Rioter Comments
: Bugs: __Living Weapon:__ Living Weapon does not take Attack Speed from runes (Precision bonus, Legend: Alacrity) into account. Having both at the start of the game starts you with 12%, and it shows none. Living Weapon DOES take Attack Speed from leveling into account. This seems like unintended behavior. This results in 30% bonus without buying any items. Similarly, adaptive damage from runes does not seem to be counted, but level-up AD does. This results in 17 bonus just from levels. __Void Seeker__ Using Quick Cast on this spell often seems to make it fire in a completely random direction if the mouse is moving quickly. I've had it fire 180* from my mouse for no apparent reason. __Supercharge__ ~~At low attack speeds (early in the game) it seems as if the speed buff ends before AAing is unlocked. This results in the player thinking that they can start attacking, but then being locked out of doing so. Clicking on a player during this time makes Kai'Sa stop moving, and cancels the AA command such that she does not begin AAing unless one clicks again. This same issue does not seem to happen with more attack speed/higher level Supercharge~~ __Edit__ Okay, no, I found what the problem is. Supercharge maintains her attack range. So when I use normal click-to-move and then click to attack the enemy champion, she pauses if she is within AA range. This pause _feels_ super bad. My recommendation would be to set her AA range to melee while she is in Supercharge's no-attack mode, so that she will move as close to an enemy as possible and then attack as soon as Supercharge is over. Otherwise I have to time my attack click perfectly, or use attack move specifically when I'm in E. Supercharge receives the cooldown decrease from each bolt of Runaan's Hurricane. __Killer Instinct__ When attempting to use the spell outside of its range, the range indicator appears to show how close you have to be. This is _good_. However, the range indicator shows a much larger area than the range (or the range is much lower than it is supposed to be). So clicking inside this range indicator still may not be close enough to do the teleport. Feedback: I'm fond of playing the champion, though I'd like to see some changes: Supercharge's movement speed and attack speed both end very abruptly. The movement speed is more of a feeling thing: I wish that during the attack portion, there were some small phage effect so that I could keep that speed going. Right now, the spell is too short to make a good chase, but it feels like a chase was the intention. The attack speed falling off suddenly makes last hitting right after the switch really hard. I've canceled a lot of autos at the tail end of the boost due to the attack speed changing on me. It needs a louder audio queue, like Tristana's attack speed boost, at least. Runaan's Hurricane is far too synergistic with her E. It feels like she's forced to go that item, meaning her build is forced to be built around it. Similarly, Muramana Q feels too synergistic.
> [{quoted}](name=FancyKiddo,realm=PBE,application-id=A4D2003433C8FCD715185A7264A9CC6FDFAD7FEF,discussion-id=3wmYEZbW,comment-id=001a,timestamp=2018-02-22T03:02:28.106+0000) > > Bugs: > > __Living Weapon:__ > Living Weapon does not take Attack Speed from runes (Precision bonus, Legend: Alacrity) into account. Having both at the start of the game starts you with 12%, and it shows none. > Living Weapon DOES take Attack Speed from leveling into account. This seems like unintended behavior. This results in 30% bonus without buying any items. > Similarly, adaptive damage from runes does not seem to be counted, but level-up AD does. This results in 17 bonus just from levels. *Living Weapon - Kai'Sa's suit adapts to her choices, evolving her abilities based on permanent stats from **Items and Champion Levels**.* I think thay's working as intended, won't take runes into account.

Demonicrow

Level 30 (PBE)
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