: That's fascinating. So if I understand this correctly, according to your data, the _actual_ damage is really a step function because it only increases when you get enough bAS to fire an extra shot? Also, do you think the first attack doing double damage is intended behavior or not? Does it apply on-hits twice?
That's what I found the damage to be from my tests. Here's an [image](https://cdn.discordapp.com/attachments/263118387109036032/650539169248051222/unknown.png) for reference of the first hit. You can see the 45 physical and the 3 magic damage on the dummy, but the total damage is 94. The double damage on the first hit might be a bug. Also the total damage due to on-hit was 34, and with wit's end doing 3.75 per hit, it was only applied 9 times, so the first shot did not deal on-hit twice.
: _(I write this assuming you meant to write bAS instead of bAD.)_ I have also noticed that Onslaught behaves very differently in action compared to what the tooltip says. According to the tooltip, unless you've built AS disproportionately higher than AD, you always lose about 30-40% DPS by using it- and yet in practice I notice a much smaller difference. I'm also 99% sure that the tooltip only updates at ~30% AS increments; if the actual damage updates in finer increments. it's very likely that the tooltip often is misleading. PS: I had no idea that the first attack does double damage! Is it confirmed?
I recorded myself using Onslaught to see the damage per shot, and I noticed the first dealing double. so 20+70%bAD at level 1.. I meant bonus Attack Speed. The graph is linear while it's a floor function in actuality. [Image of the graph](https://cdn.discordapp.com/attachments/646374919512260609/650202495594790912/unknown.png) When you look at the tooltip. the amount of shots is accurate, but the expected total damage follows the linear graph. This is a function of the percent of bonus Attack Speed. So like how wit's end gives 50%, that's 0.5 in the x-axis.
: Aphelios PBE Thread
Is it possible for the tooltip damage for Onslaught to reflect the actual damage? The damage calculation is really, 10/15/20/25/30 +0.35bAD per shot, with the first shot dealing double damage. While the tooltip damage is a linear graph that is always less than the actual damage (60/90/120/150/180+2.1bAD) + bAS(30/45/60/75/90 +1.05bAD) The two show the same value when the bAS is 0.33, 0.66, 1, etc., but otherwise the damage shown by the tooltip is less than the real damage by around one shot. Unless the tooltip just says how much damage each shot does, while showing how many shots you do. Edit: Can the tooltip damage reflect the real full damage or the damage per shot?


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