: https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Rengar/graphs/ > the higher the elo the better he becomes https://lolalytics.com/ranked/worldwide/platinum/plus/champions/ > best elo column > ranked top 25 in very high elo (diamond +) https://lol.gamepedia.com/LCK/2018_Season/Spring_Season/Statistics/Champions > stats for LCK 2018, khazix 65% pick/ban; rengar 25% pick/ban let's face it, you couldn't be more misinformed even if you tried.
: Hi frens. Changelist for tomorrow (2/8): We've got a few bug fixes and A WHOLE LOT OF SFX/VO GOODNESS coming your way (thanks to Matteo, Rengar's current sound designer) > **Balance -** > W Damage:: 60/90/120/150/180 >>> 50/80/110/140/170 > > **Bugs -** > Fixed a bug where leap could only crit if used with Q. (now crits normally) > Fixed a number of Tooltip bugs for Rengar's buff bar icons. > > **SFX/VO -** > Updated Q SFX for Rengar's Mecha skin > Adjusted hit and cast SFX on regular and emp Q to make them sound more impactful > Rengar no longer plays Attack or Move VO while ulting (HE'S FOCUSING SHHHHH) > Added VO that plays whenever he gets a bonetooth stack (changes based on stack number) > 1 - "I'm just getting started" > 2 - "More prey more prizes" > 3 - "A token of my conquests" > 4 - "A fine collection" > 5 - "Leave only a trail of bodies" Thoughts - W damage revert is due to the change feeling uneeded, he's already getting a lot out of lowering the spell's cooldown, not sure we need to buff its damage as well (Especially since his jungle seems to be doing fine despite losing old Q AoE). Crit Rengar's rejoice, you can leap crit now (oh no) I added "Rengar's next attack takes his target on a trip to stab town" for the tooltip on his empowered Q buff bar icon. Too much? We got a lot of feedback that the new Q sounds didn't feel impactful. The new iteration should feel better. Tell us what you think. It's unlikely we go back to OLD OLD sounds, but we think we can iterate the new ones to a point that feels good for y'all. Rengar kept talking during his ult. What's up with that? HE'S PRIDESTALKING #$*@ IT! Now he should be nice and silent for feels of maximum SNEEK. (still says "focus" at the start ofc). We had these dope as hell bonetooth VO hookups that were going unused. Now they're used. You should hear some pithy quotes whenever you collect a new trophy. "Leave only a trail of bodies" MORE BALANCE TUNING AND BUGFIXES TO COME. Thanks summoners. The feedback is great.
Here is a reminder of the current bugs in case you are not aware of: 1. When in full ferocity, the q icon doesnt display the normal Q's cooldown. So for example if you are at 3 ferocity and you use q to go full ferocity, the Q icon should display the normal Q cooldown but it doesn't. Not that big of a bug, but its still there. 2. If you are at 3 ferocity and activate Q but dont hit anything and use another spell to go full ferocity, the q gets canceled and goes on cooldown. The weird part i've noticed with this bug is that if you get full ferocity this way, and the nornal q gets canceled and goes on cooldown, now the q icon shows normal q's cooldown. Lol Thank you so much for your work. It means a lot
: what's the counterplay to a champion with a free dash and free true vision that is coming at you with 500 movement speed and over 300% total-bonus AD front loaded in under 0.5 second tho? all your iterations have been identical from my perspective, release rengar was a toxic champion, post release rengar was a toxic champion, live rengar is a toxic champion, pbe rengar is a toxic champion, people like to complain about say for example akali but from my perspective, rengar/khazix are a lot more problematic (and the only 2 assassins picked/banned in pro play, correlation? I think so) because so much of their damage is front loaded that their opponent is dead before he can do anything, whereas akali needs 3-6 seconds to kill anyone with several Q-AA rotations, katarina needs to step on her daggers which are telegraphed and can be avoided, talon is a mixed bag but he still has to hit his Q shurikens on the way back which can be avoided etc. Rengar/Khazix stats check their opponents with unavoidable, insurmountable amount of damage from the get-go and there is nothing they can do about it but stack tons of armor and health.
picked/banned in pro play? lol. i havent seen rengar or kha in pro play for so long what are you even talking about. rengar is high elo gets destroyed. there are so many countercomps for rengar its ridiculous. rengar is a noob stomper. because low elo players dont know how to play against him, which results him getting fed which doesnt end well...
