Rioter Comments
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: Kled Bug Thread
PBE store not working right now???{{sticker:slayer-jinx-unamused}}
Rioter Comments
Rioter Comments
: where the heck is urf
We should be able to play URF. I mean come on. A few days?????
: Everyone wants to play URF; server is overloaded. Normally the servers are dead, but with URF suddenly everyone is like, "Oh, look, I am a tester!"
: I'm still having this issue... So far it's approaching an hour... My position in q eventually stands still. Any help with this? Is this normal?
are u logged into PBE?
: Can't login to PBE
The login ques aren't working also because they kep changing the timer and the original que u were at.
: Can't log in....
I cant login either, my position que was 24 and then it went all the way up to 6000 position que. I've been waiting for an hour and it keeps pushing my que time higher when i was close to getting in.
: lets keep this up and see if we can get a red response.
Yess Please! Do you think its a long shot for them to silten to this post? Maybe its not something Super Urgent, however, its something that would be nice to have and especially conveninent for those of us who like to show our support for the game.
: Illaoi Bug Report Thread
Ive played her a few times, she is amazing, great work and creativity. I love the way her E works. There is one small bug however, when some tentacled appear certain tentacles cant be taken down by mele champs because they are very close or within wall range. Only range champs can get to those, I tested this and found out it happeded while I went Illaoi vs Illaoi on houling abis, some tentacled we were unable to take down since they were within wall so mele cannot attack those, it was only a few though it wasnt anything expreme. We just had 1 or 2 that we couldnt kill which made it OP for whoever had the GOD tentacle as I'd like to call it. As for her animation I think that its pretty cool, maybe her weapoin needs a little change for the purple skin though. I cant help but feel like she's carrying a Vel'Koz on her hands lol Great job otherwise ;-)
: > [{quoted}](name=FernyFerny,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=K7Eg4dBQ,comment-id=0059,timestamp=2015-11-05T21:23:12.618+0000) > > (My comment on her R) I like the original Idea, I believe that if someone gets in the way it should block it. HOWEVER, if it kills that person then it will go to the original target for double the damage. Think about it, if you're blocking the shot that means you have more health enough to block it. On the upside, if by any chance she kills the blocker then the original target should also be hit for a double kill. Cait feels like she's tough to play sometimes because her kit basically means you have to be running away all day every day, if you see what the pros say and how the pros play her it shows that she is the type of champ that isn't looking to fight. She's only looking to stay back and farm and wait until someone is low to use her ult. The way I see it is, her ult can be better. Something similar that I see is kind of like how MF's Q works second target gets double damage. But the odds of her hitting a second target are super low since the blocker usually has more health so it makes sense to have that option on her kit. Also, this would make her well rounded as a champ, because we cannot compare her to Trist, Jinx, Vayne, or even Graves. Yeah graves... lols ;-) Graves OP. Anyways, I'm excited for the future. I don't like the comparison to MF's Q. One Is targeted at an initial target and bouncing to another in a cone behind it, while the other (your scenario) is simply killing anything and everything between the target that can't live the shot, while punishing the target for their teamate trying to protect them. it sends mixed game play messages about how Caitlyn's Ult is supposed to function. The Counterplay to MF's Q is to not be in the cone radius of the Bounce, making it simply not do anything. In contrast, Caitlyn's Ult is a Long Ranged targeted spell that is being Targeted AT the person specifically. Punishing people for trying to apply the purposefully implemented counterplay to her Ulti is rather backwards.
I've been playing lots of Kog and Graves, I think that cait can be more OP to make her like them. Being able to put down 3 traps isnt the same as the massive grave bursts and the attack speed that kog has. She needs more hehehe I love her ;-) its all.
