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: Hey Rioteeers ~ I'm dissapointed with the skin. Why couldn't you make this awesome champion and awesome skin a Ultimate Skin? You would have taken all my money there. LOL. This awesome champion deserves an Ultimate, hahaha. Well, jokes aside (wasn't a 100% joke, I was talking serious about the Ultimate skin): -I think Souls needs to be more clear. Sometimes souls can't be seen very well (maybe they're a little tinier?), COMPARED to other skins. For example: Blood Moon Thresh. I can say "Oh, a big red soul is there." With Dark Star I felt like "Oh, a Small Soul there." haha. The effect of the souls are nice, cute and that. But compared to other skins, I felt they're a little small to see and that. PD: Love the bouncing effect in the souls btw. <3 But, oh well. I just played him 1 time with bots. -I agree with "El Shiny" down my comment. "The final seconds of his recall don't feel smooth at all, I feel like PP Rek'sai and Graves did a better job about diving into the pool." It feels weird going down the Black Hole. I didn't "fangirl screamed" with his Ulti, but I did with his other skills. Dunno why. I need to check this when I can.
Yo Tsukino Usagi! I'm glad your liking the skins do far! We've gotten a lot of consistent feedback about the souls, so look for an update version with the next PBE deploy. We've made some adjustments to the souls so they stand out from the map better! Let us know what you think! I'll also pass on your feedback about the recall to our animator! Thanks again!
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: Looks great! I do have some personal things I'd like to suggest changes for, if you're open to the suggestions of course! **Physical features** **Hair**: blends too much with her face which can make it look a little too much like a yellow/orange dot. Possibly soften the face or do something more animated with the hair to give it some life away from sitting there(She is a being of fire of course!). I recommend HIGHLY considering doing to her hair with what DJ Sona has on her's. It would create a more natural looking fire on her as well as not having it rest on her back while she runs, which would defy some physics (I may be incorrect) of fire. **Body**: I have seen some comments stating the body armor doesn't seem right, however I personally enjoy it, perhaps trim the hind leg plates down a bit to allow her body to breathe better. The spell effects look fantastic, wonderful job with all of them, but I do have some notes on each. Edit: After testing the skin in around 10 games, I've come to the conclusion of the following spells: **Spell effects** **Passive - Moonsilver Blade**: Her passive starts off great, the first two attacks look fantastic, however the third attack (as well as visual for it being ready) are unclear and cover her body in an unpleasant way, becoming a figure of orange, yellow, and some red. **Q - Cresent Strike**: The spell feels and looks fantastic, I would consider adding a little flare in the middle of the two arcs the bounces between even. **W - Pale Cascade**: Much like the spell above, looks and feels fantastic, I would personally say you could make them less like a sphere of fire and more into a fire dancing around her, like but not exactly similar to FoxFire Ahri's Fox Fire. **E - Moon Fall**: This ability has a great spell effect, color, everything except please consider changing the way it works to have the fire pulse from Diana herself outward, but quick enough to not create gameplay issues. **R - Lunar Rush**: This ability, I really love the different sound effect it has for when you refresh it compared to the consumed ultimate instead (yes all skins have a different noise like this, but this is the most notable) Much like the Q, I would consider a small cosmetic adjustment to make it look more like this being of infernal flame is coming at you with all her power. **The sword** personally reminds me of the Molten Rammus skin, color gradient not much else going on. ~~I'm not sure what her passive 3rd proc looks like, but if like all the other spells, I'm sure it's also fantastic.~~ This sword does have a small smoke effect when you strike someone, but other than that, the sword is just a retexture of any current sword she possess, with minor adjustments. Perhaps change the hilt to a flame, and even consider giving the sword the same texture of similar to a Malzahar W, where it changes in appearance depending on where you look at it. _I would do a TL;DR on this, but unfortunately I feel all of it at this point in the pbe cycle needs to be read, very sorry!_ Thanks so much for the skin regardless if you change anything on it or not, I appreciate a new Diana skin!! Edit: I feel as if I might need to clarify my opinion of this skin slightly more. After seeing little to no changes on it, I am disappointed with the lack of communication on this skin. I refuse to call the skin "trash, bad, or disgusting" because frankly it's not any or all of those things. It's looking more and more like there's very little to no grouping on this project and possibly trying to be rushed out and done with. I really hate being negative about such things, I realllllllllllly do but please do try to change at least one thing on this skin. As it stands, it's 1350 RP and yes it's still worth that price based off the work it has in it. Would many people pay 1350 for it? Of course! it's a great skin concept with a great start, but that's exactly what it is and has been left as currently... A start. I do implore you to please please please have another look at it. It's not a bad skin, it's really not, but just because it's not bad doesn't mean it's what I know and many others know you're capable of as artists. I've given my opinion on what I felt needed fixed and I edited above more clearly and concise with how I feel it could even be better improved on a more precise level. I really do thank you if you take the time to read over and even consider changing something on Infernal Diana, because frankly I wouldn't be making this post and editing it so clearly (from my standpoint) and passionately if I didn't truly care about the current state and future state of this skin. Thanks so much for creating the skin at the very least and I hope we're not disappoint in the end, but even if we are... You did your best and that's all I can ask from you. Thanks!
