: [ULTIMATE SKIN] PBE Bugs & Feedback Thread - Elementalist Lux!
So I have to assume that Either one of of these combinations wraps back around to Light, or that Dark/Mystic has two different possible combinations that lead into it, because otherwise the math is off. If Light + the four base elements + six possible unique combinations adds up to 11. :P (Unless of course there's an 11th form you guys didn't tell us about, but somehow I doubt that.) The new skin looks really good, though! Can't wait for the PBE to come up so we can get our hands on it!
Rioter Comments
: PBE Content Being Removed for Loot System Testing
I would be okay with this, if we at least had the OPTION to access the shop and get some of the champions we want to play. And also if there had been prior warning, as this came completely out of the blue, and was totally unexpected. (at least for me it seems that way) And maybe giving us the option to pick a few champions to keep in our pool, that would have been helpful. Being forced to use the free week roster until the shop comes back up from everyone trying to get into it is _incredibly_ frustrating
: > [{quoted}](name=FrostOverlord,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=XERasLoe,comment-id=0000,timestamp=2015-11-19T23:53:20.757+0000) > > Honestly, I quite like how things are at the moment with the red trinket functionality. Before all counters to stealth not only countered stealth, but nullified it entirely. Currently, the red trinkets tell you where units you can't see are, including stealthed champs, at any given moment while they're in the radius... but don't _reveal_ them. This is actually incredibly important in my mind, because while you know exactly where they are, they're still stealthed. They've still used their resources to create that opportunity for themselves, and so they should be able to get _something_ out of it, not just have it canceled because you have a free-to-use active on a short cooldown that _anyone_ can get. > > That's not saying that I'd disagree with there being an item you can buy that helps with stealth champions, but I'd much prefer it to function like the red trinkets than like a pink ward. Great idea. Red Trinket should let you know where Teemo's shrooms are, but won't reveal them. That way you can't kill the shrooms, but you can walk around the shrooms.
I think you maybe missed the point there. But then, I might have not clarified enough. When I say it doesn't reveal units, I mean non-trap units. Really bad on my part, actually. Red trinket revealing traps is okay, and actually a very good thing, because stealthed traps will stay stealthed permanently until they're activated, and you can't hit them with skillshots to kill them, unlike a champion. which is one of the reasons I like how red trinket interacts with stealthed _champions._ You can't autoattack them, but you know where they are, and they aren't invincible, just invisible. again, my bad. I didn't clarify properly. I can see how the misunderstanding could have happened. (Also, on the off-chance of there being actual sarcasm there. Teemo himself dying vs. one of his near-infinitely replenish-able shrooms dying is a massive difference. A champion SHOULD interact with red trinket differently from other things.)
: We already got it when we tried on PBE, when the new changes were testing there. I really missed to post it and just got it again, when we got the problem again, at the live servers now. This is not a question in general, it should show a problems, we already got at the PBE. It really impacts the gameplay. The Red trinket is not always up and once its on Cooldown your carries are for free. It's not okay to take away the possibility to counter a snowballing Akali in late, because you just needed to clear a ward for trapping at baron and then just get all killed because you can't get Akali visible, while she is deleting all your important Carries.
Keep in mind that Akali's invisibility is situational and locked to a certain area. It's actually much easier for her target to simply walk away from the stealth area. Akali then has to either LEAVE the safety of her shroud while in the middle of the enemy team in order to get to your carry, or loses any chance of killing her target. She's also not invincible in the shroud, and can still be hit with skillshots and AoE effects to their full effect.
: How to counter invisible Champs in Lategame/with Fullbuild?
Honestly, I quite like how things are at the moment with the red trinket functionality. Before all counters to stealth not only countered stealth, but nullified it entirely. Currently, the red trinkets tell you where units you can't see are, including stealthed champs, at any given moment while they're in the radius... but don't _reveal_ them. This is actually incredibly important in my mind, because while you know exactly where they are, they're still stealthed. They've still used their resources to create that opportunity for themselves, and so they should be able to get _something_ out of it, not just have it canceled because you have a free-to-use active on a short cooldown that _anyone_ can get. That's not saying that I'd disagree with there being an item you can buy that helps with stealth champions, but I'd much prefer it to function like the red trinkets than like a pink ward.
