again..cause ez has on hit effects to his q. Garen has crit on his E.. if there was a rune based off crit he would benefit. Its all part of a champions kit. You're asking for not only mote out of the champion but out of the runes and comparing it to ez who had his Q treates as a spell and an aa for seasons now.
Also garen can buy frozen mallet or rylias for approach as well.
: > [{quoted}](name=GalioXOXO,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=MxNfmrfg,comment-id=000000000000,timestamp=2017-10-13T19:56:26.306+0000) > > Other champs with silence would havr even more ways to use them. > And if you are talking abour ezreals Q skillshot that procs on hit effects so its supposed to count as an AA. they also made it so it counts as an auto attack and a spell, just so he has more ways to trigger items like ludens and some of the new runes. if they cater to ezreal so he can use more runes he would like to take and couldnt take normal, why not do it for garen too? it doesnt matter that the other champions have one more way to trigger it. they already can trigger it easy. {{champion:53}} hook and knockup both trigger it. {{champion:31}} knockup. {{champion:9}} fear. {{champion:90}} ult. {{champion:16}} snare. but fiddlesticks, malzahar and soraka have no reason to take aftershock. they can buy rylais for approach velocity. adding silence to the runes would only affect garen and no other champions.
Again..cause ez has on hit effects to his q. Garen has crit on his E.. if there was a rune based off crit he would benefit. Its all part of a champions kit. You're asking for not only mote out of the champion but out of the runes and comparing it to ez who had his Q treates as a spell and an aa for seasons now.
: > [{quoted}](name=GalioXOXO,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=MxNfmrfg,comment-id=0000,timestamp=2017-10-13T19:46:16.078+0000) > > ....wut? This os just a strecth to min max garen. Find alternative rune pathing rather than just making uo dashes and movemetnt impairment... cause then every champ woukd have an impaitment and thats lame. almost every champion has movement impairment... riot changed ezreals skillshot so it counts as auto attack for him to stack press the attack but also as a spell. when they can do that for ezreal, they can do it for garen to allow him to use approach velocity and aftershock. they would be good runes on him. adding silence to the runes would only affect garens ability to take them. the other champions with silences already can use them.
Other champs with silence would havr even more ways to use them. And if you are talking abour ezreals Q skillshot that procs on hit effects so its supposed to count as an AA.
: Why nerf Phase Rush?
I actually agree. They need to either find a nee way to proc phase rush or get it closet to pre nerf even though there are a few abuse cases
: [Runes Feedback] Runes that dont work on Garen but should (and why).
....wut? This os just a strecth to min max garen. Find alternative rune pathing rather than just making uo dashes and movemetnt impairment... cause then every champ woukd have an impaitment and thats lame.
: 1200 ms
This board is for champion/ganrplay feedback. This is a connection/server issue. Wrong thread and unnecesary post.
: DFT was just an enabler for silent dmg rack up for cassi/malz/brand/swain and a few others. It was garbage unless you could apply it constantly to the entire team since most situations didn't let you keep it applied on only one target unless you were brand. But comet enables DFT champs to perform still, It might be inconsistent but the recent change makes it soooooo much better since it can recast several times. Only thing is as you said they need to rework the visuals it's now completely solid except for it's visuals which can cause issues for multiple procs of it.
I agree. Although i prefered the thunderlord or stormraider path for those champions for more utility and flat pen offered in that tree. Not much options for those champs. Maybe the press the attack... aery and the stupid looking meteor. Sans brand... he was the only real must have DFT champ lol
: Opinion 3: Yea I could get behind a visual rework of it, as long as it has the same exact delay it has now (The delay is the only thing keeping them from reverting the previous buff which put it in the proper spot of replacing DFT)
Tbh i was never even a fan of DFT. Lol
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GalioXOXO

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