: Hi, Beardilocks here to answer your question about uncorrupted variants of these skins. First let me start off by saying I love how passionate about Xayah and Rakan Star Guardians everyone has been! I can see that you guys love both their light and dark forms, and we have definitely heard your feedback that this is a feature that you would like. However, I'm afraid that it isn't quite as simple as it initially seems, as there are quite a few things to consider. Please bear with me and read the whole context of why we won't be able to provide these. When we set about designing the Star Guardians for this year, we knew we wanted to evolve the thematic and expand the storyline. Until now, there had not been any definite antagonist for the Star Guardians to fight against - just some slightly generic monsters invading the city. We chose to do this by establishing Zoe as a villain in the universe, and having Xayah and Rakan as fallen Guardians, whom she had corrupted with her evil. When we go about creating a new skin for a character we create 3 "Pillars": Core concepts about the identity of the skin that are like guiding principals that we always try to work in to every aspect of their character. For Star Guardian Xayah, these pillars were: - Corrupted former star guardian with **internal struggle** - Dark star guardian beauty/ beauty with an edge - Fierce warrior spirit As such, when we were making creative decisions about the design, animations, sound, visual effects and voice recording, we tried to make sure that we were representing at least one of these pillars. You can see that I have highlighted the **internal struggle** part of her first pillar, as this is the most important defining feature of this skin. In pretty much every ability, animation and recall, we were trying to play up the struggle between dark and light, between good and bad. You can see this in her spells - her W is her reveling in her dark power, using it to damage enemies. Her R is supposed to be the most exciting moment, and highlight of her gameplay, and so is the point where we create the most contrast, expelling out the darkness and returning her to her original light form. All her voice acting also reinforces this - her voice lines are a contrast to her normal ones, where she is a badass anime villain, especially taunting the _loser _Star Guardians of her former team. We also wanted to play up the dynamic between Xayah and Rakan in this struggle between good and evil. In both their solo and duo recalls we see Rakan trying to save Xayah from the darkness by taking it into himself, trying to sacrifice himself to save her, becoming even more dark and corrupted in the process. This all ties into the story of Star Guardian this year (more story details to come soon!), though I don't want to spoil anything more in that area. **If we were to simply put a light version chroma out of this skin it would remove the central pillar of this skin, the internal struggle between light and dark, and the thing that makes this skin a legendary.** It would mean that a lot of their spells would not make any sense. A light Star Guardian Xayah would turn dark when she uses W (which would be a big contrast), but she would not change at all when she did her Ult (which would feel less impactful than her W at that point). Rakan would fire darkness out of him when he did his W (which wouldn't make sense), and when he ulted he'd turn super dark and grow big evil wings. Their recalls would not make any sense either, as the whole aspect of corrupting darkness would be out of place, and there would be no emotional impact to Rakan trying to take the darkness from Xayah. Further more, none of the VO of them being evil would make sense either. Some players have suggested that they would be fine with stuff not making sense and I understand that, but I don't think everyone would feel that way. I welcome anyone who thinks _all_ players would let a "small" detail like most of their spells not making sense to go to read some of the responses of other players on the boards and twitter about minor details they don't like :( If we did commit to fixing all of these things so that they made sense for a light variant, we'd need to do entirely new visual and sound effects, new animations, new voiceover and new recalls. At that point, we would basically have to charge the price of a whole new skin, or to add these as a toggle they'd basically need to become ultimates, because it would take the same amount of development time as a whole new skin would. Deciding to do this would be something we would have to do at the start of development, not after they are revealed on PBE. Additionally, they would be alternate skins that don't really fit into the story that we're trying to tell this year, which might even potentially confuse players. I know you're super passionate about this, and it's something I think would have been awesome to see too, but if it was something we chose to do, I would definitely want to do it properly to do it justice. Instead we chose to focus on delivering dark, corrupted Star Guardians, which I think we did successfully, but I'm sorry if you're disappointed.