Yo Lunar Avatar! Thanks for the feedback! I'll be sure to pass on the skin/hair blending issue and the issue of the sword being too simple.
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: Just took a quick look in-game. The sound effects on his emotes are possibly the cutest you've ever done. Love them. The VFX are great, the model is great, and so is the recall animation. The skin is pretty much perfect! The only complaint I could make is that it's not an ultimate skin. Maokai's voice/lines with the skin is a bit jarring. Also, a slight bug - his old emote SFX, like laugh, can be heard when you spam while moving.
Yo Eva, I'm glad you like the skin and I can see you're argument for the Legendary level a gentle/sweet Maokai would have been so cute! Also, thanks for reporting that spam bug we'll look into it!
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: Syndra dance...bug?
Yo Everything Nice! Thanks so much for this report! We accidentally exported a blocked in animation while we were doing some optimizations, the normal dance animation should be in tomorrow! :D
: Hello ! So first of all, this skin is amazing !! So I tested it out, and I noticed that the empowered shuriken (the 5th basic attack of his W passive), when it flies at the target, is still blue. It does it only when it's in the air. When Kennen holds it or when it hits the target, the lightnings are red.
Yo Roasty My Toasty! That color in intentional, the particle artist that worked on him make it blue so the empowered auto is very noticeable compared to the rest of the kit!
: Ok, This skin is great, It seems theres no bugs with it, yet some interactions and effects can be enhanced: * Increase a bit the effect on his E, the dash, seems the particle is a bit small, and it cant be "enjoyed" well. * Increase the particle size on the Enhanced AA with W passive: This particle is almost not noticeable at all, and in terms of clarity is hard to notice if the enhanced AA is ready or not, for both sides. * In this Case I would suggest if the same electric ball effect on his hand of classic skin is reused here with a shiny red effect, because clarity. * The use of the Blue particle as a Shadow on the particle of R can be a bit annoying on the ultimate, yet I understand it could be for clarity of red team ult vs blue team ult, but I guess it will end bringing more "visual noice" rather than clarity. -Then almost all particles are beautiful and nice, but more Bright and size on the particles would be much more appreciated.
Yo Hörraiken! Thanks for all the feedback! I'll be sure it get's to the appropriate people! :D
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: Love Sejuani's model and especially Bristle's. Could you clarify what were the "quality of life particles" though? I can't spot a difference between these effects and the default...
Yo Eva! No problem. On Draven we update the weapon particles that appear during his Auto attacks, (E) and (R). We also Gave him a new ground decal when he activates his (Q). On Sejuani it's less noticeable but we updated the bola model on her (R), just to keep the consistency between her new weapon model and the ability.
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: The skin looks amazing! Good job to the skins team! I just have a small curiosity: is that Wukong's second Lunar Revel skin? He was part of the 2012 Lunar Revel with his Jade Dragon skin, was it so far back in the days that you guys decided it shouldn't count as a Lunar skin? I don't know what's your "policy" on seasonal skins, but I've always assumed you'd rather not repeat a theme for a champion.
