: Hey! Thanks for the feedback, glad you enjoy them! I totally get what you mean about naming them more toward their thematic as opposed to gemstones, but in the end, they're still Chromas, and they belong to that family and its naming convention--for now, we plan to keep all Chromas within this naming convention
I see, I guess that in the end the naming is the least of problems that a chroma can have, thanks for the response!
: PBE Bugs & Feedback Thread: Dragon Master Swain and Badlands Baron Rumble!
Hello! First of all, I'd like to say that I absolutely adore how much care and depth went into designing those chromas like Swain's Dragon forms or Rumble's goggle/paint patterns, each one feels very unique and makes for a more varied and enjoyable, long-time experience with the skins. However if I may add something, more of a thematic suggestion, would it be possible to change BB Rumble's chroma's naming pattern to something more in line with Wasteland themes rather than gemstones? Here's a few suggestions to give a better image of what I mean: Ruby -> Blaze/Hot Rod/Napalm, Meteorite -> Camo, Rose Quartz -> Punk, Obsidian -> Oil, Catseye -> Dust/Blazing Sun, Emerald -> Corrosive/Acid (I could think of more if not for the fact that I'm half asleep right now). What do you think about that? A direct response would be very much appreciated!
: PBE Bugs & Feedback Thread: Badlands Baron Rumble!
Hello once again! I've noticed that you've put the price tag into consideration (seeing how as of today the 1350 is crossed out and followed by question marks), and while I guess that means that you've really put our feedback into consideration, I'm really scared of one thing... Does this mean that this skin is not going to be changed/fixed at all? Are all the animations staying the same? Is the skin going to be released with missing Q particles/glitchy emotes? (Assuming the price gets lowered) Is lowering the price tag the only thing that you're going to do about this skin? Please respond, I really want see some statement on this, I need to know if you're actually reading this or I'm just throwing words against a wall :( Edit: I stand corrected, apparently [the VFX did get fixed](https://imgur.com/a/qbMMs), and a few new ones were introduced (I especially love the addition of vfx on the [recall](https://streamable.com/4kvn7)! That's really cool!) Doesn't change the fact that the idle animations and emotes are still in dire need of work, and I hope that you at least consider this before shipping it to live.
: PBE Bugs & Feedback Thread: Badlands Baron Rumble!
Also to further elaborate on why it would be really good to see some animations refined given that Rumble's mech's legs were replaced with tank treads, here's the video I recorded: https://www.youtube.com/watch?v=Q3vv-ntH1Lg&feature=youtu.be As you can see, it looks like the animations seem really unfitting, as they're strictly carried over from base model onto the new one, the problem being that the new model now suffers from a lot of clipping through the floor and rather weird movements that feel really off, and could definitely use some tweaking before being shipped to live, like perhaps on joke animation you could have only mech's torso move and kick Rumble out of it, same goes for the dance (it's important that the tank treads movement stays consistent, that's what I'm basically trying to say here). Additionally, I'd like to report a few initial bugs I've encountered, first being (as you can see in the video) that when performing the taunt emote, Rumble's torso seems to perform this weird 360 degree spin before actual animation plays out (isn't present on his other skins using his base model), which I assume was definitely not the intention, and another one being that apparently some of the particles on Flamespitter are missing, at least I'd assume they are when compared to the spotlight video SkinSpotlights uploaded recently. [(Imgur album)](https://imgur.com/a/T6LmX)
: PBE Bugs & Feedback Thread: Badlands Baron Rumble!