: I am not sure of the jumping over walls thing. However, I am not sure if it is a bug or not, but I noticed in multiple games where Illaoi used her E and even when you stepped out of the little zone they gave you, it continued to spawn tentacles that weren't anywhere close to her. They would continue to attack regardless of the enemy Illaoi being at base. Personally I think they should act kind of like Donger rockets where if you step out of their range they cannot be used and go into a dormant state.
Actually, I think you may have misunderstood how the ability functions. If Illaoi and her allies kill your **spirit**, or you move too far away and break the tether to your **spirit**, you become a **Vessal** for one minute, or until you've destroyed three tentacles. While you're a **Vessal**, Tentacles will spawn near you every 10 seconds, and existing tentacles will attack you on their own. If there isn't a **spirit** or **vessal** nearby, the tentacles won't attack unless Illaoi is there to order them to do so with her W.
: New Masteries - Build Tips and Theory Crafting
Question, does the oppressor mastery apply the amped-up damage on the an ability that APPLIES the initial movement-restricting effect? (Like lissandra's W. would that be amped up if they weren't already slowed or something?) EDIT: Additionally, what's the timeframe for procing Thunderlord's decree, and are you supposed to be able to proc it with a combination of spells and Autoattacks? (For example, can two spells and then an Autoattack proc thunderlord's decree?)
: Smaller 5.22 Marksmen Changes PBE Feedback Thread
So, The Twitch change. I'm of two minds on it. On the one hand, twitch needed some power added to him. On the other... I'm not really seeing how much in the way of uses to the Reset on his Q. While I can see the use in an assassination, the main problem with that is, come lategame, you will seldom find anyone without backup, or have the time to kill them before backup arrives. The reset feels like it loses it's usefulness at around the time when it seems like twitch should start being able to use it. That said, It WAS useful while Twitch's Q was bugged over the past few days. Additionally, it was fun. Like, really fun. You know about this bug already, but it was the instant stealth one. Being able to use the stealth to reposition during a team-fight actually felt REALLY good, but it's something you can't do with how twitch's stealth currently is. I made a post about this a few days ago that I'll link, because I explained my suggestion over there. I'd really appreciate you taking a look at it, and telling me if it would work, and if not, what's wrong with the idea. (Primarily interested because I want to be a game designer some day, so feedback in that area would be amazing, even if my suggestion isn't taken.) http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/pJpUo7ah-twitch-has-a-bug-but-maybe-it-can-become-a-buff As a side note, Twitch's ultimate feels unresponsive if I use it immediately _after_ breaking stealth. For example, if I open with a W before using it in order to avoid wasting it's shortened duration.
: Okay, yes it does, but I'm referring to he cookies.
Oh, I see. You're suggesting the mastery change how they function slightly. Like it does normal potions. Not sure how it'd be done and still be balanced, honestly. It'd be pretty cool though.
: Could biscuit mastery effect reusable potions as well?
As far as I'm aware, the mastery does in fact affect reusable potions, as it states that it increases the duration of Potions, **flasks**, and Elixers.
: then that means you have to auto BEFORE receiving damage, I clearly remember attacking while waiting for the stealth
Perhaps. Though I recall popping my Q and getting the instant stealth while under attack. But then, that's irrelevant here. Tying the instant stealth to twitch's Autos would be kind of silly, I think. Like I said up above, my suggestion to actually implement the optional instant stealth as a proper change, rather than just a bug, is to give him the option to recast Q during the Fade timer for a Shorter, weaker, but instant stealth.
: What's the reason for it to have a delay if you can just bypass it? It's not like it's a real choice. WIth enough attacspeed, having no CC = twitch can instantly vanish multiple times. I like the idea of Twitch **accelerating** (NOT instant) his invis, like how enemies can prolong it, but an instant resetting invis for one aa is quite broken.
Someone didn't read the whole thing, as I covered that, but that's alright. Obviously I wouldn't want it as it is. Currently there's no downside to choosing to instantly enter stealth. If it were to be implemented as an intended change, there would need to be a drawback to choosing to forgo the delay. Half stealth duration, for example. Cutting the AS Buff he gets from it in half is another option. There would need to be a specific choice, there. Do I try and survive the fade timer and get my full duration, or do I skip the timer at the cost of duration and buff strength? Additionally, Twitch only gets a reset on his Stealth if a target affected by his passive dies. Which means that, with the long CD on his Ambush, he can only vanish multiple times in a single fight if he manages to get a kill or assist.