: Hi frens. Changelist for tomorrow (2/8): We've got a few bug fixes and A WHOLE LOT OF SFX/VO GOODNESS coming your way (thanks to Matteo, Rengar's current sound designer) > **Balance -** > W Damage:: 60/90/120/150/180 >>> 50/80/110/140/170 > > **Bugs -** > Fixed a bug where leap could only crit if used with Q. (now crits normally) > Fixed a number of Tooltip bugs for Rengar's buff bar icons. > > **SFX/VO -** > Updated Q SFX for Rengar's Mecha skin > Adjusted hit and cast SFX on regular and emp Q to make them sound more impactful > Rengar no longer plays Attack or Move VO while ulting (HE'S FOCUSING SHHHHH) > Added VO that plays whenever he gets a bonetooth stack (changes based on stack number) > 1 - "I'm just getting started" > 2 - "More prey more prizes" > 3 - "A token of my conquests" > 4 - "A fine collection" > 5 - "Leave only a trail of bodies" Thoughts - W damage revert is due to the change feeling uneeded, he's already getting a lot out of lowering the spell's cooldown, not sure we need to buff its damage as well (Especially since his jungle seems to be doing fine despite losing old Q AoE). Crit Rengar's rejoice, you can leap crit now (oh no) I added "Rengar's next attack takes his target on a trip to stab town" for the tooltip on his empowered Q buff bar icon. Too much? We got a lot of feedback that the new Q sounds didn't feel impactful. The new iteration should feel better. Tell us what you think. It's unlikely we go back to OLD OLD sounds, but we think we can iterate the new ones to a point that feels good for y'all. Rengar kept talking during his ult. What's up with that? HE'S PRIDESTALKING #$*@ IT! Now he should be nice and silent for feels of maximum SNEEK. (still says "focus" at the start ofc). We had these dope as hell bonetooth VO hookups that were going unused. Now they're used. You should hear some pithy quotes whenever you collect a new trophy. "Leave only a trail of bodies" MORE BALANCE TUNING AND BUGFIXES TO COME. Thanks summoners. The feedback is great.
no, YOU are great :3 <3 > I added "Rengar's next attack takes his target on a trip to stab town" for the tooltip on his empowered Q buff bar icon. Too much? no thats perfect. its funny and true lol. also, heres a small reminder of the current bugs in case you havent seen'em: 1. when in full ferocity the Q icon doesnt show the normal Q's actual cooldown. in order to test this get 3 ferocity and use Q to get 4 ferocity. normal q is on cd but the q icon when in full ferocity doesnt display it like the other spells do. 2. if you have 3 ferocity and activate Q and use another spell to get 4 ferocity, the q gets canceled and goes on cd. and for some weird reason, only if you get full ferocity this way, the Q icon shows the Q cd. lol 3. tiamat q animation doesnt work at all now. 4. i dont know why this hast been mention, but if you use your normal q you get a small attack speed buff, but theres nothing on the buff bar that indicates that. thank you so much for your work dude...i cant say it enough. thank you for giving rengar mains a chance and hearing our feedback. give this man a raise riot.
