: You can call him out in Riot Player support. This forum is for bugs and feedback; not to start a witchhunt.
Nobody is starting a witchunt, this isnt reddit. Its simple knowledge that could save a person or two, even if its just for a bit.
: Hi there! Please cover the name (Name calling by boards is forbidden) and send the screenshot to Riot Games support (login with your live account; you can select PBE as a region in the ticket)
Some dude is stealing names but I guess I cant tell you. Have fun not knowing anything else. ... I'm pretty sure its okay to out scammers.
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: A bug I think has been recurring for the longest time is minions suddenly speeding up in lane. It occasionally happens and may have an impact on laning, but otherwise has been in the game for a while.
Yeah this was removed a while ago.
: at least it will be a heroic death !
: Whenever the shield is used to not kill an enemy it will actually fall towards terrain so that you have the opportunity to Heroic Charge your hammer into the enemies face
Ah yes, lemme just... heroic charge into the enemy tower.
Rioter Comments
Rioter Comments
: [Visual Bug] Summoners spells a little misplaced out of border squares
: I posted about this in a thread after yours (my bad). Yeah. The reason given is that she's "not ranged" for whatever reason.
There is a difference between ranged, and long ranged. _Duhh_ /s
: Season 5 new icons feedback (Platinum icon specifically)
I dunno, id like the roman numerals back, they were a nice touch.
: does the bundle also give you runes or champions only ?
: How long does it take to get through the log in queue?
Taken from the PBE [FAQ](http://eune.leagueoflegends.com/en/page/pbe-faq). >When new content is released on the PBE, we see an influx of players attempting to login. If the number exceeds the number of players we allow on the environment at one time a queue will form. Please note that when the maximum number of players on the environment is reached, the timer on the login queue may not update appropriately.
: Large queue for pbe?
Welcome to PBE. The servers are smaller so more players logging in causes a queue. Also, this was taken from the [FAQ](http://eune.leagueoflegends.com/en/page/pbe-faq). >When new content is released on the PBE, we see an influx of players attempting to login. If the number exceeds the number of players we allow on the environment at one time a queue will form. Please note that when the maximum number of players on the environment is reached, the timer on the login queue may not update appropriately.
: I understand that, i'm wondering why theres so much traffic. its PBE
PBE servers are _much_ smaller than live servers.
: Did something else change with pathing and unit targeting?
I made a thread about this earlier, though it seems it can be chalked up to the ping on PBE.
: I read a suggestion once that said ally minions should be able to be walked through, but enemy minions (and monsters) should still have collision. I think that was the most balanced suggestion I've seen on the topic of collision, because it doesn't make much sense as to why your allied minions would stop you from going past them.
That is actually a really cool concept, though it would lessen the effectiveness of some passives. (ex: Phantom dancer, Kassadin, Fizz)
: > [{quoted}](name=AeIita,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=EEidVNcJ,comment-id=0000000000000000,timestamp=2015-11-01T20:35:26.353+0000) > > I mean yeah, its 'fine' now. Much better before. imo anyways I'm jsut hoping that phage changes and the zeal changes are reverted. I can live with 10% CDR in place of 30AP on trinity force but the rest is going to make the item far less reliable. Heck I am even wondering if building BC, PD and IBG would be better currently.
Trinity force overall feels much weaker and not worth the money as much.
: I disagree. Random AP on an AD-focused item is bad, and should not be there cause it's not optimal. If you want AP you should buy Lich Bane, plus 30 AP is barely 100 damage from these random AP scaling skills Rito liked to add here and there. Now that the builds are streamlined maybe it's time for these scalings to turn into proper scalings. AD champions should have AD scalings (except for the few hybrids we have, Ezreal, Kog, Varus, Corki, and maybe Lucian) and APs should have AP scalings. Giving skills random AP scalings to make the champions rely on them scaling a tiiiiiiiiiiiiny bit from items like Trinity Force is just bad.
Trinity was great if you weren't really sure what to buy. switching the ap for cd kinda limits that. Yes the ap isnt really significant later game, however, early game the ap (sheen) is pretty useful.
: > [{quoted}](name=AeIita,realm=PBE,application-id=2EAF660193FA3B668D7234B3AEBB530C5AB7F651,discussion-id=EEidVNcJ,comment-id=00000000,timestamp=2015-11-01T20:23:44.399+0000) > > It hurts that i can't go for the sheen first on Irelia. That little extra ap early game is so useful imo. sheen first is still fine since she makes alright use of the 10% CDR but all three parts of trinity force were nerfed in the eyes of Irelia players.
I mean yeah, its 'fine' now. Much better before. imo anyways
: I think I will miss the 5 AD and 15% attack speed more. but the 75 damage in Irelia's combo form the 30AP will be missed. I hate unreliable damage from crits. I hate it becuase it doesn't happen for me when I need it sometimes and I hate it becuase I have had trynda triple crit me at level 2 several times. 100% extra AD damage on a auto is a lot early game.
It hurts that i can't go for the sheen first on Irelia. That little extra ap early game is so useful imo.
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