: i think the glitch should be changed so that you need to auto TWICE (3 is too much) but that taking damage still keeps the long wait (I think the bug doesn't work when you receive damage right?
Rioter Comments
: I actually really liked it as a change, even though it was a bug, for a few reason reasons: 1. It made the reset on Twitch's Q a usable option in a team-fight situation, allowing him to reposition in a similar vein as Vayne. 2. It required the twitch player to Actively do something to trigger it. In this case, Autoattack. 3. It wasn't perfect. Twitch could still die while stealthing, as he had to stop and perform an action in order to instantly stealth, which meant the enemy still had a window, albiet a small one, to kill him. 4. It's still just a stealth. All the prior counters to stealthing still worked. Additionally, the new red trinkets tell you where he is while stealthed, even if they don't let you target him. (Excellent in my opinion. Gives a counter to stealth without invalidating it) I'd actually really love it if you guys would consider something similar to this as an actual change to twitch sometime in the future. Perhaps not as it functioned with this glitch, as there's not much control, but instead maybe an option to recast Q while in the stealth animation to Instantly trigger it. Perhaps at the cost of halving the stealth time, the strength of his steroid, if the player chooses to do so? Allow it to be used in the Tactical way that it was intended with his original rework. Right now, the only real way to get the stealth, and his AS steroid, is to use the stealth before a fight, because during a fight it simply won't happen. Either Twitch will die before it triggers, or the enemy will. Perhaps one of the main reasons I like this, though, is that it gives me, as a twitch player, a HUGE high point. I played a game with this glitch as twitch. I wasn't unstoppable, but when I managed to get those resets and start stealthing around, it felt Amazing. I felt more productive playing twitch than I EVER have. Before, It was me showing up, ulting, and doing as much damage as I could before I blew up. if I got some kills, it was nice, but it just didn't feel that great. Here though, I managed to get a kill, and then could continue to contribute. I was able to reposition away from the people diving me and continue to do my damage. I got lucky, of course, the enemy team wasn't focusing me as much as they should have, and were taken off guard by the glitch (A team that knew I could do that probably would have had less trouble fighting me), but the main point is that it felt amazing to do. With Pre-season 6 being so focused on changing Marksmen to make them more viable and overall fun to play, I feel like this would be an excellent change to bring Twitch up to the rest of them. It would be very similar to Vayne's Stealth mechanic, but more difficult to achieve do to requiring that an enemy afflicted by his passive dies in order to obtain the reset on an ability that has a long (16 seconds after it ends) cooldown.
Decided that I'll post this as a proper suggestion on the boards as well, if only to make it a bit more visible and get feedback from other players. I really would appreciate you guys considering it as a way to help improve our favorite plague rat. :3 http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/pJpUo7ah-twitch-has-a-bug-but-maybe-it-can-become-a-buff
: Great catch! This is now fixed, and we shouldn't be seeing this anymore after the next deploy. And thank you for taking the time to make the video, it does help us to triage the issue.