It is a chroma seperate from the skin though, people know when you buy a chroma that it doesn't change the vfx or vo. The Infernal skins about to hit live got chromas and they don't match the skin vfx at all but that didn't stop you from releasing them. Just release the light chromas and let players use them with the dark vfx and voiceover, your past chromas never used this logic so why start now.
: As this skin has all new VFX, SFX and a recall it falls into the tier for 1350 skins, a 975 skin would only be a model swap. The story behind the Ice shard in his back is that he was a prince who was shot by a shard of cursed ice by Ice King twitch, which is what caused him to transform into a horrible monster. Though this isn't clear in game, you can see Twitch in the back of his splash, which should hopefully help to convey this narrative. In his recall he pulls the shard out, starts to transform back, but then is shot again, causing him to remain in his monstrous form.
I'm sorry but you got the skin tier information incorrect, a 750 skin is a model swap not 975. The difference between a 975 skin and a 1350 skin tends to be SFX, a 975 skin will have VFX and a recall but won't have the SFX, a few might get some sound changes but the majority use base sounds. Blood Moon Evelynn is an example of a 975 skin, unique particles and a recall with some minor SFX changes.
: Okay, first off, I fucking love the Vine that you're referencing in your name. :D Next, super appreciate the feedback around the price. I'm QA on the skins, less so the pricing (don't have much context there), but I'm happy to compile feedback of all sorts and get them sent to the right people. The skins should retain all of their animations, which would include Lux's dance/all of their homeguards. There is some weirdness going on with some animations not playing right now, but we're aware of it and have it on our radar to fix before the skins ship out! :)
Thanks for the response Katey! I am happy about the dance and homeguard animations, I like how the skins look and I am excited for the release if the price can be adjusted. Also I'm not sure if you would know the answer since you said less so on the pricing part but do you know if the owning the normal skins would affect the pricing on these skins when they go on early sale?
: PBE Bugs & Feedback Thread: Pajama Guardians!
The skins should be 520 or 750 RP for people who own the main skins. I understand that they are more then simple chromas but they are just model swaps for people who already own the skin so they should just use the existing prices you have for model swaps. Also I was wondering because it doesn't mention it in the post, will the Lux skin still have the unique dance animation?
: [CLOSED] PBE Bugs & Feedback Thread: Star Guardian Soraka!
I agree with other people that Shisa isn't being used enough. I just hope there is some other way you can work Shisa into the skin. I also feel that her homeguard animation needs to be more similar to the other characters, I like that she flies in it but it just feels weird that it doesn't have the same sparkle the other skins have.
: [CLOSED] PBE Bugs & Feedback Thread: Star Guardian Syndra!
One of my biggest issues with the skin is her voice, I understand that she is still meant to be evil but the filter on her voice just seems odd. I feel like the voice filter should be removed like how Varus has his removed in his Arclight line. I love everything else about the skin I just wish her voice would fit in with the rest of the guardians.
: Adding Simple Recalls- Now on PBE!
Janna's recall animation seems way to short comparing it to some of the others, it still feels like she has no recall since she is in Idle1 for most of it. I think to make it look better you should try something more like Laugh > Idle2 > Idle1. Rammus has a similar problem but I know he doesn't have much to work with, I think he should just loop his dance animation until the recalls done.
: [6.22 Alistar changes] Context and feedback thread
Will SKT Alistar be getting a new particle for his E? I might be wrong but I didn't notice one in game and it feels kind of bad that a recent skin is already getting ignored.
: PBE Bugs & Feedback Thread: Bewitching Morgana!
I love the idea behind this skin and I am so excited for it but I agree with every other comment here, I figured that she was 975 when I saw her abilities and I was surprised to learn that she is 1350. I didn't see very many people mentioning her auto attack, but her auto felt to similar to her base skin. I like the Q and think you should use the same color scheme from her Q for her other abilities. I think her E would look good as a pumpkin, so I tried making a mock up of what it could look like and I think that it fits well with the theme. [Here's the picture.](https://i.gyazo.com/cbcdb8a93213c05530b1443f144c51fb.png)

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