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: [ULTIMATE SKIN] PBE Bugs & Feedback Thread - Elementalist Lux!
Actually got to try this skin and I really can't help but smile as much as I did with Arcade Ahri and Project Ashe. That being said, the only real problem I have with is the Prismatic Barrier animation. Could you make it more noticeable somehow like adding the wand bar in it like with her other skins? It's somewhat difficult to see where it is relative to my team when I'm tossing it.
: PBE Bugs & Feedback Thread: Arcade Ahri!
Just hopped on today when I found out the changes. Firstly, blur effects are really nice, but came on to post a quick bug: When doing the taunt, you can see the orb behind the heart. The Yasuo I was laning against was kind enough to double-check for me.
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: Matter of opinion. Some people like it, some love it, some hate it, ect. There could be six-man premades that think this is one of the greatest gamemodes ever. A large amount of people said "Black Market Brawlers" was one of Riot's worse gamemodes, yet I put it in second next to URF. All a matter of opinion. Also, PBE is not meant for General Discussion.
OMG, I totally forgot about that mode, personally liked it more than URF, but I liked the minion upgrades, like I was contributing more than just kills.
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: Try playing Braum one more time so you can see if it happens again.
Seems good now, weird. It wasn't lag or a visual bug, that much I knew.
: Did it happen to you only in that game or in several games? Maybe it was a visual bug or something. For example, in one game I couldn't see enemy Twisted Fate's Q, but in other games everything was normal.
It happened in one game and it wasn't a visual bug, at least what I saw. Live it's a short hop, I saw it more like he LEAPT to whoever I clicked on. short distances it was immediately apparent.
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: Potential fix for new champion select crash. Verification needed!
Everything looks fine so far from what I saw after fiddling with everything, haven't really tried trading outside of clicking the button.
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: Could potentially be DJ Sona on PBE 'cause she takes up a lot of resources, and PBE isn't the most stable of servers. It may be due to PBE lag 'cause I'm not seeing issues in regards to delays.
Alrighty, thank you for looking into it, the only other problem I had was the Syndra Q, it never seemed to do damage when I placed it on top of her.
: Thanks for the feedback! I'll take a look and see what might be going on!
I should probably mention quick details: Mid vs. Sona using DJ skin, I can give any others if needed.
: PBE Bugs & Feedback Thread: Snow Day Syndra!
I <3 this skin, just a couple things though, her dark sphere doesn't seem to be hitting everything in the area when I summon one in, notably enemy Champions unless the icicle effect is not meant to be there. Also a bit of desyncing with her auto attacks while using this skin, a small fraction of a second, not sure if it's the PBE or not, but it seems like a full half second before the hit registers after the animation plays.
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: Miss Fortune Love Tap ideas
Honestly, and don't take this as fact since I'm not 100% positive how the passive works with Double Up, but if anything, I'd say the passive should be nerfed just a tiny bit. If you're even somewhat good at using said ability to the fullest, early game you can chunk people simply by lining up by Q'ing a minion, gettting the last hit and have the second part hit them which applies the passive, dealing easily 400-500 on a hit.
: [Shop] Runes
You can buy multiple, I found this bug myself. The buttons are there, but the UI is not.
: Death animations doing weird things
I have quite a few myself during my last match playing support Darius with ADCarry Jarvan (if you want to find them, do the most random thing you can think of) First http://prntscr.com/92jny3 Second http://prntscr.com/92jo5c quinn being off just to the left. I play with relative team colors off, so I'm on Red side. Here's the match history http://matchhistory.pbe.leagueoflegends.com/en/#match-details/PBE1/58059006/2200354965?tab=overview Sorry Darius mains, it was my first game and I figured why not?
: It is any execute, does not matter what it is - it stacks on towers and wards too, always has
> [{quoted}](name=Stacona,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=gkqTGuEq,comment-id=0003,timestamp=2015-11-13T20:49:29.021+0000) > > It is any execute, does not matter what it is - it stacks on towers and wards too, always has Wards, I knew, but towers I did not. I don't really play a lot of Nasus myself, it was just something I did cause I'm tired of supporting, most of my ap mages are somewhat unviable just cause mana v. resourceless. and cause I tend to find weird bugs doing random things: hence this.
: Because they got a damage nerf. For equivalency.
So, AP gets damage nerfs (see Luden's Echo and Zhonyas), but price increase. AD gets damage nerfs (compared to Infinity Edge) but price decrease. Gold income is higher to account for both. These are core items for both types of champions and obviously I'm overlooking the many, many, many other changes in the patch like Rod of Ages getting it's AP buffed, but with a price increase while a bork got a price increase, but damage output lowered a bit. It just seems to me like the core parts of each item shifted the power of each. For quite some time, iirc, AP mages could get an NLR 15 minutes in roughly while ADCs had to wait just a bit longer or had to get a couple of kills first, thus giving them the better early game. Since BF is now cheaper, ADs get to have the better early start than mages now. (It might just be me, but I've noticed that no matter how well I farm, I never can do a first back for an NLR or even chalice and some boots with just enough spared over for a pink in that same amount of time pre patch 5.22)
Rioter Comments
: The gold income rate was increased so AP items got a price increase along with a few adjustments based on their power. EX Morellonomicon
Then why did AD items get a price DECREASE?
: AP midlaners feel weak this season.
From what I've played, they have a much weaker early game and scale slower, but much harder in the late game. I've always gone by the mentality that "AD has the better early game while APs have the late" due to how the mechanics work. Especially now, AD falls off pretty hard given that there's really not really that much in the way of damage anymore and most of the items are based on Critical Strike where AP mages have the new Dark Seal which looks like a reworked Mejai's. That being said, I definitely felt like I needed to play harder and smarter in lane, especially against Yasuo. I've had difficulties, sure, due to his windwall and passive, now he just needs to whittle me down in lane by forcing engages so I have to run cooldowns and mana making me back.
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: Personally, I'm a huge fan of the new Draft/Ranked mode
The only thing I don't like is the first pick before bans. Why even bother with that? It should just be ban, pick, trade, even if you select a champion and you run out of time, it kicks you out which adds to another question of "What is even the point of first pick round?" Granted it's really nice and the ban system makes things really fair, my gripe is just how needlessly complicated it has to be. You pick a champ only to find out the enemy's taking it? It would be nice if you could see what the enemy chose before the first round of bans or would that cause problems? Nice idea, nice concept, just needs tweaking on the execution part.
: Match History Not Recording All Games
Some of my games are missing as well, maybe the new draft 5s aren't tied to the system?
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: What the PBE should be.
I've only started yesterday and intend on doing everything whether or not I'm any good just to see what might be possible or maybe find a bug here or there.
: Rift Herald PBE Feedback Thread
Having heard it's death cry several times being similar to baron's, is it possible to give it a unique noise? maybe higher pitch, a sort of Skreeeeeeee sound like a bug dying?

Fate

Level 30 (PBE)
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