I actually really liked it as a change, even though it was a bug, for a few reason reasons: 1. It made the reset on Twitch's Q a usable option in a team-fight situation, allowing him to reposition in a similar vein as Vayne. 2. It required the twitch player to Actively do something to trigger it. In this case, Autoattack. 3. It wasn't perfect. Twitch could still die while stealthing, as he had to stop and perform an action in order to instantly stealth, which meant the enemy still had a window, albiet a small one, to kill him. 4. It's still just a stealth. All the prior counters to stealthing still worked. Additionally, the new red trinkets tell you where he is while stealthed, even if they don't let you target him. (Excellent in my opinion. Gives a counter to stealth without invalidating it) I'd actually really love it if you guys would consider something similar to this as an actual change to twitch sometime in the future. Perhaps not as it functioned with this glitch, as there's not much control, but instead maybe an option to recast Q while in the stealth animation to Instantly trigger it. Perhaps at the cost of halving the stealth time, the strength of his steroid, if the player chooses to do so? Allow it to be used in the Tactical way that it was intended with his original rework. Right now, the only real way to get the stealth, and his AS steroid, is to use the stealth before a fight, because during a fight it simply won't happen. Either Twitch will die before it triggers, or the enemy will. Perhaps one of the main reasons I like this, though, is that it gives me, as a twitch player, a HUGE high point. I played a game with this glitch as twitch. I wasn't unstoppable, but when I managed to get those resets and start stealthing around, it felt Amazing. I felt more productive playing twitch than I EVER have. Before, It was me showing up, ulting, and doing as much damage as I could before I blew up. if I got some kills, it was nice, but it just didn't feel that great. Here though, I managed to get a kill, and then could continue to contribute. I was able to reposition away from the people diving me and continue to do my damage. I got lucky, of course, the enemy team wasn't focusing me as much as they should have, and were taken off guard by the glitch (A team that knew I could do that probably would have had less trouble fighting me), but the main point is that it felt amazing to do. With Pre-season 6 being so focused on changing Marksmen to make them more viable and overall fun to play, I feel like this would be an excellent change to bring Twitch up to the rest of them. It would be very similar to Vayne's Stealth mechanic, but more difficult to achieve do to requiring that an enemy afflicted by his passive dies in order to obtain the reset on an ability that has a long (16 seconds after it ends) cooldown.
: This should be on the live boards, but nice suggestion. EDIT: Didnt see the update for zil passive on here with the rest of the stuff. Sorry bout that
All good. To be fair, having seen the current indicator for zilean's new passive, this would probably just be extra work for no real benefit aside from an easier time for zilean (Being able to see allied XP without actually looking at them on the map).
Rioter Comments
Rioter Comments
: It's not really supposed to because it might change anytime or revert and they wouldn't like to change the tooltip every time until it's pretty final.
Incorrect. Changes as large as these, even if they might be reverted, are typically accompanied by tooltip changes so that the testers have a reference for what's _supposed_ to happen. This should be considered an error that needs to be fixed, as the functionality described in the tooltips does no match the actual in-game functionality.
: After a month of PBE- How I feel about this place
It would be nice if we got more interaction with Riot here, yeah. Those times I've found bugs and posted them I've not seen a response from them. At the very least it would be nice to know if a rioter has read the threads, you know? I mean, I can imagine that they don't always have the time to respond, but just knowing that the bug, glitch, or comment has been seen by Riot would be nice.
: I love this place as well. This is my second cycle here and I hope I can keep my account. I'm gonna try to convince riot by telling them that I'm one of the rare PBE streamers on Hitbox. I also have a lot of fun discovering new bugs. I already got two on Galio: specific interactions with certain champions. Galio is code-wise and ability-wise a relic). The first one was with Galio's ultimate disrupting Udyr's pathing and just Udyr's pathing if there was anything in the way (udyr would glitch out instead of walk around the obstacle) The fun thing was: Me and Udyr tested this out a few times during the game and we were able to reproduce the bug. We both had a lot of fun trying this out. I like how people here are like that: it's not about the game you're playing at the moment, it's about league of legends in general, and everybody knows that. Later I lost a game purely because of a different bug (Interaction with Galio's shield and Darius' passive, completely ruining every trade with Darius), but I didn't care because I found a bug and reported it, making the game better. Pre-release bard was a lot of fun with testing out his magical mystery tour. On live people flame at me for playing Galio, but I love that champion. When we lose, It's according to them usually my fault, even though I'm usually building rather tanky. Here it's absolutely OK to play him. Even more so: he needs to be played because of the skin (which now looks so much better than last cycle).
Ah, I remember that pathing bug. Did you ever get a response to that one? (That was, like, weeks ago I remember.) And I would never flame you for playing galio, he has always been one of the best champs in my opinion. But then, I'm one of those people that thinks Ezreal mid is perfectly acceptable and that AP Gangplank can rule the world, soooooo. :P
: [Luden's Echo] Clarity
Have you tested it on champions who's physical damage spells do not also proc on-hit effects? Ezreal, GP, and yasuo wouldn't work entirely because their Q's are all coded to apply on-hit effects *instead* of applying spell effects. Spells such as these will apply lifesteal, wit's end, BoRK passive, ect. they're different from other spells in that they're essentially special basic attacks. Urgot's Q, for example, deals physical damage, but counts it as spell damage. It Applies Rylai's passive, spell vamp, and presumably would apply luden's as well. Not saying that you'd build AP on urgot, just using his Q as an example.