Hey there! First of all, the model looks absolutely amazing! Same goes for the SFX work which is just absolutely astounding! Flamethrower coupled with a machine gun or the Overheat sound effect are just brilliant! And the same goes for some VFX flavour like the fire coming out of the pipes on activating W, again, Overheat effect, or the E missiles. It all really meshes well together, and gives this nice mix of gritty, post-apocalyptic thematics that Rumble definitely deserves for his skin after a 4 year long hiatus. Now truth to be told, there's equally as much stuff that works as there is the stuff that doesn't, the most obvious one being how weird Rumble's idle animations look like, when he's walking you can very much see how his mech's torso and legs behave together, like they were in a tank-like contraption, that is fine, what's not fine however is that when Rumble goes into idle animation/starts performing other actions when standing still it looks really off, as if the model suddenly went back to the old animation rig for the regular, legged unit. It feels really off when when walking it all goes smoothly and then suddenly transitions to Rumble's mech feeling like it's being awkwardly hung around like a puppet (seriously, the tank treads feel like they're either floating above the ground or clipping through it), same goes for his death animation where the tank treads also don't know what animation rig they were given. Another thing is that keeping flying animation on his W feels... weird, it's not really bad or anything, it definitely helps Rumble keep consistency across his different skins (and what I assume, thematics of the speed boost propelling Rumble's mech upwards), but I think it could be done a bit differently, like have Rumble lean forward and his mech's arms move outwards, giving a more fitting feel of boost on that kind of machine (kinda similar to Battlecast Skarner activating his W which is also a speed boost). Also, not really a critique but more of a suggestion, would it be possible to add a honking noise when Rumble uses W? Just a random thought that came from a few discord discussions. Lastly, while the sound design on the abilities is absolutely gorgeous, I feel like Q and R don't really live up to the expectations, Q feels a bit too transparent compared to other flame effects Rumble's skins have (I do like the extra bullet effects though, those make it look not only cool but also distinct enough), while R has a cool thematic of napalm bombardment, it also feels a bit underwhelming, maybe the flame sound effect (i.e. after the bombs drop) could be a bit louder , or its effect a bit more dense, maybe with a darker colour palette, I'm sure one of these will do just fine. Once again, thank you for delivering this new Rumble skin, I'm already positive that it'll be a must-buy for me and I'm hoping that a few possible tweaks will make it even better!
: Midseason Durability Feedback
Hm, given that now the magic resistance values feel like they're quite excessive (almost all completed Magic Resistance items will give ~70 magic resistance now), are there going to be some Magic Penetration items changes? Given that now Magic Resistance gained from items will be comparable to Armor, and there's a lot more Armor Penetration/Lethality options than there is Magic Penetration (Void Staff and Sorc Shoes are kind of a must have, though Sorc Shoes are already fading away in favour of Tabis, while Liandry's is a niche item, and that's pretty much all Magic Penetration items), it would be nice to know if you guys are thinking about that.
: > [{quoted}](name=Obi Juan PBE,realm=PBE,application-id=cMKtzQHY,discussion-id=7ar6T2Vs,comment-id=0002,timestamp=2017-03-21T20:39:56.453+0000) > > The whole brightness/colour scheme is awesome but it feels like the rest of the skin aside from his left (?) fist should be &quot;dimmed&quot; slightly so as to better reflect [the splash art](https://1.bp.blogspot.com/-cCmO6rQUgeQ/WNGDHhlSujI/AAAAAAABCgE/_vb8YEHTwnUg7zSO5Fr9jt7gC3dHA8WaQCLcB/s1600/LeeSin_Splash_11.jpg). > > From the splash, it looks like only one of his fists should be golden, though the model suggests his whole body including both fists are golden and bathed in this light - which one is it supposed to be? > > If it&#x27;s supposed to be more like the splash then it&#x27;d seem suitable to keep his left fist at the same brightness it is now, but bring everything else down a little bit. Regardless of how it&#x27;s intended to be, right now it looks a lot like a Brand skin and less like a Lee Sin skin, so maybe bringing the overall brightness down a tad could help. > > If it&#x27;s supposed to be more like the in-game model then maybe brightening things up a bit in the splash art would work - I don&#x27;t know. > > ________________________ > > And I know we say this every thread, but again - this is Lee Sin&#x27;s 7th skin while we&#x27;ve got champs like Illaoi (1), Yorick (2), Viktor (2), Rek&#x27;Sai (2) and Zac (2) in real need of some love. Are we gonna start seeing a concerted effort to balance things out skins-wise? Hiya Obi Juan PBE! Thanks for the feedback! It's a difficult question to answer whether a skin should be more like the in-game model or the splash because they are supposed to both represent the same skin but with two different purposes. The in-game model is a version of the skin that supports gameplay, readability, and clarity on top of aesthetics, while the splash is a version of the skin where we can show off the character in higher detail and accentuate the fantasy behind the skin, particularly through specific story moments for the character. For God Fist Lee Sin in particular, the in-game model is how we wanted him to look while ward-hopping and Insec'ing through Summoner's Rift. The golden glows are there to accentuate his transcended state of godliness; otherwise, we found that the model would just look like Lee Sin got a bit more swoll and that's it. With the splash, Alex Flores' intent was to