: 2 patch notes today (I was off Friday at an anime convention pretending to be 707 so didn't get a chance to write them then, apologies) Patch Notes for 1/29 (these should already be out on pbe) > R- > No longer grants ferocity on leaping to closest target (IGNORE THE TOOLTIP, IT IS BUGGED) Patch Notes for 1/30 (tomorrow) > Stats- > Base AS:: .625 + 3.5%/lvl >>> .666 + 3%/lvl > Sped up certain attack animations to make them feel crisper and better match with when the damage comes out (this is purely a visual change) > > P- > No longer plays Q animation when leaping with Q (looked bad) > Now plays Q Hit VFX when hitting target with leap Q (looks dope) > > W - > AP Ratio reverted:: .7 >>> .8 > > E - > AP Ratio Removed > > R- > Closest target leap bonus: 30% TAD + 60% AP Bonus physical damage +10/14/18 Armor shred for 4 seconds. > Fixed tooltip to reflect this > > Sounds- > All sounds are being reverted to live states until the 8/4 PBE cycle starts next week. > THEY WILL COME BACK, THIS IS TO PREVENT THE NEW ONES FROM SHIPPING TO LIVE IN 8.3 > >Skins - >Adding a new Q animation for Mecha Rango. (This is currently very WIP, still needs VFX, sound and general iteration) Context: Don't worry about the sounds being gone tomorrow, we'll bring them back. We had to revert them for the week so we can cut the 8.3 branch and ship it to live. Rengar's target patch remains 8.4 and the sounds will be back for the 8.4 PBE cycle. All gameplay changes will remain playable on PBE. Mecha Rango feels a little off now that his old Q is back, but his skin model has a SLASHY blade and not a STABBY knife. We're going to try giving him a fancy new SLASHY animation for Mecha Q. (THIS MAY NOT WORK OUT, IT IS TEMP, WE ARE TESTING) The base AS changes are there with the consideration that he basic attacks a lot more with reverted Q + his jungle clear has gotten a bit worse with the removal of live Q's AoE. Attacks should feel smoother as a result because Attack Speed makes everything feel 10/10. Reverting the AP ratio changes on W and E as I expect AP Rengar may already be getting a lot better only with the boonetooth changes and Q lich bane synergy. Additionally, E AP ratio wasn't adding much (since he maxes the spell last and it deals physical) and it felt bad to lower W ratio if we don't need to (since he uses it to clear/farm and ROAR-ROAR). Removing the ferocity from the ult as giving any amount of it on leap messes with Rengar's combo flow (turns out lions love casting tons of spells IN THE AIR, who knew). The combos as they exist on live are pretty smooth (Ult --> jump --> Basic spells --> Ferocity finisher) and it feels low value to mess with that. Something that's delayed (offering more counterplay) AND feels good for Rengar? Yes pls. So why not just remove the closest bonus entirely? We're not removing it because we think its GOOD COUNTERPLAY that the enemy team can body-block for their squishies to prevent Rengar from getting max value if he leaps on them. The difficulty we're running into here though is that the bonus has to be WORTH BLOCKING, but also NOT JUST ONE-SHOT A GUY. That's why we're trying a shred + small amount of cosmetic damage. Idea here is that it lowers up-front burst (giving time to flash), but then gives a lot of strength to Rengar's followup if his opponent can't get away (therefore making it worth it for opponents to block him from getting a "closest leap" on a squishy). As always, we're still iterating so not all of this will stay. Trying to make Rango as cool as possible while still offering adequate counterplay for his opponents. Please give feedback! Appreciate all your help <3.
We really, really appreciate these mini change notes, thank you so much. But it would be amazing if you guys also mention if there are any bugs you guys fixed. just to let us know. ^^
: what is a default chroma?
Like, the skin... Without the chroma... When you choose which chroma you wanna pick there is a little window that shows the champions model with the new colors. And there is the option to not use one.... The default mecha color. Its way different colors than the in game model.
Rioter Comments
: I got suspended on PBE can i play real league of legends tho ? i think its a bug
: [CLOSED] PBE Bugs & Feedback Thread: Mecha Rengar!
This is suppose to be a serious skin, not a funny one. Why is Rengar turning into a freaking car... I found the skin really beautiful (except of the auto after q that everyone is talking about) with all the SFX and visuals. But the recall animation must be re-done... The animations and the car thingy just don't fit the skins theme. They look too "happy and fun" when the skins theme is all about destruction... Come on riot, we know you can do better. We waited 4 years for a Rengar skin. Don't miss this opportunity to make this a great skin riot...{{champion:107}} {{item:3070}}

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