: That's not you then??? I'm crushed :(
Nope, though casting does sound like it could be fun. :P
: Does Jayce's E (Acceleration Gate) speed up allies inside the tunnel? What about other AoE movement speed increasing effects? Does Malzahar's E (Malefic Visions) jump to another target inside the tunnel if the first target inside the tunnel dies? I assume that Nautilus' R (Depth Charge) follows its target into the portal, and knocks them out when it hits? Does Singed keep leaving poison behind him inside the tunnel when he enters the portal with his Q (Poison Trail) activated? What about other similar effects (e.g. Mundo's W (Burning Agony) or Sunfire Cape)? What happens when Caitlyn uses her R (Ace in the Hole) on a target and they enter the portal? Can champions inside the tunnel block the shot? What happens when Zed uses his R (Death Mark) on a target and they enter the portal? Can a target who is temporarily resurrected by Yorick's R (Omen of Death) enter the portal? Can Skarner enter the portal while he is holding someone with his R (Impale)? If yes, what happens? Can Lee Sin jump to his target who is inside the tunnel with his Q (Resonating Strike)? If yes, what happens?
I actually just tested this with a friend of mine. Skarner is sadly unable to enter bard's portal while ulting and enemy.
: This is off topic, but OP, are you the Frost from Leaguecast?
Wait, there's another Frost? *Goes to investigate*
: Bard with a bit of AP already seem to be reaaal strong, so I can't even imagine with that infinite stacking passive! I haven't had the chance to play him yet, and even though I know you can see the Meeps on your own minimap while playing as Bard, but I was wondering if they just spawn randomly or if there are particular spots where they spawn, such as those marks on walls which were the hint for Bard's arrival on League.
Riot's confirmed that the locations they spawn in are **semi-random**, which basically means that so long as a certain set of conditions are met, they can spawn in just about any location. They are, however, more likely to spawn near where bard is, or on his side of the map. One of the two. Maybe both *shrugs* I'm not Riot, so I can't say for sure.
: I'm pretty sure thresh's passive stacks above 255 also but it is great someone tested this. It does seem a bit strong his passive but you're right, unless the game lasts a couple hours, you're not going to get those stacks.
I'll pull this directly form the wiki, since they word it better: "At 255 souls, Thresh gains a new buff, Damnation Soul Gluttony. Soul Gluttony states that he has gained 255 souls as well as how much ability power and armor that is worth. The Damnation buff disappears, and starts again at 1 from your next soul. This will occur each time Thresh obtains 255 souls, with Soul Gluttony updating each time (e.g. 255, 510, 765, and so on). "
: Riot: Please **Open Teambuilder** on PBE so that people will stop **dodging lobbies** because they **didn't pick bard first**
Viriality: While I certainly agree that team builder would be great, please don't spam this on other people's posts. Thanks.
: Thank you very much for testing this Frost, these are the things I've been wondering about when I was sleeping, glad someone took the time to test it!
> [{quoted}](name=Longtibau,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=d0y6frTy,comment-id=0000,timestamp=2015-02-25T13:09:44.495+0000) > > Thank you very much for testing this Frost, these are the things I've been wondering about when I was sleeping, glad someone took the time to test it! INDEED, THESE ARE THE QUESTIONS. I WAS KEPT UP BY THEM No seriously I stayed up until like 7 AM testing this because I started it and guh. I'm an idiot don't do this kind of thing ever. XD
Rioter Comments
: I cannot understand the voice at all. I've tried many times, in-game and listening to videos, music on and music off. I legitimately have not heard a clear word once.
> [{quoted}](name=Inipro Montoya,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=g4pPNuoQ,comment-id=0004,timestamp=2015-02-06T02:27:59.007+0000) > > I cannot understand the voice at all. I've tried many times, in-game and listening to videos, music on and music off. I legitimately have not heard a clear word once. This is actually intentional on riot's part. the link above leads to a red post about this very thing! It's intended to not take away from the music, as that's the main focus.
