: TFT MATCH HISTORY
: > [{quoted}](name=FenricsShield,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=n9teb3fo,comment-id=0001,timestamp=2017-06-28T23:49:31.283+0000) > > Just did the math. > > TLDR: This change reduces my thornmail damage output by 60%, even when you factor in grievous wounds. > > These calculations assume 670 bonus armor (My typical Rammus final build + full rank DBC) and an ADC critting for 1000 damage with 32% lifesteal: > > Old thornmail: 167 damage from 25% bonus armor, +150 damage from 15% reflected physical damage, -41 from lifesteal from the 32% of the 130 damage that gets past my armor. Total 276 damage a hit. > > New thornmail: 25 + 100 damage from 15% of my bonus armor = 125. The 41 damage from the ADC's lifesteal is halved to 20, for a total of 105 damage. > > 276 damage -> 105 damage. _After_ considering both lifesteal + grievous wounds. > > This _really_ hurts, perhaps to the point of non-viability. Pretty sure if you're doing 300 damage every time someone fucking autos you that's not fair
If you're an ADC and you think it's your job to auto-attack a full-armor Rammus, there's something wrong with your team-comp. The full-armor build I mention above is a reactive counter I use against a runaway ADC. It leaves me with like 100 MR (before DBC) and no high HP item like a Warmogs or Randuin's. Get your Sona support to Q+Lichbane me, or your Annie to R-Q-E me. I'll powerball away with my tail between my legs, if I'm still alive at all. It's perfectly counter-able. TLDR: Killing Rammus is not your job.
: Thornmail changed overly affect Rammus: Context requested
Just did the math. TLDR: This change reduces my thornmail damage output by 60%, even when you factor in grievous wounds. These calculations assume 670 bonus armor (My typical Rammus final build + full rank DBC) and an ADC critting for 1000 damage with 32% lifesteal: Old thornmail: 167 damage from 25% bonus armor, +150 damage from 15% reflected physical damage, -41 from lifesteal from the 32% of the 130 damage that gets past my armor. Total 276 damage a hit. New thornmail: 25 + 100 damage from 15% of my bonus armor = 125. The 41 damage from the ADC's lifesteal is halved to 20, for a total of 105 damage. 276 damage -> 105 damage. _After_ considering both lifesteal + grievous wounds. This _really_ hurts, perhaps to the point of non-viability.
: maybe because rammus can do stupid amounts of damage after his first non jungle item
If the point is to nerf Rammus, this is a good way to do it. But RiotRepertoir said Rammus [needed no buffs or nerfs](http://bit.ly/2uk2Bby). Again, looking for context. We all have our champs nerfed sometimes, and whining won't help. I just want to make sure this is what they were intending.
Rioter Comments
Rioter Comments
: It's actually OP, mana cost is refunded if you hit target, so it is perma poke. It also resets the Better heal and shields keystone
Yes, if you want Soraka to be a perma-poke champion. I play Soraka because I want to heal people. Unlike every other healing support in league, who happens to have a healing ability (nid, ali, nami, taric etc) Soraka is _defined_ by her ability to heal. I don't _want_ a pokey champion with a heal attached for kicks. If I wanted that, I'd play support nid. I play Soraka because I want healing to be the _primary_ thing I do. And if starcall doesn't heal me (which it doesn't really, it's gone from 40% AP scaling to 10% AP scaling over _five_ _seconds_ ) Then I don't have the HP needed to heal my allies. This might be considered a sideways buff, sure, but not in a way that I feel the majority of Soraka players want. It's taking power out of the reason we play the champion and putting it into something entirely unrelated, weakening the champion's identity and breaking her target fantasy.
: Actual Feedback on Soraka
Great analysis. I heartily agree.
Rioter Comments
: Smaller 5.22 Marksmen Changes PBE Feedback Thread
Gonna leave a comment on Ashe. I hope you're still reading these. I'm pretty low elo, so I defer to greater experience, but I feel like the modification to the slows is a hefty net nerf. From what I can tell, Ashe intentionally has less damage than other ADCs unless she has her flurry attack active, so when in combat with enemy champions, her flurry should be on unless she's surprised, right? That means that average case, instead of reliably hitting foes with a 25% to 45% slow depending on your level, you are *un*reliably hitting foes with a 10% to 50% slow that _decays over time_. The earlier the game, the less likely I am to get even a 10% slow because I lack crit chance. Late game, my crit chance is high enough I can slow reliably without needing to have the focus active, but late game on live, my attack speed is to the point where getting the five stacks isn't much of a problem, so I can reliably slow already. Because there is no cooldown on the focus, I can use it more often. The extra damage is kind of nice, but not really significant until it's ranked a few times. Mostly on live right now I use the ranger's focus for the slow to safely punish poorly executed poking by trapping them in an extended counter-poke. Without the slow, I think I'm back to preferring volley for counter-pokes. Was this meant to be an early game nerf to ashe's slow? Because I believe these changes are currently power net negative. Just my thoughts.