Yo Paris Hilton! Since 2016 is the year of the monkey we felt that it was only appropriate that Wukong get a skin. We were aware that he had a LR skin previously but we felt that that was a weak excuse not to give him this one. :3
: There is something wonky i can't quite pin down about the autoattack animation with this skin. I am a Wukong main on my main account so I have a lot of experience with his aa animation. It may be that the new model is 'chunkier' and so the staff looks like it hits earlier than it does. Anyone else noticing this.
Yo WISKY, Thanks for the report, I've seen a few comments that mirror what you're saying. I suspect that it was a bad animation export during a bug fix. The animation has not changed but the export could have corrupted it, sadly it's a common issue with Wukong specifically for some reason. I worked on his last skin and we noticed a similar issue with his (Q). Not to worry the fix for this is super easy, but just as a reminder the team won't be back till the 4th so don't expect to see an update before then.
: Very nice skin! Just a few things to point out: I have found that his collar is quite buggy. If you look at his back while he is standing still, the collar is completely clipping into his head. When he starts walking, it looks even worse, as it is 50% inside his head, 50% outside his head. And when he does his homeguard animation (which is awesome), the collar seems to crumple completely. If the model was modified so that his collar was able to accommodate his huge monkey head, then this skin would be amazing! Maybe by making it bigger and further back?
Yo Repta, Yeah we didn't have time to fully weighting the collar to our liking before most of the team left for their holiday break. Rest assured though once the team gets back to work in the new year we will address that clipping since it is so noticeable. Thanks for the feedback! :D
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: Just got on PBE to try this out {Gnar Main here}. _**Initial impressions:**_ **What I like**: * Love the blueish winter color scheme - blue circles for hyper, snowy particle effects, icy animations for all the abilities is a nice touch. * Love his little outfit. **Could be better**: * **Mini Gnar's blue fur color:** in mini form could be toned down from being BRIGHT royal blue to a more subtle tone in the fur to match his Mega Gnar colors better. * **Q boomerang crisper?:** it plays smooth in visuals as usual, although could be more crisp animation defining what kind of object you're throwing perhaps, minor complaint. * **The transformation from mini to mega getting "snowy" is sorta distracting**, especially when you hold your rage bar for a teamfight so you can time your transformation to mega form. At first it was pretty cool {no pun intended}, but it quickly got distracting and sorta unwanted. Not sure if this can be more subtle and toned down or not. * **Mega Gnar "penguin boulder" sound effect:** the penguin boulder was an ok creative choice i guess {although i'm sure PETA will have a hissy fit, lol}, but i sorta expected a more satisfying sound effect when it lands then the current soft-sounding boulder toss. The clock "GONG" on gentlemen is nice, and smashing house for Dino Gnar, or boulder slam with classic; the ice penguin just sorta seemed like an opportunity to have a penguin "squak!" or something. Maybe people wouldn't like it, it might sound cruel or something, lol, i dont know, but it's just a suggestion. Maybe make the boulder sound like an Ice boulder more, like shattering Ice? Maybe voice effects aren't fully implemented, i don't know. But i just expected it to be better sounding. Probably too late to change. Overall, I'm delighted with the skin, just some minor tweaks i'd personally prefer. I'd be happy to clarify on any criticism presented. Thanks, and "Shugi shugi shugi!"
Yo RealtorPBE! First off thanks for all the feedback! >>Mini Gnar's blue fur color: in mini form could be toned down from being BRIGHT royal blue to a more subtle tone in the fur to match his Mega Gnar colors better. I talked to the character artist working on Gnar and there are slight differences in the fur color but that's due to the size difference. Big gnar has more space available for highlighting, which mutes the colors in some areas. At this time we have no plans to adjust mini Gnar's texture since the differences are so minor. I've included a link to a side by side comparison in game. http://imgur.com/vd9ERP5 The rest of your feedback has been send to the Snowday Gnar artists!