Rioter Comments
Rioter Comments
: PBE is unplayable
The issue with having a PBE for other regions is that there are so few of us on the pbe to begin with. As an NA player myself, I can't comment on lag issues that might be affecting the other regions, but from a practical standpoint ( in that nothing would get done because splitting up an already small group of players into separate servers) it just won't work that way. However, since I can totally understand that you'd have a much higher ping, maybe instead of asking for your own PBE, ask instead for a way to improve your connection to the existing one?
: Mocking of the opposite team should be punishable
I recall an official statement was made on this specific type of behavior. If I'm remembering properly, t was stated that riot DOES in fact consider the "GG EASY" type comments to be just as bad as those other "commandments." I've typically filed it under offensive language or verbal abuse, depending on what other things the people in question say.
: Azir ult
An Aatrox jump wouldn't be able to go over it, as jumps are classified as Dashes. Azir's wall? Blocks all dashes. Flash, however, is a different story. Flash is a "blink" type movement, which isn't affected by his wall. Dashes are comparable to walking really fast in a direction, or towards a targeted area, while blinks are "You *were* at point A, you are now at Point B, nothing between those two points matters." Basically a short-range, instant teleport. Azir's wall blocks all movement through it, so walking, dashing, jumping? No sells all of them. A blink, though, doesn't move through it. So not being able to flash past an Azir wall? That might be an actual issue. Has it happened more than once? Or just this single instance?
: Okay, Look, Rito. This is my thought for *Reworked* Sona.
This is a relatively well thought out post, I've got to say, and I agree with quite a few of the points. One thing irks me, though. You're comparing Sona to {{champion:1}} at one point, but the fact of the matter is that Annie wasn't made as a support. Annie's original purpose was to be a powerful, damaging mage with a bit of utility through her passive. While there are people that have played her as support, and she's been balanced lately with that in mind, her main role is still damage dealer, not support. A Full AP Annie will be dealing massive amounts of damage, because that's what she's supposed to do. point is, The comparison falls a bit flat because the two champions serve a completely different purpose under normal conditions. One CAN support, the other is MADE to support. If you're going for a damage comparison between supports, you should look more closely at the champions who are created with that role in mind, such as {{champion:117}} , {{champion:43}} , {{champion:16}} , {{champion:267}} , Ect. That's not to say that your point is invalid. I've always seen Sona as a champion that deals the support's share of damage. Mama Sona's got her chunk of utility, but she can also lay the smack-down on anyone who dares to harm her babeh/carry. She shouldn't deal major amounts of damage when she doesn't build AP, but her presence should still make the enemy more cautious. She's a champion that should be able to hold her own long enough to reach her team, or even win the fight she's in if she's built for damage. She shouldn't be scared to go place that ward a few feet away because she's defenseless. So yea, while I do agree with the basic idea of what you're trying to say, I wanted to point out that you were pulling a relatively poor comparison to make said point. :3
: Sona's E suggestions from the community. Please contribute guys.