: > [{quoted}](name=FernyFerny,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=K7Eg4dBQ,comment-id=0059,timestamp=2015-11-05T21:23:12.618+0000) > > (My comment on her R) I like the original Idea, I believe that if someone gets in the way it should block it. HOWEVER, if it kills that person then it will go to the original target for double the damage. Think about it, if you're blocking the shot that means you have more health enough to block it. On the upside, if by any chance she kills the blocker then the original target should also be hit for a double kill. Cait feels like she's tough to play sometimes because her kit basically means you have to be running away all day every day, if you see what the pros say and how the pros play her it shows that she is the type of champ that isn't looking to fight. She's only looking to stay back and farm and wait until someone is low to use her ult. The way I see it is, her ult can be better. Something similar that I see is kind of like how MF's Q works second target gets double damage. But the odds of her hitting a second target are super low since the blocker usually has more health so it makes sense to have that option on her kit. Also, this would make her well rounded as a champ, because we cannot compare her to Trist, Jinx, Vayne, or even Graves. Yeah graves... lols ;-) Graves OP. Anyways, I'm excited for the future. I don't like the comparison to MF's Q. One Is targeted at an initial target and bouncing to another in a cone behind it, while the other (your scenario) is simply killing anything and everything between the target that can't live the shot, while punishing the target for their teamate trying to protect them. it sends mixed game play messages about how Caitlyn's Ult is supposed to function. The Counterplay to MF's Q is to not be in the cone radius of the Bounce, making it simply not do anything. In contrast, Caitlyn's Ult is a Long Ranged targeted spell that is being Targeted AT the person specifically. Punishing people for trying to apply the purposefully implemented counterplay to her Ulti is rather backwards.
Yeah MF's Q does hit in a cone but Cait's ult wouldn't. I just feel that when playing her its more difficult now, or maybe I just need to get more used to the new Cait. The ult idea though, I mean having that as an option would be cool only because the odds of it happening are low. You cant punish someone for trying to block a shot, but you can punish them for attempting to block a risky shot. I'm just saying people would be more careful when attempting to block, I cant tell you how many times someone has walked into that ult simply to protect. Out of all those I think I've only killed about 1-2 people who attempted to block and died as a result, they thought they had enough health but died. That means a double kill for the low odds wouldn't hurt Cait. She needs all the money she could get. Trist and Vayne are indelibly more OP than Cait. Just think that Cait needs that one thing that makes her stand out more, her traps are good but seems that the rage for the traps or the time to set then down is different or feels different. I put traps down while in fight and they seem to about a second to open and trap people. Was just an idea of course, wouldn't hurt to add it and see what happens, maybe more cait player hahah ;-) <(^.^)> hugs!
: I love this idea, I'd like to add something to it though. If the mystery chest or whatever the gifting option is going to be. Has an increased chance of gifting from the wishlist. even if it was just a tiny bonus, this would be an interesting option for the game store.
Yeah that would be an amazing addition to it, being able to see your friend's wishlist in order to know what they want as opposed to asking them. Because sometimes maybe you want to gift a 950RP that they want as opposed to a 750RP that they want, who knows maybe you feel more generous or less generous. Its just nicer to know rather than having to ask them. Much much much better!! ;-)
: Caitlyn Gameplay Update Feedback Megathread
(My comment on her R) I like the original Idea, I believe that if someone gets in the way it should block it. HOWEVER, if it kills that person then it will go to the original target for double the damage. Think about it, if you're blocking the shot that means you have more health enough to block it. On the upside, if by any chance she kills the blocker then the original target should also be hit for a double kill. Cait feels like she's tough to play sometimes because her kit basically means you have to be running away all day every day, if you see what the pros say and how the pros play her it shows that she is the type of champ that isn't looking to fight. She's only looking to stay back and farm and wait until someone is low to use her ult. The way I see it is, her ult can be better. Something similar that I see is kind of like how MF's Q works second target gets double damage. But the odds of her hitting a second target are super low since the blocker usually has more health so it makes sense to have that option on her kit. Also, this would make her well rounded as a champ, because we cannot compare her to Trist, Jinx, Vayne, or even Graves. Yeah graves... lols ;-) Graves OP. Anyways, I'm excited for the future.