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: So, I figured that the Victorious Sivir skin won't have much particles changes (Aside from gold touchups and QoL changes like the Q), since Sivir's classic particles are already a mix of blue and gold- As are the primary colors of the Victorious skins line. But can you please consider adding some more "shine" or perhaps some "starry stuff" (or something idk) to the particles to make the skin feel more special/cooler as it should be? Maybe when she ults, she could be covered in a transparent golden coating, or some sparkly/starry stuff (Like Vic. Morgana's sparkly stuff that float around her- I know that it's not only on that skin and that she has crosses floating around her in her classic skin but still). Maybe the E could be a lot more golden/darker blue, or could have it sparkling? I think that it just needs to feel more shiny (particles-wise) in a way. :) Anyways, the skin looks a lot better than I expected it to. I also like the special weapon design, it bares a nice shape language that I think we didn't have with the previous Vic skins.
Yo DwarvenGiant! Unfortunately for clarity reasons adding a particle overlay during her ult isn't an option since the confusion between Bard ult would be a real concern. For context we generally try and keep things very clear on champions that have minimal particles, for Sivir her biggest and most common particles are her auto attacks and her (Q) so we focused our time there. That being said I'll be sure to send your feedback to the skins team to see what's possible.
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: I forgot to point out that the passive should be green. It would make more sense!
> [{quoted}](name=Scrublord PBE,realm=PBE,application-id=cMKtzQHY,discussion-id=fPiEcneX,comment-id=0007,timestamp=2015-10-14T02:55:06.319+0000) > > I forgot to point out that the passive should be green. It would make more sense! Yo Scrublord PBE! First off thanks for the feedback! We've gotten a ton of posts echoing this exact complaint, so we have updated his passive to be green. You should see the change in todays PBE deploy! :D
: Just by curiosity: This is a Legendary skin? isnt it? I mean if had new VO is Legendary,so its the case,so I guess this is the Same case as Draven Legendary,is a "gift" to the community? Then again this means this skins tier could revolve with having new skins on the future with some VO and 1350RP price? (Or sadly, this means that the price is wrong and its a 1850 RP skin...but for that exist: "the price subject...etc"). anyways....nice skin.
Yo Hörraiken! Nope this isn't a legendary skin. We felt like this skin needed a few more bells and whistles to sell this thematic and we didn't want a "tier" to prevent us from doing that. Going forward you may start to see more 1350's with new VO and more new animations, but it will be on a case by case basis.
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: The real question is will the easter egg that leaves a campfire if 4 champs + brand stay and leave a little demon?
Yo Woodiest Wood V! That's a good question...I'm not sure? I can't say I knew this was an easter egg at all, I'll follow up and find out if that's still working with the demon, which it should be.
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: Well, he's literally not on the store for me, so that seems like a pretty big bug
Yo! Sorry about that! He should be available for purchase now! :D
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: Just leaving a bug, his emotes are bugged when you recall to base http://boards.pbe.leagueoflegends.com/en/c/bugs/EVE49Whi-bug-project-zed-emotes-at-fountain-after-recalling
Yo ALEXKOND! Thanks for the report! We actually have a fix for that going out with the next build, so let us know if you still experience it after that. :<
: I haven't tested it myself, but judging from the video at Surrender@20, I think the PROJECT: Zed skin should have a unique death animation, not just the generic, escaping death through the shadow portal. Or atleast have the colors tweaked a bit.
Yo Caituon! Those particles have already been changed, they just didn't make this PBE build. You should see updated death particles when the next build goes out! :D
: Hey Riot! Just tested this skin out. Boy am I glad this came out. Onto my opinion of the skin. 1. W shadow feels a bit off when you walk forward and swap with it.( maybe its PBE lag) 2. His amor overall feels a bit toyish, he looks like an action figure you could buy at Walmart. I suggest toning the whites and oranges on his blades a bit down, give him an opaque color scheme on his blades, he seems overall to flashy. 3. I love the Death Mark animation, it is well made, but it needs some retouching, color wise. When you ult someone it looks as if he is a decorated construction site, again toning down the colors on the X might help and toning down the overall flashyness might help. 4. The shadow itself doesn't have that shadowy feel to it, it looks like a blob of black, I suggest toning down the particles around the shadow or maybe completley changing the shadow particles, they are not fit to my liking. But that is just me. 5. His head. I suggest adding a helmet like feel to it, he looks like a mecha robot, which is not the look of a classic Project skin, Yasuo for example. It feels as if he doesn't have a head. I suggest redisigning the head overall. That's pretty much it. I love the skin, would buy it just as it is, but these are my 2 cents to improve this masterpiece of a shadow master. I hope you take my opinion to consideration and ship a better product to your customers. Thank you for this skin, I have waited countless months for a skin like this and I feel that the PROJECT theme fits Zed the best. Regards.