I have to agree, Song of Celerity has always been fairly weak, really. I've never seen much use in ranking it more than once early on simply because, in the long and short of things, either of her other basic abilities would be better off with that rank up. I mean, yeah, the E power cord's great, and I know for a fact it's let me secure more than a few kills for my team in the past, but the speed boost has just never felt strong enough to rank over her other skills. Keep in mind, though, that when coming up with Ideas for changing it you need to have the theme of the ability in mind. Celerity means "swiftness of movement," so when you think of ideas for it they'll need to have something to do with mobility. You also need to keep in mind that a lot of Sona's power budget is taken up by her other skills, and a buff to her E might mean decreasing the power of one or more of her other abilities. All that said, I'm a fan of turning E into a very short range dash, Al la {{champion:76}} . why? Because her new auras are a much shorter range than her old ones. She needs to be closer in the action for them to take effect, and so a short dash(Nothing major. Wall jumping would be restricted to the thinner of walls) would help her reposition herself to take advantage of her other abilities. The aura I would leave as-is, because as far as passive effects go it's VERY good. While this probably wouldn't switch Song of Celerity away from it's status as a one-point wonder, It would go miles towards making the skill FEEL better in my opinion (fan though I am of *light-speed Sona,* in a real game being able to afford the items that make that a reality while still helping your team is a bit of a stretch.) Giving Sona a dash though, while certainly satisfying for the person playing her, would require a lot of balancing. Not necessarily around the Dash, either. By nature of being a part of sona's kit, the dash would be relatively spammable so that she can use the aura. Likely the spell's mana cost would go up, and her damage would also probably take a hit as a result of her new positioning skill. Imagine a world were Sona never needs to blow flash to get off that perfect ultimate. Yeah, scary, huh? Or imagine tossing out your Q, then Eing away from any return fire before the enemy has a chance to respond! Hell, Sona's a relatively terrifying champion, damage-wise. Imagine having a full AP Sona dash out of a brush and Q > Ult > Lichbane empowercord your squishiest squishy to death before flashing over a wall to the safety of her team. Such a thing is frightening indeed. So yeah, while a dash would be nice, we need to keep in mind just how much potential Sona already has. I personally LIKE being able to lay the smackdown on the people hurtin' mama sona's babeh/carry, so if it means sacrificing her support damage potential I'm not sure I *want* her E to be much better. Just a friendly reminder that, while I'm totally in favor of making E feel more useful, it WILL come at a cost. Any ideas we have need to keep that in mind.
: Skarner slow? or is it just me
The problem is the boots of mobility. Whenever you are in combat they give you the same amount of Movement speed as any other type of boots. Try boots of swiftness. If you still feel like you're having trouble keeping up with champions, then that might be a problem.
Rioter Comments
: Nidalee Spears and Botlane
What were the exact conditions of the game in question? I've tried to reproduce this, but the same issue is not occurring for me. Granted, it could have been patched in this time. You should check to see if you can reproduce it yourself and then give us steps to do the same.
: It's still a ranged aa
Thresh and a Kayle using E both use "ranged" attacks, but because they aren't firing projectiles, their AAs are not blocked by wind wall. In Kayle's case, the attacks are instant upon the attack animation completing(Same as with Vel'Koz now). In the case of thresh, he's swinging around a blade, not shooting you with it, therefor it is not a projectile. I believe Vel's Auto attacks are intended to function like any other laser when they encounter Yasuo's wind wall... which is to say that they don't' encounter it at all, because they aren't projectiles.
: Vel'Koz's Auto Attack bug.
I can confirm that Vel'koz's auto attacks are not blocked by wind wall, as I tested this personally with another tester, but I dont' think it's a bug. In fact, I think it's actually intended. Why? If you go into a spectator game and slow the camera down as far as possible and watch Vel'koz auto attack any enemy, you'll notice that there isn't a projectile, but rather a spark simply connects his "arm" with his target. The attacks are instantaneous once Vel'koz's animation completes. This is actually what made me decide to test the windwall interaction in the first place. Vek'koz's Auto attacks are pretty clearly *not* projectiles, therefor it's not surprising that Yasuo can't block them.
: [Bug][Gameplay] Ashe's Passive consumed without applying Crit
I'm fairly sure bumps don't work, so if I don't receive a reply from a rioter soon I'll be deleting this thread and making a new one.
: I wouldn't call this a bug or anything, but Riot has Heimerdinger's turrets coded as minions I believe, and therefore Blitz can pull them. I think Blitz players would find it easier (when playing support against a Heimerdinger support) if it didn't do that because the Blitz pulled my turret and it killed his ADC. The fun I had, but the problems they had....
This is probably intended actually. Most champion-created pets that have health (Not including traps like Teemo's shrooms and Shaco's boxes) should be in the same boat. I know Tibbers is coded as a minion, and Zyra's plants probably are as well(although I'd need to check to confirm this).
Rioter Comments
: Cait particles occuring on kogs q
I personally believe it's intended, at least as a "Place-holder" particle to show that you're under the MR/Armor reducing effects of kog's Q.
: Hexakill Enabled on PBE!
Hey, just popping in to mention that there's a slight bug during Queue. If a player doesn't accept, it seems that the other players aren't automatically returned to the queue, and must manually rejoin it. At least, that's what's been happening to me.
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FrostOverlord

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