: It should actually list stinger, a blue looking sword at the same angle as Nashor's Tooth. {{item:3101}} is not the same as {{item:3115}} , and Stinger builds into both Nashor's and Zephyr. Zephyr's build path is stinger/ pickaxe. TL;DR this is intended behavior, not a bug.
Ok, but I still think it should show the complete items also in case you don't know that stinger builds zephyr. Maybe at the end. I think there is already an algorithm to traverse trees that way.
Rioter Comments
: > [{quoted}](name=That Was Easy,realm=PBE,application-id=AYQh7p7O,discussion-id=srRc6jiP,comment-id=0008,timestamp=2015-06-06T01:12:22.241+0000) > > i like this so much more omg... please make like a dcustom hud thing if riot doesnt use this; this is amazing dude o-o Lol, thanks. I have been tinkering here and there with it. Just wish I had access to the vector models so I could change all the elements without distortion. Maybe I will dig through the code and see if it is there.
: A nice thing could be the possibility to make the minimap smaller or bigger (that's for the one who plays in tiny screen and don't see so much of the minimap)
: More of what I am thinking for the new HUD [job at riot now?]
* Why not having the champion icons at the top in the center. * Get rid of your own champ image and just place a vertical bar to show the exp. * Instead of dots to show the spell lvl, show a number and a + sign to level it up. The lvl number in the spell could be shown in a corner just as the summoner lvl is showing. * Leave the minimap as minimalistic as possible. Show the camera/alert ping buttons when hovering the minimap. * I think the KDA stats can be at the top right as they were before. I've never had any visibility problems because of that. Maybe even have the KDA of every ally above it's champion icon
: I redesigned and relocated the target frame in the new HUD.
* Why not having the champion icons at the top in the center. * Get rid of your own champ image and just place a vertical bar to show the exp. * Instead of dots to show the spell lvl, show a number and a + sign to level it up. The lvl number in the spell could be shown in a corner just as the summoner lvl is showing. * Leave the minimap as minimalistic as possible. Show the camera/alert ping buttons when hovering the minimap. * I think the KDA stats can be at the top right as they were before. I've never had any visibility problems because of that. Maybe even have the KDA of every ally above it's champion icon
: Fully agree with this. If you don't want the screen to be too cluttered with numbers then the summoners and ult CD's could at least be on the scoreboard.
score board or by clicking on the summoner icon. The ring idea for the ult is good, a ring that is filling over time to show when it will be up. Also I did't saw the mana bar in the allied champion icons.
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GOSUUUUUUUUUUUUU

Level 30 (PBE)
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