capture a specific moment in Lee Sin's journey into becoming the God Fist Lee Sin that you see in-game. The splash is showing the exact moment when Lee Sin is reaching his transcendent state. His blindfold is _just_ burning away at that moment, and the bright glow and gold are _just_ starting to spread throughout his body to become the full god-mode glow that you see in-game. Hopefully this sheds a bit of _light_ on the team's thought process here. ---- Haha as for the "when is (insert champ here) gonna get a skin, when (insert other one here) already has so many?" question, I can't talk about the exact specifics that go into choosing what skins get made because I don't personally make those decisions and there are so many data points that go into choosing what skins get development that I wouldn't be able to give you an accurate answer unfortunately. Behind those decisions are tons of factors that range from **play rate** (e.g. if we have a limited amount of resources, then we have to make crucial decisions about how to allocate those resources when we know that content for one champion will reach more players than content for another, and sometimes even take less resources to do so) to **champion complexity** (e.g. making a skin for a simple champion like Xin Zhao takes much less time and effort than making a same-tier skin for someone like Zac, who has a ton of unique qualities like multiple stretchy animations, submeshes, and glossy textures, which result in more resources being needed in order to make a high-quality skin) to **gameplay state** (e.g. this champion isn't at a state that we would like them to be at yet in terms of gameplay, so maybe we should hold off on a skin for now to avoid having to rework the skin in the near future). Sorry, I hope this helps a bit! :< All I can say is that the champs that haven't gotten skins in a while haven't been forgotten at all! There are mains for every single champion at Riot, so you aren't alone here in wanting skins for your favorite champions! They'll get skins eventually. <3
> Haha as for the &quot;when is (insert champ here) gonna get a skin, when (insert other one here) already has so many?&quot; question, I can&#x27;t talk about the exact specifics that go into choosing what skins get made because I don&#x27;t personally make those decisions and there are so many data points that go into choosing what skins get development that I wouldn&#x27;t be able to give you an accurate answer unfortunately. Behind those decisions are tons of factors that range from **play rate** (e.g. if we have a limited amount of resources, then we have to make crucial decisions about how to allocate those resources when we know that content for one champion will reach more players than content for another, and sometimes even take less resources to do so) to **champion complexity** (e.g. making a skin for a simple champion like Xin Zhao takes much less time and effort than making a same-tier skin for someone like Zac, who has a ton of unique qualities like multiple stretchy animations, submeshes, and glossy textures, which result in more resources being needed in order to make a high-quality skin) to **gameplay state** (e.g. this champion isn&#x27;t at a state that we would like them to be at yet in terms of gameplay, so maybe we should hold off on a skin for now to avoid having to rework the skin in the near future). Sorry, I hope this helps a bit! :&lt; > > All I can say is that the champs that haven&#x27;t gotten skins in a while haven&#x27;t been forgotten at all! There are mains for every single champion at Riot, so you aren&#x27;t alone here in wanting skins for your favorite champions! They&#x27;ll get skins eventually. &lt;3 Honestly, is this really ok that those essentially forgotten champions (you may say they are not, but it certainly ***feels*** and ***is*** like this) get little to no attention while champions with an already overblown popularity keep "snowballing" and not let others have their time to shine? I mean, I understand that Riot has a ton of stuff going on, and you guys are still trying to please as many people as possible, and I'm not trying to say that you should drop everything you do and make a Yorick skin... Buuuuut he is waiting quite a long time for that (nearly 6 years to be exact), and even if champs like these already have good skins, it's not really that sufficient, not everyone likes Super Galaxy Rumble, there's people who'd like to see Viktor go beyond cyborg theme, Shen players would like to get a different skin choice than jacket colours. Of course it'd take much more effort, and again, I understand how big of a process it is on every front possible, and I'm not trying to beg for a new Cassiopeia skin or something like that, I'd just like to see something more convincing of a response than "We're working on it", if you are, then good, just don't tell, show.
: Conqueror Karma Hits PBE
Why the hell wasn't this a Rumble skin? I mean, he was pretty effective in competetive over a past year or so, and Karma just got a new skin like ~5 months ago (and a pretty damn good one at that). So I'm pretty sure that he'd fit here just fine, and over those 3 years since his last skin was released surely some solutions on how to work with his current model popped up, right?
: Implemented. It'll end about when he raises the mace hand, but it at least looks like he's erratically doing maintenance throughout (which is what I was aiming for).
: Adding Simple Recalls- Now on PBE!
Honestly I expected Rumble to go through full cycle of cranking: Idle 3 > Idle 2 > Idle 1, like, he starts out by cranking up Tristy, then checks if everything's fine but the mace isn't working so he cranks that up again, and for the ending he's cranking up some more but a bit lightly this time. I guess that will do as well C:
: Kled Gameplay Feedback Thread
Well, he's much better at fullfiling a dual champion fantasy than Kindred, that's for sure.

Erdamon

Level 32 (PBE)
Lifetime Upvotes
Create a Discussion