Yo XenoSahiu! Thanks so much for your feedback, I'll be sure to pass it on to the skins artists! :D
: I have something on my mind. Just tested this skin, and he does feel smooth- but there are particles that just randomly appear around him. They don't look fuzzy, they just circle him and don't seem to signalize a buff. Is this intentional?
Yo Wurststulle! Those rings are intentional! On his base skin he has subtle rings of smoke that appear around his lower body. So we recreated that particle with a more technological/non organic look to them, hence the rings of black rectangles.
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: Question about the Ekko skin: Are you guys going to fix his timeshadow/clone??? It's his base model still. Seems sorta weird to have one look and his timeshadow look different. I know this is just a 750 skin, but you'd think at least that would be adjusted to match his new skin.
Yo RealtorPBE! We absolutely are going to update those particles! Not sure when the update will be out but, rest assured he will ship with the correct clone models.
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: Someone brought it to my attention that Cottontail Fizz still had water-based sounds. They were wondering if that was intended to change because to them it clashed really hard with the Cottontail Design. I'm inclined to agree.
Yo RaiPhantom! Yes, he still has his base water sounds for most of his abilities except for his (R) and Recall. None of his particles have been changed aside from the aforementioned ones and the idle animation that used to have a shark fin.
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: Or at least keep them on when bouncing. Thank you Riot. :D
Yo NavaroLP! The snorkel is actually supposed to be on during the joke, but for some reason it's broken atm. Keep a look out for it to be fixed! :3
: I know this probably out of scope, and even if you wanted to, it'd probably be hard to accomplish, but please please is there **any way that Zac could shout "Cannonball!" as he flies through the air** on his E?
Yo Chrysippus! VO is something that actually takes quite a lot of time with scheduling recording with the original voice actor, processing, and translations for our other 16ish regions, which each region handles independently. While this idea is really cool and fits the skin, adding a new line(s) is simply not a possibility at this point in development. :<
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: So the preview video for this skin just came out and yes, I completely and totally understand that this is a WIP skin and there are probably a lot more things soon to come for it. But once again I feel the need to reiterate - Why not Vi? Vi uses her fists in everything she does. Her whole kit AND personality is bent around smashing and punching everything with her gigantic fists. Even a 1, 2 (jab), uppercut for her W would look really fantastic (cause she practically already does that!). The only big problem I would see with Vi is her ult but in reality, it wouldn't be as awkward or difficult as trying to make a fists-only skin for a champion who uses his feet in two of his most powerful abilities - ONE OF THEM BEING HIS ULT! The "big punches" just don't feel powerful on Lee. Its very awkward and wonky. But I will give it that the recall and summoning animations are really just absolutely amazing and spot on. Not only would it be very comical to see such large boxing mittens on a big character, it would also probably feel very empowering to the female gamers to see such an iconic female champion who is strong, independant, and awesome, with boxing gloves ready to take on the champ! (or probably already BE the champ!) All I'm saying is that, while its still early, just reconsider this skin. Lee Sin has one style of fighting already and he got a skin for it. His Q and his Ult are signature moves when it comes to his legs and it just feels natural after playing and seeing it for so long. Vi deserves this skin more than anything.
Yo Renard Queenston! I understand where you're coming from, Knockout Vi would totally work! Generally when we ideate on skin ideas it's on a per champion basis, instead of a theme. That's exactly what happened with Lee Sin, we ideated on ideas specifically for him and this was the top idea that came out of that meeting. When Vi get's her next skin, Knockout Vi is still an idea that can become reality. Knockout isn't a one and done skin, there could be a line of Knockout/Boom Boom skins. :P With that being said I'll be sure to pass your feedback on about the non-kicking feeling strange with Lee SIn's (Q) and Ult.
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Galetta

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