: Idea to Add more to Caitlyn's Identity
I like that Idea, I believe that if someone gets in the way it should block it. HOWEVER, if it kills that person then it will go to the original target for double the damage. Think about it, if you're blocking the shot that means you have more health enough to block it. On the upside, if by any chance she kills the blocker then the original target should also be hit for a double kill. Cait feels like she's tough to play sometimes because her kit basically means you have to be running away all day every day, if you see what the pros say and how the pros play her it shows that she is the type of champ that isn't looking to fight. She's only looking to stay back and farm and wait until someone is low to use her ult. The way I see it is, her ult can be better. Something similar that I see is kind of like how MF's Q works second target get double damage. But the odds of her hitting a second target are super low since the blocker usually has more health so it makes sense to have that option on her.
Rioter Comments
: Kog Maw Q randomely dont hit Junglecreeps
I played him and it looks like his Q only hits certain targets, some minions it does and some it does not. And some champs somehow are able to avoid his Q.
Rioter Comments
: PBE Bug Mega Thread - Summoner's Rift Update
Please lets fix Anivia's Q while she is moving, for some reason it does not work while she mover only when she is stationary. Sometimes it does sometimes it does not, it think its wishy washy and glitches sometimes you cant see it being casted and other times all you can see is the CD on it even though it didn't go off when you press it.
: Request: Nidalee, Shyvana, Elise and Swain
I love playing Swain and I thin that would be cool actually, sometimes I forget my ult is on so I lose all my mana, even though I can see he's different looking I think the icon would help more. I think every skins should get the icon but that is another story hahha
: The only thing that I don't like about the new splash is that she looks so sad, while I thought she was a pretty cheery champion.
I second that motion...
: Wukong's Splash: The Re-Coloring
Yeah agreed, his hand is throwing me off a little. I do like him in a little darker colored furrr!! And I think I would like to see the 1st edit rather than the second or the original. I like to see a little teeth but not the entire thing because he does look a little weird there...
: Ahri Splashart Feedback
I agree, I think that here eyes should be changed to blue like the cinematic only to be more consistent because that's how I picture her. I also believe that her hair is too short from what I'm used to seeing. Good points you're making there.
Rioter Comments
Rioter Comments
: Vladamir Pool Changes
If I may add to this, when I use the Vlad pool in jungle, not sure if this is what is intended however, while attempting to kill the monsters and you enter the Vlad pool the monsters begin to regenerate even though I am still trying to take the farm. Vlad is not a jungle but it is nice to farm from enemy jungle to stay ahead in any way possible. <(^.^)> Hugs!!
: PBE Bug Mega Thread - Summoner's Rift Update
Here's another image from my last game where it when dark, but before I tried to take a snap and it was pitch black and it wouldn't take the snap only until i was able to see Ashe and the minions.
: PBE Bug Mega Thread - Summoner's Rift Update
Towards the end of the game for some reason everything went black and seconds before this the frames per second went down to 03-08.
: I don't know if it's only me, but every time I try to get into a game on the new summoner's rift, I get a bug splat as soon as I load into the game. I'm running on a regular PC, and when I sent the error report I got a reply saying that my memory is too low, however I just restarted my computer. I don't know if this is a bug with the new map or just me, but it only happens on the updated summoner's rift.
Its not just you happens to most, I read a few and it also happened to me. Have you noticed that bigger red minions just stand there and take the hits but don't attack back? Seems like blue team beats purple team when it comes to the push.
: PBE Bug Mega Thread - Summoner's Rift Update
Tested a few times with a few mages and I did see a few minor issues. On the red team I noticed that the bigger red minions that come every other wave just stand there once they get close to the blue minions, those bigger red minions do not attack they just let the minions take advantage. Both games I was blue team, and I did notice that the blue team push was slightly better than the red.

FernyFerny

Level 30 (PBE)
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