: Definitely an update I'm looking forward to having implemented, kinda relieved that I won't have to deal with the obsolete report categories anymore.. Few things: 1. Maybe intentionally feeding can be grouped under the negative attitude category? The feeding thing is really just a specific type of griefing behaviour anyway, idk. Up for discussion? I can definitely see reasons for feeding to be mentioned specifically as well. 2. Sorting the categories. Alphabetical order, or putting the ones without comments (eg. the AFK one) on either the top or the bottom of the list? Purely for aesthetics sake. Slightly OCD. meh. 3. The old "assisting enemy team" category, I'm not sure how prevalent that actually is (having rarely seen cases of this on live) but it's definitely an offense with potential to occur. In that case, maybe add on a new category for this? Or we could just group this under "negative attitude", looking for feedback on this. 4. The third-party program usage thing. Will the system be able to reliably determine whether this is really the case, and not just false reports? I can definitely see a lot of false reports coming in within this category. - Bot-leveling accounts for sale. To the best of my impression, these accounts often queue up against other bots while leveling up, using the essentially-isolated Twisted Treeline queue. Is the system going to be able to better detect these botted accounts and block them? I know a good number of people who buys these accounts as smurf accounts to play on, and I can definitely see that negatively affecting a player's experience in ranked queues. - Scripting. How specific do we generally have to be with these reports? Will merely selecting the "Cheating" category automatically launch an investigation for unapproved third party program usage, or will the reporter have to specifically indicate reasons as to why they believe Player X is using a script? (eg. At 22 minutes, stuttered walking movement to dodge a Lucian Q targeted on them) Also, judging false reports under this category. I know there are people who automatically assume their opponents are scripting when maybe they're just straight out better than they are. I know there are people who, when playing near their peak, can exhibit a level of control seemingly inhuman. I also know there are just people who are able to avoid things on occasion based on nothing but luck and spur-of-the-moment clicks. I definitely see a lot of false reports coming in for this category. In low-diamond NA solo queue, I tend to see someone, ally or enemy, scripting every other game or so, a very high frequency. I'm definitely sure there are people who, given the frequency at which the offense occurs, automatically assume someone who got fed was scripting. 5. Elo-Boosting related offenses? This happens really frequently from what I know, and definitely warrants a report category in its own right. Then again, there's a really thin line between this and smurfing, given both involve a player playing on an account ranked lower than their actual skill level. There's gonna have to be a lot more checks in place to ensure boosters and boostees get caught, while someone simply smurfing on their own alternate account doesn't get banned. (As far as I know, smurfing isn't actually against the ToS -- Correct me if I'm wrong.) 6. Enabling reports via. Spectator Mode? I have a friend, who whenever he encounters a suspected scripter, gets someone to spectate them, watch their play, and decide whether that's really the case. Often times, third-party reports are actually more accurate as well with this kind of offense, being able to see the movements, time periods, etc in question on repeat, on slow motion, and on various fog-of-war settings, as opposed to a report made by a player in-the-game, who might think their opponent evaded an invisible skill-shot from the fog, when in reality they were standing right on a ward. Just an idea to increase report accuracy with regards to third-party programs, I guess.
> I know there are people who automatically assume their opponents are scripting when maybe they're just straight out better than they are. I first encountered a high-elo smurf levelling an alt account as a level 10 summoner, I thought for sure he was using a script when I saw him animation-cancelling as Lucian at full attack speed in a perfect circle around our inhibitor. I think I reported him. Lol. > Elo-Boosting related offenses? Today somebody openly admitted to boosting in a ranked game I played in. ("Do what I say, because I'm plat. I'm just here leveling up my friends account so he can get the skin. Now follow my orders and we'll win the game, or I'll AFK and you guys can lose.") It's be *really* nice if this was fast-tracked to a human who could read over chat logs!
: Updated reports coming to the PBE
Today somebody openly admitted to boosting in a ranked game I played in. (Do what I say, because I'm plat. I'm just here leveling up my friends account so he can get the skin. Now follow my orders and we'll win the game, or I'll AFK and you guys can lose.) Would self-proclaimed boosting go under the "Cheating" category?

FenricsShield

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